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Scare Tactics
Scare Tactics Black (1)
Instant

Creatures you control get +1/+0 until end of turn.

Exodus (Common)
Scarecrone
Scarecrone 3 (3)
Artifact Creature — Scarecrow (1/2)

1, Sacrifice a Scarecrow: Draw a card.

4, Tap: Return target artifact creature card from your graveyard to the battlefield.

Eventide (Rare)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

Masters Edition IV (Uncommon)
Other Versions
The Dark (Uncommon)
Scarland Thrinax
Scarland Thrinax BlackRedGreen (3)
Creature — Lizard (2/2)

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

Commander 2013 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Hired Muscle (Scarmaker)
Hired Muscle (Scarmaker) 1BlackBlack (3)
Legendary Creature — Spirit (4/4)

Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Betrayers of Kamigawa (Uncommon)
Scarred Puma
Scarred Puma Red (1)
Creature — Cat (2/1)

Scarred Puma can't attack unless a black or green creature also attacks.

Invasion (Common)
Scarred Vinebreeder
Scarred Vinebreeder 1Black (2)
Creature — Elf Shaman (1/1)

2Black, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

Lorwyn (Common)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Scarscale Ritual
Scarscale Ritual 1Blue or Black (2)
Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.

Shadowmoor (Common)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
Scarwood Goblins
Scarwood Goblins RedGreen (2)
Creature — Goblin (2/2)

The Dark (Common)
Scarwood Hag
Scarwood Hag 1Green (2)
Creature — Hag (1/1)

GreenGreenGreenGreen, Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Tap: Target creature loses forestwalk until end of turn.

The Dark (Uncommon)
Scarwood Treefolk
Scarwood Treefolk 3Green (4)
Creature — Treefolk (3/5)

Scarwood Treefolk enters tapped.

Time Spiral (Common)
Scathe Zombies
Scathe Zombies 2Black (3)
Creature — Zombie (2/2)

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Scatter Arc
Scatter Arc 3Blue (4)
Instant

Counter target noncreature spell.

Draw a card.

Gatecrash (Common)
Scatter the Seeds
Scatter the Seeds 3GreenGreen (5)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

Ravnica: City of Guilds (Common)
Scattering Stroke
Scattering Stroke 2BlueBlue (4)
Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of Colorless equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Scattershot
Scattershot 2Red (3)
Instant

Scattershot deals 1 damage to target creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Scattershot Archer
Scattershot Archer Green (1)
Creature — Elf Archer (1/2)

Tap: Scattershot Archer deals 1 damage to each creature with flying.

Conflux (Common)
Scavenged Weaponry
Scavenged Weaponry 2Black (3)
Enchantment — Aura

Enchant creature

When Scavenged Weaponry enters, draw a card.

Enchanted creature gets +1/+1.

Invasion (Common)
Scavenger Drake
Scavenger Drake 3Black (4)
Creature — Drake (1/1)

Flying

Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

Shards of Alara (Uncommon)
Scavenger Folk
Scavenger Folk Green (1)
Creature — Human (1/1)

Green, Tap, Sacrifice Scavenger Folk: Destroy target artifact.

Masters Edition IV (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Uncommon)
The Dark (Common)
Chronicles (Common)
Scavenging Ghoul
Scavenging Ghoul 3Black (4)
Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Scavenging Ooze
Scavenging Ooze 1Green (2)
Creature — Ooze (2/2)

Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

Magic 2014 Core Set (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Scavenging Scarab
Scavenging Scarab 3Black (4)
Creature — Insect (3/3)

Scavenging Scarab can't block.

Darksteel (Common)
Scent of Brine
Scent of Brine 1Blue (2)
Instant

Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Urza's Destiny (Common)
Scent of Cinder
Scent of Cinder 1Red (2)
Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Ivy
Scent of Ivy Green (1)
Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Jasmine
Scent of Jasmine White (1)
Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Urza's Destiny (Common)
Scent of Nightshade
Scent of Nightshade 1Black (2)
Instant

Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scepter of Dominance
Scepter of Dominance 1WhiteWhite (3)
Artifact

White, Tap: Tap target permanent.

Conflux (Rare)
Scepter of Empires
Scepter of Empires 3 (3)
Artifact

Tap: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.

Magic 2012 (Uncommon)
Scepter of Fugue
Scepter of Fugue BlackBlack (2)
Artifact

1Black, Tap: Target player discards a card. Activate only during your turn.

Conflux (Rare)
Scepter of Insight
Scepter of Insight 1BlueBlue (3)
Artifact

3Blue, Tap: Draw a card.

Conflux (Rare)
Schismotivate
Schismotivate 1BlueRed (3)
Instant

Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

Guildpact (Uncommon)
Scholar of Athreos
Scholar of Athreos 2White (3)
Creature — Human Cleric (1/4)

2Black: Each opponent loses 1 life. You gain life equal to the life lost this way.

Theros (Common)
School of Piranha
School of Piranha 1Blue (2)
Creature — Fish (3/3)

At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1Blue.

Exodus (Common)
School of the Unseen
School of the Unseen (0)
Land

Tap: Add Colorless.

2, Tap: Add one mana of any color.

Alliances (Uncommon)
Scion of Darkness
Scion of Darkness 5BlackBlackBlack (8)
Creature — Avatar (6/6)

Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling 3 (3, Discard this card: Draw a card.)

Archenemy (Rare)
Other Versions
Legions (Rare)
Scion of Oona
Scion of Oona 2Blue (3)
Creature — Faerie Soldier (1/1)

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Modern Masters (Rare)
Other Versions
Lorwyn (Rare)
Scion of the Ur-Dragon
Scion of the Ur-Dragon WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (4/4)

Flying

2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

Time Spiral (Rare)
Scion of the Wild
Scion of the Wild 1GreenGreen (3)
Creature — Avatar (*/*)

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Tenth Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Scion of Vitu-Ghazi
Scion of Vitu-Ghazi 3WhiteWhite (5)
Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Dragon's Maze (Rare)
Scissors Lizard
Scissors Lizard 4 (4)
Artifact Creature — Lizard (4/3)

Creatures named Paper Tiger can't attack or block.

Unglued (Common)
Scorch the Fields
Scorch the Fields 4Red (5)
Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

Dark Ascension (Common)
Scorched Earth
Scorched Earth Variable ColorlessRed (1)
Sorcery

As an additional cost to cast this spell, discard X land cards.

Destroy X target lands.

Tempest (Rare)
Scorched Ruins
Scorched Ruins (0)
Land

If Scorched Ruins would enter, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessColorlessColorlessColorless.

Weatherlight (Rare)
Scorched Rusalka
Scorched Rusalka Red (1)
Creature — Spirit (1/1)

Red, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

Duel Decks: Sorin vs. Tibalt (Uncommon)
Other Versions
Guildpact (Uncommon)
Scorching Lava
Scorching Lava 1Red (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

Invasion (Common)
Scorching Missile
Scorching Missile 3Red (4)
Sorcery

Scorching Missile deals 4 damage to target player or planeswalker.

Flashback 9Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Scorching Spear
Scorching Spear Red (1)
Sorcery

Scorching Spear deals 1 damage to any target.

Portal (Common)
Other Versions
Starter 1999 (Common)
Scorching Winds
Scorching Winds Red (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Scorching Winds deals 1 damage to each attacking creature.

Portal (Uncommon)
Scorchwalker
Scorchwalker 3Red (4)
Creature — Elemental (5/1)

Bloodrush — 1RedRed, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

Gatecrash (Common)
Scoria Cat
Scoria Cat 3RedRed (5)
Creature — Cat (3/3)

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Prophecy (Uncommon)
Scoria Elemental
Scoria Elemental 4Red (5)
Creature — Elemental (6/1)

Scars of Mirrodin (Common)
Scoria Wurm
Scoria Wurm 4Red (5)
Creature — Wurm (7/7)

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Scorned Villager
Scorned Villager 1Green (2)
Creature — Human Werewolf (1/1)

Tap: Add Green.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

Dark Ascension (Common)
Scornful Æther-Lich (Scornful Aether-Lich)
Scornful Æther-Lich (Scornful Aether-Lich) 3Blue (4)
Artifact Creature — Zombie Wizard (2/4)

WhiteBlack: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

Conflux (Uncommon)
Scornful Egotist
Scornful Egotist 7Blue (8)
Creature — Human Wizard (1/1)

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Scourge (Common)
Scour
Scour 2WhiteWhite (4)
Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

Betrayers of Kamigawa (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Scourge Devil
Scourge Devil 4Red (5)
Creature — Devil (3/3)

When Scourge Devil enters, creatures you control get +1/+0 until end of turn.

Unearth 2Red (2Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Duel Decks: Sorin vs. Tibalt (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Scourge of Fleets
Scourge of Fleets 5BlueBlue (7)
Creature — Kraken (6/6)

When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Journey into Nyx (Rare)
Scourge of Geier Reach
Scourge of Geier Reach 3RedRed (5)
Creature — Elemental (3/3)

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Innistrad (Uncommon)
Scourge of Kher Ridges
Scourge of Kher Ridges 6RedRed (8)
Creature — Dragon (6/6)

Flying

1Red: Scourge of Kher Ridges deals 2 damage to each creature without flying.

5Red: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Future Sight (Rare)
Scourge of Numai
Scourge of Numai 3Black (4)
Creature — Demon Spirit (4/4)

At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

Betrayers of Kamigawa (Uncommon)
Scourge of Skola Vale
Scourge of Skola Vale 2Green (3)
Creature — Hydra (0/0)

Trample

Scourge of Skola Vale enters with two +1/+1 counters on it.

Tap, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

Born of the Gods (Rare)
Scourge of the Nobilis
Scourge of the Nobilis 2Red or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "Red or White: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Eventide (Common)
Scourge of the Throne
Scourge of the Throne 4RedRed (6)
Creature — Dragon (5/5)

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Magic: The Gathering—Conspiracy (Mythic Rare)
Scourge of Valkas
Scourge of Valkas 2RedRedRed (5)
Creature — Dragon (4/4)

Flying

Whenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Red: Scourge of Valkas gets +1/+0 until end of turn.

Magic 2014 Core Set (Mythic Rare)
Scourge Servant
Scourge Servant 4Black (5)
Creature — Phyrexian Zombie (3/3)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Mirrodin Besieged (Common)
Scourgemark
Scourgemark 1Black (2)
Enchantment — Aura

Enchant creature

When Scourgemark enters, draw a card.

Enchanted creature gets +1/+0.

Theros (Common)
Scourglass
Scourglass 3WhiteWhite (5)
Artifact

Tap, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

Shards of Alara (Rare)
Scouring Sands
Scouring Sands 1Red (2)
Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Born of the Gods (Common)
Scouting Trek
Scouting Trek 1Green (2)
Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

Invasion (Uncommon)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Scrabbling Claws
Scrabbling Claws 1 (1)
Artifact

Tap: Target player exiles a card from their graveyard.

1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Mirrodin (Uncommon)
Scragnoth
Scragnoth 4Green (5)
Creature — Beast (3/4)

This spell can't be countered.

Protection from blue

Time Spiral "Timeshifted" (Special)
Other Versions
Tempest (Uncommon)
Scrambleverse
Scrambleverse 6RedRed (8)
Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Magic 2012 (Rare)
Scrap
Scrap 2Red (3)
Instant

Destroy target artifact.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Scrapbasket
Scrapbasket 4 (4)
Artifact Creature — Scarecrow (3/2)

1: Scrapbasket becomes all colors until end of turn.

Shadowmoor (Common)
Scrapdiver Serpent
Scrapdiver Serpent 5BlueBlue (7)
Creature — Serpent (5/5)

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

Scars of Mirrodin (Common)
Scrapheap
Scrapheap 3 (3)
Artifact

Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.

Urza's Legacy (Rare)
Scrapskin Drake
Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

Avacyn Restored (Common)
Scrapyard Salvo
Scrapyard Salvo 1RedRed (3)
Sorcery

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

New Phyrexia (Common)
Screaming Fury
Screaming Fury 2Red (3)
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

Fifth Dawn (Common)
Screaming Seahawk
Screaming Seahawk 4Blue (5)
Creature — Bird (2/2)

Flying

When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Onslaught (Common)
Screams from Within
Screams from Within 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

Darksteel (Uncommon)
Screams of the Damned
Screams of the Damned 3BlackBlack (5)
Enchantment

1Black, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

Odyssey (Uncommon)
Screeching Bat
Screeching Bat 2Black (3)
Creature — Bat (2/2)

Flying

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Screeching Bat.

Innistrad (Uncommon)
Screeching Buzzard
Screeching Buzzard 3Black (4)
Creature — Bird (2/2)

Flying

When Screeching Buzzard dies, each opponent discards a card.

Onslaught (Common)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Screeching Griffin
Screeching Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Red: Target creature can't block Screeching Griffin this turn.

Ravnica: City of Guilds (Common)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest (Uncommon)
Screeching Silcaw
Screeching Silcaw 1Blue (2)
Creature — Bird (1/2)

Flying

Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

Scars of Mirrodin (Common)
Screeching Skaab
Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)

When Screeching Skaab enters, mill two cards.

Dark Ascension (Common)
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player mills a card."

Time Spiral (Common)
Scrib Nibblers
Scrib Nibblers 2Black (3)
Creature — Rat (1/1)

Tap: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall — Whenever a land you control enters, you may untap Scrib Nibblers.

Worldwake (Uncommon)
Scrivener
Scrivener 4Blue (5)
Creature — Human Wizard (2/2)

When Scrivener enters, you may return target instant card from your graveyard to your hand.

Odyssey (Common)
Other Versions
Exodus (Uncommon)
Scroll of Avacyn
Scroll of Avacyn 1 (1)
Artifact

1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Avacyn Restored (Common)
Scroll of Griselbrand
Scroll of Griselbrand 1 (1)
Artifact

1, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Avacyn Restored (Common)
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