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Spellrune Painter
( 3)
Creature — Human Shaman Werewolf
(2/3)
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Spellscorn Coven
( 4)
Creature — Faerie Warlock
(2/3)
Flying When Spellscorn Coven enters, each opponent discards a card.
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Spellseeker
( 3)
Creature — Human Wizard
(1/1)
When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
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Spellstutter Sprite
( 2)
Creature — Faerie Wizard
(1/1)
Flash Flying When Spellstutter Sprite enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
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Spelltithe Enforcer
( 5)
Creature — Elephant Wizard
(3/3)
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay .
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Spellweaver Duo
( 7)
Creature — Human Wizard
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Spellweaver Duo enters, you may return target tapped creature to its owner's hand.
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Spellweaver Eternal
( 2)
Creature — Zombie Snake Wizard
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
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Spellweaver Helix
( 3)
Artifact
Imprint — When Spellweaver Helix enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
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Spellweaver Volute
( 5)
Enchantment — Aura
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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Sphere of Annihilation
( 1)
Artifact
Sphere of Annihilation enters with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
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Sphere of Duty
( 4)
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
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Sphere of Grace
( 4)
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
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Sphere of Law
( 4)
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
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Sphere of Purity
( 4)
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
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Sphere of Reason
( 4)
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
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Sphere of Safety
( 5)
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Sphere of Truth
( 4)
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
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Sphinx Ambassador
( 7)
Creature — Sphinx
(5/5)
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Sphinx Mindbreaker
( 7)
Creature — Sphinx
(6/6)
Flying When Sphinx Mindbreaker enters, each opponent mills ten cards.
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Sphinx of Clear Skies
( 5)
Creature — Sphinx
(5/5)
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
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Sphinx of Foresight
( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
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Sphinx of Jwar Isle
( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
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Sphinx of Lost Truths
( 5)
Creature — Sphinx
(3/5)
Kicker (You may pay an additional as you cast this spell.) Flying When Sphinx of Lost Truths enters, draw three cards. Then if it wasn't kicked, discard three cards.
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Sphinx of New Prahv
( 4)
Creature — Sphinx
(4/3)
Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast.
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Sphinx of the Final Word
( 7)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered.
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Sphinx Sovereign
( 8)
Artifact Creature — Sphinx
(6/6)
Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
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Sphinx Summoner
( 5)
Artifact Creature — Sphinx
(3/3)
Flying When Sphinx Summoner enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
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Sphinx's Decree
( 2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
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Spider Climb
( 1)
Enchantment — Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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Spider Food
( 3)
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Spider Spawning
( 5)
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spider Umbra
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spidersilk Armor
( 3)
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
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Spidersilk Net
( 0)
Artifact — Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Spiderwig Boggart
( 3)
Creature — Goblin Shaman
(2/2)
When Spiderwig Boggart enters, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Spidery Grasp
( 3)
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
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Spike Breeder
( 4)
Creature — Spike
(0/0)
Spike Breeder enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
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Spike Drone
( 1)
Creature — Spike Drone
(0/0)
Spike Drone enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
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Spike Feeder
( 3)
Creature — Spike
(0/0)
Spike Feeder enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
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Spike Hatcher
( 7)
Creature — Spike
(0/0)
Spike Hatcher enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
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Spike Rogue
( 3)
Creature — Spike
(0/0)
Spike Rogue enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
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Spike Soldier
( 4)
Creature — Spike Soldier
(0/0)
Spike Soldier enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
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Spike Tiller
( 5)
Creature — Spike
(0/0)
Spike Tiller enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
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Spike Weaver
( 4)
Creature — Spike
(0/0)
Spike Weaver enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
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Spike Worker
( 3)
Creature — Spike
(0/0)
Spike Worker enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
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Spiked Corridor // Torture Pit (Spiked Corridor)
( 4)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Spiked Pit Trap
( 1)
Artifact
Flash , , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1–9 | Spiked Pit Trap deals 5 damage to that creature. 10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
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Spiked Ripsaw
( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Spikefield Hazard
( 1)
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
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Spiketail Drake
( 5)
Creature — Drake
(3/3)
Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
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Spiketail Drakeling
( 3)
Creature — Drake
(2/2)
Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays .
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Spike-Tailed Ceratops
( 5)
Creature — Dinosaur
(4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
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Spikewheel Acrobat
( 4)
Creature — Human Rogue
(5/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
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Spinal Embrace
( 6)
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
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Spinal Graft
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
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Spinal Parasite
( 5)
Artifact Creature — Insect
(-1/-1)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
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Spincrusher
( 2)
Artifact Creature — Construct
(0/2)
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
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Spindrift Drake
( 1)
Creature — Drake
(2/1)
Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
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Spinebiter
( 6)
Creature — Phyrexian Beast
(3/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have Spinebiter assign its combat damage as though it weren't blocked.
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Spined Sliver
( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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Spined Thopter
( 3)
Artifact Creature — Phyrexian Thopter
(2/1)
( can be paid with either or 2 life.) Flying
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Spinehorn Minotaur
( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
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Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Spineseeker Centipede
( 3)
Creature — Insect
(2/1)
When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Spinewoods Armadillo
( 6)
Creature — Armadillo
(7/7)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) , Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Spinnerette, Arachnobat
( 5)
Legendary Creature — Spider Performer
(2/4)
Reach When Spinnerette, Arachnobat enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
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Spinning Darkness
( 6)
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
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Spiny Starfish
( 3)
Creature — Starfish
(0/1)
: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
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Spiraling Duelist
( 4)
Creature — Human Berserker
(3/1)
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
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Spiraling Embers
( 4)
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
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Spire Barrage
( 5)
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
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Spire Garden
( 0)
Land
Spire Garden enters tapped unless you have two or more opponents. : Add or .
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Spire Golem
( 6)
Artifact Creature — Golem
(2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.) Flying
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Spire Mangler
( 3)
Creature — Insect
(2/1)
Flash Flying When Spire Mangler enters, target creature you control with flying gets +2/+0 until end of turn.
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Spire Monitor
( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
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Spire Owl
( 2)
Creature — Bird
(1/1)
Flying When Spire Owl enters, look at the top four cards of your library, then put them back in any order.
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Spire Patrol
( 4)
Creature — Human Soldier
(3/2)
Flying When Spire Patrol enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Spire Phantasm
( 4)
Creature — Gargoyle Illusion
(3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
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Spire Serpent
( 5)
Creature — Serpent
(3/5)
Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
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Spire Tracer
( 1)
Creature — Elf Scout
(1/1)
Spire Tracer can't be blocked except by creatures with flying or reach.
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Spire Winder
( 4)
Creature — Snake
(2/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.
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Spirebluff Canal
( 0)
Land
Spirebluff Canal enters tapped unless you control two or fewer other lands. : Add or .
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Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
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