|
Kasmina, Enigma Sage
( 3)
Legendary Planeswalker — Kasmina
(2)
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
|
|
|
Kasmina, Enigmatic Mentor
( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
|
|
|
Kasmina's Transmutation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
|
|
|
Kassandra, Eagle Bearer
( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
|
|
|
Kastral, the Windcrested
( 5)
Legendary Creature — Bird Scout
(4/5)
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
|
|
|
Katabatic Winds
( 3)
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
|
|
|
Kataki, War's Wage
( 2)
Legendary Creature — Spirit
(2/1)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
|
|
|
Kate Stewart
( 4)
Legendary Creature — Human Scientist
(3/3)
Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
|
|
|
Kathari Remnant
( 4)
Creature — Bird Skeleton
(0/1)
Flying : Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Kathril, Aspect Warper
( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril, Aspect Warper enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
|
|
|
Katilda and Lier
( 3)
Legendary Creature — Human
(3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Katilda, Dawnhart Martyr
( 3)
Legendary Creature — Spirit Warlock
(*/*)
Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Katilda's Rising Dawn
( 0)
Legendary Enchantment — Aura
Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
|
|
|
Katsumasa, the Animator
( 4)
Legendary Creature — Moonfolk Artificer
(3/3)
Flying : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
|
|
|
Kaust, Eyes of the Glade
( 2)
Legendary Creature — Dryad Detective
(2/2)
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. : Turn target face-down attacking creature you control face up.
|
|
|
Kavu Aggressor
( 3)
Creature — Kavu
(3/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters with a +1/+1 counter on it.
|
|
|
Kavu Chameleon
( 5)
Creature — Kavu
(4/4)
This spell can't be countered. : Kavu Chameleon becomes the color of your choice until end of turn.
|
|
|
Kavu Climber
( 5)
Creature — Kavu
(3/3)
When Kavu Climber enters, draw a card.
|
|
|
Kavu Glider
( 3)
Creature — Kavu
(2/1)
: Kavu Glider gets +0/+1 until end of turn. : Kavu Glider gains flying until end of turn.
|
|
|
Kavu Howler
( 6)
Creature — Kavu
(4/5)
When Kavu Howler enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Kavu Lair
( 3)
Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
|
|
|
Kavu Mauler
( 6)
Creature — Kavu
(4/4)
Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
|
|
|
Kavu Monarch
( 4)
Creature — Kavu
(3/3)
Kavu creatures have trample. Whenever another Kavu enters, put a +1/+1 counter on Kavu Monarch.
|
|
|
Kavu Predator
( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
|
|
|
Kavu Primarch
( 4)
Creature — Kavu
(3/3)
Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters with four +1/+1 counters on it.
|
|
|
Kavu Recluse
( 3)
Creature — Kavu
(2/2)
: Target land becomes a Forest until end of turn.
|
|
|
Kavu Runner
( 4)
Creature — Kavu
(3/3)
Kavu Runner has haste as long as no opponent controls a white or blue creature.
|
|
|
Kavu Scout
( 3)
Creature — Kavu Scout
(0/2)
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
|
|
|
Kaya the Inexorable
( 5)
Legendary Planeswalker — Kaya
(5)
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." −3: Exile target nonland permanent. −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
|
|
|
Kaya, Bane of the Dead
( 6)
Legendary Planeswalker — Kaya
(7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
|
|
|
Kaya, Geist Hunter
( 3)
Legendary Planeswalker — Kaya
(3)
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
|
|
|
Kaya, Ghost Assassin
( 4)
Legendary Planeswalker — Kaya
(5)
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. −1: Each opponent loses 2 life and you gain 2 life. −2: Each opponent discards a card and you draw a card.
|
|
|
Kaya, Ghost Haunter (playtest)
( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
|
|
|
Kaya, Intangible Slayer
( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
|
|
|
Kaya, Orzhov Usurper
( 3)
Legendary Planeswalker — Kaya
(3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
|
|
|
Kaya, Spirits' Justice
( 4)
Legendary Planeswalker — Kaya
(3)
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +2: Surveil 2, then exile a card from a graveyard. +1: Create a 1/1 white and black Spirit creature token with flying. −2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
|
|
|
Kaya's Ghostform
( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
|
|
|
Kaya's Guile
( 3)
Instant
Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine (Choose all if you pay the entwine cost.)
|
|
|
Kaya's Onslaught
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Kaya's Wrath
( 4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
|
|
|
Kayla's Command
( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
|
|
|
Kayla's Music Box
( 2)
Legendary Artifact
, : Look at the top card of your library, then exile it face down. (You may look at it any time.) : Until end of turn, you may play cards you own exiled with Kayla's Music Box.
|
|
|
Kayla's Reconstruction
( 3)
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Kaysa
( 5)
Legendary Creature — Elf Druid
(2/3)
Green creatures you control get +1/+1.
|
|
|
Kaza, Roil Chaser
( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
|
|
|
Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
|
|
|
Kazandu Mammoth
( 3)
Creature — Elephant
(3/3)
Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
|
|
|
Kazandu Nectarpot
( 2)
Creature — Insect
(1/3)
Landfall — Whenever a land you control enters, you gain 1 life.
|
|
|
Kazandu Refuge
( 0)
Land
Kazandu Refuge enters tapped. When Kazandu Refuge enters, you gain 1 life. : Add or .
|
|
|
Kazandu Stomper
( 6)
Creature — Beast
(6/5)
Trample When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
|
|
|
Kazandu Tuskcaller
( 2)
Creature — Human Shaman
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.
|
|
|
Kazarov, Sengir Pureblood
( 7)
Legendary Creature — Vampire
(4/4)
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. : Kazarov deals 2 damage to target creature.
|
|
|
Kazuul Warlord
( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
|
|
|
Kazuul, Tyrant of the Cliffs
( 5)
Legendary Creature — Ogre Warrior
(5/4)
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
|
|
|
Kazuul's Fury
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
|
|
|
Kazuul's Toll Collector
( 3)
Creature — Ogre Warrior
(3/2)
: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.
|
|
|
Kederekt Creeper
( 3)
Creature — Horror
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Kederekt Parasite
( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
|
|
|
Kediss, Emberclaw Familiar
( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
|
|
|
Keen Duelist
( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
|
|
|
Keen Glidemaster
( 2)
Creature — Human Soldier
(2/1)
: Target creature gains flying until end of turn.
|
|
|
Keen Sense
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
|
|
|
Keen-Eared Sentry
( 2)
Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
|
|
|
Keeneye Aven
( 4)
Creature — Bird Soldier
(2/3)
Flying Cycling (, Discard this card: Draw a card.)
|
|
|
Keen-Eyed Archers
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
|
|
|
Keen-Eyed Curator
( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample. : Exile target card from a graveyard.
|
|
|
Keen-Eyed Raven
( 3)
Creature — Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Keen-Eyed Raven enters, put a +1/+1 counter on another target creature you control.
|
|
|
Keening Apparition
( 2)
Creature — Spirit
(2/2)
Sacrifice Keening Apparition: Destroy target enchantment.
|
|
|
Keening Banshee
( 4)
Creature — Spirit
(2/2)
Flying When Keening Banshee enters, target creature gets -2/-2 until end of turn.
|
|
|
Keening Stone
( 6)
Artifact
, : Target player mills X cards, where X is the number of cards in that player's graveyard.
|
|
|
Keensight Mentor
( 3)
Creature — Human Cleric
(1/4)
When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.
|
|
|
Keep Safe
( 2)
Instant
Counter target spell that targets a permanent you control. Draw a card.
|
|
|
Keep Watch
( 3)
Instant
Draw a card for each attacking creature.
|
|
|
Keeper of Fables
( 5)
Creature — Cat
(4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
|
|
|
Keeper of Keys
( 5)
Creature — Human Rogue Mutant
(4/4)
When Keeper of Keys enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
|
|
|
Keeper of Kookus
( 1)
Creature — Goblin
(1/1)
: Keeper of Kookus gains protection from red until end of turn.
|
|
|
Keeper of Progenitus
( 4)
Creature — Elf Druid
(1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
|
|
|
Keeper of Secrets
( 6)
Creature — Demon
(6/4)
First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.
|
|
|
Keeper of the Accord
( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
|
|
|
Keeper of the Beasts
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
|
|
|
Keeper of the Cadence
( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
|
|
|
Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
|
|
|
Keeper of the Flame
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
|
|
|
Keeper of the Lens
( 1)
Artifact Creature — Golem
(1/2)
You may look at face-down creatures you don't control any time.
|
|
|
Keeper of the Light
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
|
|
|
Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
|
|
|
Keeper of the Nine Gales
( 3)
Creature — Bird Wizard
(1/2)
Flying , Tap two untapped Birds you control: Return target permanent to its owner's hand.
|
|
|
Keeper of the Sacred Word
( 3)
Creature — Human Druid
(2/3)
As Keeper of the Sacred Word enters, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
|
|
|
Keeper of Tresserhorn
( 6)
Creature — Avatar
(6/6)
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
|
|
|
Keepsake Gorgon
( 5)
Creature — Gorgon
(2/5)
Deathtouch : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
|
|
|
Kefnet the Mindful
( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. : Draw a card, then you may return a land you control to its owner's hand.
|
|
|
Kefnet's Last Word
( 4)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
|
|
|