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Skittering Horror
Skittering Horror 2Black (3)
Creature — Phyrexian Horror (4/3)

When you cast a creature spell, sacrifice Skittering Horror.

Beatdown Box Set (Common)
Other Versions
Urza's Destiny (Common)
Skittering Invasion
Skittering Invasion 7 (7)
Kindred Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Uncommon)
Skittering Monstrosity
Skittering Monstrosity 3BlackBlack (5)
Creature — Horror (5/5)

When you cast a creature spell, sacrifice Skittering Monstrosity.

Time Spiral (Uncommon)
Skittering Skirge
Skittering Skirge BlackBlack (2)
Creature — Phyrexian Imp (3/2)

Flying

When you cast a creature spell, sacrifice Skittering Skirge.

Beatdown Box Set (Common)
Other Versions
Urza's Saga (Common)
Skittish Kavu
Skittish Kavu 1Red (2)
Creature — Kavu (1/1)

Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

Invasion (Uncommon)
Skittish Valesk
Skittish Valesk 6Red (7)
Creature — Beast (5/5)

At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.

Morph 5Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Skizzik
Skizzik 3Red (4)
Creature — Elemental (5/3)

Kicker Red (You may pay an additional Red as you cast this spell.)

Trample, haste

At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

Invasion (Rare)
Skizzik Surger
Skizzik Surger 4RedRed (6)
Creature — Elemental (6/4)

Haste

Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Future Sight (Uncommon)
Skred
Skred Red (1)
Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

Coldsnap (Common)
Skulking Fugitive
Skulking Fugitive 2Black (3)
Creature — Horror Mercenary (3/4)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Mercadian Masques (Common)
Skulking Ghost
Skulking Ghost 1Black (2)
Creature — Spirit (2/1)

Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Mirage (Common)
Skulking Knight
Skulking Knight 2Black (3)
Creature — Zombie Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Time Spiral (Common)
Skull Catapult
Skull Catapult 4 (4)
Artifact

1, Tap, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Uncommon)
Skull Collector
Skull Collector 1BlackBlack (3)
Creature — Ogre Warrior (3/3)

At the beginning of your upkeep, return a black creature you control to its owner's hand.

1Black: Regenerate Skull Collector.

Saviors of Kamigawa (Uncommon)
Skull Fracture
Skull Fracture Black (1)
Sorcery

Target player discards a card.

Flashback 3Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Skull of Orm
Skull of Orm 3 (3)
Artifact

5, Tap: Return target enchantment card from your graveyard to your hand.

The Dark (Uncommon)
Other Versions
Eighth Edition (Rare)
Skull of Ramos
Skull of Ramos 3 (3)
Artifact

Tap: Add Black.

Sacrifice Skull of Ramos: Add Black.

Mercadian Masques (Rare)
Skull Rend
Skull Rend 3BlackRed (5)
Sorcery

Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.

Return to Ravnica (Common)
Skullbriar, the Walking Grave
Skullbriar, the Walking Grave BlackGreen (2)
Legendary Creature — Zombie Elemental (1/1)

Haste

Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

Magic: The Gathering-Commander (Rare)
Skullcage
Skullcage 4 (4)
Artifact

At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.

Archenemy (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Skullclamp
Skullclamp 1 (1)
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip 1

Magic: The Gathering-Commander (Uncommon)
Other Versions
Darksteel (Uncommon)
From the Vault: Exiled (Mythic Rare)
Skullcrack
Skullcrack 1Red (2)
Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

Gatecrash (Uncommon)
Skullmane Baku
Skullmane Baku 3BlackBlack (5)
Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.

1, Tap, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.

Betrayers of Kamigawa (Common)
Skullmead Cauldron
Skullmead Cauldron 4 (4)
Artifact

Tap: You gain 1 life.

Tap, Discard a card: You gain 3 life.

Dissension (Uncommon)
Skullmulcher
Skullmulcher 4Green (5)
Creature — Elemental (3/3)

Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)

When Skullmulcher enters, draw a card for each creature it devoured.

Shards of Alara (Rare)
Skullscorch
Skullscorch RedRed (2)
Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

Torment (Rare)
Skullsnatcher
Skullsnatcher 1Black (2)
Creature — Rat Ninja (2/1)

Ninjutsu Black (Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.

Planechase 2012 Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Skulltap
Skulltap 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Scourge (Common)
Sky Diamond
Sky Diamond 2 (2)
Artifact

Sky Diamond enters tapped.

Tap: Add Blue.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Sky Hussar
Sky Hussar 3WhiteBlue (5)
Creature — Human Knight (4/3)

Flying

When Sky Hussar enters, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

Dissension (Uncommon)
Sky Ruin Drake
Sky Ruin Drake 4Blue (5)
Creature — Drake (2/5)

Flying

Zendikar (Common)
Sky Spirit
Sky Spirit 1WhiteBlue (3)
Creature — Spirit (2/2)

Flying, first strike

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Sky Swallower
Sky Swallower 3BlueBlue (5)
Creature — Leviathan (8/8)

Flying

When Sky Swallower enters, target opponent gains control of all other permanents you control.

Guildpact (Rare)
Sky Weaver
Sky Weaver 1Blue (2)
Creature — Metathran Wizard (2/1)

2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Skybind
Skybind 3WhiteWhite (5)
Enchantment

Constellation — Whenever Skybind or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Journey into Nyx (Rare)
Skyblinder Staff
Skyblinder Staff 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Gatecrash (Common)
Skyclaw Thrash
Skyclaw Thrash 3BlueRed (5)
Artifact Creature — Lizard Warrior (4/4)

Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.

Alara Reborn (Uncommon)
Skycloud Egg
Skycloud Egg 1 (1)
Artifact

2, Tap, Sacrifice Skycloud Egg: Add WhiteBlue. Draw a card.

Odyssey (Uncommon)
Skycloud Expanse
Skycloud Expanse (0)
Land

1, Tap: Add WhiteBlue.

Odyssey (Rare)
Sky-Eel School
Sky-Eel School 3BlueBlue (5)
Creature — Fish (3/3)

Flying

When Sky-Eel School enters, draw a card, then discard a card.

Scars of Mirrodin (Common)
Skyfire Kirin
Skyfire Kirin 2RedRed (4)
Legendary Creature — Kirin Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.

Saviors of Kamigawa (Rare)
Skygames
Skygames 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains flying until end of turn. Activate only as a sorcery."

Gatecrash (Common)
Skyhunter Cub
Skyhunter Cub 2White (3)
Creature — Cat Knight (2/2)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Mirrodin (Common)
Skyhunter Patrol
Skyhunter Patrol 2WhiteWhite (4)
Creature — Cat Knight (2/3)

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Mirrodin (Common)
Tenth Edition (Common)
Skyhunter Prowler
Skyhunter Prowler 2White (3)
Creature — Cat Knight (1/3)

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Fifth Dawn (Common)
Skyhunter Skirmisher
Skyhunter Skirmisher 1WhiteWhite (3)
Creature — Cat Knight (1/1)

Flying, double strike

Tenth Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Skyknight Legionnaire
Skyknight Legionnaire 1RedWhite (3)
Creature — Human Knight (2/2)

Flying, haste

Gatecrash (Common)
Other Versions
Ravnica: City of Guilds (Common)
Skylasher
Skylasher 1Green (2)
Creature — Insect (2/2)

Flash

This spell can't be countered.

Reach, protection from blue

Dragon's Maze (Rare)
Skyline Predator
Skyline Predator 4BlueBlue (6)
Creature — Drake (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Return to Ravnica (Uncommon)
Skymark Roc
Skymark Roc 2WhiteBlue (4)
Creature — Bird (3/3)

Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Return to Ravnica (Uncommon)
Skyreach Manta
Skyreach Manta 5 (5)
Artifact Creature — Fish (0/0)

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying

Modern Masters (Common)
Other Versions
Fifth Dawn (Common)
Skyreaping
Skyreaping 1Green (2)
Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Born of the Gods (Uncommon)
Skyrider Trainee
Skyrider Trainee 4White (5)
Creature — Human Soldier (3/3)

Skyrider Trainee has flying as long as it's enchanted.

Guildpact (Common)
Skyscribing
Skyscribing Variable ColorlessBlueBlue (2)
Sorcery

Each player draws X cards.

Forecast — 2Blue, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Commander 2013 Edition (Uncommon)
Other Versions
Dissension (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Skyshaper
Skyshaper 2 (2)
Artifact

Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

Exodus (Uncommon)
Skyship Weatherlight
Skyship Weatherlight 4 (4)
Legendary Artifact

When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.

4, Tap: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

Planeshift (Rare)
Skyshooter
Skyshooter 1Green (2)
Creature — Centaur Archer (1/2)

Reach (This creature can block creatures with flying.)

Tap, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Odyssey (Uncommon)
Skyshroud Archer
Skyshroud Archer Green (1)
Creature — Elf Archer (1/1)

Tap: Target creature with flying gets -1/-1 until end of turn.

Stronghold (Common)
Skyshroud Behemoth
Skyshroud Behemoth 5GreenGreen (7)
Creature — Beast (10/10)

Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters tapped.

Nemesis (Rare)
Skyshroud Blessing
Skyshroud Blessing 1Green (2)
Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.

Planeshift (Uncommon)
Skyshroud Claim
Skyshroud Claim 3Green (4)
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Nemesis (Common)
Skyshroud Condor
Skyshroud Condor 1Blue (2)
Creature — Bird (2/2)

Cast this spell only if you've cast another spell this turn.

Flying

Tempest (Uncommon)
Skyshroud Cutter
Skyshroud Cutter 3Green (4)
Creature — Beast (2/2)

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

Nemesis (Common)
Skyshroud Elf
Skyshroud Elf 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Green.

1: Add Red or White.

Tempest (Common)
Skyshroud Elite
Skyshroud Elite Green (1)
Creature — Elf (1/1)

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

Battle Royale Box Set (Uncommon)
Other Versions
Exodus (Uncommon)
Skyshroud Falcon
Skyshroud Falcon 1White (2)
Creature — Bird (1/1)

Flying, vigilance

Stronghold (Common)
Other Versions
Seventh Edition (Common)
Skyshroud Forest
Skyshroud Forest (0)
Land

Skyshroud Forest enters tapped.

Tap: Add Colorless.

Tap: Add Green or Blue. Skyshroud Forest deals 1 damage to you.

Tempest (Rare)
Skyshroud Poacher
Skyshroud Poacher 2GreenGreen (4)
Creature — Human Rebel (2/2)

3, Tap: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Skyshroud Ranger
Skyshroud Ranger Green (1)
Creature — Elf Ranger (1/1)

Tap: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Tenth Edition (Common)
Other Versions
Tempest (Common)
Skyshroud Ridgeback
Skyshroud Ridgeback Green (1)
Creature — Beast (2/3)

Fading 2 <I>(This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Nemesis (Common)
Skyshroud Sentinel
Skyshroud Sentinel 2Green (3)
Creature — Elf (1/1)

When Skyshroud Sentinel enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

Nemesis (Common)
Skyshroud Troll
Skyshroud Troll 2GreenGreen (4)
Creature — Troll Giant (3/3)

1Green: Regenerate Skyshroud Troll.

Tempest (Common)
Skyshroud Troopers
Skyshroud Troopers 3Green (4)
Creature — Elf Druid Warrior (3/3)

Tap: Add Green.

Stronghold (Common)
Skyshroud Vampire
Skyshroud Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

Tempest (Uncommon)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As Skyshroud War Beast enters, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Skyspear Cavalry
Skyspear Cavalry 3WhiteWhite (5)
Creature — Human Soldier (2/2)

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Journey into Nyx (Uncommon)
Skyward Eye Prophets
Skyward Eye Prophets 3GreenWhiteBlue (6)
Creature — Human Wizard (3/3)

Vigilance

Tap: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

Commander 2013 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Skywatcher Adept
Skywatcher Adept Blue (1)
Creature — Merfolk Wizard (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying

Rise of the Eldrazi (Common)
Skywinder Drake
Skywinder Drake 2Blue (3)
Creature — Drake (3/1)

Flying

Skywinder Drake can block only creatures with flying.

Magic 2012 (Common)
Skywing Aven
Skywing Aven 2Blue (3)
Creature — Bird Soldier (2/1)

Flying

Discard a card: Return Skywing Aven to its owner's hand.

Torment (Common)
Slag Fiend
Slag Fiend Red (1)
Creature — Phyrexian Construct (*/*)

Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.

New Phyrexia (Rare)
Slagstorm
Slagstorm 1RedRed (3)
Sorcery

Choose one —

• Slagstorm deals 3 damage to each creature.

• Slagstorm deals 3 damage to each player.

Mirrodin Besieged (Rare)
Slagwurm Armor
Slagwurm Armor 1 (1)
Artifact — Equipment

Equipped creature gets +0/+6.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Slash Panther
Slash Panther 4Phyrexian Red (5)
Artifact Creature — Phyrexian Cat (4/2)

(Phyrexian Red can be paid with either Red or 2 life.)

Haste

New Phyrexia (Common)
Slashing Tiger
Slashing Tiger 2GreenGreen (4)
Creature — Cat (3/3)

Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Rare)
Slate of Ancestry
Slate of Ancestry 4 (4)
Artifact

4, Tap, Discard your hand: Draw a card for each creature you control.

Duel Decks: Elves vs. Goblins (Rare)
Other Versions
Ninth Edition (Rare)
Onslaught (Rare)
Slate Street Ruffian
Slate Street Ruffian 2Black (3)
Creature — Human Warrior (2/2)

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Gatecrash (Common)
Slaughter
Slaughter 2BlackBlack (4)
Instant

Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target nonblack creature. It can't be regenerated.

Exodus (Uncommon)
Slaughter Cry
Slaughter Cry 2Red (3)
Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Magic 2012 (Common)
Other Versions
Zendikar (Common)
Slaughter Games
Slaughter Games 2BlackRed (4)
Sorcery

This spell can't be countered.

Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Return to Ravnica (Rare)
Slaughter Pact
Slaughter Pact 0 (0)
Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay 2Black. If you don't, you lose the game.

Modern Masters (Rare)
Other Versions
Future Sight (Rare)
Slaughterhorn
Slaughterhorn 2Green (3)
Creature — Beast (3/2)

Bloodrush — Green, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

Gatecrash (Common)
Slaughterhouse Bouncer
Slaughterhouse Bouncer 4Black (5)
Creature — Ogre Warrior (3/3)

Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

Dissension (Common)
Slave of Bolas
Slave of Bolas 3Blue or RedBlack (5)
Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Slavering Nulls
Slavering Nulls 1Red (2)
Creature — Goblin Zombie (2/1)

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Worldwake (Uncommon)
Slay
Slay 2Black (3)
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Planeshift (Uncommon)
Slayer of the Wicked
Slayer of the Wicked 3White (4)
Creature — Human Soldier (3/2)

When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie.

Innistrad (Uncommon)
Slayers' Stronghold
Slayers' Stronghold (0)
Land

Tap: Add Colorless.

RedWhite, Tap: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Avacyn Restored (Rare)
Sleep
Sleep 2BlueBlue (4)
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Magic 2013 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Sleeper Agent
Sleeper Agent Black (1)
Creature — Phyrexian Minion (3/3)

When Sleeper Agent enters, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
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