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Takklemaggot
Takklemaggot 2BlackBlack (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Talara's Bane
Talara's Bane 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

Eventide (Common)
Talara's Battalion
Talara's Battalion 1Green (2)
Creature — Elf Warrior (4/3)

Cast this spell only if you've cast another green spell this turn.

Trample

Eventide (Rare)
Talas Air Ship
Talas Air Ship 3Blue (4)
Creature — Human Pirate (3/2)

Flying

Portal Second Age (Common)
Talas Explorer
Talas Explorer 1Blue (2)
Creature — Human Pirate Scout (1/1)

Flying

When Talas Explorer enters, look at target opponent's hand.

Portal Second Age (Common)
Talas Merchant
Talas Merchant 1Blue (2)
Creature — Human Pirate (1/3)

Portal Second Age (Common)
Talas Researcher
Talas Researcher 4Blue (5)
Creature — Human Pirate Wizard (1/1)

Tap: Draw a card. Activate only during your turn, before attackers are declared.

Masters Edition IV (Uncommon)
Other Versions
Portal Second Age (Rare)
Talas Scout
Talas Scout 1Blue (2)
Creature — Human Pirate Scout (1/2)

Flying

Portal Second Age (Common)
Talas Warrior
Talas Warrior 1BlueBlue (3)
Creature — Human Pirate Warrior (2/2)

Talas Warrior can't be blocked.

Portal Second Age (Rare)
Talisman of Dominance
Talisman of Dominance 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Blue or Black. Talisman of Dominance deals 1 damage to you.

Mirrodin (Uncommon)
Talisman of Impulse
Talisman of Impulse 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Red or Green. Talisman of Impulse deals 1 damage to you.

Mirrodin (Uncommon)
Talisman of Indulgence
Talisman of Indulgence 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Black or Red. Talisman of Indulgence deals 1 damage to you.

Mirrodin (Uncommon)
Talisman of Progress
Talisman of Progress 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add White or Blue. Talisman of Progress deals 1 damage to you.

Mirrodin (Uncommon)
Talisman of Unity
Talisman of Unity 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Green or White. Talisman of Unity deals 1 damage to you.

Mirrodin (Uncommon)
Tallowisp
Tallowisp 1White (2)
Creature — Spirit (1/3)

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

Betrayers of Kamigawa (Uncommon)
Talon of Pain
Talon of Pain 4 (4)
Artifact

Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.

Variable Colorless, Tap, Remove X charge counters from Talon of Pain: It deals X damage to any target.

Darksteel (Uncommon)
Talon Sliver
Talon Sliver 1White (2)
Creature — Sliver (1/1)

All Sliver creatures have first strike.

Tempest (Common)
Talon Trooper
Talon Trooper 1WhiteBlue (3)
Creature — Bird Scout (2/3)

Flying

Alara Reborn (Common)
Talonrend
Talonrend 4Blue (5)
Creature — Elemental (0/5)

Flying

Blue or Red: Talonrend gets +1/-1 until end of turn.

Eventide (Uncommon)
Talons of Falkenrath
Talons of Falkenrath 1Red (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "1Red: This creature gets +2/+0 until end of turn."

Dark Ascension (Common)
Talrand, Sky Summoner
Talrand, Sky Summoner 2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Magic 2013 (Rare)
Talrand's Invocation
Talrand's Invocation 2BlueBlue (4)
Sorcery

Create two 2/2 blue Drake creature tokens with flying.

Magic 2013 (Uncommon)
Talruum Champion
Talruum Champion 4Red (5)
Creature — Minotaur (3/3)

First strike

Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

Visions (Common)
Talruum Minotaur
Talruum Minotaur 2RedRed (4)
Creature — Minotaur Berserker (3/3)

Haste

Beatdown Box Set (Common)
Other Versions
Classic Sixth Edition (Common)
Mirage (Common)
Talruum Piper
Talruum Piper 4Red (5)
Creature — Minotaur (3/3)

All creatures with flying able to block Talruum Piper do so.

Visions (Uncommon)
Talus Paladin
Talus Paladin 3White (4)
Creature — Human Knight Ally (2/3)

Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

Worldwake (Rare)
Tamanoa
Tamanoa RedGreenWhite (3)
Creature — Spirit (2/4)

Whenever a noncreature source you control deals damage, you gain that much life.

Coldsnap (Rare)
Tamiyo, the Moon Sage
Tamiyo, the Moon Sage 3BlueBlue (5)
Legendary Planeswalker — Tamiyo (4)

+1: Tap target permanent. It doesn't untap during its controller's next untap step.

−2: Draw a card for each tapped creature target player controls.

−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

Avacyn Restored (Mythic Rare)
Tandem Lookout
Tandem Lookout 2Blue (3)
Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Avacyn Restored (Uncommon)
Tangle
Tangle 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.

Invasion (Uncommon)
Tangle Angler
Tangle Angler 3Green (4)
Creature — Phyrexian Horror (1/5)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Green: Target creature blocks Tangle Angler this turn if able.

Scars of Mirrodin (Uncommon)
Tangle Asp
Tangle Asp 1Green (2)
Creature — Snake (1/2)

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

Fifth Dawn (Common)
Tangle Golem
Tangle Golem 7 (7)
Artifact Creature — Golem (5/4)

Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)

Darksteel (Common)
Tangle Hulk
Tangle Hulk 5 (5)
Artifact Creature — Phyrexian Beast (5/3)

2Green: Regenerate Tangle Hulk.

Mirrodin Besieged (Common)
Tangle Kelp
Tangle Kelp Blue (1)
Enchantment — Aura

Enchant creature

When Tangle Kelp enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

The Dark (Uncommon)
Tangle Mantis
Tangle Mantis 2GreenGreen (4)
Creature — Insect (3/4)

Trample

Mirrodin Besieged (Common)
Tangle Spider
Tangle Spider 4GreenGreen (6)
Creature — Spider (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Tenth Edition (Uncommon)
Other Versions
Darksteel (Common)
Tangle Wire
Tangle Wire 3 (3)
Artifact

Fading 4 <I>(This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

From the Vault: Twenty (Mythic Rare)
Other Versions
Nemesis (Rare)
Tanglebloom
Tanglebloom 1 (1)
Artifact

1, Tap: You gain 1 life.

Mirrodin (Common)
Other Versions
Ninth Edition (Uncommon)
Tangleroot
Tangleroot 3 (3)
Artifact

Whenever a player casts a creature spell, that player adds Green.

Mirrodin (Rare)
Tanglesap
Tanglesap 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Zendikar (Common)
Tanglewalker
Tanglewalker 2Green (3)
Creature — Dryad (2/2)

Each creature you control can't be blocked as long as defending player controls an artifact land.

Darksteel (Uncommon)
Taniwha
Taniwha 3BlueBlue (5)
Legendary Creature — Serpent (7/7)

Trample

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

Mirage (Rare)
Taoist Hermit
Taoist Hermit 2Green (3)
Creature — Human Mystic (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Portal Three Kingdoms (Uncommon)
Taoist Mystic
Taoist Mystic 2Green (3)
Creature — Human Mystic (2/2)

Taoist Mystic can't be blocked by creatures with horsemanship.

Portal Three Kingdoms (Rare)
Tar Fiend
Tar Fiend 5Black (6)
Creature — Elemental (4/4)

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)

When Tar Fiend enters, target player discards a card for each creature it devoured.

Shards of Alara (Rare)
Tar Pit Warrior
Tar Pit Warrior 2Black (3)
Creature — Cyclops Warrior (3/4)

When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.

Beatdown Box Set (Common)
Other Versions
Visions (Common)
Tar Pitcher
Tar Pitcher 3Red (4)
Creature — Goblin Shaman (2/2)

Tap, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

Modern Masters (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Tarfire
Tarfire Red (1)
Kindred Instant — Goblin

Tarfire deals 2 damage to any target.

Duel Decks: Elves vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Tariel, Reckoner of Souls
Tariel, Reckoner of Souls 4RedWhiteBlack (7)
Legendary Creature — Angel (4/7)

Flying, vigilance

Tap: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

Magic: The Gathering-Commander (Mythic Rare)
Tariff
Tariff 1White (2)
Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Tarmogoyf
Tarmogoyf 1Green (2)
Creature — Lhurgoyf (*/1+*)

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Modern Masters (Mythic Rare)
Other Versions
Future Sight (Rare)
Tarnished Citadel
Tarnished Citadel (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Tarnished Citadel deals 3 damage to you.

Odyssey (Rare)
Tarox Bladewing
Tarox Bladewing 2RedRedRed (5)
Legendary Creature — Dragon (4/3)

Flying, haste

Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

Future Sight (Rare)
Tarpan
Tarpan Green (1)
Creature — Horse (1/1)

When Tarpan dies, you gain 1 life.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Task Force
Task Force 2White (3)
Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Mercadian Masques (Common)
Task Mage Assembly
Task Mage Assembly 2Red (3)
Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

2: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Prophecy (Rare)
Taste for Mayhem
Taste for Mayhem Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

Dissension (Common)
Taste of Blood
Taste of Blood Black (1)
Sorcery

Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.

Magic 2012 (Common)
Taste of Paradise
Taste of Paradise 3Green (4)
Sorcery

As an additional cost to cast this spell, you may pay 1Green any number of times.

You gain 3 life plus an additional 3 life for each additional 1Green you paid.

Alliances (Common)
Tatsumasa, the Dragon's Fang
Tatsumasa, the Dragon's Fang 6 (6)
Legendary Artifact — Equipment

Equipped creature gets +5/+5.

6, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip 3

Champions of Kamigawa (Rare)
Tattered Drake
Tattered Drake 4Blue (5)
Creature — Zombie Drake (2/2)

Flying

Black: Regenerate Tattered Drake.

Ravnica: City of Guilds (Common)
Tatterkite
Tatterkite 3 (3)
Artifact Creature — Scarecrow (2/1)

Flying

Tatterkite can't have counters put on it.

Shadowmoor (Uncommon)
Tattermunge Duo
Tattermunge Duo 2Red or Green (3)
Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Shadowmoor (Common)
Tattermunge Maniac
Tattermunge Maniac Red or Green (1)
Creature — Goblin Warrior (2/1)

Tattermunge Maniac attacks each combat if able.

Shadowmoor (Uncommon)
Tattermunge Witch
Tattermunge Witch 1Red or Green (2)
Creature — Goblin Shaman (2/1)

RedGreen: Each blocked creature gets +1/+0 and gains trample until end of turn.

Shadowmoor (Uncommon)
Tattoo Ward
Tattoo Ward 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.

Odyssey (Uncommon)
Taunt
Taunt Blue (1)
Sorcery

During target player's next turn, creatures that player controls attack you if able.

Portal (Rare)
Taunting Challenge
Taunting Challenge 1GreenGreen (3)
Sorcery

All creatures able to block target creature this turn do so.

Portal Three Kingdoms (Rare)
Taunting Elf
Taunting Elf Green (1)
Creature — Elf (0/1)

All creatures able to block Taunting Elf do so.

Onslaught (Common)
Other Versions
Urza's Destiny (Common)
Taurean Mauler
Taurean Mauler 2Red (3)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Archenemy (Rare)
Other Versions
Morningtide (Rare)
Planechase (Rare)
Tavern Swindler
Tavern Swindler 1Black (2)
Creature — Human Rogue (2/2)

Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Tawnos's Coffin
Tawnos's Coffin 4 (4)
Artifact

You may choose not to untap Tawnos's Coffin during your untap step.

3, Tap: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Masters Edition (Rare)
Other Versions
Antiquities (Rare)
Tawnos's Wand
Tawnos's Wand 4 (4)
Artifact

2, Tap: Target creature with power 2 or less can't be blocked this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Tawnos's Weaponry
Tawnos's Weaponry 2 (2)
Artifact

You may choose not to untap Tawnos's Weaponry during your untap step.

2, Tap: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Team Spirit
Team Spirit 2Green (3)
Instant

Creatures target player's team controls get +1/+1 until end of turn.

Unglued (Common)
Wear // Tear (Tear)
Wear // Tear (Tear) White (1)
Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Teardrop Kami
Teardrop Kami Blue (1)
Creature — Spirit (1/1)

Sacrifice Teardrop Kami: You may tap or untap target creature.

Betrayers of Kamigawa (Common)
Tears of Rage
Tears of Rage 2RedRed (4)
Instant

Cast this spell only during the declare attackers step.

Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

Darksteel (Uncommon)
Tectonic Break
Tectonic Break Variable ColorlessRedRed (2)
Sorcery

Each player sacrifices X lands of their choice.

Mercadian Masques (Rare)
Tectonic Edge
Tectonic Edge (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

Worldwake (Uncommon)
Tectonic Fiend
Tectonic Fiend 4RedRed (6)
Creature — Elemental (7/7)

Echo 4RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Tectonic Fiend attacks each combat if able.

Time Spiral (Uncommon)
Tectonic Instability
Tectonic Instability 2Red (3)
Enchantment

Whenever a land enters, tap all lands its controller controls.

Invasion (Rare)
Tectonic Rift
Tectonic Rift 3Red (4)
Sorcery

Destroy target land. Creatures without flying can't block this turn.

Magic 2012 (Uncommon)
Teeka's Dragon
Teeka's Dragon 9 (9)
Artifact Creature — Dragon (5/5)

Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>

Mirage (Rare)
Teetering Peaks
Teetering Peaks (0)
Land

Teetering Peaks enters tapped.

When Teetering Peaks enters, target creature gets +2/+0 until end of turn.

Tap: Add Red.

Premium Deck Series: Fire and Lightning (Common)
Other Versions
Zendikar (Common)
Teferi, Mage of Zhalfir
Teferi, Mage of Zhalfir 2BlueBlueBlue (5)
Legendary Creature — Human Wizard (3/4)

Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

From the Vault: Legends (Mythic Rare)
Other Versions
Time Spiral (Rare)
Teferi's Care
Teferi's Care 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Invasion (Uncommon)
Teferi's Curse
Teferi's Curse 1Blue (2)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Drake
Teferi's Drake 2Blue (3)
Creature — Drake (3/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Honor Guard
Teferi's Honor Guard 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

BlueBlue: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Visions (Uncommon)
Teferi's Imp
Teferi's Imp 2Blue (3)
Creature — Imp (1/1)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Teferi's Imp phases out, discard a card.

Whenever Teferi's Imp phases in, draw a card.

Mirage (Rare)
Teferi's Isle
Teferi's Isle (0)
Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Teferi's Isle enters tapped.

Tap: Add BlueBlue.

Mirage (Rare)
Teferi's Moat
Teferi's Moat 3WhiteBlue (5)
Enchantment

As Teferi's Moat enters, choose a color.

Creatures of the chosen color without flying can't attack you.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Teferi's Response
Teferi's Response 1Blue (2)
Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Invasion (Rare)
Teferi's Veil
Teferi's Veil 1Blue (2)
Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Weatherlight (Uncommon)
Tek
Tek 5 (5)
Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Invasion (Rare)
Telekinesis
Telekinesis BlueBlue (2)
Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Masters Edition (Common)
Other Versions
Legends (Rare)
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