SEARCH:

+r (23497)

<<  242526272829303132333435363738 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Cauldron Dance
Cauldron Dance 4BlackRed (6)
Instant

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Commander 2017 (Uncommon)
Other Versions
Invasion (Uncommon)
Cauldron Familiar
Cauldron Familiar Black (1)
Creature — Cat (1/1)

When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Jumpstart (Common)
Other Versions
Throne of Eldraine (Uncommon)
Cauldron Haze
Cauldron Haze 1White or Black (2)
Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Cauldron of Souls
Cauldron of Souls 5 (5)
Artifact

Tap: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Commander Anthology 2018 (Rare)
Other Versions
Shadowmoor (Rare)
Commander 2016 (Rare)
Cauldron's Gift
Cauldron's Gift 4Black (5)
Sorcery

Adamant — If at least three black mana was spent to cast this spell, mill four cards.

You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

Throne of Eldraine (Uncommon)
Caustic Bronco
Caustic Bronco 1Black (2)
Creature — Snake Horse Mount (2/2)

Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Caustic Caterpillar
Caustic Caterpillar Green (1)
Creature — Insect (1/1)

1Green, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Caustic Crawler
Caustic Crawler 3BlackBlack (5)
Creature — Insect (4/3)

Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.

Worldwake (Uncommon)
Caustic Rain
Caustic Rain 2BlackBlack (4)
Sorcery

Exile target land.

Guildpact (Uncommon)
Caustic Tar
Caustic Tar 4BlackBlack (6)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target player loses 3 life."

Masters 25 (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic 2015 Core Set (Uncommon)
Cautery Sliver
Cautery Sliver RedWhite (2)
Creature — Sliver (2/2)

All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to any target."

All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Cautious Survivor
Cautious Survivor 3Green (4)
Creature — Elf Survivor (4/4)

Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.

Duskmourn: House of Horror (Common)
Cavalier of Dawn
Cavalier of Dawn 2WhiteWhiteWhite (5)
Creature — Elemental Knight (4/6)

Vigilance

When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Core Set 2020 (Mythic Rare)
Cavalier of Flame
Cavalier of Flame 2RedRedRed (5)
Creature — Elemental Knight (6/5)

1Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters, discard any number of cards, then draw that many cards.

When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Core Set 2020 (Mythic Rare)
Cavalier of Gales
Cavalier of Gales 2BlueBlueBlue (5)
Creature — Elemental Knight (5/5)

Flying

When Cavalier of Gales enters, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

Core Set 2020 (Mythic Rare)
Cavalier of Night
Cavalier of Night 2BlackBlackBlack (5)
Creature — Elemental Knight (4/5)

Lifelink

When Cavalier of Night enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Core Set 2020 (Mythic Rare)
Cavalier of Thorns
Cavalier of Thorns 2GreenGreenGreen (5)
Creature — Elemental Knight (5/6)

Reach

When Cavalier of Thorns enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

Core Set 2020 (Mythic Rare)
Cavalry Drillmaster
Cavalry Drillmaster 1White (2)
Creature — Human Knight (2/1)

When Cavalry Drillmaster enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Jumpstart 2022 (Common)
Other Versions
Core Set 2019 (Common)
Cavalry Master
Cavalry Master 2WhiteWhite (4)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Time Spiral (Uncommon)
Cavalry Pegasus
Cavalry Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

Ikoria Commander (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)
Theros (Common)
Cave of the Frost Dragon
Cave of the Frost Dragon (0)
Land

If you control two or more other lands, Cave of the Frost Dragon enters tapped.

Tap: Add White.

4White: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Adventures in the Forgotten Realms (Rare)
Cave Tiger
Cave Tiger 2Green (3)
Creature — Cat (2/2)

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

Urza's Saga (Common)
Cavern Crawler
Cavern Crawler 2Red (3)
Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Cavern Crawler gets +1/-1 until end of turn.

Mercadian Masques (Common)
Cavern Harpy
Cavern Harpy BlueBlack (2)
Creature — Harpy Beast (2/1)

Flying

When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Planeshift (Common)
Cavern Lampad
Cavern Lampad 3Black (4)
Enchantment Creature — Nymph (2/2)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.

Theros (Common)
Cavern of Souls
Cavern of Souls (0)
Land

As Cavern of Souls enters, choose a creature type.

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

The Lost Caverns of Ixalan (Mythic Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Zendikar Rising Expeditions (Mythic Rare)
Double Masters 2022 (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Cavern Stomper
Cavern Stomper 4GreenGreen (6)
Creature — Dinosaur (7/7)

When Cavern Stomper enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

3Green: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.

The Lost Caverns of Ixalan (Common)
Cavern Thoctar
Cavern Thoctar 5Green (6)
Creature — Beast (5/5)

1Red: Cavern Thoctar gets +1/+0 until end of turn.

Shards of Alara (Common)
Cavern Whisperer
Cavern Whisperer 4Black (5)
Creature — Nightmare (4/4)

Mutate 3Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature mutates, each opponent discards a card.

Ikoria: Lair of Behemoths (Common)
Cavern-Hoard Dragon
Cavern-Hoard Dragon 7RedRed (9)
Creature — Dragon (6/6)

This spell costs Variable Colorless less to cast, where X is the greatest number of artifacts an opponent controls.

Flying, trample, haste

Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Cavernous Maw
Cavernous Maw (0)
Land — Cave

Tap: Add Colorless.

2: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

The Lost Caverns of Ixalan (Uncommon)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Caves of Chaos Adventurer
Caves of Chaos Adventurer 3Red (4)
Creature — Human Barbarian (5/3)

Trample

When Caves of Chaos Adventurer enters, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Cazur, Ruthless Stalker
Cazur, Ruthless Stalker 3Green (4)
Legendary Creature — Human Warrior (3/3)

Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Ikoria Commander (Mythic Rare)
Cease-Fire
Cease-Fire 2White (3)
Instant

Target player can't cast creature spells this turn.

Draw a card.

Odyssey (Common)
Ceaseless Searblades
Ceaseless Searblades 3Red (4)
Creature — Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Lorwyn (Uncommon)
Celeborn the Wise
Celeborn the Wise 3Green (4)
Legendary Creature — Elf Noble (3/3)

Whenever you attack with one or more Elves, scry 1.

Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Celebr-8000
Celebr-8000 5 (5)
Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace • 5 — flying

• 3 — vigilance • 6 — indestructible

• 4 — lifelink

Unfinity (Rare)
Celebrate the Harvest
Celebrate the Harvest 3Green (4)
Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Innistrad: Midnight Hunt Commander (Rare)
Celebrity Fencer
Celebrity Fencer 3White (4)
Creature — Elf Druid (3/2)

Alliance — Whenever another creature you control enters, put a +1/+1 counter on Celebrity Fencer.

Streets of New Capenna (Common)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Wilds of Eldraine Commander (Rare)
Other Versions
Theros (Rare)
Commander 2015 (Rare)
Commander 2018 (Rare)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Celestial Crusader
Celestial Crusader 2WhiteWhite (4)
Creature — Spirit (2/2)

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Commander 2014 (Uncommon)
Celestial Enforcer
Celestial Enforcer 2White (3)
Creature — Human Cleric (2/3)

1White, Tap: Tap target creature. Activate only if you control a creature with flying.

Core Set 2021 (Common)
Celestial Flare
Celestial Flare WhiteWhite (2)
Instant

Target player sacrifices an attacking or blocking creature.

Magic Origins (Common)
Other Versions
Magic 2014 Core Set (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Celestial Force
Celestial Force 5WhiteWhiteWhite (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you gain 3 life.

Magic: The Gathering-Commander (Rare)
Celestial Gatekeeper
Celestial Gatekeeper 3WhiteWhite (5)
Creature — Bird Cleric (2/2)

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Legions (Rare)
Celestial Kirin
Celestial Kirin 2WhiteWhite (4)
Legendary Creature — Kirin Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

Saviors of Kamigawa (Rare)
Celestial Messenger
Celestial Messenger 2BlueBlue (4)
Creature — Bird Spirit (3/2)

Flash (You may cast this card any time you could cast an instant.)

Flying

Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

Core Set 2020 (Common)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Celestial Regulator
Celestial Regulator 1WhiteBlue (3)
Creature — Angel Advisor (2/3)

Flying

When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Streets of New Capenna (Common)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Celestial Unicorn
Celestial Unicorn 2White (3)
Creature — Unicorn (3/2)

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Celestus Sanctifier
Celestus Sanctifier 2White (3)
Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters.

Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Innistrad: Midnight Hunt (Common)
Cellar Door
Cellar Door 2 (2)
Artifact

3, Tap: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Innistrad (Uncommon)
Cemetery Desecrator
Cemetery Desecrator 4BlackBlack (6)
Creature — Zombie (4/4)

Menace

When Cemetery Desecrator enters or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Gate
Cemetery Gate 2Black (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Protection from black

Homelands (Common)
Cemetery Gatekeeper
Cemetery Gatekeeper 1Red (2)
Creature — Vampire (2/1)

First strike

When Cemetery Gatekeeper enters, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Illuminator
Cemetery Illuminator 1BlueBlue (3)
Creature — Spirit (2/3)

Flying

Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Protector
Cemetery Protector 2WhiteWhite (4)
Creature — Human Soldier (3/4)

Flash

When Cemetery Protector enters, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Prowler
Cemetery Prowler 1GreenGreen (3)
Creature — Wolf (3/4)

Vigilance

Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard.

Spells you cast cost 1 less to cast for each card type they share with cards exiled with Cemetery Prowler.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Puca
Cemetery Puca 1Blue or BlackBlue or Black (3)
Creature — Shapeshifter (1/2)

Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

Shadowmoor (Rare)
Cemetery Reaper
Cemetery Reaper 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Magic 2010 (Rare)
Archenemy (Rare)
Magic 2012 (Rare)
Cemetery Recruitment
Cemetery Recruitment 1Black (2)
Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Jumpstart 2022 (Common)
Other Versions
Eldritch Moon (Common)
Jumpstart (Common)
Cemetery Tampering
Cemetery Tampering 2Black (3)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Streets of New Capenna (Rare)
Cenn's Heir
Cenn's Heir 1White (2)
Creature — Kithkin Soldier (1/1)

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Lorwyn (Common)
Censor
Censor 1Blue (2)
Instant

Counter target spell unless its controller pays 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: Centaur Archer deals 1 damage to target creature with flying.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Centaur Battlemaster
Centaur Battlemaster 3GreenGreen (5)
Creature — Centaur Warrior (3/3)

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Double Masters 2022 (Uncommon)
Other Versions
Theros (Uncommon)
Centaur Chieftain
Centaur Chieftain 3Green (4)
Creature — Centaur (3/3)

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn."

Eternal Masters (Uncommon)
Other Versions
Torment (Uncommon)
Centaur Courser
Centaur Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Core Set 2020 (Common)
Other Versions
Magic 2010 (Common)
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Core Set 2019 (Common)
Centaur Garden
Centaur Garden (0)
Land

Tap: Add Green. Centaur Garden deals 1 damage to you.

Threshold — Green, Tap, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Centaur Glade
Centaur Glade 3GreenGreen (5)
Enchantment

2GreenGreen: Create a 3/3 green Centaur creature token.

Onslaught (Uncommon)
Centaur Healer
Centaur Healer 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Healer enters, you gain 3 life.

Guild Kit: Selesnya (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Battlebond (Common)
Centaur Nurturer
Centaur Nurturer 3Green (4)
Creature — Centaur Druid (2/4)

When Centaur Nurturer enters, you gain 3 life.

Tap: Add one mana of any color.

War of the Spark (Common)
Centaur of Attention
Centaur of Attention 3GreenGreen (5)
Creature — Centaur Performer (3/3)

When Centaur of Attention enters, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Unfinity (Rare)
Centaur Omenreader
Centaur Omenreader 3Green (4)
Snow Creature — Centaur Shaman (3/3)

As long as Centaur Omenreader is tapped, creature spells you cast cost 2 less to cast.

Future Sight (Uncommon)
Centaur Peacemaker
Centaur Peacemaker 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Peacemaker enters, each player gains 4 life.

Guilds of Ravnica (Common)
Centaur Rootcaster
Centaur Rootcaster 3Green (4)
Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Judgment (Common)
Centaur Safeguard
Centaur Safeguard 2Green or White (3)
Creature — Centaur Warrior (3/1)

(Green or White can be paid with either Green or White.)

When Centaur Safeguard dies, you may gain 3 life.

Ravnica: City of Guilds (Common)
Centaur Veteran
Centaur Veteran 5Green (6)
Creature — Centaur (3/3)

Trample

Green, Discard a card: Regenerate Centaur Veteran.

Torment (Common)
Centaur Vinecrasher
Centaur Vinecrasher 3Green (4)
Creature — Plant Centaur (1/1)

Trample

Centaur Vinecrasher enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay GreenGreen. If you do, return Centaur Vinecrasher from your graveyard to your hand.

Commander 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Centaur's Herald
Centaur's Herald Green (1)
Creature — Elf Scout (0/1)

2Green, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Return to Ravnica (Common)
Center Soul
Center Soul 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Central Elevator // Promising Stairs (Central Elevator)
Central Elevator // Promising Stairs (Central Elevator) 3Blue (4)
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Centrifuge (Centrifuge (a))
Centrifuge (Centrifuge (a)) (0)
Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Lights — 3, 6

Unfinity (Acorn) (Rare)
Centrifuge (Centrifuge (b))
Centrifuge (Centrifuge (b)) (0)
Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Lights — 4, 6

Unfinity (Acorn) (Rare)
Cephalid Aristocrat
Cephalid Aristocrat 4Blue (5)
Creature — Octopus Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

Torment (Common)
Cephalid Broker
Cephalid Broker 3Blue (4)
Creature — Octopus (2/2)

Tap: Target player draws two cards, then discards two cards.

Iconic Masters (Uncommon)
Other Versions
Odyssey (Uncommon)
Cephalid Facetaker
Cephalid Facetaker 2Blue (3)
Creature — Octopus Rogue (1/4)

Cephalid Facetaker can't be blocked.

At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

Streets of New Capenna Commander (Rare)
Cephalid Inkshrouder
Cephalid Inkshrouder 2Blue (3)
Creature — Octopus (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Judgment (Uncommon)
Cephalid Looter
Cephalid Looter 2Blue (3)
Creature — Octopus Rogue (2/1)

Tap: Target player draws a card, then discards a card.

Odyssey (Common)
Cephalid Retainer
Cephalid Retainer 2BlueBlue (4)
Creature — Octopus (2/3)

BlueBlue: Tap target creature without flying.

Odyssey (Rare)
Cephalid Shrine
Cephalid Shrine 1BlueBlue (3)
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays Variable Colorless, where X is the number of cards in all graveyards with the same name as the spell.

Odyssey (Rare)
Cephalopod Sentry
Cephalopod Sentry 2WhiteBlue (4)
Artifact Creature — Phyrexian Squid (*/5)

Flying

Cephalopod Sentry's power is equal to the number of artifacts you control.

Phyrexia: All Will Be One (Uncommon)
Cerebral Confiscation
Cerebral Confiscation 2Black (3)
Sorcery

Choose one —

• Target opponent discards two cards.

• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Murders at Karlov Manor (Common)
Cerebral Eruption
Cerebral Eruption 2RedRed (4)
Sorcery

Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Scars of Mirrodin (Rare)
Cerebral Vortex
Cerebral Vortex 1BlueRed (3)
Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
<< 242526272829303132333435363738 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue