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Ajani, Valiant Protector
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Put two +1/+1 counters on up to one target creature. +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
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Ajani, Wise Counselor
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Legendary Planeswalker — Ajani
(5)
+2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. −9: Put X +1/+1 counters on target creature, where X is your life total.
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Ajani's Aid
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
When Ajani's Aid enters, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
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Ajani's Chosen
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
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Ajani's Comrade
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Soldier
(2/2)
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
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Ajani's Influence
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Sorcery
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ajani's Last Stand
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
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Ajani's Mantra
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment
At the beginning of your upkeep, you may gain 1 life.
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Ajani's Presence
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
Strive — This spell costs ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Ajani's Pridemate
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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Ajani's Sunstriker
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Ajani's Welcome
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment
Whenever a creature you control enters, you gain 1 life.
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Akal Pakal, First Among Equals
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Creature — Human Advisor
(1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Akawalli, the Seething Tower
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Akiri, Fearless Voyager
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Kor Warrior
(3/3)
Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Akiri, Line-Slinger
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akki Avalanchers
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
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Akki Battle Squad
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Goblin Samurai
(6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
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Akki Blizzard-Herder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Shaman
(1/1)
When Akki Blizzard-Herder dies, each player sacrifices a land.
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Akki Coalflinger
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Goblin Shaman
(2/2)
First strike , : Attacking creatures gain first strike until end of turn.
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Akki Drillmaster
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akki Ember-Keeper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment Creature — Goblin Warrior
(2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Akki Lavarunner
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Akki Raider
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
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Akki Rockspeaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Shaman
(1/1)
When Akki Rockspeaker enters, add .
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Akki Ronin
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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Akki Underling
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
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Akki Underminer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Goblin Rogue Shaman
(1/1)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
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Akki War Paint
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
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Akoum Battlesinger
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Berserker Ally
(1/1)
Haste Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
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Akoum Boulderfoot
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Giant Warrior
(4/5)
When Akoum Boulderfoot enters, it deals 1 damage to any target.
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Akoum Firebird
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Phoenix
(3/3)
Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land you control enters, you may pay ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) . If you do, return Akoum Firebird from your graveyard to the battlefield.
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Akoum Flameseeker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Shaman Ally
(3/2)
Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Akoum Hellhound
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Elemental Dog
(0/1)
Landfall — Whenever a land you control enters, Akoum Hellhound gets +2/+2 until end of turn.
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Akoum Hellkite
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Dragon
(4/4)
Flying Landfall — Whenever a land you control enters, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
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Akoum Refuge
( 0)
Land
Akoum Refuge enters tapped. When Akoum Refuge enters, you gain 1 life. : Add or .
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Akoum Stonewaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Shaman
(2/1)
Landfall — Whenever a land you control enters, you may pay ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akrasan Squire
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Soldier
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Akroan Conscriptor
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Human Shaman
(3/2)
Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Akroan Crusader
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
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Akroan Hoplite
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(1/2)
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
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Akroan Horse
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Horse
(0/4)
Defender When Akroan Horse enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
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Akroan Line Breaker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Warrior
(2/1)
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Akroan Phalanx
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Soldier
(3/3)
Vigilance ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Creatures you control get +1/+0 until end of turn.
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Akroan Sergeant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Akroan Skyguard
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(1/1)
Flying Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
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Akroma, Angel of Wrath
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 8)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
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Akroma, Vision of Ixidor
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 7)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
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Akroma's Blessing
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling ( , Discard this card: Draw a card.)
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Akroma's Devoted
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Cleric
(2/4)
Cleric creatures have vigilance.
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Akroma's Memorial
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ( 7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Akroma's Vengeance
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling ( , Discard this card: Draw a card.)
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Akroma's Will
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
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Akron Legionnaire
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 8)
Creature — Giant Soldier
(8/4)
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
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Aku Djinn
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Djinn
(5/6)
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
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Akul the Unrepentant
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Scorpion Dragon Rogue
(5/5)
Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
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Akuta, Born of Ash
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
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Al-abara's Carpet
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
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Alabaster Dragon
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Creature — Dragon
(4/4)
Flying When Alabaster Dragon dies, shuffle it into its owner's library.
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Alabaster Host Intercessor
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Creature — Phyrexian Samurai
(3/4)
When Alabaster Host Intercessor enters, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Alabaster Leech
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
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Alabaster Mage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Wizard
(2/1)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Alabaster Potion
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Alabaster Wall
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Alaborn Cavalier
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Knight
(2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
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Alaborn Musketeer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
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Alaborn Veteran
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Alaborn Zealot
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Soldier
(1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
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Aladdin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Human Rogue
(1/1)
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Aladdin's Lamp
![10](/Handlers/Image.ashx?size=small&name=10&type=symbol) ( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ( 8)
Artifact
, : Aladdin's Ring deals 4 damage to any target.
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Alandra, Sky Dreamer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Merfolk Wizard
(2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
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Alania, Divergent Storm
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
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Alania's Pathmaker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Otter Wizard
(4/2)
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
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Alarum
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
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Alaundo the Seer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Shaman
(3/5)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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Alchemist's Gambit
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Cleave ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
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Alchemist's Gift
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Alchemist's Greeting
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Alchemist's Retrieval
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Cleave ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent you control to its owner's hand.
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Alchemist's Talent
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Alchemist's Talent enters, create two tapped Treasure tokens. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Level 2
//Level_2// Treasures you control have " , Sacrifice this artifact: Add two mana of any one color." ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) : Level 3
//Level_3// Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
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Alchemist's Vial
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
When Alchemist's Vial enters, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Alchor's Tomb
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Aleatory
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Alela, Artful Provocateur
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Creature — Faerie Warlock
(2/3)
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
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Alela, Cunning Conqueror
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Creature — Faerie Warlock
(2/4)
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
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