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Trained Caracal
( 1)
Creature — Cat
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Trained Cheetah
( 3)
Creature — Cat
(2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
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Trained Condor
( 3)
Creature — Bird
(2/1)
Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
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Trained Pronghorn
( 2)
Creature — Antelope
(1/1)
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
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Training Drone
( 3)
Artifact Creature — Drone
(4/4)
Training Drone can't attack or block unless it's equipped.
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Training Grounds
( 1)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Trait Doctoring
( 1)
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Traitorous Blood
( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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Traitorous Instinct
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
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Traitor's Clutch
( 5)
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Traitor's Roar
( 5)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Tranquil Thicket
( 0)
Land
Tranquil Thicket enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Transcendence
( 6)
Enchantment
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>
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Transcendent Master
( 3)
Creature — Human Cleric Avatar
(3/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
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Transguild Promenade
( 0)
Land
Transguild Promenade enters tapped. When Transguild Promenade enters, sacrifice it unless you pay . : Add one mana of any color.
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Transluminant
( 2)
Creature — Dryad Shaman
(2/2)
, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
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Transmogrifying Licid
( 3)
Artifact Creature — Licid
(2/2)
, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmutation
( 2)
Instant
Switch target creature's power and toughness until end of turn.
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Transmute Artifact
( 2)
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
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Trap Digger
( 4)
Creature — Human Soldier
(1/3)
, : Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
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Trap Runner
( 4)
Creature — Human Soldier
(2/3)
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
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Trapfinder's Trick
( 2)
Sorcery
Target player reveals their hand and discards all Trap cards.
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Trapjaw Kelpie
( 6)
Creature — Beast
(3/3)
Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Trapmaker's Snare
( 2)
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
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Traproot Kami
( 1)
Creature — Spirit
(0/*)
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
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Trash for Treasure
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
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Traumatize
( 5)
Sorcery
Target player mills half their library, rounded down.
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Travel Preparations
( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Traveler's Amulet
( 1)
Artifact
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Traveler's Cloak
( 3)
Enchantment — Aura
Enchant creature As Traveler's Cloak enters, choose a land type. When Traveler's Cloak enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
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Traveling Plague
( 5)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
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Treacherous Link
( 2)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
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Treacherous Pit-Dweller
( 2)
Creature — Demon
(4/3)
When Treacherous Pit-Dweller enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Treacherous Urge
( 5)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Treacherous Vampire
( 5)
Creature — Vampire
(4/4)
Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
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Treacherous Werewolf
( 3)
Creature — Werewolf Minion
(2/2)
Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
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Treachery
( 5)
Enchantment — Aura
Enchant creature When Treachery enters, untap up to five lands. You control enchanted creature.
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Treasonous Ogre
( 4)
Creature — Ogre Shaman
(2/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .
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Treasure Hunt
( 2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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Treasure Hunter
( 3)
Creature — Human
(2/2)
When Treasure Hunter enters, you may return target artifact card from your graveyard to your hand.
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Treasure Mage
( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Treasured Find
( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treasury Thrull
( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Tree Monkey
( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Tree of Redemption
( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with Tree of Redemption's toughness.
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Treefolk Harbinger
( 1)
Creature — Treefolk Druid
(0/3)
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Treefolk Mystic
( 4)
Creature — Treefolk
(2/4)
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Treefolk Seedlings
( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Treetop Bracers
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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Treetop Defense
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Treetop Rangers
( 3)
Creature — Elf Ranger
(2/2)
Treetop Rangers can't be blocked except by creatures with flying.
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Treetop Scout
( 1)
Creature — Elf Scout
(1/1)
Treetop Scout can't be blocked except by creatures with flying.
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Treetop Sentinel
( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Treetop Village
( 0)
Land
Treetop Village enters tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Tremble
( 2)
Sorcery
Each player sacrifices a land of their choice.
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Tremor
( 1)
Sorcery
Tremor deals 1 damage to each creature without flying.
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Trench Gorger
( 8)
Creature — Leviathan
(6/6)
Trample When Trench Gorger enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
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Trenching Steed
( 4)
Creature — Horse Rebel
(2/3)
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
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Trepanation Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip
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Trespasser il-Vec
( 3)
Creature — Human Rogue
(3/1)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Tresserhorn Skyknight
( 7)
Creature — Zombie Knight
(5/3)
Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
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Trestle Troll
( 3)
Creature — Troll
(1/4)
Defender Reach (This creature can block creatures with flying.) : Regenerate Trestle Troll.
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Treva, the Renewer
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
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Treva's Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial // Error (Trial)
( 2)
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
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Triangle of War
( 1)
Artifact
, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Triassic Egg
( 4)
Artifact
, : Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
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Tribal Flames
( 2)
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
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Tribal Forcemage
( 2)
Creature — Elf Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
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Tribal Golem
( 6)
Artifact Creature — Golem
(4/4)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
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Tribal Unity
( 3)
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
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Tribute to Hunger
( 3)
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
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Tribute to the Wild
( 2)
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
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Trickbind
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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Trickery Charm
( 1)
Instant
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
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Tricks of the Trade
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
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Trickster Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: You may tap or untap target artifact, creature, or land.
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Triclopean Sight
( 2)
Enchantment — Aura
Flash Enchant creature When Triclopean Sight enters, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
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