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Dreadmaw's Ire
( 1)
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
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Dream Pillager
( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
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Dreamstalker Manticore
( 3)
Enchantment Creature — Manticore
(4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
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Dream-Thief's Bandana
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip
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Drider
( 5)
Creature — Elf Spider
(4/3)
Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
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Drinker of Sorrow
( 3)
Creature — Horror
(5/3)
Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
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Dripping Dead
( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Driven // Despair (Driven)
( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Drogskol Reinforcements
( 4)
Creature — Spirit Soldier
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
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Dromad Purebred
( 5)
Creature — Camel Beast
(1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
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Dromar, the Banisher
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Dromoka's Command
( 2)
Instant
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
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Druid's Call
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
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Druid's Deliverance
( 2)
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
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Dry Spell
( 2)
Sorcery
Dry Spell deals 1 damage to each creature and each player.
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Dual Doomsuits
( 0)
Artifact — Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
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Dual Shot
( 1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
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Dub
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
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Duchess, Wayward Tavernkeep
( 4)
Legendary Creature — Human Citizen
(4/3)
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Duel for Dominance
( 2)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
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Duelist of Deep Faith
( 2)
Creature — Phyrexian Soldier
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) During your turn, Duelist of Deep Faith has first strike.
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Duergar Assailant
( 1)
Creature — Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
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Duergar Cave-Guard
( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duggan, Private Detective
( 4)
Legendary Creature — Human Detective
(*/*)
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters or attacks, investigate. The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
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Dune Mover
( 2)
Artifact Creature — Phyrexian Golem
(2/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Dune-Brood Nephilim
( 4)
Creature — Nephilim
(3/3)
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
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Dunerider Outlaw
( 2)
Creature — Human Rebel Rogue
(1/1)
Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Duskdale Wurm
( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Duskhunter Bat
( 2)
Creature — Bat
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
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Dwarven Catapult
( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Driller
( 4)
Creature — Dwarf
(2/2)
: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
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Dwarven Scorcher
( 1)
Creature — Dwarf
(1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
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Dwarven Sea Clan
( 3)
Creature — Dwarf
(1/1)
: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
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Dwarven Shrine
( 3)
Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
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Dwarven Vigilantes
( 3)
Creature — Dwarf
(2/2)
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
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Eagle Vision
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
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Earl of Squirrel
( 6)
Creature — Squirrel Noble Advisor
(4/4)
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
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Heaven // Earth (Earth)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Earth Tremor
( 4)
Instant
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
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Earthbind
( 1)
Enchantment — Aura
Enchant creature When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Earthshaker
( 6)
Creature — Spirit
(4/5)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
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Earthshaking Si
( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Earwig Squad
( 5)
Creature — Goblin Rogue
(5/3)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
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East-Mark Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
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Ebonblade Reaper
( 3)
Creature — Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ebony Horse
( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Ebony Owl Netsuke
( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
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Edric, Spymaster of Trest
( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Edward Kenway
( 5)
Legendary Creature — Human Assassin Pirate
(5/5)
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
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Eelectrocute
( 2)
Instant
Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
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Eerie Interference
( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
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Efreet Flamepainter
( 4)
Creature — Efreet Shaman
(1/4)
Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
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Eivor, Battle-Ready
( 5)
Legendary Creature — Human Assassin Warrior
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
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Eivor, Wolf-Kissed
( 6)
Legendary Creature — Human Assassin Warrior
(7/6)
Trample, haste Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
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Elaborate Firecannon
( 2)
Artifact
Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
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Elbrus, the Binding Blade
( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip
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Elder Mastery
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
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Elder Spawn
( 7)
Creature — Spawn
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.
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Electric Eel
( 1)
Creature — Fish
(1/1)
When Electric Eel enters, it deals 1 damage to you. : Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
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Electrickery
( 1)
Instant
Electrickery deals 1 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Electrify
( 4)
Instant
Electrify deals 4 damage to target creature.
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Electrodominance
( 2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Electrolyze
( 3)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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Electropotence
( 3)
Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
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Electrostatic Blast
( 2)
Instant
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
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Electrostatic Bolt
( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Electrostatic Field
( 2)
Creature — Wall
(0/4)
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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Electryte
( 5)
Creature — Trilobite Beast
(3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
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Elesh Norn
( 4)
Legendary Creature — Phyrexian Praetor
(3/5)
Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay . , Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Elgaud Inquisitor
( 4)
Creature — Human Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
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El-Hajjâj
( 3)
Creature — Human Wizard
(1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
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Elite Archers
( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
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Elite Javelineer
( 3)
Creature — Human Soldier
(2/2)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
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Ellivere of the Wild Court
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
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Elspeth's Smite
( 1)
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
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Elves of Deep Shadow
( 1)
Creature — Elf Druid
(1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
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Elvish Healer
( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Scout
( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Ember Gale
( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Ember Hauler
( 2)
Creature — Goblin
(2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
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Ember Shot
( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Virtue of Courage (Embereth Blaze)
( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Ember-Fist Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Embermage Goblin
( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : Embermage Goblin deals 1 damage to any target.
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Embermaw Hellion
( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Embersmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, Embersmith deals 1 damage to any target.
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Emberwilde Augur
( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Emberwilde Caliph
( 4)
Creature — Djinn
(4/4)
Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.
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Emberwilde Captain
( 4)
Creature — Djinn Pirate
(4/2)
When Emberwilde Captain enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
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Embodiment of Flame
( 0)
Creature — Elemental Wizard
(3/3)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
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Embolden
( 3)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Embraal Gear-Smasher
( 3)
Creature — Human Warrior
(2/3)
, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
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