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Nip Gwyllion
Nip Gwyllion White or Black (1)
Creature — Hag (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eventide (Common)
Nirkana Assassin
Nirkana Assassin 2Black (3)
Creature — Vampire Assassin Ally (2/3)

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Nirkana Cutthroat
Nirkana Cutthroat 2Black (3)
Creature — Vampire Warrior (3/2)

Level up 2Black (2Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch

Rise of the Eldrazi (Uncommon)
Nirkana Revenant
Nirkana Revenant 4BlackBlack (6)
Creature — Vampire Shade (4/4)

Whenever you tap a Swamp for mana, add an additional Black.

Black: Nirkana Revenant gets +1/+1 until end of turn.

Innistrad: Crimson Vow Commander (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Battlebond (Mythic Rare)
Nishoba Brawler
Nishoba Brawler 1Green (2)
Creature — Cat Warrior (*/3)

Trample

Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.

Dominaria United (Uncommon)
Nissa of Shadowed Boughs
Nissa of Shadowed Boughs 2BlackGreen (4)
Legendary Planeswalker — Nissa (4)

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Zendikar Rising (Mythic Rare)
Nissa Revane
Nissa Revane 2GreenGreen (4)
Legendary Planeswalker — Nissa (2)

+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Zendikar (Mythic Rare)
Nissa, Ascended Animist
Nissa, Ascended Animist 3GreenGreenPhyrexian GreenPhyrexian Green (7)
Legendary Planeswalker — Nissa (7)

Compleated (Phyrexian Green can be paid with Green or 2 life. For each Phyrexian Green paid with life, this planeswalker enters with two fewer loyalty counters.)

+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.

−1: Destroy target artifact or enchantment.

−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.

Phyrexia: All Will Be One (Mythic Rare)
Nissa, Genesis Mage
Nissa, Genesis Mage 5GreenGreen (7)
Legendary Planeswalker — Nissa (5)

+2: Untap up to two target creatures and up to two target lands.

−3: Target creature gets +5/+5 until end of turn.

−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Hour of Devastation (Mythic Rare)
Nissa, Nature's Artisan
Nissa, Nature's Artisan 4GreenGreen (6)
Legendary Planeswalker — Nissa (5)

+3: You gain 3 life.

−4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

−12: Creatures you control get +5/+5 and gain trample until end of turn.

Kaladesh (Mythic Rare)
Nissa, Resurgent Animist
Nissa, Resurgent Animist 2Green (3)
Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Nissa, Sage Animist
Nissa, Sage Animist (0)
Legendary Planeswalker — Nissa (3)

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Nissa, Steward of Elements
Nissa, Steward of Elements Variable ColorlessGreenBlue (2)
Legendary Planeswalker — Nissa (X)

+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Ikoria Commander (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Nissa, Vastwood Seer
Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)

When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Nissa, Vital Force
Nissa, Vital Force 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.

−6: You get an emblem with "Whenever a land you control enters, you may draw a card."

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Nissa, Voice of Zendikar
Nissa, Voice of Zendikar 1GreenGreen (3)
Legendary Planeswalker — Nissa (3)

+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.

−7: You gain X life and draw X cards, where X is the number of lands you control.

Duel Decks: Nissa vs. Ob Nixilis (Mythic Rare)
Other Versions
Oath of the Gatewatch (Mythic Rare)
Nissa, Who Shakes the World
Nissa, Who Shakes the World 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Bloomburrow Commander (Rare)
Other Versions
War of the Spark (Rare)
Nissa, Worldwaker
Nissa, Worldwaker 3GreenGreen (5)
Legendary Planeswalker — Nissa (3)

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Archenemy: Nicol Bolas (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Nissa's Chosen
Nissa's Chosen GreenGreen (2)
Creature — Elf Warrior (2/3)

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Zendikar (Common)
Nissa's Defeat
Nissa's Defeat 2Green (3)
Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Hour of Devastation (Uncommon)
Nissa's Encouragement
Nissa's Encouragement 4Green (5)
Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Hour of Devastation (Rare)
Nissa's Expedition
Nissa's Expedition 4Green (5)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Commander 2021 (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Nissa's Judgment
Nissa's Judgment 4Green (5)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Ravnica Clue Edition (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Nissa's Pilgrimage
Nissa's Pilgrimage 2Green (3)
Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Commander 2017 (Common)
Other Versions
Magic Origins (Common)
Nissa's Renewal
Nissa's Renewal 5Green (6)
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Commander 2021 (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Rising Commander (Rare)
Nissa's Revelation
Nissa's Revelation 5GreenGreen (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Game Night (Rare)
Other Versions
Magic Origins (Rare)
Nissa's Triumph
Nissa's Triumph GreenGreen (2)
Sorcery

Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.

War of the Spark (Uncommon)
Nissa's Zendikon
Nissa's Zendikon 3Green (4)
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Zendikar Rising (Common)
Niveous Wisps
Niveous Wisps White (1)
Instant

Target creature becomes white until end of turn. Tap that creature.

Draw a card.

Shadowmoor (Common)
Nivix Barrier
Nivix Barrier 3Blue (4)
Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can't attack.)

When Nivix Barrier enters, target attacking creature gets -4/-0 until end of turn.

Magic Origins (Common)
Nivix Cyclops
Nivix Cyclops 1BlueRed (3)
Creature — Cyclops (1/4)

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Duel Decks: Mind vs. Might (Common)
Other Versions
Dragon's Maze (Common)
Nivix Guildmage
Nivix Guildmage BlueRed (2)
Creature — Human Wizard (2/2)

1BlueRed: Draw a card, then discard a card.

2BlueRed: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Guild Kit: Izzet (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2017 (Uncommon)
Nivix, Aerie of the Firemind
Nivix, Aerie of the Firemind (0)
Land

Tap: Add Colorless.

2BlueRed, Tap: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Guildpact (Uncommon)
Nivmagus Elemental
Nivmagus Elemental Blue or Red (1)
Creature — Elemental (1/2)

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

Return to Ravnica (Rare)
Niv-Mizzet Reborn
Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)

Flying

When Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Ravnica Remastered (Mythic Rare)
Other Versions
War of the Spark (Mythic Rare)
March of the Machine Multiverse Legends (Mythic Rare)
Niv-Mizzet, Dracogenius
Niv-Mizzet, Dracogenius 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

BlueRed: Niv-Mizzet, Dracogenius deals 1 damage to any target.

Commander 2017 (Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Niv-Mizzet, Guildpact
Niv-Mizzet, Guildpact WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)

Flying, hexproof from multicolored

Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

Murders at Karlov Manor (Rare)
Niv-Mizzet, Parun
Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Ravnica Remastered (Rare)
Niv-Mizzet, Supreme
Niv-Mizzet, Supreme WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (5/5)

Flying, hexproof from monocolored

Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

March of the Machine: The Aftermath (Rare)
Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (4/4)

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

Tap: Draw a card.

Ravnica Remastered (Rare)
Other Versions
Guildpact (Rare)
From the Vault: Dragons (Rare)
Duel Decks: Izzet vs. Golgari (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Commander 2017 (Rare)
Masters 25 (Rare)
Guild Kit: Izzet (Rare)
Ikoria Commander (Rare)
Niv-Mizzet, Visionary
Niv-Mizzet, Visionary 4BlueRed (6)
Legendary Creature — Dragon Wizard (5/5)

Flying

You have no maximum hand size.

Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Magic: The Gathering Foundations (Mythic Rare)
Nix
Nix Blue (1)
Instant

Counter target spell if no mana was spent to cast it.

Future Sight (Rare)
No Escape
No Escape 2Blue (3)
Instant

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

Jumpstart 2022 (Common)
Other Versions
War of the Spark (Common)
No Mercy
No Mercy 2BlackBlack (4)
Enchantment

Whenever a creature deals damage to you, destroy it.

Dominaria Remastered (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Gallifrey Falls // No More (No More)
Gallifrey Falls // No More (No More) 2White (3)
Instant

Any number of target creatures you control phase out.

Fuse (You may cast one or both halves of this card from your hand.)

Doctor Who Commander (Rare)
No More Lies
No More Lies WhiteBlue (2)
Instant

Counter target spell unless its controller pays 3. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Murders at Karlov Manor (Uncommon)
No One Left Behind
No One Left Behind 4Black (5)
Sorcery

This spell costs 3 less to cast if it targets a creature card with mana value 3 or less.

Return target creature card from your graveyard to the battlefield.

The Brothers' War (Uncommon)
No Quarter
No Quarter 3Red (4)
Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Tempest (Rare)
No Rest for the Wicked
No Rest for the Wicked 1Black (2)
Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
No Way Out
No Way Out 2Black (3)
Sorcery

Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
No Witnesses
No Witnesses 2WhiteWhite (4)
Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Rare)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Modern Masters 2015 Edition (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Noble Banneret
Noble Banneret 2WhiteWhite (4)
Creature — Human Knight (3/3)

Draft Noble Banneret face up.

As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.

As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

Conspiracy: Take the Crown (Uncommon)
Noble Benefactor
Noble Benefactor 2Blue (3)
Creature — Human Cleric (2/2)

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

Weatherlight (Uncommon)
Noble Elephant
Noble Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mirage (Common)
Noble Heritage
Noble Heritage 1White (2)
Legendary Enchantment — Background

Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Commander Legends: Battle for Baldur's Gate (Rare)
Noble Hierarch
Noble Hierarch Green (1)
Creature — Human Druid (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Green, White, or Blue.

Double Masters (Rare)
Other Versions
Conflux (Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Noble Ox (playtest)
Noble Ox (playtest) 3White (4)
Creature — — Noble Ox (2/4)

Flash

When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.

Noble Ox can block any number of creatures.

Mystery Booster 2: Convention Edition (Rare)
Noble Panther
Noble Panther 1GreenWhite (3)
Creature — Cat (3/3)

1: Noble Panther gains first strike until end of turn.

Invasion (Rare)
Noble Purpose
Noble Purpose 3WhiteWhite (5)
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Noble Quarry
Noble Quarry 2Green (3)
Enchantment Creature — Unicorn (1/1)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Noble Templar
Noble Templar 5White (6)
Creature — Human Cleric Soldier (3/6)

Vigilance

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Masters 25 (Common)
Other Versions
Scourge (Common)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Noble Vestige
Noble Vestige 2White (3)
Creature — Spirit (1/2)

Flying

Tap: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Zendikar (Common)
Noble's Purse
Noble's Purse 2 (2)
Artifact

Noble's Purse enters tapped and with three coin counters on it.

Tap, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Nocturnal Feeder
Nocturnal Feeder 2Black (3)
Creature — Vampire Rogue (2/1)

Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Jumpstart (Common)
Nocturnal Hunger
Nocturnal Hunger 2Black (3)
Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Destroy target creature. If the gift wasn't promised, you lose 2 life.

Bloomburrow (Common)
Nocturnal Raid
Nocturnal Raid 2BlackBlack (4)
Instant

Black creatures get +2/+0 until end of turn.

Mirage (Uncommon)
Other Versions
Seventh Edition (Uncommon)
No-Dachi
No-Dachi 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Noetic Scales
Noetic Scales 4 (4)
Artifact

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Urza's Saga (Rare)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Kindred Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Noggle Bridgebreaker
Noggle Bridgebreaker 2Blue or RedBlue or Red (4)
Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters, return a land you control to its owner's hand.

Eventide (Common)
Noggle Hedge-Mage
Noggle Hedge-Mage 2Blue or Red (3)
Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

Eventide (Uncommon)
Noggle Ransacker
Noggle Ransacker 2Blue or Red (3)
Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters, each player draws two cards, then discards a card at random.

Planechase Anthology (Uncommon)
Other Versions
Eventide (Uncommon)
Planechase 2012 Edition (Uncommon)
Nogi, Draco-Zealot
Nogi, Draco-Zealot 1RedRed (3)
Legendary Creature — Kobold Shaman (3/3)

Dragon spells you cast cost 1 less to cast.

Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

Game Night: Free-For-All (Mythic Rare)
Noise Marine
Noise Marine 4Red (5)
Creature — Astartes Warrior (3/2)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.

Warhammer 40,000 Commander (Uncommon)
Nomad Decoy
Nomad Decoy 2White (3)
Creature — Human Nomad (1/2)

White, Tap: Tap target creature.

Threshold — WhiteWhite, Tap: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

Dominaria Remastered (Common)
Other Versions
Odyssey (Uncommon)
Nomad Mythmaker
Nomad Mythmaker 2White (3)
Creature — Human Nomad Cleric (2/2)

White, Tap: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Nomad Outpost
Nomad Outpost (0)
Land

Nomad Outpost enters tapped.

Tap: Add Red, White, or Black.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Commander 2017 (Uncommon)
Ikoria Commander (Uncommon)
Dominaria United Commander (Uncommon)
Commander Masters (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Nomad Stadium
Nomad Stadium (0)
Land

Tap: Add White. Nomad Stadium deals 1 damage to you.

Threshold — White, Tap, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomadic Elf
Nomadic Elf 1Green (2)
Creature — Elf Nomad (2/2)

1Green: Add one mana of any color.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Nomads' Assembly
Nomads' Assembly 4WhiteWhite (6)
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Commander 2014 (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Stronghold (Common)
Tempest Remastered (Common)
Non-Human Cannonball
Non-Human Cannonball 2Red (3)
Artifact Creature — Clown Robot (4/3)

When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.

Unfinity (Common)
Noose Constrictor
Noose Constrictor 1Green (2)
Creature — Snake (2/2)

Reach

Discard a card: Noose Constrictor gets +1/+1 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Noosegraf Mob
Noosegraf Mob 4BlackBlack (6)
Creature — Zombie (0/0)

Noosegraf Mob enters with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Battlebond (Rare)
No-Regrets Egret (playtest)
No-Regrets Egret (playtest) 1Blue (2)
Creature — — Bird Scout (2/2)

Flying

Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

Mystery Booster 2: Convention Edition (Rare)
Norika Yamazaki, the Poet
Norika Yamazaki, the Poet 2White (3)
Legendary Creature — Human Samurai (3/2)

Vigilance

Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.

Kamigawa: Neon Dynasty (Uncommon)
Norin the Wary
Norin the Wary Red (1)
Legendary Creature — Human Warrior (2/1)

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

Time Spiral (Rare)
Norin, Swift Survivalist
Norin, Swift Survivalist Red (1)
Legendary Creature — Human Coward (2/1)

Norin, Swift Survivalist can't block.

Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

Duskmourn: House of Horror (Uncommon)
Norn's Annex
Norn's Annex 3Phyrexian WhitePhyrexian White (5)
Artifact

(Phyrexian White can be paid with either White or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays Phyrexian White for each of those creatures.

Commander Masters (Rare)
Other Versions
New Phyrexia (Rare)
Phyrexia: All Will Be One Commander (Rare)
Norn's Choirmaster
Norn's Choirmaster 3WhiteWhite (5)
Creature — Phyrexian Angel (5/4)

Flying, first strike

Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One Commander (Rare)
Norn's Decree
Norn's Decree 2White (3)
Enchantment

Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.

Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.

Phyrexia: All Will Be One Commander (Rare)
Norn's Inquisitor
Norn's Inquisitor 1White (2)
Creature — Phyrexian Knight (1/1)

When Norn's Inquisitor enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

March of the Machine (Uncommon)
Norn's Wellspring
Norn's Wellspring 1White (2)
Artifact

Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.

1, Tap, Remove two oil counters from Norn's Wellspring: Draw a card.

Phyrexia: All Will Be One (Rare)
Norritt
Norritt 3Black (4)
Creature — Imp (1/1)

Tap: Untap target blue creature.

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

Ice Age (Common)
North Star
North Star 4 (4)
Artifact

4, Tap: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

Legends (Rare)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Seventh Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
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