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Benediction of Moons
( 1)
Sorcery
You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
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Benevolent Ancestor
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Benevolent Bodyguard
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Benevolent Unicorn
( 2)
Creature — Unicorn
(1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
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Benthic Behemoth
( 8)
Creature — Serpent
(7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Benthic Djinn
( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
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Benthic Explorers
( 4)
Creature — Merfolk Scout
(2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
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Benthic Giant
( 6)
Creature — Giant
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Benthicore
( 7)
Creature — Elemental
(5/5)
When Benthicore enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Bequeathal
( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
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Bereavement
( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Berserk Murlodont
( 5)
Creature — Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Beseech the Queen
( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
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Bestial Fury
( 3)
Enchantment — Aura
Enchant creature When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bestial Menace
( 5)
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
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Betrayal
( 1)
Enchantment — Aura
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
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Betrayal of Flesh
( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
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Betrothed of Fire
( 2)
Enchantment — Aura
Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
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Bewilder
( 3)
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
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Bident of Thassa
( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.
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Bifurcate
( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Big Game Hunter
( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bile Blight
( 2)
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
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Bile Urchin
( 1)
Creature — Spirit
(1/1)
Sacrifice Bile Urchin: Target player loses 1 life.
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Bind
( 2)
Instant
Counter target activated ability. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Binding Agony
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
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Binding Grasp
( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay . You control enchanted creature. Enchanted creature gets +0/+1.
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B-I-N-G-O
( 2)
Creature — Dog
(1/1)
Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
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Biomantic Mastery
( 7)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
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Biomass Mutation
( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Bioplasm
( 5)
Creature — Ooze
(4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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Biorhythm
( 8)
Sorcery
Each player's life total becomes the number of creatures they control.
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Bioshift
( 1)
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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Biovisionary
( 3)
Creature — Human Wizard
(2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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Birchlore Rangers
( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Bite of the Black Rose
( 4)
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Biting Tether
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
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Bitter Ordeal
( 3)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Bitterblossom
( 2)
Kindred Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Bitterheart Witch
( 5)
Creature — Human Shaman
(1/2)
Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
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Bituminous Blast
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
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Black Carriage
( 5)
Creature — Horse
(4/4)
Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.
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Black Cat
( 2)
Creature — Zombie Cat
(1/1)
When Black Cat dies, target opponent discards a card at random.
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Black Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Black Lotus
( 0)
Artifact
, Sacrifice Black Lotus: Add three mana of any one color.
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Black Market
( 5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your first main phase, add for each charge counter on Black Market.
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Black Oak of Odunos
( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.
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Black Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
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Black Sun's Zenith
( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Black Vise
( 1)
Artifact
As Black Vise enters, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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Black Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Blackcleave Cliffs
( 0)
Land
Blackcleave Cliffs enters tapped unless you control two or fewer other lands. : Add or .
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Blackcleave Goblin
( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blacker Lotus
( 0)
Artifact
: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
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Blackmail
( 1)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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Blade of the Bloodchief
( 1)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip
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Blade Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures get +1/+0.
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Blade Splicer
( 3)
Creature — Phyrexian Human Artificer
(1/1)
When Blade Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
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Bladed Bracers
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bladed Pinions
( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip
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Bladed Sentinel
( 4)
Artifact Creature — Construct
(2/4)
: Bladed Sentinel gains vigilance until end of turn.
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Blademane Baku
( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. , Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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Blades of Velis Vel
( 2)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
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Blade-Tribe Berserkers
( 4)
Creature — Human Berserker
(3/3)
Metalcraft — When Blade-Tribe Berserkers enters, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
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Bladetusk Boar
( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Bladewing the Risen
( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn.
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Bladewing's Thrall
( 4)
Creature — Zombie
(3/3)
Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters, you may return Bladewing's Thrall from your graveyard to the battlefield.
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Blanchwood Armor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blanket of Night
( 3)
Enchantment
Each land is a Swamp in addition to its other land types.
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Blasphemous Act
( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Blast of Genius
( 6)
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
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Blaster Mage
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Destroy target Wall.
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Blasting Station
( 3)
Artifact
, Sacrifice a creature: Blasting Station deals 1 damage to any target. Whenever a creature enters, you may untap Blasting Station.
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Blastoderm
( 4)
Creature — Beast
(5/5)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Blatant Thievery
( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
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Blaze
( 1)
Sorcery
Blaze deals X damage to any target.
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Blaze Commando
( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
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Blaze of Glory
( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
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Blazethorn Scarecrow
( 5)
Artifact Creature — Scarecrow
(3/3)
Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Blazing Archon
( 9)
Creature — Archon
(5/6)
Flying Creatures can't attack you.
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Blazing Blade Askari
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Blazing Blade Askari becomes colorless until end of turn.
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Blazing Effigy
( 2)
Creature — Elemental
(0/3)
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
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Blazing Salvo
( 1)
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
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Blazing Shoal
( 2)
Instant — Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
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Blazing Specter
( 4)
Creature — Specter
(2/2)
Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.
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Blazing Torch
( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bleak Coven Vampires
( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Blessed Breath
( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Blessed Orator
( 4)
Creature — Human Cleric
(1/4)
Other creatures you control get +0/+1.
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