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Narnam Cobra
Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)

Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Narnam Renegade
Narnam Renegade Green (1)
Creature — Elf Warrior (1/2)

Deathtouch

Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Narod, the Beige Flower (playtest)
Narod, the Beige Flower (playtest) WhiteBlueBlack (3)
Legendary Creature — — Plant Rogue (0/5)

Each creature assigns combat damage equal to its mana value rather than its power.

Mystery Booster 2: Convention Edition (Rare)
Narrow Escape
Narrow Escape 2White (3)
Instant

Return target permanent you control to its owner's hand. You gain 4 life.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Zendikar (Common)
Narrow-Minded Baloney Fireworks
Narrow-Minded Baloney Fireworks (0)
Stickers

2 — Whenever this creature attacks, you gain 2 life.

3 — Vigilance, reach

2 — 2/4

5 — 7/7

Unfinity (Common)
Narset of the Ancient Way
Narset of the Ancient Way 1BlueRedWhite (4)
Legendary Planeswalker — Narset (4)

+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.

−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

Commander Masters (Mythic Rare)
Other Versions
Ikoria: Lair of Behemoths (Mythic Rare)
Narset Transcendent
Narset Transcendent 2WhiteBlue (4)
Legendary Planeswalker — Narset (6)

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

−9: You get an emblem with "Your opponents can't cast noncreature spells."

Dragons of Tarkir (Mythic Rare)
Narset, Enlightened Exile
Narset, Enlightened Exile 1BlueRedWhite (4)
Legendary Creature — Human Monk (3/4)

Creatures you control have prowess.

Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

March of the Machine: The Aftermath (Mythic Rare)
Narset, Enlightened Master
Narset, Enlightened Master 3BlueRedWhite (6)
Legendary Creature — Human Monk (3/2)

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Commander Masters (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Narset, Parter of Veils
Narset, Parter of Veils 1BlueBlue (3)
Legendary Planeswalker — Narset (5)

Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
War of the Spark (Uncommon)
Commander Masters (Uncommon)
Bloomburrow Commander (Rare)
Narset's Reversal
Narset's Reversal BlueBlue (2)
Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

War of the Spark (Rare)
Narstad Scrapper
Narstad Scrapper 5 (5)
Artifact Creature — Construct (3/3)

2: Narstad Scrapper gets +1/+0 until end of turn.

Avacyn Restored (Common)
Naru Meha, Master Wizard
Naru Meha, Master Wizard 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

Flash

When Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Commander 2021 (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Narwhal
Narwhal 2BlueBlue (4)
Creature — Whale (2/2)

First strike, protection from red

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Nascent Metamorph
Nascent Metamorph 1Blue (2)
Creature — Shapeshifter (1/1)

Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.

Ikoria Commander (Rare)
Nashi, Moon Sage's Scion
Nashi, Moon Sage's Scion 1BlackBlack (3)
Legendary Creature — Rat Ninja (3/2)

Ninjutsu 3Black (3Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Kamigawa: Neon Dynasty (Mythic Rare)
Nashi, Moon's Legacy
Nashi, Moon's Legacy BlackGreenBlue (3)
Legendary Creature — Rat Shaman (3/4)

Menace, ward 1

Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

March of the Machine: The Aftermath (Rare)
Nashi, Searcher in the Dark
Nashi, Searcher in the Dark BlueBlack (2)
Legendary Creature — Rat Ninja Wizard (2/2)

Menace

Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

Duskmourn: House of Horror (Rare)
Nassari, Dean of Expression
Nassari, Dean of Expression 3RedRed (5)
Legendary Creature — Efreet Shaman (4/4)

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.

Strixhaven: School of Mages (Rare)
Nasty End
Nasty End 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

The Lord of the Rings: Tales of Middle Earth (Common)
Nath of the Gilt-Leaf
Nath of the Gilt-Leaf 3BlackGreen (5)
Legendary Creature — Elf Warrior (4/4)

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

Commander 2016 (Rare)
Other Versions
Lorwyn (Rare)
Nath's Buffoon
Nath's Buffoon 1Black (2)
Creature — Goblin Rogue (1/1)

Protection from Elves

Lorwyn (Common)
Nath's Elite
Nath's Elite 4Green (5)
Creature — Elf Warrior (4/2)

All creatures able to block Nath's Elite do so.

When Nath's Elite enters, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Connection
Natural Connection 2Green (3)
Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ikoria Commander (Common)
Other Versions
Battle for Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural End
Natural End 2Green (3)
Instant

Destroy target artifact or enchantment. You gain 3 life.

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Common)
Natural Obsolescence
Natural Obsolescence 1Green (2)
Instant

Put target artifact on the bottom of its owner's library.

Aether Revolt (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Visions (Rare)
Portal (Rare)
Eternal Masters (Mythic Rare)
Strixhaven Mystical Archive (Mythic Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Commander Legends (Common)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Natural State
Natural State Green (1)
Instant

Destroy target artifact or enchantment with mana value 3 or less.

Oath of the Gatewatch (Common)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Core Set 2019 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Shards of Alara (Common)
Magic 2010 (Common)
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Innistrad (Common)
Magic 2013 (Common)
Gatecrash (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Rivals of Ixalan (Common)
Duel Decks: Elves vs. Inventors (Common)
Naturalize 2 (playtest)
Naturalize 2 (playtest) 1Green (2)
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Mystery Booster 2: Convention Edition (Rare)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Chant
Nature's Chant 1Green or White (2)
Instant

Destroy target artifact or enchantment.

Modern Horizons (Common)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Iconic Masters (Common)
Time Spiral Remastered (Bonus)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Fifth Edition (Common)
Ice Age (Uncommon)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Adventures in the Forgotten Realms Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Dominaria Remastered (Uncommon)
Commander Masters (Common)
Nature's Panoply
Nature's Panoply Green (1)
Instant

Strive — This spell costs 2Green more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Journey into Nyx (Common)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Nature's Ruin
Nature's Ruin 2Black (3)
Sorcery

Destroy all green creatures.

Vintage Masters (Rare)
Other Versions
Portal (Uncommon)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Dominaria (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Nature's Way
Nature's Way 1Green (2)
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Champions of Kamigawa (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Eternal Masters (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Nautiloid Ship
Nautiloid Ship 4 (4)
Artifact — Vehicle (5/5)

Flying

When Nautiloid Ship enters, exile target player's graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Nav Squad Commandos
Nav Squad Commandos 4White (5)
Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Gatecrash (Common)
Navigation Orb
Navigation Orb 3 (3)
Artifact

2, Tap, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Navigator's Compass
Navigator's Compass 1 (1)
Artifact

When Navigator's Compass enters, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Dominaria (Common)
Navigator's Ruin
Navigator's Ruin 2Blue (3)
Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

Ixalan (Uncommon)
Naya Battlemage
Naya Battlemage 2Green (3)
Creature — Human Shaman (2/2)

Red, Tap: Target creature gets +2/+0 until end of turn.

White, Tap: Tap target creature.

Shards of Alara (Uncommon)
Naya Charm
Naya Charm RedGreenWhite (3)
Instant

Choose one —

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

Dominaria United Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander 2019 (Uncommon)
Zendikar Rising Commander (Uncommon)
Naya Hushblade
Naya Hushblade Red or WhiteGreen (2)
Creature — Elf Rogue (2/1)

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

Alara Reborn (Common)
Naya Panorama
Naya Panorama (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Streets of New Capenna Commander (Common)
Other Versions
Shards of Alara (Common)
Commander 2013 Edition (Common)
Commander 2019 (Common)
Zendikar Rising Commander (Common)
Naya Sojourners
Naya Sojourners 2RedGreenWhite (5)
Creature — Elf Shaman (5/3)

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling 2Green (2Green, Discard this card: Draw a card.)

Alara Reborn (Common)
Naya Soulbeast
Naya Soulbeast 6GreenGreen (8)
Creature — Beast (0/0)

When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.

Trample

Commander 2013 Edition (Rare)
Nazahn, Revered Bladesmith
Nazahn, Revered Bladesmith 4GreenWhite (6)
Legendary Creature — Cat Artificer (5/4)

When Nazahn, Revered Bladesmith enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

Commander 2017 (Mythic Rare)
Nazgûl
Nazgûl 2Black (3)
Creature — Wraith Knight (1/2)

Deathtouch

When Nazgûl enters, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Nazgûl Battle-Mace
Nazgûl Battle-Mace 5 (5)
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)

Equip 3

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Nearby Planet
Nearby Planet (0)
Land

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters tapped.

When Nearby Planet enters, sacrifice it unless you pay 1.

Unfinity (Acorn) (Common)
Near-Death Experience
Near-Death Experience 2WhiteWhiteWhite (5)
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

From the Vault: Lore (Mythic Rare)
Other Versions
Rise of the Eldrazi (Rare)
Nearheath Chaplain
Nearheath Chaplain 3White (4)
Creature — Human Cleric (3/1)

Lifelink

2White, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Nearheath Pilgrim
Nearheath Pilgrim 1White (2)
Creature — Human Cleric (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Avacyn Restored (Uncommon)
Nearheath Stalker
Nearheath Stalker 4Red (5)
Creature — Vampire Rogue (4/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Common)
Nebelgast Beguiler
Nebelgast Beguiler 4White (5)
Creature — Spirit (2/5)

White, Tap: Tap target creature.

Innistrad: Crimson Vow (Common)
Nebelgast Herald
Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Nebelgast Intruder
Nebelgast Intruder 2Blue (3)
Creature — Spirit (2/1)

Flash

Flying

When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Nebuchadnezzar
Nebuchadnezzar 3BlueBlack (5)
Legendary Creature — Human Wizard (3/3)

Variable Colorless, Tap: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Neck Breaker
Neck Breaker (0)
Creature — Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

Shadows over Innistrad (Uncommon)
Neck Snap
Neck Snap 3White (4)
Instant

Destroy target attacking or blocking creature.

Lorwyn (Common)
Necra Disciple
Necra Disciple Black (1)
Creature — Human Wizard (1/1)

Green, Tap: Add one mana of any color.

White, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Apocalypse (Common)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Necratog
Necratog 1BlackBlack (3)
Creature — Atog (1/2)

Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.

Weatherlight (Uncommon)
Necravolver
Necravolver 2Black (3)
Creature — Volver (2/2)

Kicker 1Green and/or White (You may pay an additional 1Green and/or White as you cast this spell.)

If Necravolver was kicked with its 1Green kicker, it enters with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its White kicker, it enters with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

Apocalypse (Rare)
Necrite
Necrite 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Fallen Empires (Common)
Necrobite
Necrobite 2Black (3)
Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2015 Core Set (Common)
Other Versions
Avacyn Restored (Common)
Born of the Gods (Common)
Necroblossom Snarl
Necroblossom Snarl (0)
Land

As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.

Tap: Add Black or Green.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Bloomburrow Commander (Rare)
Necrodominance
Necrodominance BlackBlackBlack (3)
Legendary Enchantment

Skip your draw step.

At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.

Your maximum hand size is five.

If a card or token would be put into your graveyard from anywhere, exile it instead.

Modern Horizons 3 (Mythic Rare)
Necroduality
Necroduality 3Blue (4)
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

Innistrad: Crimson Vow (Mythic Rare)
Necrogen Censer
Necrogen Censer 3 (3)
Artifact

Necrogen Censer enters with two charge counters on it.

Tap, Remove a charge counter from Necrogen Censer: Target player loses 2 life.

Scars of Mirrodin (Common)
Necrogen Communion
Necrogen Communion 1Black (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control.

Phyrexia: All Will Be One (Uncommon)
Necrogen Mists
Necrogen Mists 2Black (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mirrodin (Rare)
Necrogen Rotpriest
Necrogen Rotpriest 2BlackGreen (4)
Creature — Phyrexian Zombie Cleric (1/5)

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.

1BlackGreen: Target creature you control with toxic gains deathtouch until end of turn.

Phyrexia: All Will Be One (Uncommon)
Necrogen Scudder
Necrogen Scudder 2Black (3)
Creature — Phyrexian Horror (3/3)

Flying

When Necrogen Scudder enters, you lose 3 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Necrogen Spellbomb
Necrogen Spellbomb 1 (1)
Artifact

Black, Sacrifice Necrogen Spellbomb: Target player discards a card.

1, Sacrifice Necrogen Spellbomb: Draw a card.

Mirrodin (Common)
Necrogenesis
Necrogenesis BlackGreen (2)
Enchantment

2: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

Commander 2016 (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Necrogoyf
Necrogoyf 3BlackBlack (5)
Creature — Lhurgoyf (*/4)

Necrogoyf's power is equal to the number of creature cards in all graveyards.

At the beginning of each player's upkeep, that player discards a card.

Madness 1BlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Modern Horizons 3 Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Necro-Impotence
Necro-Impotence BlackBlackBlack (3)
Enchantment

Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Unhinged (Rare)
Necrologia
Necrologia 3BlackBlack (5)
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

Tempest Remastered (Rare)
Other Versions
Seventh Edition (Uncommon)
Exodus (Uncommon)
Necromancer's Assistant
Necromancer's Assistant 2Black (3)
Creature — Zombie (3/1)

When Necromancer's Assistant enters, mill three cards.

Magic 2015 Core Set (Common)
Necromancer's Covenant
Necromancer's Covenant 3WhiteBlackBlack (6)
Enchantment

When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.

Commander 2015 (Rare)
Other Versions
Alara Reborn (Rare)
Necromancer's Familiar
Necromancer's Familiar 3Black (4)
Creature — Bird Spirit (3/1)

Flying

Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.

Black, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

Modern Horizons 2 (Uncommon)
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