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Spireside Infiltrator
( 3)
Creature — Human Rogue
(3/2)
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
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Spirespine
( 3)
Enchantment Creature — Beast
(4/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.
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Spirit
( 0)
Creature — Spirit
(1/1)
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Spirit Away
( 7)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
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Spirit Bonds
( 2)
Enchantment
Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying. , Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Spirit Cairn
( 3)
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
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Spirit en-Dal
( 3)
Creature — Spirit
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
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Spirit en-Kor
( 4)
Creature — Kor Spirit
(2/2)
Flying : The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
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Spirit Flare
( 4)
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spirit Loop
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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Spirit Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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Spirit Mirror
( 4)
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.
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Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Spirit of the Aldergard
( 4)
Snow Creature — Bear Spirit
(0/4)
When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
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Spirit of the Hearth
( 6)
Creature — Cat Spirit
(4/5)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Spirit of the Hunt
( 3)
Creature — Wolf Spirit
(3/3)
Flash When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
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Spirit of the Labyrinth
( 2)
Enchantment Creature — Spirit
(3/1)
Each player can't draw more than one card each turn.
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Spirit of the Night
( 9)
Legendary Creature — Demon Spirit
(6/5)
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
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Spirit of the Season
( 3)
Creature — Treefolk Spirit
(3/3)
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Spirit of the Spires
( 4)
Creature — Spirit
(2/4)
Flying Other creatures you control with flying get +0/+1.
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Spirit Shackle
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
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Spirit Shield
( 3)
Artifact
You may choose not to untap Spirit Shield during your untap step. , : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
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Spirit Summoning
( 3)
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
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Spirit Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target green or blue creature gets +0/+1 until end of turn.
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Spirited Companion
( 2)
Enchantment Creature — Dog
(1/1)
When Spirited Companion enters, draw a card.
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Spiritmonger
( 5)
Creature — Beast
(6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.
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Spirit-Sister's Call
( 5)
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
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Spiritual Asylum
( 4)
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
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Spiritual Focus
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Spiritual Guardian
( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters, you gain 4 life.
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Spiritual Sanctuary
( 4)
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
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Spiritual Visit
( 1)
Instant — Arcane
Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Spiritualize
( 3)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
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Spiteful Banditry
( 2)
Enchantment
When Spiteful Banditry enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
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Spiteful Prankster
( 3)
Creature — Devil
(3/2)
During your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
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Spiteful Repossession
( 5)
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
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Spiteful Returned
( 2)
Enchantment Creature — Zombie
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
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Spiteful Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
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Spitemare
( 4)
Creature — Elemental
(3/3)
Whenever Spitemare is dealt damage, it deals that much damage to any target.
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Spitfire Handler
( 2)
Creature — Goblin
(1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. : Spitfire Handler gets +1/+0 until end of turn.
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Spitfire Lagac
( 4)
Creature — Lizard
(3/4)
Landfall — Whenever a land you control enters, Spitfire Lagac deals 1 damage to each opponent.
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Spitting Dilophosaurus
( 3)
Creature — Dinosaur
(3/2)
Whenever Spitting Dilophosaurus enters or attacks, put a -1/-1 counter on up to one target creature. Creatures your opponents control with -1/-1 counters on them can't block.
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Spitting Drake
( 4)
Creature — Drake
(2/2)
Flying : Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.
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Spitting Earth
( 2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Spitting Gourna
( 5)
Creature — Beast
(3/4)
Reach (This creature can block creatures with flying.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Spitting Hydra
( 5)
Creature — Hydra
(0/0)
Spitting Hydra enters with four +1/+1 counters on it. , Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
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Spitting Sliver
( 5)
Creature — Sliver
(3/3)
All Sliver creatures have first strike.
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Spitting Spider
( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
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Splash Portal
( 1)
Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
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Splashy Spellcaster
( 4)
Creature — Elemental Wizard
(2/4)
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Splatter Goblin
( 2)
Creature — Phyrexian Goblin
(2/1)
When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
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Splatter Thug
( 3)
Creature — Human Warrior
(2/2)
First strike Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Splendid Reclamation
( 4)
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
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Splendor Mare
( 3)
Creature — Elk Unicorn
(3/3)
Lifelink Cycling (, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.
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Splicer's Skill
( 3)
Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Splinter
( 4)
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
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Splinter Twin
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
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Splinterfright
( 3)
Creature — Elemental
(*/*)
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards.
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Split Screen
( 4)
Artifact
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.
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Split the Party
( 5)
Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
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Splitting the Powerstone
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Spoils of Adventure
( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spoils of Victory
( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Spoils of War
( 1)
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
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Spontaneous Artist
( 4)
Creature — Human Rogue
(3/3)
When Spontaneous Artist enters, you get (an energy counter). Pay : Target creature gains haste until end of turn.
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Spore Burst
( 4)
Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
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Spore Cloud
( 3)
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
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Spore Crawler
( 3)
Creature — Fungus
(3/2)
When Spore Crawler dies, draw a card.
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Spore Flower
( 2)
Creature — Fungus
(0/1)
At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
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Spore Frog
( 1)
Creature — Frog
(1/1)
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
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Spore Swarm
( 4)
Instant
Create three 1/1 green Saproling creature tokens.
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Sporeback Troll
( 4)
Creature — Troll Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Regenerate target creature with a +1/+1 counter on it.
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Sporeback Wolf
( 2)
Creature — Wolf
(2/2)
During your turn, Sporeback Wolf gets +0/+2.
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Sporecrown Thallid
( 2)
Creature — Fungus
(2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
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Sporemound
( 5)
Creature — Fungus
(3/3)
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
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Sporesower Thallid
( 4)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
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Sporeweb Weaver
( 3)
Creature — Spider
(1/4)
Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
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Sporocyst
( 1)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When Sporocyst enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
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Sporogenesis
( 4)
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
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Sporogenic Infection
( 2)
Enchantment — Aura
Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Sporoloth Ancient
( 5)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
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Spotter Thopter
( 8)
Artifact Creature — Thopter
(4/5)
Flying When Spotter Thopter enters, scry X, where X is its power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Spread the Sickness
( 5)
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Spreading Algae
( 1)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
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Spreading Flames
( 7)
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
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Spreading Insurrection
( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Spreading Plague
( 5)
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
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Spreading Rot
( 5)
Sorcery
Destroy target land. Its controller loses 2 life.
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Spreading Seas
( 2)
Enchantment — Aura
Enchant land When Spreading Seas enters, draw a card. Enchanted land is an Island.
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Spring // Mind (Spring)
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Spring Cleaning
( 2)
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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