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Trigon of Mending
Trigon of Mending 2 (2)
Artifact

Trigon of Mending enters with three charge counters on it.

WhiteWhite, Tap: Put a charge counter on Trigon of Mending.

2, Tap, Remove a charge counter from Trigon of Mending: Target player gains 3 life.

Scars of Mirrodin (Uncommon)
Trigon of Rage
Trigon of Rage 2 (2)
Artifact

Trigon of Rage enters with three charge counters on it.

RedRed, Tap: Put a charge counter on Trigon of Rage.

2, Tap, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.

Scars of Mirrodin (Uncommon)
Trigon of Thought
Trigon of Thought 5 (5)
Artifact

Trigon of Thought enters with three charge counters on it.

BlueBlue, Tap: Put a charge counter on Trigon of Thought.

2, Tap, Remove a charge counter from Trigon of Thought: Draw a card.

Scars of Mirrodin (Uncommon)
Trinisphere
Trinisphere 3 (3)
Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1Black to cast costs 2Black to cast instead.)

From the Vault: Exiled (Mythic Rare)
Other Versions
Darksteel (Rare)
Trinket Mage
Trinket Mage 2Blue (3)
Creature — Human Wizard (2/2)

When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Scars of Mirrodin (Uncommon)
Other Versions
Fifth Dawn (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Trip Noose
Trip Noose 2 (2)
Artifact

2, Tap: Tap target creature.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Trip Wire
Trip Wire 2Green (3)
Sorcery

Destroy target creature with horsemanship.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Triskelavus
Triskelavus 7 (7)
Artifact Creature — Construct (1/1)

Flying

Triskelavus enters with three +1/+1 counters on it.

1, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."

Magic: The Gathering-Commander (Rare)
Other Versions
Time Spiral (Rare)
Triskelion
Triskelion 6 (6)
Artifact Creature — Construct (1/1)

Triskelion enters with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Fourth Edition (Rare)
Antiquities (Rare)
Mirrodin (Rare)
Magic 2011 (Rare)
Triton Cavalry
Triton Cavalry 3Blue (4)
Creature — Merfolk Soldier (2/4)

Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.

Journey into Nyx (Uncommon)
Triton Fortune Hunter
Triton Fortune Hunter 2Blue (3)
Creature — Merfolk Soldier (2/2)

Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.

Theros (Uncommon)
Triton Shorestalker
Triton Shorestalker Blue (1)
Creature — Merfolk Rogue (1/1)

Triton Shorestalker can't be blocked.

Journey into Nyx (Common)
Triton Shorethief
Triton Shorethief Blue (1)
Creature — Merfolk Rogue (1/2)

Theros (Common)
Triton Tactics
Triton Tactics Blue (1)
Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Theros (Uncommon)
Triumph of Cruelty
Triumph of Cruelty 2Black (3)
Enchantment

At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

Avacyn Restored (Uncommon)
Triumph of Ferocity
Triumph of Ferocity 2Green (3)
Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Avacyn Restored (Uncommon)
Triumph of the Hordes
Triumph of the Hordes 2GreenGreen (4)
Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Phyrexia (Uncommon)
Trokin High Guard
Trokin High Guard 3White (4)
Creature — Human Knight (3/3)

Portal Second Age (Common)
Troll Ascetic
Troll Ascetic 1GreenGreen (3)
Creature — Troll Shaman (3/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1Green: Regenerate Troll Ascetic.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Magic: The Gathering-Commander (Rare)
Trollhide
Trollhide 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Troll-Horn Cameo
Troll-Horn Cameo 3 (3)
Artifact

Tap: Add Red or Green.

Invasion (Uncommon)
Trolls of Tel-Jilad
Trolls of Tel-Jilad 5GreenGreen (7)
Creature — Troll Shaman (5/6)

1Green: Regenerate target green creature.

Mirrodin (Uncommon)
Tromokratis
Tromokratis 5BlueBlue (7)
Legendary Creature — Kraken (8/8)

Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Born of the Gods (Rare)
Tromp the Domains
Tromp the Domains 5Green (6)
Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Modern Masters (Uncommon)
Other Versions
Time Spiral (Uncommon)
Trophy Hunter
Trophy Hunter 2Green (3)
Creature — Human Archer (2/3)

1Green: Trophy Hunter deals 1 damage to target creature with flying.

Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.

Ravnica: City of Guilds (Uncommon)
Tropical Island
Tropical Island (0)
Land — Forest Island

(Tap: Add Green or Blue.)

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition III (Rare)
Tropical Storm
Tropical Storm Variable ColorlessGreen (1)
Sorcery

Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.

Mirage (Uncommon)
Trostani, Selesnya's Voice
Trostani, Selesnya's Voice GreenGreenWhiteWhite (4)
Legendary Creature — Dryad (2/5)

Whenever another creature you control enters, you gain life equal to that creature's toughness.

1GreenWhite, Tap: Populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Mythic Rare)
Trostani's Judgment
Trostani's Judgment 5White (6)
Instant

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Trostani's Summoner
Trostani's Summoner 5GreenWhite (7)
Creature — Elf Shaman (1/1)

When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

Dragon's Maze (Uncommon)
Toil // Trouble (Trouble)
Toil // Trouble (Trouble) 2Red (3)
Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Troubled Healer
Troubled Healer 2White (3)
Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

Prophecy (Common)
Troublesome Spirit
Troublesome Spirit 2BlueBlue (4)
Creature — Spirit (3/4)

Flying

At the beginning of your end step, tap all lands you control.

Prophecy (Rare)
Truce
Truce 2White (3)
Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
True Believer
True Believer WhiteWhite (2)
Creature — Human Cleric (2/2)

You have shroud. (You can't be the target of spells or abilities.)

Tenth Edition (Rare)
Other Versions
Onslaught (Rare)
True Conviction
True Conviction 3WhiteWhiteWhite (6)
Enchantment

Creatures you control have double strike and lifelink.

Scars of Mirrodin (Rare)
Truefire Paladin
Truefire Paladin RedWhite (2)
Creature — Human Knight (2/2)

Vigilance

RedWhite: Truefire Paladin gets +2/+0 until end of turn.

RedWhite: Truefire Paladin gains first strike until end of turn.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Gatecrash (Uncommon)
True-Name Nemesis
True-Name Nemesis 1BlueBlue (3)
Creature — Merfolk Rogue (3/1)

As True-Name Nemesis enters, choose a player.

True-Name Nemesis has protection from the chosen player.

Commander 2013 Edition (Rare)
Trumpet Blast
Trumpet Blast 2Red (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Urza's Destiny (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Trumpeting Armodon
Trumpeting Armodon 3Green (4)
Creature — Elephant (3/3)

1Green: Target creature blocks Trumpeting Armodon this turn if able.

Battle Royale Box Set (Uncommon)
Other Versions
Tempest (Uncommon)
Trusted Advisor
Trusted Advisor Blue (1)
Creature — Human Advisor (1/2)

Your maximum hand size is increased by two.

At the beginning of your upkeep, return a blue creature you control to its owner's hand.

Saviors of Kamigawa (Uncommon)
Trusted Forcemage
Trusted Forcemage 2Green (3)
Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

Avacyn Restored (Common)
Trusty Machete
Trusty Machete 1 (1)
Artifact — Equipment

Equipped creature gets +2/+1.

Equip 2

Zendikar (Uncommon)
Truth or Tale
Truth or Tale 1Blue (2)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Time Spiral (Uncommon)
Trygon Predator
Trygon Predator 1GreenBlue (3)
Creature — Beast (2/3)

Flying

Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Modern Masters (Uncommon)
Other Versions
Dissension (Uncommon)
Tsabo Tavoc
Tsabo Tavoc 5BlackRed (7)
Legendary Creature — Phyrexian Horror (7/4)

First strike, protection from legendary creatures

BlackBlack, Tap: Destroy target legendary creature. It can't be regenerated.

Invasion (Rare)
Tsabo's Assassin
Tsabo's Assassin 2BlackBlack (4)
Creature — Phyrexian Zombie Assassin (1/1)

Tap: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Invasion (Rare)
Tsabo's Decree
Tsabo's Decree 5Black (6)
Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Invasion (Rare)
Tsabo's Web
Tsabo's Web 2 (2)
Artifact

When Tsabo's Web enters, draw a card.

Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

Invasion (Rare)
Tsunami
Tsunami 3Green (4)
Sorcery

Destroy all Islands.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Tukatongue Thallid
Tukatongue Thallid Green (1)
Creature — Fungus (1/1)

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

Planechase 2012 Edition (Common)
Other Versions
Conflux (Common)
Tuknir Deathlock
Tuknir Deathlock RedRedGreenGreen (4)
Legendary Creature — Human Wizard (2/2)

Flying

RedGreen, Tap: Target creature gets +2/+2 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Tuktuk Grunts
Tuktuk Grunts 4Red (5)
Creature — Goblin Warrior Ally (2/2)

Haste

Whenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.

Zendikar (Common)
Tuktuk Scrapper
Tuktuk Scrapper 3Red (4)
Creature — Goblin Artificer Ally (2/2)

Whenever Tuktuk Scrapper or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

Worldwake (Uncommon)
Tuktuk the Explorer
Tuktuk the Explorer 2Red (3)
Legendary Creature — Goblin (1/1)

Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Rise of the Eldrazi (Rare)
Rough // Tumble (Tumble)
Rough // Tumble (Tumble) 5Red (6)
Sorcery

Tumble deals 6 damage to each creature with flying.

Commander 2013 Edition (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Tumble Magnet
Tumble Magnet 3 (3)
Artifact

Tumble Magnet enters with three charge counters on it.

Tap, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Scars of Mirrodin (Common)
Tundra
Tundra (0)
Land — Plains Island

(Tap: Add White or Blue.)

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition II (Rare)
Tundra Kavu
Tundra Kavu 2Red (3)
Creature — Kavu (2/2)

Tap: Target land becomes a Plains or an Island until end of turn.

Apocalypse (Common)
Tundra Wolves
Tundra Wolves White (1)
Creature — Wolf (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Eighth Edition (Common)
Legends (Common)
Tunnel
Tunnel Red (1)
Instant

Destroy target Wall. It can't be regenerated.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Tunnel Ignus
Tunnel Ignus 1Red (2)
Creature — Elemental (2/1)

Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.

Scars of Mirrodin (Rare)
Tunnel Vision
Tunnel Vision 5Blue (6)
Sorcery

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

Ravnica: City of Guilds (Rare)
Tunneler Wurm
Tunneler Wurm 6GreenGreen (8)
Creature — Wurm (6/6)

Discard a card: Regenerate Tunneler Wurm.

Judgment (Uncommon)
Turbulent Dreams
Turbulent Dreams BlueBlue (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target nonland permanents to their owners' hands.

Torment (Rare)
Turf Wound
Turf Wound 2Red (3)
Instant

Target player can't play lands this turn.

Draw a card.

Invasion (Common)
Turn // Burn (Turn)
Turn // Burn (Turn) 2Blue (3)
Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Turn Aside
Turn Aside Blue (1)
Instant

Counter target spell that targets a permanent you control.

Scars of Mirrodin (Common)
Turn the Tables
Turn the Tables 3WhiteWhite (5)
Instant

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Darksteel (Rare)
Turn the Tide
Turn the Tide 1Blue (2)
Instant

Creatures your opponents control get -2/-0 until end of turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Mirrodin Besieged (Common)
Turn to Dust
Turn to Dust Green (1)
Instant

Destroy target Equipment. Add Green.

Mirrodin (Common)
Turn to Frog
Turn to Frog 1Blue (2)
Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Magic 2012 (Uncommon)
Turn to Mist
Turn to Mist 1White or Blue (2)
Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Shadowmoor (Common)
Turn to Slag
Turn to Slag 3RedRed (5)
Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Magic 2013 (Common)
Other Versions
Scars of Mirrodin (Common)
Turnabout
Turnabout 2BlueBlue (4)
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Urza's Saga (Uncommon)
Turntimber Basilisk
Turntimber Basilisk 1GreenGreen (3)
Creature — Basilisk (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.

Zendikar (Uncommon)
Turntimber Grove
Turntimber Grove (0)
Land

Turntimber Grove enters tapped.

When Turntimber Grove enters, target creature gets +1/+1 until end of turn.

Tap: Add Green.

Zendikar (Common)
Turntimber Ranger
Turntimber Ranger 3GreenGreen (5)
Creature — Elf Scout Ranger Ally (2/2)

Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

Zendikar (Rare)
Turtleshell Changeling
Turtleshell Changeling 3Blue (4)
Creature — Shapeshifter (1/4)

Changeling (This card is every creature type.)

1Blue: Switch Turtleshell Changeling's power and toughness until end of turn.

Lorwyn (Uncommon)
Twiddle
Twiddle Blue (1)
Instant

You may tap or untap target artifact, creature, or land.

Eighth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Twigwalker
Twigwalker 2Green (3)
Creature — Insect (2/2)

1Green, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

Odyssey (Uncommon)
Twilight Drover
Twilight Drover 2White (3)
Creature — Spirit (1/1)

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

2White, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

Duel Decks: Sorin vs. Tibalt (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Twilight Mire
Twilight Mire (0)
Land

Tap: Add Colorless.

Black or Green, Tap: Add BlackBlack, BlackGreen, or GreenGreen.

Eventide (Rare)
Twilight Shepherd
Twilight Shepherd 3WhiteWhiteWhite (6)
Creature — Angel (5/5)

Flying, vigilance

When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Duel Decks: Divine vs. Demonic (Rare)
Other Versions
Shadowmoor (Rare)
Twilight's Call
Twilight's Call 4BlackBlack (6)
Sorcery

You may cast Twilight's Call as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from their graveyard to the battlefield.

Duel Decks: Izzet vs. Golgari (Rare)
Other Versions
Invasion (Rare)
Twinblade Slasher
Twinblade Slasher Green (1)
Creature — Elf Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Green: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.

Eventide (Uncommon)
Twincast
Twincast BlueBlue (2)
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Magic 2010 (Rare)
Other Versions
Saviors of Kamigawa (Rare)
Tenth Edition (Rare)
Twinflame
Twinflame 1Red (2)
Sorcery

Strive — This spell costs 2Red more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Journey into Nyx (Rare)
Twinning Glass
Twinning Glass 4 (4)
Artifact

1, Tap: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.

Lorwyn (Rare)
Twinstrike
Twinstrike 3BlackRed (5)
Instant

Twinstrike deals 2 damage to each of two target creatures.

Hellbent — Destroy those creatures instead if you have no cards in hand.

Dissension (Uncommon)
Twist Allegiance
Twist Allegiance 6Red (7)
Sorcery

You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.

Betrayers of Kamigawa (Rare)
Twisted Abomination
Twisted Abomination 5Black (6)
Creature — Zombie Mutant (5/3)

Black: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Scourge (Common)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Common)
Archenemy (Common)
Premium Deck Series: Graveborn (Common)
Twisted Experiment
Twisted Experiment 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-1.

Urza's Destiny (Common)
Twisted Image
Twisted Image Blue (1)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Scars of Mirrodin (Uncommon)
Twisted Justice
Twisted Justice 4BlueBlack (6)
Sorcery

Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.

Ravnica: City of Guilds (Uncommon)
Twitch
Twitch 2Blue (3)
Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

Worldwake (Common)
Other Versions
Tempest (Common)
Tenth Edition (Common)
Two-Headed Cerberus
Two-Headed Cerberus 1RedRed (3)
Creature — Dog (1/2)

Double strike (This creature deals both first-strike and regular combat damage.)

Theros (Common)
Two-Headed Dragon
Two-Headed Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

1Red: Two-Headed Dragon gets +2/+0 until end of turn.

Archenemy (Rare)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Rare)
From the Vault: Dragons (Rare)
Two-Headed Giant of Foriys
Two-Headed Giant of Foriys 4Red (5)
Creature — Giant (4/4)

Trample

Two-Headed Giant of Foriys can block an additional creature each combat.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Two-Headed Sliver
Two-Headed Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Time Spiral (Common)
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