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Windborne Charge
Windborne Charge 2WhiteWhite (4)
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Zendikar (Uncommon)
Windbrisk Heights
Windbrisk Heights (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters tapped.

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Modern Event Deck 2014 (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Realms (Mythic Rare)
Windbrisk Raptor
Windbrisk Raptor 5WhiteWhite (7)
Creature — Bird (5/7)

Flying

Attacking creatures you control have lifelink.

Shadowmoor (Rare)
Windfall
Windfall 2Blue (3)
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Winding Canyons
Winding Canyons (0)
Land

Tap: Add Colorless.

2, Tap: You may cast creature spells this turn as though they had flash.

Weatherlight (Rare)
Winding Wurm
Winding Wurm 4Green (5)
Creature — Wurm (6/6)

Echo 4Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Common)
Windreader Sphinx
Windreader Sphinx 5BlueBlue (7)
Creature — Sphinx (3/7)

Flying

Whenever a creature with flying attacks, you may draw a card.

Magic 2014 Core Set (Mythic Rare)
Windreaper Falcon
Windreaper Falcon 1RedGreen (3)
Creature — Bird (1/1)

Flying, protection from blue

Mirage (Uncommon)
Windreaver
Windreaver 3WhiteBlue (5)
Creature — Elemental (1/3)

Flying

White: Windreaver gains vigilance until end of turn.

White: Windreaver gets +0/+1 until end of turn.

Blue: Switch Windreaver's power and toughness until end of turn.

Blue: Return Windreaver to its owner's hand.

Duel Decks: Venser vs. Koth (Rare)
Other Versions
Dissension (Rare)
Windrider Eel
Windrider Eel 3Blue (4)
Creature — Fish (2/2)

Flying

Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.

Zendikar (Common)
Winds of Change
Winds of Change Red (1)
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Uncommon)
Portal (Rare)
Winds of Rath
Winds of Rath 3WhiteWhite (5)
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Tempest (Rare)
Windscouter
Windscouter 3Blue (4)
Creature — Human Scout (3/3)

Flying

When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Prophecy (Uncommon)
Windseeker Centaur
Windseeker Centaur 1RedRed (3)
Creature — Centaur (2/2)

Vigilance

Promo set for Gatherer (Special)
Windstorm
Windstorm Variable ColorlessGreen (1)
Instant

Windstorm deals X damage to each creature with flying.

Magic 2014 Core Set (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Windswept Heath
Windswept Heath (0)
Land

Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Onslaught (Rare)
Windwright Mage
Windwright Mage WhiteBlueBlack (3)
Artifact Creature — Human Wizard (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

Shards of Alara (Common)
Wine of Blood and Iron
Wine of Blood and Iron 3 (3)
Artifact

4: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.

Saviors of Kamigawa (Rare)
Wing Puncture
Wing Puncture Green (1)
Instant

Target creature you control deals damage equal to its power to target creature with flying.

Scars of Mirrodin (Common)
Wing Shards
Wing Shards 1WhiteWhite (3)
Instant

Target player sacrifices an attacking creature of their choice.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Uncommon)
Wing Snare
Wing Snare 2Green (3)
Sorcery

Destroy target creature with flying.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Wing Splicer
Wing Splicer 3Blue (4)
Creature — Phyrexian Human Artificer (1/1)

When Wing Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have flying.

New Phyrexia (Uncommon)
Wing Storm
Wing Storm 2Green (3)
Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.

Prophecy (Uncommon)
Wingbeat Warrior
Wingbeat Warrior 2White (3)
Creature — Bird Soldier Warrior (2/1)

Flying

Morph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

Legions (Common)
Wingcrafter
Wingcrafter Blue (1)
Creature — Human Wizard (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.

Avacyn Restored (Common)
Winged Coatl
Winged Coatl 1GreenBlue (3)
Creature — Snake (1/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Commander 2013 Edition (Common)
Other Versions
Alara Reborn (Common)
Winged Sliver
Winged Sliver 1Blue (2)
Creature — Sliver (1/1)

All Sliver creatures have flying.

Premium Deck Series: Slivers (Common)
Other Versions
Tempest (Common)
Wingrattle Scarecrow
Wingrattle Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Wings of Aesthir
Wings of Aesthir WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Wings of Hope
Wings of Hope WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Invasion (Common)
Wings of Velis Vel
Wings of Velis Vel 1Blue (2)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Lorwyn (Common)
Wingsteed Rider
Wingsteed Rider 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flying

Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Theros (Common)
Winnow
Winnow 1White (2)
Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

Invasion (Rare)
Winnower Patrol
Winnower Patrol 2Green (3)
Creature — Elf Warrior (3/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Morningtide (Common)
Winter Blast
Winter Blast Variable ColorlessGreen (1)
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Rare)
Winter Orb
Winter Orb 2 (2)
Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Masters Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Winter Sky
Winter Sky Red (1)
Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Homelands (Rare)
Wintermoon Mesa
Wintermoon Mesa (0)
Land

Wintermoon Mesa enters tapped.

Tap: Add Colorless.

2, Tap, Sacrifice Wintermoon Mesa: Tap two target lands.

Prophecy (Rare)
Winter's Chill
Winter's Chill Variable ColorlessBlue (1)
Instant

Cast this spell only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Ice Age (Rare)
Winter's Grasp
Winter's Grasp 1GreenGreen (3)
Sorcery

Destroy target land.

Portal (Uncommon)
Other Versions
Tempest (Uncommon)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Wipe Away
Wipe Away 1BlueBlue (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Return target permanent to its owner's hand.

Time Spiral (Uncommon)
Wipe Clean
Wipe Clean 1White (2)
Instant

Exile target enchantment.

Cycling 3 (3, Discard this card: Draw a card.)

Scourge (Common)
Wirecat
Wirecat 4 (4)
Artifact Creature — Cat (4/3)

Wirecat can't attack or block if an enchantment is on the battlefield.

Urza's Saga (Uncommon)
Wirefly Hive
Wirefly Hive 3 (3)
Artifact

3, Tap: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

Darksteel (Uncommon)
Wirewood Channeler
Wirewood Channeler 3Green (4)
Creature — Elf Druid (2/2)

Tap: Add X mana of any one color, where X is the number of Elves on the battlefield.

Legions (Uncommon)
Wirewood Elf
Wirewood Elf 1Green (2)
Creature — Elf Druid (1/2)

Tap: Add Green.

Onslaught (Common)
Wirewood Guardian
Wirewood Guardian 5GreenGreen (7)
Creature — Elf Mutant (6/6)

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Scourge (Common)
Wirewood Herald
Wirewood Herald 1Green (2)
Creature — Elf (1/1)

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Duel Decks: Elves vs. Goblins (Common)
Other Versions
Onslaught (Common)
Wirewood Hivemaster
Wirewood Hivemaster 1Green (2)
Creature — Elf (1/1)

Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.

Legions (Uncommon)
Wirewood Lodge
Wirewood Lodge (0)
Land

Tap: Add Colorless.

Green, Tap: Untap target Elf.

Duel Decks: Elves vs. Goblins (Uncommon)
Other Versions
Onslaught (Uncommon)
Wirewood Pride
Wirewood Pride Green (1)
Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Onslaught (Common)
Wirewood Savage
Wirewood Savage 2Green (3)
Creature — Elf (2/2)

Whenever a Beast enters, you may draw a card.

Duel Decks: Garruk vs. Liliana (Common)
Other Versions
Onslaught (Common)
Wirewood Symbiote
Wirewood Symbiote Green (1)
Creature — Insect (1/1)

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Duel Decks: Elves vs. Goblins (Uncommon)
Other Versions
Scourge (Uncommon)
Wishmonger
Wishmonger 3White (4)
Creature — Unicorn Monger (3/3)

2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Wispmare
Wispmare 2White (3)
Creature — Elemental (1/3)

Flying

When Wispmare enters, destroy target enchantment.

Evoke White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Lorwyn (Common)
Wistful Selkie
Wistful Selkie Green or BlueGreen or BlueGreen or Blue (3)
Creature — Merfolk Wizard (2/2)

When Wistful Selkie enters, draw a card.

Eventide (Uncommon)
Wistful Thinking
Wistful Thinking 2Blue (3)
Sorcery

Target player draws two cards, then discards four cards.

Planar Chaos (Common)
Witch Engine
Witch Engine 5Black (6)
Creature — Horror (4/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tap: Add BlackBlackBlackBlack. Target opponent gains control of Witch Engine. (Activate only as an instant.)

Urza's Saga (Rare)
Witch Hunt
Witch Hunt 4Red (5)
Enchantment

Players can't gain life.

At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Commander 2013 Edition (Rare)
Witch Hunter
Witch Hunter 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Tap: Witch Hunter deals 1 damage to target player or planeswalker.

1WhiteWhite, Tap: Return target creature an opponent controls to its owner's hand.

Chronicles (Uncommon)
Other Versions
The Dark (Rare)
Time Spiral "Timeshifted" (Special)
Witchbane Orb
Witchbane Orb 4 (4)
Artifact

When Witchbane Orb enters, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Innistrad (Rare)
Witches' Eye
Witches' Eye 1 (1)
Artifact — Equipment

Equipped creature has "1, Tap: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Equip 1

Theros (Uncommon)
Witch-Maw Nephilim
Witch-Maw Nephilim GreenWhiteBlueBlack (4)
Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Guildpact (Rare)
Witch's Mist
Witch's Mist 2Black (3)
Enchantment

2Black, Tap: Destroy target creature that was dealt damage this turn.

Future Sight (Uncommon)
Witchstalker
Witchstalker 1GreenGreen (3)
Creature — Wolf (3/3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

Magic 2014 Core Set (Rare)
Withdraw
Withdraw BlueBlue (2)
Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.

Prophecy (Common)
Withengar Unbound
Withengar Unbound (0)
Legendary Creature — Demon (13/13)

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

Dark Ascension (Mythic Rare)
Withered Wretch
Withered Wretch BlackBlack (2)
Creature — Zombie Cleric (2/2)

1: Exile target card from a graveyard.

Planechase (Uncommon)
Other Versions
Legions (Uncommon)
Time Spiral "Timeshifted" (Special)
Withering Boon
Withering Boon 1Black (2)
Instant

As an additional cost to cast this spell, pay 3 life.

Counter target creature spell.

Mirage (Uncommon)
Withering Gaze
Withering Gaze 2Blue (3)
Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

Portal (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Withering Hex
Withering Hex Black (1)
Enchantment — Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Onslaught (Uncommon)
Withering Wisps
Withering Wisps 1BlackBlack (3)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

Black: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Witherscale Wurm
Witherscale Wurm 4GreenGreen (6)
Creature — Wurm (9/9)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Shadowmoor (Rare)
Withstand
Withstand 2White (3)
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Draw a card.

Guildpact (Common)
Withstand Death
Withstand Death Green (1)
Instant

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Common)
Wit's End
Wit's End 5BlackBlack (7)
Sorcery

Target player discards their hand.

Magic 2013 (Rare)
Other Versions
Dissension (Rare)
Wizard Mentor
Wizard Mentor 2Blue (3)
Creature — Human Wizard (2/2)

Tap: Return Wizard Mentor and target creature you control to their owner's hand.

Urza's Saga (Common)
Wizard Replica
Wizard Replica 3 (3)
Artifact Creature — Wizard (1/3)

Flying

Blue, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.

Planechase (Common)
Other Versions
Mirrodin (Common)
Wizards' School
Wizards' School (0)
Land

Tap: Add Colorless.

1, Tap: Add Blue.

2, Tap: Add White or Black.

Homelands (Uncommon)
Wizened Cenn
Wizened Cenn WhiteWhite (2)
Creature — Kithkin Cleric (2/2)

Other Kithkin creatures you control get +1/+1.

Lorwyn (Uncommon)
Wizened Snitches
Wizened Snitches 3Blue (4)
Creature — Faerie Rogue (1/3)

Flying

Players play with the top card of their libraries revealed.

Ravnica: City of Guilds (Uncommon)
Woebearer
Woebearer 4Black (5)
Creature — Zombie (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mirrodin (Uncommon)
Woebringer Demon
Woebringer Demon 3BlackBlack (5)
Creature — Demon (4/4)

Flying

At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice Woebringer Demon.

Ravnica: City of Guilds (Rare)
Woeleecher
Woeleecher 5White (6)
Creature — Elemental (3/5)

White, Tap: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Shadowmoor (Common)
Wojek Apothecary
Wojek Apothecary 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Radiance — Tap: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

Ravnica: City of Guilds (Uncommon)
Wojek Embermage
Wojek Embermage 3Red (4)
Creature — Human Wizard (1/2)

Radiance — Tap: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

Ravnica: City of Guilds (Uncommon)
Wojek Halberdiers
Wojek Halberdiers RedWhite (2)
Creature — Human Soldier (3/2)

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Gatecrash (Common)
Wojek Siren
Wojek Siren White (1)
Instant

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

Ravnica: City of Guilds (Common)
Wolf Pack
Wolf Pack 6GreenGreen (8)
Creature — Wolf (7/6)

You may have Wolf Pack assign its combat damage as though it weren't blocked.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Wolfbitten Captive
Wolfbitten Captive Green (1)
Creature — Human Werewolf (1/1)

1Green: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Dark Ascension (Rare)
Wolfbriar Elemental
Wolfbriar Elemental 2GreenGreen (4)
Creature — Elemental (4/4)

Multikicker Green (You may pay an additional Green any number of times as you cast this spell.)

When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Worldwake (Rare)
Wolfhunter's Quiver
Wolfhunter's Quiver 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to any target" and "Tap: This creature deals 3 damage to target Werewolf creature."

Equip 5

Dark Ascension (Uncommon)
Wolfir Avenger
Wolfir Avenger 1GreenGreen (3)
Creature — Wolf Warrior (3/3)

Flash (You may cast this spell any time you could cast an instant.)

1Green: Regenerate Wolfir Avenger.

Avacyn Restored (Uncommon)
Wolfir Silverheart
Wolfir Silverheart 3GreenGreen (5)
Creature — Wolf Warrior (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Avacyn Restored (Rare)
Wolf-Skull Shaman
Wolf-Skull Shaman 1Green (2)
Creature — Elf Shaman (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

Morningtide (Uncommon)
Wolverine Pack
Wolverine Pack 2GreenGreen (4)
Creature — Wolverine (2/4)

Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>

Legends (Common)
Other Versions
Fifth Edition (Uncommon)
Wonder
Wonder 3Blue (4)
Creature — Incarnation (2/2)

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Commander 2013 Edition (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Wood Elemental
Wood Elemental 3Green (4)
Creature — Elemental (*/*)

As Wood Elemental enters, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Wood Elves
Wood Elves 2Green (3)
Creature — Elf Scout (1/1)

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Duel Decks: Elves vs. Goblins (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Exodus (Common)
Starter 1999 (Uncommon)
Portal (Rare)
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