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Volcanic Spray
Volcanic Spray 1Red (2)
Sorcery

Volcanic Spray deals 1 damage to each creature without flying and each player.

Flashback 1Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Volcanic Strength
Volcanic Strength 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Volcanic Submersion
Volcanic Submersion 4Red (5)
Sorcery

Destroy target artifact or land.

Cycling 2 (2, Discard this card: Draw a card.)

Shards of Alara (Common)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Volcano Hellion
Volcano Hellion 2RedRed (4)
Creature — Hellion (6/5)

Volcano Hellion has echo Variable Colorless, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Volcano Hellion enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Planar Chaos (Rare)
Volcano Imp
Volcano Imp 3Black (4)
Creature — Imp (2/2)

Flying

1Red: Volcano Imp gains first strike until end of turn.

Planeshift (Common)
Volition Reins
Volition Reins 3BlueBlueBlue (6)
Enchantment — Aura

Enchant permanent

When Volition Reins enters, if enchanted permanent is tapped, untap it.

You control enchanted permanent.

Scars of Mirrodin (Uncommon)
Volley of Boulders
Volley of Boulders 8Red (9)
Sorcery

Volley of Boulders deals 6 damage divided as you choose among any number of targets.

Flashback RedRedRedRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Venser vs. Koth (Rare)
Other Versions
Odyssey (Rare)
Volrath the Fallen
Volrath the Fallen 3BlackBlackBlack (6)
Legendary Creature — Phyrexian Shapeshifter (6/4)

1Black, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.

Nemesis (Rare)
Volrath's Curse
Volrath's Curse 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.

1Blue: Return Volrath's Curse to its owner's hand.

Tempest (Common)
Volrath's Dungeon
Volrath's Dungeon 2BlackBlack (4)
Enchantment

Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Exodus (Rare)
Volrath's Gardens
Volrath's Gardens 1Green (2)
Enchantment

2, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.

Stronghold (Rare)
Volrath's Laboratory
Volrath's Laboratory 5 (5)
Artifact

As Volrath's Laboratory enters, choose a color and a creature type.

5, Tap: Create a 2/2 creature token of the chosen color and type.

Stronghold (Rare)
Volrath's Motion Sensor
Volrath's Motion Sensor Black (1)
Enchantment — Aura

Enchant player

As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Unglued (Uncommon)
Volrath's Shapeshifter
Volrath's Shapeshifter 1BlueBlue (3)
Creature — Phyrexian Shapeshifter (0/1)

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)

2: Discard a card.

Stronghold (Rare)
Volrath's Stronghold
Volrath's Stronghold (0)
Legendary Land

Tap: Add Colorless.

1Black, Tap: Put target creature card from your graveyard on top of your library.

Stronghold (Rare)
Volt Charge
Volt Charge 2Red (3)
Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
New Phyrexia (Common)
Voltaic Construct
Voltaic Construct 4 (4)
Artifact Creature — Golem Construct (2/2)

2: Untap target artifact creature.

Darksteel (Uncommon)
Voltaic Key
Voltaic Key 1 (1)
Artifact

1, Tap: Untap target artifact.

Magic 2011 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Volunteer Militia
Volunteer Militia White (1)
Creature — Human Soldier (1/2)

Portal Three Kingdoms (Common)
Other Versions
Portal Second Age (Common)
Volunteer Reserves
Volunteer Reserves 1White (2)
Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Uncommon)
Voodoo Doll
Voodoo Doll 6 (6)
Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

Variable ColorlessVariable Colorless, Tap: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Voracious Cobra
Voracious Cobra 2RedGreen (4)
Creature — Snake (2/2)

First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

Invasion (Uncommon)
Voracious Dragon
Voracious Dragon 3RedRed (5)
Creature — Dragon (4/4)

Flying

Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)

When Voracious Dragon enters, it deals damage to any target equal to twice the number of Goblins it devoured.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Conflux (Rare)
Voracious Hatchling
Voracious Hatchling 3White or Black (4)
Creature — Elemental (6/6)

Lifelink

Voracious Hatchling enters with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

Eventide (Uncommon)
Voracious Wurm
Voracious Wurm 1Green (2)
Creature — Wurm (2/2)

Voracious Wurm enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

Magic 2014 Core Set (Uncommon)
Vorapede
Vorapede 2GreenGreenGreen (5)
Creature — Insect (5/4)

Vigilance, trample

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Mythic Rare)
Vorel of the Hull Clade
Vorel of the Hull Clade 1GreenBlue (3)
Legendary Creature — Human Merfolk (1/4)

GreenBlue, Tap: Double the number of each kind of counter on target artifact, creature, or land.

Dragon's Maze (Rare)
Vorinclex, Voice of Hunger
Vorinclex, Voice of Hunger 6GreenGreen (8)
Legendary Creature — Phyrexian Praetor (7/6)

Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

New Phyrexia (Mythic Rare)
Vorosh, the Hunter
Vorosh, the Hunter 3BlackGreenBlue (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2Green. If you do, put six +1/+1 counters on Vorosh.

Magic: The Gathering-Commander (Rare)
Other Versions
Planar Chaos (Rare)
Vorrac Battlehorns
Vorrac Battlehorns 2 (2)
Artifact — Equipment

Equipped creature has trample and can't be blocked by more than one creature.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Vorstclaw
Vorstclaw 4GreenGreen (6)
Creature — Elemental Horror (7/7)

Avacyn Restored (Uncommon)
Vortex Elemental
Vortex Elemental Blue (1)
Creature — Elemental (0/1)

Blue: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.

3BlueBlue: Target creature blocks Vortex Elemental this turn if able.

Born of the Gods (Uncommon)
Votary of the Conclave
Votary of the Conclave White (1)
Creature — Human Soldier (1/1)

2Green: Regenerate Votary of the Conclave.

Ravnica: City of Guilds (Common)
Vow of Duty
Vow of Duty 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Vow of Flight
Vow of Flight 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

Magic: The Gathering-Commander (Uncommon)
Vow of Lightning
Vow of Lightning 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

Magic: The Gathering-Commander (Uncommon)
Vow of Malice
Vow of Malice 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Magic: The Gathering-Commander (Uncommon)
Vow of Wildness
Vow of Wildness 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Magic: The Gathering-Commander (Uncommon)
Voyager Drake
Voyager Drake 3Blue (4)
Creature — Drake (3/3)

Multikicker Blue (You may pay an additional Blue any number of times as you cast this spell.)

Flying

When Voyager Drake enters, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

Worldwake (Uncommon)
Voyager Staff
Voyager Staff 1 (1)
Artifact

2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Ravnica: City of Guilds (Uncommon)
Voyage's End
Voyage's End 1Blue (2)
Instant

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Common)
Voyaging Satyr
Voyaging Satyr 1Green (2)
Creature — Satyr Druid (1/2)

Tap: Untap target land.

Theros (Common)
Vraska the Unseen
Vraska the Unseen 3BlackGreen (5)
Legendary Planeswalker — Vraska (5)

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

−3: Destroy target nonland permanent.

−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

Duel Decks: Jace vs. Vraska (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Vug Lizard
Vug Lizard 1RedRed (3)
Creature — Lizard (3/4)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo 1RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Vulpine Goliath
Vulpine Goliath 4GreenGreen (6)
Creature — Fox (6/5)

Trample

Theros (Common)
Vulshok Battlegear
Vulshok Battlegear 3 (3)
Artifact — Equipment

Equipped creature gets +3/+3.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Mirrodin (Uncommon)
Vulshok Battlemaster
Vulshok Battlemaster 4Red (5)
Creature — Human Warrior (2/2)

Haste

When Vulshok Battlemaster enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Mirrodin (Rare)
Vulshok Berserker
Vulshok Berserker 3Red (4)
Creature — Human Berserker (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Duel Decks: Venser vs. Koth (Common)
Other Versions
Mirrodin (Common)
Magic 2011 (Common)
Vulshok Gauntlets
Vulshok Gauntlets 2 (2)
Artifact — Equipment

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Vulshok Heartstoker
Vulshok Heartstoker 2Red (3)
Creature — Human Shaman (2/2)

When Vulshok Heartstoker enters, target creature gets +2/+0 until end of turn.

Scars of Mirrodin (Common)
Vulshok Morningstar
Vulshok Morningstar 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Common)
Vulshok Refugee
Vulshok Refugee 1RedRed (3)
Creature — Human Warrior (3/2)

Protection from red

New Phyrexia (Uncommon)
Vulshok Replica
Vulshok Replica 3 (3)
Artifact Creature — Berserker (3/1)

1Red, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.

Scars of Mirrodin (Common)
Vulshok Sorcerer
Vulshok Sorcerer 1RedRed (3)
Creature — Human Shaman (1/1)

Haste

Tap: Vulshok Sorcerer deals 1 damage to any target.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Fifth Dawn (Common)
Premium Deck Series: Fire and Lightning (Common)
Vulshok War Boar
Vulshok War Boar 2RedRed (4)
Creature — Boar Beast (5/5)

When Vulshok War Boar enters, sacrifice it unless you sacrifice an artifact.

Darksteel (Uncommon)
Vulturous Zombie
Vulturous Zombie 3BlackGreen (5)
Creature — Plant Zombie (3/3)

Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Magic: The Gathering-Commander (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wake of Destruction
Wake of Destruction 3RedRedRed (6)
Sorcery

Destroy target land and all other lands with the same name as that land.

Urza's Destiny (Rare)
Wake of Vultures
Wake of Vultures 3Black (4)
Creature — Bird (3/1)

Flying

1Black, Sacrifice a creature: Regenerate Wake of Vultures.

Visions (Common)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Dragon's Maze (Common)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Eventide (Rare)
Wakedancer
Wakedancer 2Black (3)
Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Dark Ascension (Uncommon)
Wakestone Gargoyle
Wakestone Gargoyle 3White (4)
Creature — Gargoyle (3/4)

Defender, flying

1White: Creatures you control with defender can attack this turn as though they didn't have defender.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Dissension (Rare)
Waking Nightmare
Waking Nightmare 2Black (3)
Sorcery — Arcane

Target player discards two cards.

Champions of Kamigawa (Common)
Walk the Aeons
Walk the Aeons 4BlueBlue (6)
Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Time Spiral (Rare)
Walker of Secret Ways
Walker of Secret Ways 2Blue (3)
Creature — Human Ninja (1/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

1Blue: Return target Ninja you control to its owner's hand. Activate only during your turn.

Planechase 2012 Edition (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Walker of the Grove
Walker of the Grove 6GreenGreen (8)
Creature — Elemental (7/7)

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke 4Green (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Commander 2013 Edition (Uncommon)
Other Versions
Morningtide (Uncommon)
Modern Masters (Common)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

Walking Archive enters with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

2WhiteBlue: Put a +1/+1 counter on Walking Archive.

Dissension (Rare)
Walking Atlas
Walking Atlas 2 (2)
Artifact Creature — Construct (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Worldwake (Common)
Walking Corpse
Walking Corpse 1Black (2)
Creature — Zombie (2/2)

Magic 2013 (Common)
Other Versions
Innistrad (Common)
Walking Dead
Walking Dead 1Black (2)
Creature — Zombie (1/1)

Black: Regenerate Walking Dead.

Legends (Common)
Walking Desecration
Walking Desecration 2Black (3)
Creature — Zombie (1/1)

Black, Tap: Creatures of the creature type of your choice attack this turn if able.

Onslaught (Uncommon)
Walking Dream
Walking Dream 3Blue (4)
Creature — Illusion (3/3)

Walking Dream can't be blocked.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

Stronghold (Uncommon)
Walking Sponge
Walking Sponge 1Blue (2)
Creature — Sponge (1/1)

Tap: Target creature loses your choice of flying, first strike, or trample until end of turn.

Urza's Legacy (Uncommon)
Walking Wall
Walking Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Wall of Air
Wall of Air 1BlueBlue (3)
Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Tenth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Wall of Blood
Wall of Blood 2Black (3)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Mirrodin (Uncommon)
Wall of Blossoms
Wall of Blossoms 1Green (2)
Creature — Plant Wall (0/4)

Defender

When Wall of Blossoms enters, draw a card.

From the Vault: Twenty (Mythic Rare)
Other Versions
Stronghold (Uncommon)
Planechase 2012 Edition (Uncommon)
Wall of Bone
Wall of Bone 2Black (3)
Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)

Black: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Duel Decks: Garruk vs. Liliana (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Magic 2010 (Uncommon)
Wall of Brambles
Wall of Brambles 2Green (3)
Creature — Plant Wall (2/3)

Defender (This creature can't attack.)

Green: Regenerate Wall of Brambles.

Fifth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Wall of Caltrops
Wall of Caltrops 1White (2)
Creature — Wall (2/1)

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Legends (Common)
Wall of Corpses
Wall of Corpses 1Black (2)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Black, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

Mirage (Common)
Wall of Deceit
Wall of Deceit 1Blue (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

3: Turn Wall of Deceit face down.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks: Jace vs. Chandra (Uncommon)
Other Versions
Legions (Uncommon)
Wall of Denial
Wall of Denial 1WhiteBlue (3)
Creature — Wall (0/8)

Defender, flying

Shroud (This creature can't be the target of spells or abilities.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Wall of Diffusion
Wall of Diffusion 1Red (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

Tempest (Common)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
Wall of Dust
Wall of Dust 2Red (3)
Creature — Wall (1/4)

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Wall of Earth
Wall of Earth 1Red (2)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Legends (Common)
Wall of Essence
Wall of Essence 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.

Stronghold (Uncommon)
Wall of Faith
Wall of Faith 3White (4)
Creature — Wall (0/5)

Defender (This creature can't attack.)

White: Wall of Faith gets +0/+1 until end of turn.

Magic 2010 (Common)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: Wall of Fire gets +1/+0 until end of turn.

Magic 2013 (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Wall of Frost
Wall of Frost 1BlueBlue (3)
Creature — Wall (0/7)

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Magic 2014 Core Set (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Planechase 2012 Edition (Uncommon)
Wall of Glare
Wall of Glare 1White (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.

Urza's Destiny (Common)
Wall of Granite
Wall of Granite 2Red (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Portal (Uncommon)
Wall of Heat
Wall of Heat 2Red (3)
Creature — Wall (2/6)

Defender (This creature can't attack.)

Battle Royale Box Set (Common)
Other Versions
Legends (Common)
Chronicles (Common)
Wall of Hope
Wall of Hope White (1)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.

Legions (Common)
Wall of Ice
Wall of Ice 2Green (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wall of Junk
Wall of Junk 2 (2)
Artifact Creature — Wall (0/7)

Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Urza's Saga (Uncommon)
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