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Trained Caracal
Trained Caracal White (1)
Creature — Cat (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Return to Ravnica (Common)
Trained Cheetah
Trained Cheetah 2Green (3)
Creature — Cat (2/2)

Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Uncommon)
Trained Condor
Trained Condor 2Blue (3)
Creature — Bird (2/1)

Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

Magic 2014 Core Set (Common)
Trained Jackal
Trained Jackal Green (1)
Creature — Jackal (1/2)

Portal Three Kingdoms (Common)
Trained Orgg
Trained Orgg 6Red (7)
Creature — Orgg (6/6)

Starter 2000 (Rare)
Other Versions
Seventh Edition (Rare)
Starter 1999 (Rare)
Trained Pronghorn
Trained Pronghorn 1White (2)
Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Judgment (Common)
Training Drone
Training Drone 3 (3)
Artifact Creature — Drone (4/4)

Training Drone can't attack or block unless it's equipped.

Mirrodin Besieged (Common)
Training Grounds
Training Grounds Blue (1)
Enchantment

Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Rise of the Eldrazi (Rare)
Trait Doctoring
Trait Doctoring Blue (1)
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Rare)
Traitorous Blood
Traitorous Blood 1RedRed (3)
Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Innistrad (Common)
Traitorous Instinct
Traitorous Instinct 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

Return to Ravnica (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Traitor's Clutch
Traitor's Clutch 4Black (5)
Instant

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Flashback 1Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Traitor's Roar
Traitor's Roar 4Black or Red (5)
Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Tranquil Domain
Tranquil Domain 1Green (2)
Instant

Destroy all non-Aura enchantments.

Mirage (Common)
Tranquil Garden
Tranquil Garden (0)
Land

Tap: Add Colorless.

Tap: Add Green or White. Tranquil Garden doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Tranquil Grove
Tranquil Grove 1Green (2)
Enchantment

1GreenGreen: Destroy all other enchantments.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Tranquil Path
Tranquil Path 4Green (5)
Sorcery

Destroy all enchantments.

Draw a card.

Apocalypse (Common)
Tranquil Thicket
Tranquil Thicket (0)
Land

Tranquil Thicket enters tapped.

Tap: Add Green.

Cycling Green (Green, Discard this card: Draw a card.)

Commander 2013 Edition (Common)
Other Versions
Onslaught (Common)
Duel Decks: Elves vs. Goblins (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Izzet vs. Golgari (Common)
Tranquility
Tranquility 2Green (3)
Sorcery

Destroy all enchantments.

Battle Royale Box Set (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Tempest (Common)
Mercadian Masques (Common)
Invasion (Common)
Transcendence
Transcendence 3WhiteWhiteWhite (6)
Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>

Torment (Rare)
Transcendent Master
Transcendent Master 1WhiteWhite (3)
Creature — Human Cleric Avatar (3/3)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

Rise of the Eldrazi (Mythic Rare)
Transguild Courier
Transguild Courier 4 (4)
Artifact Creature — Golem (3/3)

Transguild Courier is all colors.

Dissension (Uncommon)
Transguild Promenade
Transguild Promenade (0)
Land

Transguild Promenade enters tapped.

When Transguild Promenade enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Commander 2013 Edition (Common)
Other Versions
Return to Ravnica (Common)
Transluminant
Transluminant 1Green (2)
Creature — Dryad Shaman (2/2)

White, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

Ravnica: City of Guilds (Common)
Transmogrifying Licid
Transmogrifying Licid 3 (3)
Artifact Creature — Licid (2/2)

1, Tap: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect.

Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

Exodus (Uncommon)
Transmutation
Transmutation 1Black (2)
Instant

Switch target creature's power and toughness until end of turn.

Chronicles (Common)
Other Versions
Legends (Common)
Transmute Artifact
Transmute Artifact BlueBlue (2)
Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay Variable Colorless, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

Masters Edition IV (Rare)
Other Versions
Antiquities (Uncommon)
Trap Digger
Trap Digger 3White (4)
Creature — Human Soldier (1/3)

2White, Tap: Put a trap counter on target land you control.

Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.

Scourge (Rare)
Trap Runner
Trap Runner 2WhiteWhite (4)
Creature — Human Soldier (2/3)

Tap: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)

Mercadian Masques (Uncommon)
Trapfinder's Trick
Trapfinder's Trick 1Blue (2)
Sorcery

Target player reveals their hand and discards all Trap cards.

Zendikar (Common)
Trapjaw Kelpie
Trapjaw Kelpie 4Green or BlueGreen or Blue (6)
Creature — Beast (3/3)

Flash

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Trapmaker's Snare
Trapmaker's Snare 1Blue (2)
Instant

Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

Zendikar (Uncommon)
Traproot Kami
Traproot Kami Green (1)
Creature — Spirit (0/*)

Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.

Betrayers of Kamigawa (Common)
Trash for Treasure
Trash for Treasure 2Red (3)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.

Mirrodin (Rare)
Traumatic Visions
Traumatic Visions 3BlueBlue (5)
Instant

Counter target spell.

Basic landcycling 1Blue (1Blue, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Masters (Common)
Other Versions
Conflux (Common)
Traumatize
Traumatize 3BlueBlue (5)
Sorcery

Target player mills half their library, rounded down.

Magic 2014 Core Set (Rare)
Other Versions
Ninth Edition (Rare)
Odyssey (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2011 (Rare)
Travel Preparations
Travel Preparations 1Green (2)
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback 1White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Common)
Traveler's Amulet
Traveler's Amulet 1 (1)
Artifact

1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Theros (Common)
Other Versions
Innistrad (Common)
Traveler's Cloak
Traveler's Cloak 2Blue (3)
Enchantment — Aura

Enchant creature

As Traveler's Cloak enters, choose a land type.

When Traveler's Cloak enters, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Invasion (Common)
Traveling Philosopher
Traveling Philosopher 1White (2)
Creature — Human Advisor (2/2)

Theros (Common)
Traveling Plague
Traveling Plague 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

Odyssey (Rare)
Treacherous Link
Treacherous Link 1Black (2)
Enchantment — Aura

Enchant creature

All damage that would be dealt to enchanted creature is dealt to its controller instead.

Urza's Legacy (Uncommon)
Treacherous Pit-Dweller
Treacherous Pit-Dweller BlackBlack (2)
Creature — Demon (4/3)

When Treacherous Pit-Dweller enters from a graveyard, target opponent gains control of it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Rare)
Treacherous Urge
Treacherous Urge 4Black (5)
Instant

Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.

Planar Chaos (Uncommon)
Treacherous Vampire
Treacherous Vampire 4Black (5)
Creature — Vampire (4/4)

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

Judgment (Uncommon)
Treacherous Werewolf
Treacherous Werewolf 2Black (3)
Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

Judgment (Common)
Treachery
Treachery 3BlueBlue (5)
Enchantment — Aura

Enchant creature

When Treachery enters, untap up to five lands.

You control enchanted creature.

Urza's Destiny (Rare)
Treasonous Ogre
Treasonous Ogre 3Red (4)
Creature — Ogre Shaman (2/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add Red.

Magic: The Gathering—Conspiracy (Uncommon)
Treasure Hunt
Treasure Hunt 1Blue (2)
Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Worldwake (Common)
Treasure Hunter
Treasure Hunter 2White (3)
Creature — Human (2/2)

When Treasure Hunter enters, you may return target artifact card from your graveyard to your hand.

Tenth Edition (Uncommon)
Other Versions
Exodus (Uncommon)
Treasure Mage
Treasure Mage 2Blue (3)
Creature — Human Wizard (2/2)

When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Mirrodin Besieged (Uncommon)
Treasure Trove
Treasure Trove 2BlueBlue (4)
Enchantment

2BlueBlue: Draw a card.

Exodus (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Treasured Find
Treasured Find BlackGreen (2)
Sorcery

Return target card from your graveyard to your hand. Exile Treasured Find.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Treasury Thrull
Treasury Thrull 4WhiteBlack (6)
Creature — Thrull (4/4)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

Gatecrash (Rare)
Tree Monkey
Tree Monkey Green (1)
Creature — Monkey (1/1)

Reach (This creature can block creatures with flying.)

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tree of Redemption
Tree of Redemption 3Green (4)
Creature — Plant (0/13)

Defender

Tap: Exchange your life total with Tree of Redemption's toughness.

Innistrad (Mythic Rare)
Tree of Tales
Tree of Tales (0)
Artifact Land

Tap: Add Green.

Planechase (Common)
Other Versions
Mirrodin (Common)
Treefolk Harbinger
Treefolk Harbinger Green (1)
Creature — Treefolk Druid (0/3)

When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Treefolk Healer
Treefolk Healer 4Green (5)
Creature — Treefolk Cleric (2/3)

2White, Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Invasion (Uncommon)
Treefolk Mystic
Treefolk Mystic 3Green (4)
Creature — Treefolk (2/4)

Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

Urza's Legacy (Common)
Treefolk Seedlings
Treefolk Seedlings 2Green (3)
Creature — Treefolk (2/*)

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Treespring Lorian
Treespring Lorian 5Green (6)
Creature — Beast (5/4)

Morph 5Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Treetop Bracers
Treetop Bracers 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Nemesis (Common)
Treetop Defense
Treetop Defense 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Portal (Rare)
Treetop Rangers
Treetop Rangers 2Green (3)
Creature — Elf Ranger (2/2)

Treetop Rangers can't be blocked except by creatures with flying.

Urza's Saga (Common)
Treetop Scout
Treetop Scout Green (1)
Creature — Elf Scout (1/1)

Treetop Scout can't be blocked except by creatures with flying.

Scourge (Common)
Treetop Sentinel
Treetop Sentinel 2BlueBlue (4)
Creature — Bird Soldier (2/3)

Flying, protection from green

Odyssey (Uncommon)
Treetop Village
Treetop Village (0)
Land

Treetop Village enters tapped.

Tap: Add Green.

1Green: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Tremble
Tremble 1Red (2)
Sorcery

Each player sacrifices a land of their choice.

Odyssey (Common)
Tremor
Tremor Red (1)
Sorcery

Tremor deals 1 damage to each creature without flying.

Portal Second Age (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Visions (Common)
Mercadian Masques (Common)
Starter 1999 (Common)
Trench Gorger
Trench Gorger 6BlueBlue (8)
Creature — Leviathan (6/6)

Trample

When Trench Gorger enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.

Magic: The Gathering-Commander (Rare)
Trench Wurm
Trench Wurm 3Black (4)
Creature — Wurm (3/3)

2Red, Tap: Destroy target nonbasic land.

Invasion (Uncommon)
Trenching Steed
Trenching Steed 3White (4)
Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

Prophecy (Common)
Trepanation Blade
Trepanation Blade 3 (3)
Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip 2

Innistrad (Uncommon)
Trespasser il-Vec
Trespasser il-Vec 2Black (3)
Creature — Human Rogue (3/1)

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Time Spiral (Common)
Trespassing Souleater
Trespassing Souleater 3 (3)
Artifact Creature — Phyrexian Construct (2/2)

Phyrexian Blue: Trespassing Souleater can't be blocked this turn. (Phyrexian Blue can be paid with either Blue or 2 life.)

New Phyrexia (Common)
Tresserhorn Sinks
Tresserhorn Sinks (0)
Snow Land

Tresserhorn Sinks enters tapped.

Tap: Add Black or Red.

Coldsnap (Uncommon)
Tresserhorn Skyknight
Tresserhorn Skyknight 5BlackBlack (7)
Creature — Zombie Knight (5/3)

Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Coldsnap (Uncommon)
Trestle Troll
Trestle Troll 1BlackGreen (3)
Creature — Troll (1/4)

Defender

Reach (This creature can block creatures with flying.)

1BlackGreen: Regenerate Trestle Troll.

Return to Ravnica (Common)
Treva, the Renewer
Treva, the Renewer 3GreenWhiteBlue (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Treva, the Renewer deals combat damage to a player, you may pay 2White. If you do, choose a color, then you gain 1 life for each permanent of that color.

Duel Decks: Phyrexia vs. the Coalition (Rare)
Other Versions
Invasion (Rare)
Treva's Attendant
Treva's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Treva's Attendant: Add GreenWhiteBlue.

Invasion (Uncommon)
Treva's Charm
Treva's Charm GreenWhiteBlue (3)
Instant

Choose one —

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Treva's Ruins
Treva's Ruins (0)
Land — Lair

When Treva's Ruins enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add Green, White, or Blue.

Planeshift (Uncommon)
Triad of Fates
Triad of Fates 2WhiteBlack (4)
Legendary Creature — Human Wizard (3/3)

1, Tap: Put a fate counter on another target creature.

White, Tap: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

Black, Tap: Exile target creature that has a fate counter on it. Its controller draws two cards.

Theros (Rare)
Trial // Error (Trial)
Trial // Error (Trial) WhiteBlue (2)
Instant

Return all creatures blocking or blocked by target creature to their owner's hand.

Dissension (Uncommon)
Triangle of War
Triangle of War 1 (1)
Artifact

2, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Visions (Rare)
Triassic Egg
Triassic Egg 4 (4)
Artifact

3, Tap: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Tribal Flames
Tribal Flames 1Red (2)
Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

Modern Masters (Uncommon)
Other Versions
Invasion (Common)
Time Spiral "Timeshifted" (Special)
Duel Decks: Phyrexia vs. the Coalition (Common)
Tribal Forcemage
Tribal Forcemage 1Green (2)
Creature — Elf Wizard (1/1)

Morph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

Legions (Rare)
Tribal Golem
Tribal Golem 6 (6)
Artifact Creature — Golem (4/4)

Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "Black: Regenerate Tribal Golem" as long as you control a Zombie.

Onslaught (Rare)
Tribal Unity
Tribal Unity Variable Colorless2Green (3)
Instant

Creatures of the creature type of your choice get +X/+X until end of turn.

Planechase (Uncommon)
Other Versions
Onslaught (Uncommon)
Tribute to Hunger
Tribute to Hunger 2Black (3)
Instant

Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.

Innistrad (Uncommon)
Tribute to the Wild
Tribute to the Wild 1Green (2)
Instant

Each opponent sacrifices an artifact or enchantment of their choice.

Magic: The Gathering-Commander (Uncommon)
Trickbind
Trickbind 1Blue (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)

Time Spiral (Rare)
Trickery Charm
Trickery Charm Blue (1)
Instant

Choose one —

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.

Onslaught (Common)
Tricks of the Trade
Tricks of the Trade 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked.

Magic 2013 (Common)
Trickster Mage
Trickster Mage Blue (1)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: You may tap or untap target artifact, creature, or land.

Nemesis (Common)
Triclopean Sight
Triclopean Sight 1White (2)
Enchantment — Aura

Flash

Enchant creature

When Triclopean Sight enters, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

Lorwyn (Common)
Trigon of Corruption
Trigon of Corruption 4 (4)
Artifact

Trigon of Corruption enters with three charge counters on it.

BlackBlack, Tap: Put a charge counter on Trigon of Corruption.

2, Tap, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.

Scars of Mirrodin (Uncommon)
Trigon of Infestation
Trigon of Infestation 4 (4)
Artifact

Trigon of Infestation enters with three charge counters on it.

GreenGreen, Tap: Put a charge counter on Trigon of Infestation.

2, Tap, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect.

Scars of Mirrodin (Uncommon)
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