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Imotekh the Stormlord
Imotekh the Stormlord 2BlackBlack (4)
Legendary Artifact Creature — Necron (3/3)

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

Warhammer 40,000 Commander (Mythic Rare)
Imoti, Celebrant of Bounty
Imoti, Celebrant of Bounty 3GreenBlue (5)
Legendary Creature — Snake Druid (3/1)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Spells you cast with mana value 6 or greater have cascade.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Commander Legends (Uncommon)
Impact Resonance
Impact Resonance 1Red (2)
Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Impact Tremors
Impact Tremors 1Red (2)
Enchantment

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Magic: The Gathering Foundations (Common)
Other Versions
Dragons of Tarkir (Common)
March of the Machine Commander (Common)
Wilds of Eldraine Enchanting Tales (Uncommon)
Impale
Impale 2BlackBlack (4)
Sorcery

Destroy target creature.

Rivals of Ixalan (Common)
Impaler Shrike
Impaler Shrike 2BlueBlue (4)
Creature — Phyrexian Bird (3/1)

Flying

Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

New Phyrexia (Common)
Impassioned Orator
Impassioned Orator 1White (2)
Creature — Human Cleric (2/2)

Whenever another creature you control enters, you gain 1 life.

Magic The Gathering—Fallout (Common)
Other Versions
Ravnica Allegiance (Common)
Core Set 2020 (Common)
Arena Base Set (Common)
Impatience
Impatience 2Red (3)
Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Impatient Iguana (playtest)
Impatient Iguana (playtest) 1Red (2)
Creature — — Lizard Wizard (2/1)

If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste

Mystery Booster (Common)
Impeccable Timing
Impeccable Timing 1White (2)
Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Amonkhet (Common)
Amonkhet Remastered (Common)
Kaladesh Remastered (Common)
Impede Momentum
Impede Momentum 1Blue (2)
Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Impelled Giant
Impelled Giant 4RedRed (6)
Creature — Giant Warrior (3/3)

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Eventide (Uncommon)
Impending Disaster
Impending Disaster 1Red (2)
Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Urza's Legacy (Rare)
Impending Doom
Impending Doom 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Impending Flux
Impending Flux 2Red (3)
Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.

Foretell 1RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Imperial Aerosaur
Imperial Aerosaur 3White (4)
Creature — Dinosaur (3/3)

Flying

When Imperial Aerosaur enters, another target creature you control gets +1/+1 and gains flying until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Imperial Blademaster
Imperial Blademaster 1RedWhite (3)
Creature — — Human Samurai (2/2)

Double strike

Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.

Kamigawa: Neon Dynasty Alchemy (Rare)
Imperial Ceratops
Imperial Ceratops 4White (5)
Creature — Dinosaur (3/5)

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

Rivals of Ixalan (Uncommon)
Imperial Edict
Imperial Edict 1Black (2)
Sorcery

Target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Common)
Imperial Hellkite
Imperial Hellkite 5RedRed (7)
Creature — Dragon (6/6)

Flying

Morph 6RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Murders at Karlov Manor Commander (Rare)
Other Versions
Legions (Rare)
Archenemy (Rare)
Imperial Lancer
Imperial Lancer White (1)
Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

Ixalan (Uncommon)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Imperial Moth
Imperial Moth (0)
Enchantment Creature — Insect (2/4)

Flying

Kamigawa: Neon Dynasty (Common)
Imperial Oath
Imperial Oath 5White (6)
Sorcery

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.

Kamigawa: Neon Dynasty (Common)
Imperial Outrider
Imperial Outrider 3White (4)
Creature — Human Knight (1/5)

Core Set 2020 (Common)
Imperial Recovery Unit
Imperial Recovery Unit 2White (3)
Artifact — Vehicle (3/4)

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Jumpstart 2022 (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Imperial Recruiter
Imperial Recruiter 2Red (3)
Creature — Human Advisor (1/1)

When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Modern Horizons 2 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition II (Rare)
Masters 25 (Mythic Rare)
Double Masters (Mythic Rare)
Imperial Seal
Imperial Seal Black (1)
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Double Masters 2022 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition II (Rare)
Imperial Subduer
Imperial Subduer 2White (3)
Creature — Human Samurai (3/2)

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Kamigawa: Neon Dynasty (Common)
Imperiosaur
Imperiosaur 2GreenGreen (4)
Creature — Dinosaur (5/5)

Spend only mana produced by basic lands to cast this spell.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Modern Masters (Common)
Imperious Mindbreaker
Imperious Mindbreaker 1BlueBlue (3)
Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

Innistrad: Crimson Vow Commander (Rare)
Imperious Oligarch
Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)

Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Allegiance (Common)
Imperious Perfect
Imperious Perfect 2Green (3)
Creature — Elf Warrior (2/2)

Other Elves you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Eternal Masters (Rare)
Commander Anthology (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Rare)
Historic Anthology 1 (Uncommon)
Jumpstart 2022 (Rare)
Impervious Greatwurm
Impervious Greatwurm 7GreenGreenGreen (10)
Creature — Wurm (16/16)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Indestructible

Double Masters 2022 (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Impetuous Devils
Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

Eldritch Moon (Rare)
Impetuous Protege
Impetuous Protege 2Red (3)
Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)

Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

Battlebond (Uncommon)
Impetuous Sunchaser
Impetuous Sunchaser 1Red (2)
Creature — Human Soldier (1/1)

Flying, haste

Impetuous Sunchaser attacks each combat if able.

Born of the Gods (Common)
Implement of Combustion
Implement of Combustion 1 (1)
Artifact

Red, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Aether Revolt (Common)
Implement of Examination
Implement of Examination 3 (3)
Artifact

Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implement of Ferocity
Implement of Ferocity 1 (1)
Artifact

Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Improvement
Implement of Improvement 1 (1)
Artifact

White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Malice
Implement of Malice 2 (2)
Artifact

Black, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implements of Sacrifice
Implements of Sacrifice 2 (2)
Artifact

1, Tap, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Fallen Empires (Rare)
Implode
Implode 4Red (5)
Sorcery

Destroy target land.

Draw a card.

Planeshift (Uncommon)
Imposing Grandeur
Imposing Grandeur 4Red (5)
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Innistrad: Crimson Vow Commander (Rare)
Imposing Sovereign
Imposing Sovereign 1White (2)
Creature — Human Noble (2/1)

Creatures your opponents control enter tapped.

Magic 2014 Core Set (Rare)
Imposing Vantasaur
Imposing Vantasaur 5White (6)
Creature — Dinosaur (3/6)

Vigilance

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Impossible Inferno
Impossible Inferno 4Red (5)
Instant

Impossible Inferno deals 6 damage to target creature.

Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Imposter Mech
Imposter Mech 1Blue (2)
Artifact — Vehicle (3/1)

You may have Imposter Mech enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3

Kamigawa: Neon Dynasty Commander (Rare)
Impostor of the Sixth Pride
Impostor of the Sixth Pride 1White (2)
Creature — Shapeshifter (3/1)

Changeling (This card is every creature type.)

Modern Horizons (Common)
Impounding Lot-Bot
Impounding Lot-Bot 3White (4)
Artifact Creature — Robot (3/4)

When Impounding Lot-Bot enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.

Unfinity (Acorn) (Common)
Imprison
Imprison Black (1)
Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with Tap in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Legends (Rare)
Imprisoned in the Moon
Imprisoned in the Moon 2Blue (3)
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Colorless" and loses all other card types and abilities.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Eldritch Moon (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Shadows Over Innistrad Remastered (Common)
March of the Machine Commander (Rare)
Modern Horizons 3 Commander (Rare)
Improbable Alliance
Improbable Alliance BlueRed (2)
Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

4BlueRed: Draw a card, then discard a card.

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Impromptu Raid
Impromptu Raid 3Red or Green (4)
Enchantment

2Red or Green: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Shadowmoor (Rare)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Improvised Club
Improvised Club 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Improvised Club deals 4 damage to any target.

The Lord of the Rings: Tales of Middle Earth (Common)
Improvised Weaponry
Improvised Weaponry 2Red (3)
Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Jumpstart 2022 (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Alchemy Horizons: Baldur's Gate (Common)
Imp's Mischief
Imp's Mischief 1Black (2)
Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Planar Chaos (Rare)
Commander Masters (Rare)
Imps' Taunt
Imps' Taunt 1Black (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.

Tempest (Uncommon)
Impulse
Impulse 1Blue (2)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Beatdown Box Set (Common)
From the Vault: Twenty (Mythic Rare)
Duel Decks: Speed vs. Cunning (Common)
Battlebond (Common)
Dominaria United (Common)
Game Night: Free-For-All (Common)
Impulsive Maneuvers
Impulsive Maneuvers 2RedRed (4)
Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Odyssey (Rare)
Impulsive Pilferer
Impulsive Pilferer Red (1)
Creature — Goblin Pirate (1/1)

When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Encore 3Red (3Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Commander Legends (Common)
Commander Masters (Common)
Imskir Iron-Eater
Imskir Iron-Eater 6BlackRed (8)
Legendary Creature — Demon (5/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.

3Red, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.

Modern Horizons 3 (Rare)
In Bolas's Clutches
In Bolas's Clutches 4BlueBlue (6)
Legendary Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Enchanted permanent is legendary.

Dominaria (Uncommon)
In Garruk's Wake
In Garruk's Wake 7BlackBlack (9)
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Zendikar Rising Commander (Rare)
In Oketra's Name
In Oketra's Name 1White (2)
Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
In Search of Greatness
In Search of Greatness GreenGreen (2)
Enchantment

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

Kaldheim (Rare)
In the Darkness Bind Them
In the Darkness Bind Them 2BlueBlackRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.

IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
In the Eye of Chaos
In the Eye of Chaos 2Blue (3)
World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays Variable Colorless, where X is its mana value.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
In the Presence of Ages
In the Presence of Ages 2Green (3)
Instant

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

The Lost Caverns of Ixalan (Common)
In the Trenches
In the Trenches 1WhiteWhite (3)
Enchantment

Creatures you control get +1/+1.

5White: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

The Brothers' War (Mythic Rare)
In the Web of War
In the Web of War 3RedRed (5)
Enchantment

Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.

Betrayers of Kamigawa (Rare)
In Thrall to the Pit
In Thrall to the Pit 3Red (4)
Sorcery

Kicker 2Black (You may pay an additional 2Black as you cast this spell.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

Dominaria United (Common)
In Too Deep
In Too Deep BlueBlue (2)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Streets of New Capenna Commander (Rare)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
Inalla, Archmage Ritualist
Inalla, Archmage Ritualist 2BlueBlackRed (5)
Legendary Creature — Human Wizard (4/5)

Eminence — Whenever another nontoken Wizard you control enters, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay 1. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

Commander 2017 (Mythic Rare)
Iname as One
Iname as One 8BlackBlackGreenGreen (12)
Legendary Creature — Spirit (8/8)

When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.

When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

Saviors of Kamigawa (Rare)
Iname, Death Aspect
Iname, Death Aspect 4BlackBlack (6)
Legendary Creature — Spirit (4/4)

When Iname, Death Aspect enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.

Champions of Kamigawa (Rare)
Iname, Life Aspect
Iname, Life Aspect 4GreenGreen (6)
Legendary Creature — Spirit (4/4)

When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

Champions of Kamigawa (Rare)
Incandescent Aria
Incandescent Aria RedGreenWhite (3)
Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

Streets of New Capenna (Rare)
Incandescent Soulstoke
Incandescent Soulstoke 2Red (3)
Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.

1Red, Tap: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Lorwyn (Rare)
Incarnation Technique
Incarnation Technique 4Black (5)
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)

Mill five cards, then return a creature card from your graveyard to the battlefield.

Commander 2021 (Rare)
Incendiary
Incendiary Red (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

Urza's Destiny (Uncommon)
Incendiary Command
Incendiary Command 3RedRed (5)
Sorcery

Choose two —

• Incendiary Command deals 4 damage to target player or planeswalker.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in their hand, then draws that many cards.

Commander 2013 Edition (Rare)
Other Versions
Lorwyn (Rare)
Incendiary Flow
Incendiary Flow 1Red (2)
Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Incendiary Oracle
Incendiary Oracle 1Red (2)
Creature — Human Shaman (2/2)

1Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

Theros Beyond Death (Common)
Incendiary Sabotage
Incendiary Sabotage 2RedRed (4)
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

Kaladesh (Uncommon)
Incessant Provocation
Incessant Provocation 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."

Alchemy Horizons: Baldur's Gate (Common)
Inchblade Companion
Inchblade Companion White (1)
Artifact Creature — — Equipment Insect (1/1)

Equipped creature gets +1/+1.

Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.

Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty Alchemy (Rare)
Incinerate
Incinerate 1Red (2)
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tenth Edition (Common)
Duel Decks: Jace vs. Chandra (Common)
Masters Edition II (Common)
Magic 2012 (Common)
Incinerating Blast
Incinerating Blast 4Red (5)
Sorcery

Incinerating Blast deals 6 damage to target creature.

You may discard a card. If you do, draw a card.

Magic: The Gathering Foundations (Common)
Incinerator of the Guilty
Incinerator of the Guilty 4RedRed (6)
Creature — Dragon (6/6)

Flying, trample

Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

Murders at Karlov Manor (Mythic Rare)
Incisor Glider
Incisor Glider 1White (2)
Artifact Creature — Phyrexian Construct (1/3)

Flying

Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.

Phyrexia: All Will Be One (Common)
Incite
Incite Red (1)
Instant

Target creature becomes red until end of turn and attacks this turn if able.

Magic 2011 (Common)
Incite Hysteria
Incite Hysteria 2Red (3)
Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Ravnica: City of Guilds (Common)
Incite Insight
Incite Insight Variable ColorlessBlueBlue (2)
Sorcery

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Rare)
Incite Rebellion
Incite Rebellion 4RedRed (6)
Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Incite War
Incite War 2Red (3)
Instant

Choose one —

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Common)
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