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Half-Elf Monk
Half-Elf Monk 3White (4)
Creature — Human Elf Monk (1/4)

Vigilance

Stunning Strike — 1White, Tap: Tap target creature.

Adventures in the Forgotten Realms (Common)
Half-Kitten, Half-
Half-Kitten, Half- (0)
Creature — Cat (+1/+2)

Whenever you're dealt damage,

Augment 2White (2White, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Orc, Half-
Half-Orc, Half- (0)
Creature — Orc Warrior (+3/+1)

Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment 1RedRed (1RedRed, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Shark, Half-
Half-Shark, Half- (0)
Creature — Shark (+3/+3)

At the beginning of your upkeep,

Augment 5Blue (5Blue, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Squirrel, Half-
Half-Squirrel, Half- (0)
Creature — Squirrel (-1/-0)

Whenever a nontoken creature enters,

Augment Green (Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Halimar Depths
Halimar Depths (0)
Land

Halimar Depths enters tapped.

When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.

Tap: Add Blue.

Duskmourn: House of Horror Commander (Common)
Other Versions
Worldwake (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2018 (Common)
Ikoria Commander (Common)
Adventures in the Forgotten Realms Commander (Common)
Halimar Excavator
Halimar Excavator 1Blue (2)
Creature — Human Wizard Ally (1/3)

Whenever Halimar Excavator or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.

Worldwake (Common)
Halimar Tidecaller
Halimar Tidecaller 2Blue (3)
Creature — Human Wizard Ally (2/3)

When Halimar Tidecaller enters, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

Battle for Zendikar (Uncommon)
Halimar Wavewatch
Halimar Wavewatch 1Blue (2)
Creature — Merfolk Soldier (0/3)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rise of the Eldrazi (Common)
Hall
Hall (0)
Land

Hall enters tapped.

Tap: Add Red or White.

4, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Ravnica Clue Edition (Uncommon)
Hall Monitor
Hall Monitor Red (1)
Creature — Lizard Shaman (1/1)

Haste

1Red, Tap: Target creature can't block this turn.

Strixhaven: School of Mages (Uncommon)
Hall of Gemstone
Hall of Gemstone 1GreenGreen (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Mirage (Rare)
Hall of Heliod's Generosity
Hall of Heliod's Generosity (0)
Legendary Land

Tap: Add Colorless.

1White, Tap: Put target enchantment card from your graveyard on top of your library.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Modern Horizons (Rare)
Wilds of Eldraine Commander (Rare)
Hall of Mirrors (Hall of Mirrors (a))
Hall of Mirrors (Hall of Mirrors (a)) (0)
Artifact — Attraction

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

Lights — 2, 6

Unfinity (Rare)
Hall of Oracles
Hall of Oracles (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Tap: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Strixhaven: School of Mages (Rare)
Hall of Storm Giants
Hall of Storm Giants (0)
Land

If you control two or more other lands, Hall of Storm Giants enters tapped.

Tap: Add Blue.

5Blue: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Adventures in the Forgotten Realms (Rare)
Hall of Tagsin
Hall of Tagsin (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

4, Tap: Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Rare)
Hall of the Bandit Lord
Hall of the Bandit Lord (0)
Legendary Land

Hall of the Bandit Lord enters tapped.

Tap, Pay 3 life: Add Colorless. If that mana is spent on a creature spell, it gains haste.

Champions of Kamigawa (Rare)
Hall of Triumph
Hall of Triumph 3 (3)
Legendary Artifact

As Hall of Triumph enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Journey into Nyx (Rare)
Hallar, the Firefletcher
Hallar, the Firefletcher 1RedGreen (3)
Legendary Creature — Elf Archer (3/3)

Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Dominaria (Uncommon)
Hallow
Hallow White (1)
Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Darksteel (Common)
Hallowed Burial
Hallowed Burial 3WhiteWhite (5)
Sorcery

Put all creatures on the bottom of their owners' libraries.

Conspiracy: Take the Crown (Rare)
Other Versions
Eventide (Rare)
Hallowed Fountain
Hallowed Fountain (0)
Land — Plains Island

(Tap: Add White or Blue.)

As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Dissension (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Ravnica Allegiance (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Hallowed Ground
Hallowed Ground 1White (2)
Enchantment

WhiteWhite: Return target nonsnow land you control to its owner's hand.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Hallowed Haunting
Hallowed Haunting 2WhiteWhite (4)
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

Special Guests (Mythic Rare)
Other Versions
Innistrad: Crimson Vow (Mythic Rare)
Hallowed Healer
Hallowed Healer 2White (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold — Tap: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Hallowed Moonlight
Hallowed Moonlight 1White (2)
Instant

Until end of turn, if a creature would enter and it wasn't cast, exile it instead.

Draw a card.

Magic Origins (Rare)
Hallowed Priest
Hallowed Priest 1White (2)
Creature — Human Cleric (1/1)

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

Arena Base Set (Uncommon)
Hallowed Respite
Hallowed Respite WhiteBlue (2)
Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.

Flashback 1WhiteBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Hallowed Spiritkeeper
Hallowed Spiritkeeper 1WhiteWhite (3)
Creature — Avatar (3/2)

Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Halls of Mist
Halls of Mist (0)
Land

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.

Ice Age (Rare)
Halo Forager
Halo Forager 1BlueBlack (3)
Creature — Faerie Rogue (3/1)

Flying

When Halo Forager enters, you may pay Variable Colorless. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Wilds of Eldraine Commander (Uncommon)
Other Versions
March of the Machine (Uncommon)
Halo Fountain
Halo Fountain 2White (3)
Artifact

White, Tap, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

WhiteWhite, Tap, Untap two tapped creatures you control: Draw a card.

WhiteWhiteWhiteWhiteWhite, Tap, Untap fifteen tapped creatures you control: You win the game.

Streets of New Capenna (Mythic Rare)
Halo Hopper
Halo Hopper 3 (3)
Artifact Creature — Frog (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

March of the Machine (Common)
Halo Hunter
Halo Hunter 2BlackBlackBlack (5)
Creature — Demon (6/3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters, destroy target Angel.

Zendikar (Rare)
Halo Scarab
Halo Scarab 2 (2)
Artifact Creature — Insect (2/1)

2, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Streets of New Capenna (Common)
Halo-Charged Skaab
Halo-Charged Skaab 4Blue (5)
Creature — Zombie (4/4)

When Halo-Charged Skaab enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

March of the Machine (Common)
Halsin, Emerald Archdruid
Halsin, Emerald Archdruid 3Green (4)
Legendary Creature — Elf Druid (2/4)

1: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Halt Order
Halt Order 2Blue (3)
Instant

Counter target artifact spell.

Draw a card.

Scars of Mirrodin (Uncommon)
Halvar, God of Battle
Halvar, God of Battle 2WhiteWhite (4)
Legendary Creature — God (4/4)

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Kaldheim (Mythic Rare)
Hama Pashar, Ruin Seeker
Hama Pashar, Ruin Seeker 1WhiteBlue (3)
Legendary Creature — Human Wizard (2/3)

Room abilities of dungeons you own trigger an additional time.

Adventures in the Forgotten Realms (Uncommon)
Hamlet Captain
Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Innistrad (Uncommon)
Eldritch Moon (Uncommon)
Hamlet Glutton
Hamlet Glutton 5GreenGreen (7)
Creature — Giant (6/6)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs 2 less to cast if it's bargained.

Trample

When Hamlet Glutton enters, you gain 3 life.

Wilds of Eldraine (Common)
Hamlet Vanguard
Hamlet Vanguard 2Green (3)
Creature — Human Warrior (1/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.

Innistrad: Crimson Vow (Rare)
Hamletback Goliath
Hamletback Goliath 6Red (7)
Creature — Giant Warrior (6/6)

Whenever another creature enters, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Jumpstart (Rare)
Other Versions
Lorwyn (Rare)
Magic 2013 (Rare)
Commander 2015 (Rare)
Conspiracy: Take the Crown (Rare)
Commander Anthology 2018 (Rare)
Hammer Dropper
Hammer Dropper 2RedWhite (4)
Creature — Giant Soldier (5/2)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Guilds of Ravnica (Common)
Hammer Helper
Hammer Helper 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Unstable (Common)
Hammer Jammer
Hammer Jammer 3Red (4)
Creature — Goblin Warrior (0/0)

As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Unstable (Uncommon)
Hammer Mage
Hammer Mage 1Red (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessRed, Tap, Discard a card: Destroy all artifacts with mana value X or less.

Mercadian Masques (Uncommon)
Hammer of Bogardan
Hammer of Bogardan 1RedRed (3)
Sorcery

Hammer of Bogardan deals 3 damage to any target.

2RedRedRed: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

Premium Deck Series: Fire and Lightning (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Mirage (Rare)
Hammer of Nazahn
Hammer of Nazahn 4 (4)
Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip 4

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Double Masters (Rare)
Hammer of Purphoros
Hammer of Purphoros 1RedRed (3)
Legendary Enchantment Artifact

Creatures you control have haste.

2Red, Tap, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

Theros (Rare)
Hammer of Ruin
Hammer of Ruin 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip 2

Jumpstart 2022 (Uncommon)
Other Versions
Worldwake (Uncommon)
Hammerfest Boomtacular
Hammerfest Boomtacular 3RedRed (5)
Enchantment

Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.

Unstable (Uncommon)
Hammerfist Giant
Hammerfist Giant 4RedRed (6)
Creature — Giant Warrior (5/4)

Tap: Hammerfist Giant deals 4 damage to each creature without flying and each player.

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2015 (Rare)
Hammerhand
Hammerhand Red (1)
Enchantment — Aura

Enchant creature

When Hammerhand enters, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Dominaria United (Common)
Other Versions
Magic 2015 Core Set (Common)
Archenemy: Nicol Bolas (Common)
Iconic Masters (Common)
Hammerhead Shark
Hammerhead Shark 1Blue (2)
Creature — Shark (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Hammerheim
Hammerheim (0)
Legendary Land

Tap: Add Red.

Tap: Target creature loses all landwalk abilities until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Legends (Uncommon)
Masters Edition III (Uncommon)
Hammerheim Deadeye
Hammerheim Deadeye 3Red (4)
Creature — Giant Warrior (3/3)

Echo 5Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hammerheim Deadeye enters, destroy target creature with flying.

Modern Masters (Common)
Other Versions
Planar Chaos (Uncommon)
Hammers of Moradin
Hammers of Moradin 2White (3)
Creature — Dwarf Cleric (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Hampering Snare
Hampering Snare 1Blue (2)
Instant

Creatures your opponents control get -2/-0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Hamza, Guardian of Arashin
Hamza, Guardian of Arashin 4GreenWhite (6)
Legendary Creature — Elephant Warrior (5/5)

This spell costs 1 less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost 1 less to cast for each creature you control with a +1/+1 counter on it.

Commander Masters (Uncommon)
Other Versions
Commander Legends (Uncommon)
Historic Anthology 4 (Uncommon)
March of the Machine Commander (Uncommon)
Hana Kami
Hana Kami Green (1)
Creature — Spirit (1/1)

1Green, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Modern Masters (Common)
Other Versions
Champions of Kamigawa (Uncommon)
Hanabi Blast
Hanabi Blast 1RedRed (3)
Instant

Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.

Champions of Kamigawa (Uncommon)
Hancock, Ghoulish Mayor
Hancock, Ghoulish Mayor 2Black (3)
Legendary Creature — Zombie Mutant Advisor (2/1)

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Magic The Gathering—Fallout (Rare)
Hand of Cruelty
Hand of Cruelty BlackBlack (2)
Creature — Human Samurai (2/2)

Protection from white

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Uncommon)
Hand of Death
Hand of Death 2Black (3)
Sorcery

Destroy target nonblack creature.

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Hand of Emrakul
Hand of Emrakul 9 (9)
Creature — Eldrazi (7/7)

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Rise of the Eldrazi (Common)
Hand of Enlightenment
Hand of Enlightenment (0)
Enchantment Creature — Human Monk (2/2)

First strike

Kamigawa: Neon Dynasty (Common)
Hand of Honor
Hand of Honor WhiteWhite (2)
Creature — Human Samurai (2/2)

Protection from black

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Uncommon)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Hand of Silumgar
Hand of Silumgar 1Black (2)
Creature — Human Warrior (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Battlebond (Common)
Other Versions
Dragons of Tarkir (Common)
Hand of the Praetors
Hand of the Praetors 3Black (4)
Creature — Phyrexian Zombie (3/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Other creatures you control with infect get +1/+1.

Whenever you cast a creature spell with infect, target player gets a poison counter.

Scars of Mirrodin (Rare)
Hand of Vecna
Hand of Vecna 3 (3)
Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip—Pay 1 life for each card in your hand.

Equip 2

Adventures in the Forgotten Realms (Rare)
Hand That Feeds
Hand That Feeds 1Red (2)
Creature — Mutant (2/2)

Delirium — Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Duskmourn: House of Horror (Common)
Hand to Hand
Hand to Hand 2Red (3)
Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Tempest (Rare)
Handcuffs
Handcuffs 3BlackBlack (5)
Enchantment

As Handcuffs enters, choose a player.

When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.

Unglued (Uncommon)
Hands of Binding
Hands of Binding 1Blue (2)
Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Handy Dandy Clone Machine
Handy Dandy Clone Machine 3 (3)
Artifact

2, Tap: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Unstable (Rare)
Hangar Scrounger
Hangar Scrounger 2Red (3)
Creature — Dwarf Pilot (2/1)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

March of the Machine (Common)
Hangarback Walker
Hangarback Walker Variable ColorlessVariable Colorless (0)
Artifact Creature — Construct (0/0)

Hangarback Walker enters with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

1, Tap: Put a +1/+1 counter on Hangarback Walker.

Commander Masters (Rare)
Other Versions
Magic Origins (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Jumpstart 2022 (Rare)
Hanged Executioner
Hanged Executioner 2White (3)
Creature — Spirit (1/1)

Flying

When Hanged Executioner enters, create a 1/1 white Spirit creature token with flying.

3White, Exile Hanged Executioner: Exile target creature.

Bloomburrow Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Innistrad: Crimson Vow Commander (Rare)
Hangman
Hangman Black (1)
Creature — Human Villain (1/1)

As Hangman enters, secretly note a word with six to eight letters.

1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.

Unstable (Rare)
Hankyu
Hankyu 1 (1)
Artifact — Equipment

Equipped creature has "Tap: Put an aim counter on Hankyu" and "Tap, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Hanna, Ship's Navigator
Hanna, Ship's Navigator 1WhiteBlue (3)
Legendary Creature — Human Artificer (1/2)

1WhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.

Commander Masters (Rare)
Other Versions
Invasion (Rare)
Commander 2016 (Rare)
Masters 25 (Rare)
Double Masters (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Hanna's Custody
Hanna's Custody 2White (3)
Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Hans Eriksson
Hans Eriksson 2RedGreen (4)
Legendary Creature — Human Scout (1/4)

Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

Commander Legends (Rare)
Hanweir Battlements
Hanweir Battlements (0)
Land

Tap: Add Colorless.

Red, Tap: Target creature gains haste until end of turn.

3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hanweir Garrison
Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hanweir Lancer
Hanweir Lancer 2Red (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Hanweir Militia Captain
Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Hanweir Watchkeep
Hanweir Watchkeep 2Red (3)
Creature — Human Warrior Werewolf (1/5)

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Innistrad (Uncommon)
Hanweir, the Writhing Township
Hanweir, the Writhing Township (0)
Legendary Creature — Eldrazi Ooze (7/4)

Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hapatra, Vizier of Poisons
Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)

Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Hapatra's Mark
Hapatra's Mark Green (1)
Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Amonkhet (Uncommon)
Haphazard Bombardment
Haphazard Bombardment 5Red (6)
Enchantment

When Haphazard Bombardment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Dominaria (Rare)
Hapless Researcher
Hapless Researcher Blue (1)
Creature — Human Wizard (1/1)

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Judgment (Common)
Happily Ever After
Happily Ever After 2White (3)
Enchantment

When Happily Ever After enters, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Throne of Eldraine (Rare)
Happy Dead Squirrel
Happy Dead Squirrel (0)
Stickers

2 — Tap: Add ColorlessColorless. Spend this mana only to cast noncreature spells.

3 — Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2 — 3/2

4 — 4/7

Unfinity (Common)
Harabaz Druid
Harabaz Druid 1Green (2)
Creature — Human Druid Ally (0/1)

Tap: Add X mana of any one color, where X is the number of Allies you control.

Worldwake (Rare)
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