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Resculpt
( 2)
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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Research the Deep
( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Research Thief
( 5)
Artifact Creature — Moonfolk Wizard
(3/3)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
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Reservoir Kraken
( 4)
Creature — Kraken
(6/6)
Trample, ward At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
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Reset
( 2)
Instant
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
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Reshape
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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Reshape the Earth
( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Resilient Roadrunner
( 2)
Creature — Bird
(2/2)
Haste, protection from Coyotes : Resilient Roadrunner can't be blocked this turn except by creatures with haste.
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Resilient Wanderer
( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
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Resistance Fighter
( 1)
Creature — Human Soldier
(1/1)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
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Resistance Reunited
( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
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Resistance Squad
( 3)
Creature — Human Soldier
(3/2)
When Resistance Squad enters, if you control another Human, draw a card.
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Resolute Archangel
( 7)
Creature — Angel
(4/4)
Flying When Resolute Archangel enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Blademaster
( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever Resolute Blademaster or another Ally you control enters, creatures you control gain double strike until end of turn.
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Resolute Reinforcements
( 2)
Creature — Human Soldier
(1/1)
Flash When Resolute Reinforcements enters, create a 1/1 white Soldier creature token.
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Resolute Strike
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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Resolute Survivors
( 3)
Creature — Human Warrior
(3/3)
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
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Resolute Veggiesaur
( 3)
Creature — Dinosaur Employee
(3/3)
Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
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Resolute Watchdog
( 1)
Creature — Dog
(1/3)
Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Resonance Technician
( 5)
Creature — Weird Detective
(4/4)
Flying When Resonance Technician enters, you may discard a card. If you do, investigate twice. , Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
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Resourceful Defense
( 3)
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. : Move any number of counters from target permanent you control to another target permanent you control.
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Resourceful Return
( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Resplendent Angel
( 3)
Creature — Angel
(3/3)
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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Resplendent Griffin
( 3)
Creature — Griffin
(2/2)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
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Resplendent Marshal
( 3)
Creature — Angel Warrior
(3/3)
Flying When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
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Resplendent Mentor
( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have ": You gain 1 life."
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Rest for the Weary
( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Rest in Peace
( 2)
Enchantment
When Rest in Peace enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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Restart Sequence
( 4)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.
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Restless Anchorage
( 0)
Land
Restless Anchorage enters tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
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Restless Apparition
( 3)
Creature — Spirit
(2/2)
: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restless Bivouac
( 0)
Land
Restless Bivouac enters tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Restless Bloodseeker
( 2)
Creature — Vampire
(1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
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Restless Cottage
( 0)
Land
Restless Cottage enters tapped. : Add or . : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
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Restless Dead
( 2)
Creature — Skeleton
(1/1)
: Regenerate Restless Dead.
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Restless Dreams
( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restless Fortress
( 0)
Land
Restless Fortress enters tapped. : Add or . : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
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Restless Prairie
( 0)
Land
Restless Prairie enters tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Restless Reef
( 0)
Land
Restless Reef enters tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.
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Restless Ridgeline
( 0)
Land
Restless Ridgeline enters tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Restless Spire
( 0)
Land
Restless Spire enters tapped. : Add or . : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.
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Restless Vents
( 0)
Land
Restless Vents enters tapped. : Add or . : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
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Restless Vinestalk
( 0)
Land
Restless Vinestalk enters tapped. : Add or . : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
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Restock
( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restoration Angel
( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
( 4)
Creature — Human Artificer
(3/3)
When Restoration Gearsmith enters, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restorative Burst
( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Restore
( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Restore the Peace
( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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Restrain
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Resupply
( 6)
Instant
You gain 6 life. Draw a card.
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Response // Resurgence (Resurgence)
( 5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Resurrection
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Resurrection Orb
( 2)
Artifact — Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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Retaliate
( 4)
Instant
Destroy all creatures that dealt damage to you this turn.
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Retaliation
( 3)
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Retaliator Griffin
( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retether
( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Rethink
( 3)
Instant
Counter target spell unless its controller pays , where X is its mana value.
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Retraced Image
( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retract
( 1)
Instant
Return all artifacts you control to their owner's hand.
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Retraction Helix
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
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Retreat to Coralhelm
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Retreat to Emeria
( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Retribution
( 4)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retribution of the Ancients
( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Retributive Wand
( 3)
Artifact
, : Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Retrieval Agent
( 4)
Creature — Human Soldier
(2/5)
: Retrieval Agent gets +1/-1 until end of turn.
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Retrieve
( 3)
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
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Tlincalli Hunter (Retrieve Prey)
( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Retriever Phoenix
( 4)
Creature — Phoenix
(2/2)
Flying, haste When Retriever Phoenix enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
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Retrofitted Transmogrant
( 1)
Artifact Creature — Zombie
(1/1)
: Return Retrofitted Transmogrant from your graveyard to the battlefield tapped with two +1/+1 counters on it.
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Retrofitter Foundry
( 1)
Artifact
: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Retromancer
( 4)
Creature — Lizard Shaman
(3/3)
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
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Never // Return (Return)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Return from Extinction
( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Return from the Wilds
( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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