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Flametongue Yearling
( 2)
Creature — Kavu
(2/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked. When Flametongue Yearling enters, it deals damage equal to its power to target creature.
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Flamewake Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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Flamewar, Streetwise Operative
( 0)
Legendary Artifact — Vehicle
(2/1)
Living metal (During your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
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Flamewave Invoker
( 3)
Creature — Goblin Mutant
(2/2)
: Flamewave Invoker deals 5 damage to target player or planeswalker.
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Flame-Wreathed Phoenix
( 4)
Creature — Phoenix
(3/3)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Flame-Wreathed Phoenix enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
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Flamewright
( 2)
Creature — Human Artificer
(1/1)
, : Create a 1/1 colorless Construct artifact creature token with defender. , Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
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Flaming Fist
( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
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Flaming Fist Duskguard
( 2)
Creature — — Dwarf Soldier
(3/1)
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
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Flaming Fist Officer
( 3)
Creature — Gnome Soldier
(2/2)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
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Flaming Gambit
( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flaming Sword
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
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Flaming Tyrannosaurus
( 7)
Creature — Dinosaur
(5/5)
Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
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Flanking Troops
( 4)
Creature — Human Soldier
(2/2)
Whenever Flanking Troops attacks, you may tap target creature.
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Flare
( 3)
Instant
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
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Flare of Cultivation
( 3)
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Flare of Denial
( 3)
Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.
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Flare of Duplication
( 3)
Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Flare of Faith
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
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Flare of Fortitude
( 4)
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
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Flare of Malice
( 4)
Instant
You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
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Flaring Flame-Kin
( 3)
Creature — Elemental Warrior
(2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."
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Flaring Pain
( 2)
Instant
Damage can't be prevented this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash
( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .
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Flash Conscription
( 6)
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
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Flash Flood
( 1)
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
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Flash Foliage
( 3)
Instant
Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
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Flash of Defiance
( 2)
Sorcery
Green creatures and white creatures can't block this turn. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash of Insight
( 2)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
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Flashfreeze
( 2)
Instant
Counter target red or green spell.
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Flatline
( 3)
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
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Flatten
( 4)
Instant
Target creature gets -4/-4 until end of turn.
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Flavor Judge
( 2)
Creature — Bird Advisor
(2/2)
: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
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Flawless Forgery
( 5)
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.) Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
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Flawless Maneuver
( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
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Flaxen Intruder
( 1)
Creature — Human Berserker
(1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
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Flay
( 4)
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
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Flay Essence
( 3)
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
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Flayed Nim
( 4)
Creature — Skeleton
(2/2)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. : Regenerate Flayed Nim.
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Flayed One
( 3)
Artifact Creature — Necron
(4/1)
Lifelink Flesh Flayer — When Flayed One enters, mill three cards.
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Flayer Drone
( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) First strike Whenever another colorless creature you control enters, target opponent loses 1 life.
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Flayer Husk
( 1)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip
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Flayer of Loyalties
( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample
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Flayer of the Hatebound
( 6)
Creature — Devil
(4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
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Flaying Tendrils
( 3)
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Fledgling Dragon
( 4)
Creature — Dragon
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
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Fledgling Mawcor
( 4)
Creature — Beast
(2/2)
Flying : Fledgling Mawcor deals 1 damage to any target. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fleecemane Lion
( 2)
Creature — Cat
(3/3)
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
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Fleet Swallower
( 7)
Creature — Fish
(6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
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Fleetfeather Cockatrice
( 5)
Creature — Cockatrice
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Fleetfeather Sandals
( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Fleetfoot Panther
( 3)
Creature — Cat
(3/4)
Flash When Fleetfoot Panther enters, return a green or white creature you control to its owner's hand.
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Fleeting Aven
( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
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Fleeting Image
( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.
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Flensing Raptor
( 3)
Creature — Phyrexian Bird
(2/2)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
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Flesh Allergy
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
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Flesh Carver
( 3)
Creature — Human Wizard
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) , Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
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Flesh Duplicate
( 2)
Creature — Shapeshifter Rebel
(0/0)
You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Flesh Reaver
( 2)
Creature — Phyrexian Horror
(4/4)
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
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Fleshbag Marauder
( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters, each player sacrifices a creature.
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Flesh-Eater Imp
( 4)
Creature — Phyrexian Imp
(2/2)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
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Fleshgrafter
( 3)
Creature — Human Warrior
(2/2)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
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Fleshless Gladiator
( 2)
Creature — Phyrexian Skeleton
(2/2)
Corrupted — : Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
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Fleshmad Steed
( 2)
Creature — Horse
(2/2)
Whenever another creature dies, tap Fleshmad Steed.
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Fleshpulper Giant
( 7)
Creature — Giant
(4/4)
When Fleshpulper Giant enters, you may destroy target creature with toughness 2 or less.
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Fleshtaker
( 2)
Creature — Human Assassin
(2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
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Flick a Coin
( 3)
Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Draw a card.
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Flicker of Fate
( 2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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Flickering Ward
( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Flight of Equenauts
( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Flight of Fancy
( 4)
Enchantment — Aura
Enchant creature When Flight of Fancy enters, draw two cards. Enchanted creature has flying.
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Flinthoof Boar
( 2)
Creature — Boar
(2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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Flitting Guerrilla
( 3)
Creature — Faerie Rogue
(2/2)
Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
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Floating Shield
( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Flock of Rabid Sheep
( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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Flockchaser Phantom
( 6)
Creature — Spirit
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
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Flood of Tears
( 6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
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Flood Plain
( 0)
Land
Flood Plain enters tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Floodchaser
( 6)
Creature — Elemental
(0/0)
Floodchaser enters with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. , Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flooded Woodlands
( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Floodgate
( 4)
Creature — Wall
(0/5)
Defender When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
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Floodwaters
( 6)
Sorcery
Return up to two target creatures to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Floral Spuzzem
( 4)
Creature — Elemental
(2/2)
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
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Florian, Voldaren Scion
( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of your second main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Floriferous Vinewall
( 2)
Creature — Plant Wall
(0/2)
Defender When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flotsam // Jetsam (Flotsam)
( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Flow of Ideas
( 6)
Sorcery
Draw a card for each Island you control.
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Flow of Maggots
( 3)
Creature — Insect
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures.
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Flowerfoot Swordmaster
( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Flowstone Armor
( 3)
Artifact
You may choose not to untap Flowstone Armor during your untap step. , : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
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Flowstone Blade
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Charger
( 4)
Creature — Beast
(2/5)
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
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