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Telekinetic Bonds
Telekinetic Bonds 2BlueBlueBlue (5)
Enchantment

Whenever a player discards a card, you may pay 1Blue. If you do, you may tap or untap target permanent.

Judgment (Rare)
Telekinetic Sliver
Telekinetic Sliver 2BlueBlue (4)
Creature — Sliver (2/2)

All Slivers have "Tap: Tap target permanent."

Time Spiral (Uncommon)
Telemin Performance
Telemin Performance 3BlueBlue (5)
Sorcery

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

Conflux (Rare)
Telepathic Spies
Telepathic Spies 2Blue (3)
Creature — Human Wizard (2/2)

When Telepathic Spies enters, look at target opponent's hand.

Urza's Destiny (Common)
Other Versions
Seventh Edition (Common)
Telepathy
Telepathy Blue (1)
Enchantment

Your opponents play with their hands revealed.

Magic 2010 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Teleport
Teleport BlueBlueBlue (3)
Instant

Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.

Chronicles (Rare)
Other Versions
Legends (Rare)
Teleportal
Teleportal BlueRed (2)
Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Uncommon)
Telethopter
Telethopter 4 (4)
Artifact Creature — Thopter (3/1)

Tap an untapped creature you control: Telethopter gains flying until end of turn.

Tempest (Uncommon)
Telim'Tor
Telim'Tor 4Red (5)
Legendary Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Mirage (Rare)
Telim'Tor's Darts
Telim'Tor's Darts 2 (2)
Artifact

2, Tap: Telim'Tor's Darts deals 1 damage to target player or planeswalker.

Mirage (Uncommon)
Telim'Tor's Edict
Telim'Tor's Edict Red (1)
Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Rare)
Tel-Jilad Archers
Tel-Jilad Archers 4Green (5)
Creature — Elf Archer (2/4)

Protection from artifacts; reach (This creature can block creatures with flying.)

Mirrodin (Common)
Tel-Jilad Chosen
Tel-Jilad Chosen 1Green (2)
Creature — Elf Warrior (2/1)

Protection from artifacts

Mirrodin (Common)
Tel-Jilad Defiance
Tel-Jilad Defiance 1Green (2)
Instant

Target creature gains protection from artifacts until end of turn.

Draw a card.

Scars of Mirrodin (Common)
Tel-Jilad Exile
Tel-Jilad Exile 3Green (4)
Creature — Troll Warrior (2/3)

1Green: Regenerate Tel-Jilad Exile.

Mirrodin (Common)
Tel-Jilad Fallen
Tel-Jilad Fallen 2GreenGreen (4)
Creature — Phyrexian Elf Warrior (3/1)

Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Scars of Mirrodin (Common)
Tel-Jilad Justice
Tel-Jilad Justice 1Green (2)
Instant

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Fifth Dawn (Uncommon)
Tel-Jilad Lifebreather
Tel-Jilad Lifebreather 4Green (5)
Creature — Troll Shaman (3/2)

Green, Tap, Sacrifice a Forest: Regenerate target creature.

Fifth Dawn (Common)
Tel-Jilad Outrider
Tel-Jilad Outrider 3Green (4)
Creature — Elf Warrior (3/1)

Protection from artifacts

Darksteel (Common)
Tel-Jilad Stylus
Tel-Jilad Stylus 1 (1)
Artifact

Tap: Put target permanent you own on the bottom of your library.

Mirrodin (Uncommon)
Tel-Jilad Wolf
Tel-Jilad Wolf 2Green (3)
Creature — Wolf (2/2)

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Darksteel (Common)
Teller of Tales
Teller of Tales 3BlueBlue (5)
Creature — Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Champions of Kamigawa (Common)
Telling Time
Telling Time 1Blue (2)
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Tenth Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Temp of the Damned
Temp of the Damned 2Black (3)
Creature — Zombie (3/3)

As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

Unglued (Common)
Temper
Temper Variable Colorless1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Stronghold (Uncommon)
Tempered Steel
Tempered Steel 1WhiteWhite (3)
Enchantment

Artifact creatures you control get +2/+2.

Scars of Mirrodin (Rare)
Tempest Drake
Tempest Drake 1WhiteBlue (3)
Creature — Drake (2/2)

Flying, vigilance

Visions (Uncommon)
Tempest Efreet
Tempest Efreet 1RedRedRed (4)
Creature — Efreet (3/3)

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

Tap, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Tempest of Light
Tempest of Light 2White (3)
Instant

Destroy all enchantments.

Magic 2010 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mirrodin (Uncommon)
Tenth Edition (Uncommon)
Tempest Owl
Tempest Owl 1Blue (2)
Creature — Bird (1/2)

Kicker 4Blue (You may pay an additional 4Blue as you cast this spell.)

Flying

When Tempest Owl enters, if it was kicked, tap up to three target permanents.

Zendikar (Common)
Temple Acolyte
Temple Acolyte 1White (2)
Creature — Human Cleric (1/3)

When Temple Acolyte enters, you gain 3 life.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Temple Bell
Temple Bell 3 (3)
Artifact

Tap: Each player draws a card.

Commander 2013 Edition (Rare)
Other Versions
Magic 2011 (Rare)
Temple Elder
Temple Elder 2White (3)
Creature — Human Cleric (1/2)

Tap: You gain 1 life. Activate only during your turn, before attackers are declared.

Portal Second Age (Uncommon)
Temple Garden
Temple Garden (0)
Land — Forest Plains

(Tap: Add Green or White.)

As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Return to Ravnica (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Temple of Abandon
Temple of Abandon (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Red or Green.

Theros (Rare)
Temple of Deceit
Temple of Deceit (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Blue or Black.

Theros (Rare)
Temple of Enlightenment
Temple of Enlightenment (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add White or Blue.

Born of the Gods (Rare)
Temple of Epiphany
Temple of Epiphany (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Blue or Red.

Journey into Nyx (Rare)
Temple of Malady
Temple of Malady (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Black or Green.

Journey into Nyx (Rare)
Temple of Malice
Temple of Malice (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Black or Red.

Born of the Gods (Rare)
Temple of Mystery
Temple of Mystery (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Green or Blue.

Theros (Rare)
Temple of Plenty
Temple of Plenty (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Green or White.

Born of the Gods (Rare)
Temple of Silence
Temple of Silence (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add White or Black.

Theros (Rare)
Temple of the False God
Temple of the False God (0)
Land

Tap: Add ColorlessColorless. Activate only if you control five or more lands.

Commander 2013 Edition (Uncommon)
Other Versions
Scourge (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Temple of Triumph
Temple of Triumph (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Red or White.

Theros (Rare)
Temporal Adept
Temporal Adept 1BlueBlue (3)
Creature — Human Wizard (1/1)

BlueBlueBlue, Tap: Return target permanent to its owner's hand.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Temporal Aperture
Temporal Aperture 2 (2)
Artifact

5, Tap: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Urza's Saga (Rare)
Temporal Cascade
Temporal Cascade 5BlueBlue (7)
Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Temporal Distortion
Temporal Distortion 3BlueBlue (5)
Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Invasion (Rare)
Temporal Eddy
Temporal Eddy 2BlueBlue (4)
Sorcery

Put target creature or land on top of its owner's library.

Time Spiral (Common)
Temporal Extortion
Temporal Extortion BlackBlackBlackBlack (4)
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

Planar Chaos (Rare)
Temporal Fissure
Temporal Fissure 4Blue (5)
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral (Common)
Temporal Manipulation
Temporal Manipulation 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)
Temporal Mastery
Temporal Mastery 5BlueBlue (7)
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Mythic Rare)
Temporal Spring
Temporal Spring 1GreenBlue (3)
Sorcery

Put target permanent on top of its owner's library.

Apocalypse (Common)
Temporary Insanity
Temporary Insanity 3Red (4)
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Torment (Uncommon)
Temporary Truce
Temporary Truce 1White (2)
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Portal (Rare)
Tempt with Discovery
Tempt with Discovery 3Green (4)
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Commander 2013 Edition (Rare)
Tempt with Glory
Tempt with Glory 5White (6)
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Commander 2013 Edition (Rare)
Tempt with Immortality
Tempt with Immortality 4Black (5)
Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

Commander 2013 Edition (Rare)
Tempt with Reflections
Tempt with Reflections 3Blue (4)
Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Commander 2013 Edition (Rare)
Tempt with Vengeance
Tempt with Vengeance Variable ColorlessRed (1)
Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Commander 2013 Edition (Rare)
Tempting Licid
Tempting Licid 2Green (3)
Creature — Licid (2/2)

Green, Tap: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

All creatures able to block enchanted creature do so.

Stronghold (Uncommon)
Tempting Wurm
Tempting Wurm 1Green (2)
Creature — Wurm (5/5)

When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.

Onslaught (Rare)
Tenacious Dead
Tenacious Dead Black (1)
Creature — Skeleton Warrior (1/1)

When Tenacious Dead dies, you may pay 1Black. If you do, return it to the battlefield tapped under its owner's control.

Magic 2014 Core Set (Uncommon)
Tendo Ice Bridge
Tendo Ice Bridge (0)
Land

Tendo Ice Bridge enters with a charge counter on it.

Tap: Add Colorless.

Tap, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Betrayers of Kamigawa (Rare)
Tendrils of Agony
Tendrils of Agony 2BlackBlack (4)
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Uncommon)
Tendrils of Corruption
Tendrils of Corruption 3Black (4)
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Time Spiral (Common)
Magic 2010 (Common)
Duel Decks: Garruk vs. Liliana (Common)
Tendrils of Despair
Tendrils of Despair Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.

Weatherlight (Common)
Teneb, the Harvester
Teneb, the Harvester 3WhiteBlackGreen (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2Black. If you do, put target creature card from a graveyard onto the battlefield under your control.

Magic: The Gathering-Commander (Rare)
Other Versions
Planar Chaos (Rare)
Tenement Crasher
Tenement Crasher 5Red (6)
Creature — Beast (5/4)

Haste

Return to Ravnica (Common)
Tenza, Godo's Maul
Tenza, Godo's Maul 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Tephraderm
Tephraderm 4Red (5)
Creature — Beast (4/5)

Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Onslaught (Rare)
Terashi's Cry
Terashi's Cry 3White (4)
Sorcery — Arcane

Tap up to three target creatures.

Champions of Kamigawa (Common)
Terashi's Grasp
Terashi's Grasp 2White (3)
Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

Modern Masters (Uncommon)
Other Versions
Betrayers of Kamigawa (Common)
Terashi's Verdict
Terashi's Verdict 1White (2)
Instant — Arcane

Destroy target attacking creature with power 3 or less.

Betrayers of Kamigawa (Uncommon)
Terastodon
Terastodon 6GreenGreen (8)
Creature — Elephant (9/9)

When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Worldwake (Rare)
Premium Deck Series: Graveborn (Rare)
Teremko Griffin
Teremko Griffin 3White (4)
Creature — Griffin (2/2)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mirage (Common)
Terminal Moraine
Terminal Moraine (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Planeshift (Uncommon)
Terminate
Terminate BlackRed (2)
Instant

Destroy target creature. It can't be regenerated.

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Planeshift (Common)
Alara Reborn (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Terminus
Terminus 4WhiteWhite (6)
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Rare)
Teroh's Faithful
Teroh's Faithful 3White (4)
Creature — Human Cleric (1/4)

When Teroh's Faithful enters, you gain 4 life.

Torment (Common)
Teroh's Vanguard
Teroh's Vanguard 3White (4)
Creature — Human Nomad (2/3)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."

Torment (Uncommon)
Terra Eternal
Terra Eternal 2White (3)
Enchantment

All lands have indestructible.

Worldwake (Rare)
Terra Ravager
Terra Ravager 2RedRed (4)
Creature — Elemental Beast (0/4)

Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

Commander 2013 Edition (Uncommon)
Terra Stomper
Terra Stomper 3GreenGreenGreen (6)
Creature — Beast (8/8)

This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Zendikar (Rare)
Terraformer
Terraformer 2Blue (3)
Creature — Human Wizard (2/2)

1: Choose a basic land type. Each land you control becomes that type until end of turn.

Ravnica: City of Guilds (Common)
Terrain Generator
Terrain Generator (0)
Land

Tap: Add Colorless.

2, Tap: You may put a basic land card from your hand onto the battlefield tapped.

Duel Decks: Jace vs. Chandra (Uncommon)
Other Versions
Nemesis (Uncommon)
Terramorphic Expanse
Terramorphic Expanse (0)
Land

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Commander 2013 Edition (Common)
Other Versions
Time Spiral (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Planechase (Common)
Premium Deck Series: Slivers (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Archenemy (Common)
Magic 2011 (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Planechase 2012 Edition (Common)
Modern Masters (Common)
Terrarion
Terrarion 1 (1)
Artifact

Terrarion enters tapped.

2, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.

Ravnica: City of Guilds (Common)
Terravore
Terravore 1GreenGreen (3)
Creature — Lhurgoyf (*/*)

Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Odyssey (Rare)
Terrifying Presence
Terrifying Presence 1Green (2)
Instant

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Territorial Baloth
Territorial Baloth 4Green (5)
Creature — Beast (4/4)

Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.

Zendikar (Common)
Territorial Dispute
Territorial Dispute 4RedRed (6)
Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.

Mercadian Masques (Rare)
Terror
Terror 1Black (2)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Mirrodin (Common)
Tenth Edition (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Terror of Kruin Pass
Terror of Kruin Pass (0)
Creature — Werewolf (3/3)

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Innistrad (Rare)
Terrus Wurm
Terrus Wurm 6Black (7)
Creature — Zombie Wurm (5/5)

Scavenge 6Black (6Black, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Common)
Test of Endurance
Test of Endurance 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Judgment (Rare)
Test of Faith
Test of Faith 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Modern Masters (Common)
Other Versions
Darksteel (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
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