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Wood Sage
Wood Sage GreenBlue (2)
Creature — Human Druid (1/1)

Tap: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Tempest (Rare)
Woodborn Behemoth
Woodborn Behemoth 3GreenGreen (5)
Creature — Elemental (4/4)

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2014 Core Set (Uncommon)
Woodcloaker
Woodcloaker 5Green (6)
Creature — Elf (3/3)

Morph 2GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Woodcloaker is turned face up, target creature gains trample until end of turn.

Scourge (Common)
Wooded Bastion
Wooded Bastion (0)
Land

Tap: Add Colorless.

Green or White, Tap: Add GreenGreen, GreenWhite, or WhiteWhite.

Shadowmoor (Rare)
Wooded Foothills
Wooded Foothills (0)
Land

Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Onslaught (Rare)
Wooden Sphere
Wooden Sphere 1 (1)
Artifact

Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Wooden Stake
Wooden Stake 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Innistrad (Common)
Woodfall Primus
Woodfall Primus 5GreenGreenGreen (8)
Creature — Treefolk Shaman (6/6)

Trample

When Woodfall Primus enters, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters (Rare)
Other Versions
Shadowmoor (Rare)
Woodland Cemetery
Woodland Cemetery (0)
Land

Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green.

Innistrad (Rare)
Woodland Changeling
Woodland Changeling 1Green (2)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)

Lorwyn (Common)
Woodland Druid
Woodland Druid Green (1)
Creature — Human Druid (1/2)

Odyssey (Common)
Woodland Guidance
Woodland Guidance 3Green (4)
Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Exile Woodland Guidance.

Lorwyn (Uncommon)
Woodland Sleuth
Woodland Sleuth 3Green (4)
Creature — Human Scout (2/3)

Morbid — When Woodland Sleuth enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Innistrad (Common)
Woodlot Crawler
Woodlot Crawler BlueBlack (2)
Creature — Insect (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green

Dragon's Maze (Uncommon)
Woodlurker Mimic
Woodlurker Mimic 1Black or Green (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Woodripper
Woodripper 3GreenGreen (5)
Creature — Beast (4/6)

Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Woodripper: Destroy target artifact.

Nemesis (Uncommon)
Woodvine Elemental
Woodvine Elemental 4GreenWhite (6)
Creature — Elemental (4/4)

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)
Woodwraith Corrupter
Woodwraith Corrupter 3BlackBlackGreen (6)
Creature — Elemental Horror (3/6)

1BlackGreen, Tap: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

Ravnica: City of Guilds (Rare)
Woodwraith Strangler
Woodwraith Strangler 2BlackGreen (4)
Creature — Plant Zombie (2/2)

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

Ravnica: City of Guilds (Common)
Woolly Mammoths
Woolly Mammoths 1GreenGreen (3)
Creature — Elephant (3/2)

Woolly Mammoths has trample as long as you control a snow land.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Woolly Razorback
Woolly Razorback 2WhiteWhite (4)
Creature — Boar Beast (7/7)

Woolly Razorback enters with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Coldsnap (Rare)
Woolly Spider
Woolly Spider 1GreenGreen (3)
Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Beatdown Box Set (Common)
Woolly Thoctar
Woolly Thoctar RedGreenWhite (3)
Creature — Beast (5/4)

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Word of Binding
Word of Binding Variable ColorlessBlackBlack (2)
Sorcery

Tap X target creatures.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Word of Blasting
Word of Blasting 1Red (2)
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

Mercadian Masques (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Word of Command
Word of Command BlackBlack (2)
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Word of Seizing
Word of Seizing 3RedRed (5)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Time Spiral (Rare)
Word of Undoing
Word of Undoing Blue (1)
Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

Masters Edition (Common)
Other Versions
Ice Age (Common)
Wordmail
Wordmail White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each word in its name.

Unhinged (Common)
Words of War
Words of War 2Red (3)
Enchantment

1: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.

Onslaught (Rare)
Words of Waste
Words of Waste 2Black (3)
Enchantment

1: The next time you would draw a card this turn, each opponent discards a card instead.

Onslaught (Rare)
Words of Wilding
Words of Wilding 2Green (3)
Enchantment

1: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

Onslaught (Rare)
Words of Wind
Words of Wind 2Blue (3)
Enchantment

1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Onslaught (Rare)
Words of Wisdom
Words of Wisdom 1Blue (2)
Instant

You draw two cards, then each other player draws a card.

Odyssey (Common)
Words of Worship
Words of Worship 2White (3)
Enchantment

1: The next time you would draw a card this turn, you gain 5 life instead.

Onslaught (Rare)
Workhorse
Workhorse 6 (6)
Artifact Creature — Horse (0/0)

Workhorse enters with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add Colorless.

Exodus (Rare)
Working Stiff
Working Stiff 1Black (2)
Creature — Mummy (2/2)

As Working Stiff enters, straighten your arms.

When you bend an elbow, sacrifice Working Stiff.

Unhinged (Uncommon)
World at War
World at War 3RedRed (5)
Sorcery

After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
World Queller
World Queller 3WhiteWhite (5)
Creature — Avatar (4/4)

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.

Zendikar (Rare)
World-Bottling Kit
World-Bottling Kit 5 (5)
Artifact

5, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Unhinged (Rare)
Worldfire
Worldfire 6RedRedRed (9)
Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Magic 2013 (Mythic Rare)
Worldgorger Dragon
Worldgorger Dragon 3RedRedRed (6)
Creature — Nightmare Dragon (7/7)

Flying, trample

When Worldgorger Dragon enters, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Judgment (Rare)
Worldheart Phoenix
Worldheart Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying

You may cast Worldheart Phoenix from your graveyard by paying WhiteBlueBlackRedGreen rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.

Conflux (Rare)
Worldly Counsel
Worldly Counsel 1Blue (2)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Conflux (Common)
Other Versions
Invasion (Common)
Worldly Tutor
Worldly Tutor Green (1)
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Worldpurge
Worldpurge 4White or BlueWhite or BlueWhite or BlueWhite or Blue (8)
Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

Shadowmoor (Rare)
Worldslayer
Worldslayer 5 (5)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Magic 2012 (Rare)
Other Versions
Mirrodin (Rare)
Worldspine Wurm
Worldspine Wurm 8GreenGreenGreen (11)
Creature — Wurm (15/15)

Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Return to Ravnica (Mythic Rare)
Worm Harvest
Worm Harvest 2Black or GreenBlack or GreenBlack or Green (5)
Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Modern Masters (Uncommon)
Other Versions
Eventide (Rare)
Wormfang Behemoth
Wormfang Behemoth 3BlueBlue (5)
Creature — Nightmare Fish Beast (5/5)

When Wormfang Behemoth enters, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Judgment (Rare)
Wormfang Crab
Wormfang Crab 3Blue (4)
Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.

When Wormfang Crab enters, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
Wormfang Drake
Wormfang Drake 2Blue (3)
Creature — Nightmare Drake (3/4)

Flying

When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Common)
Wormfang Manta
Wormfang Manta 5BlueBlue (7)
Creature — Nightmare Fish Beast (6/1)

Flying

When Wormfang Manta enters, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Judgment (Rare)
Wormfang Newt
Wormfang Newt 1Blue (2)
Creature — Nightmare Salamander Beast (2/2)

When Wormfang Newt enters, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Common)
Wormfang Turtle
Wormfang Turtle 2Blue (3)
Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
Worms of the Earth
Worms of the Earth 2BlackBlackBlack (5)
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The Dark (Rare)
Wormwood Dryad
Wormwood Dryad 2Green (3)
Creature — Dryad (3/1)

Green: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

Black: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
Worn Powerstone
Worn Powerstone 3 (3)
Artifact

Worn Powerstone enters tapped.

Tap: Add ColorlessColorless.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Worry Beads
Worry Beads 3 (3)
Artifact

At the beginning of each player's upkeep, that player mills a card.

Mercadian Masques (Rare)
Worship
Worship 3White (4)
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Worst Fears
Worst Fears 7Black (8)
Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Journey into Nyx (Mythic Rare)
Wort, Boggart Auntie
Wort, Boggart Auntie 2BlackRed (4)
Legendary Creature — Goblin Shaman (3/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Lorwyn (Rare)
Wort, the Raidmother
Wort, the Raidmother 4Red or GreenRed or Green (6)
Legendary Creature — Goblin Shaman (3/3)

When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Shadowmoor (Rare)
Worthy Cause
Worthy Cause White (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Tempest (Uncommon)
Wound Reflection
Wound Reflection 5Black (6)
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Shadowmoor (Rare)
Wrack with Madness
Wrack with Madness 3Red (4)
Sorcery

Target creature deals damage to itself equal to its power.

Dark Ascension (Common)
Wrap in Flames
Wrap in Flames 3Red (4)
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Rise of the Eldrazi (Common)
Wrap in Vigor
Wrap in Vigor 1Green (2)
Instant

Regenerate each creature you control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Future Sight (Common)
Wrath of God
Wrath of God 2WhiteWhite (4)
Sorcery

Destroy all creatures. They can't be regenerated.

Commander 2013 Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Battle Royale Box Set (Rare)
Portal (Rare)
Wrath of Marit Lage
Wrath of Marit Lage 3BlueBlue (5)
Enchantment

When Wrath of Marit Lage enters, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

Ice Age (Rare)
Other Versions
Eighth Edition (Uncommon)
Wreak Havoc
Wreak Havoc 2RedGreen (4)
Sorcery

This spell can't be countered.

Destroy target artifact or land.

Guildpact (Uncommon)
Wreath of Geists
Wreath of Geists Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Innistrad (Uncommon)
Wrecking Ball
Wrecking Ball 2BlackRed (4)
Instant

Destroy target creature or land.

Magic: The Gathering-Commander (Common)
Other Versions
Dissension (Common)
Wrecking Ogre
Wrecking Ogre 4Red (5)
Creature — Ogre Warrior (3/3)

Double strike

Bloodrush — 3RedRed, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Gatecrash (Rare)
Wrench Mind
Wrench Mind BlackBlack (2)
Sorcery

Target player discards two cards unless they discard an artifact card.

Mirrodin (Common)
Wren's Run Packmaster
Wren's Run Packmaster 3Green (4)
Creature — Elf Warrior (5/5)

Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

2Green: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

Lorwyn (Rare)
Wren's Run Vanquisher
Wren's Run Vanquisher 1Green (2)
Creature — Elf Warrior (3/3)

As an additional cost to cast this spell, reveal an Elf card from your hand or pay 3.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Duel Decks: Elves vs. Goblins (Uncommon)
Other Versions
Lorwyn (Uncommon)
Wretched Anurid
Wretched Anurid 1Black (2)
Creature — Zombie Frog Beast (3/3)

Whenever another creature enters, you lose 1 life.

Onslaught (Common)
Wretched Banquet
Wretched Banquet Black (1)
Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

Conflux (Common)
Wrexial, the Risen Deep
Wrexial, the Risen Deep 3BlueBlueBlack (6)
Legendary Creature — Kraken (5/8)

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Magic: The Gathering-Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Wring Flesh
Wring Flesh Black (1)
Instant

Target creature gets -3/-1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Writ of Passage
Writ of Passage Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — 1Blue, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Wu Admiral
Wu Admiral 4Blue (5)
Creature — Human Soldier (3/3)

Wu Admiral gets +1/+1 as long as an opponent controls an Island.

Portal Three Kingdoms (Uncommon)
Wu Elite Cavalry
Wu Elite Cavalry 3Blue (4)
Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wu Infantry
Wu Infantry 1Blue (2)
Creature — Human Soldier (2/1)

Portal Three Kingdoms (Common)
Wu Light Cavalry
Wu Light Cavalry 1Blue (2)
Creature — Human Soldier (1/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Wu Longbowman
Wu Longbowman 2Blue (3)
Creature — Human Soldier Archer (1/1)

Tap: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Wu Scout
Wu Scout 1Blue (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Wu Scout enters, look at target opponent's hand.

Portal Three Kingdoms (Common)
Wu Spy
Wu Spy 1Blue (2)
Creature — Human Soldier Rogue (1/1)

When Wu Spy enters, look at the top two cards of target player's library. Put one of them into their graveyard.

Portal Three Kingdoms (Uncommon)
Wu Warship
Wu Warship 2Blue (3)
Creature — Human Soldier (3/3)

Wu Warship can't attack unless defending player controls an Island.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wurmcalling
Wurmcalling Variable ColorlessGreen (1)
Sorcery

Buyback 2Green (You may pay an additional 2Green as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Time Spiral (Rare)
Wurmcoil Engine
Wurmcoil Engine 6 (6)
Artifact Creature — Phyrexian Wurm (6/6)

Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Scars of Mirrodin (Mythic Rare)
Wurm's Tooth
Wurm's Tooth 2 (2)
Artifact

Whenever a player casts a green spell, you may gain 1 life.

Magic 2012 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Wurmskin Forger
Wurmskin Forger 5GreenGreen (7)
Creature — Elf Warrior (2/2)

When Wurmskin Forger enters, distribute three +1/+1 counters among one, two, or three target creatures.

Mirrodin (Common)
Wurmweaver Coil
Wurmweaver Coil 4GreenGreen (6)
Enchantment — Aura

Enchant green creature

Enchanted creature gets +6/+6.

GreenGreenGreen, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.

Guildpact (Rare)
Wydwen, the Biting Gale
Wydwen, the Biting Gale 2BlueBlack (4)
Legendary Creature — Faerie Wizard (3/3)

Flash

Flying

BlueBlack, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Lorwyn (Rare)
Wyluli Wolf
Wyluli Wolf 1Green (2)
Creature — Wolf (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition (Common)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Arabian Nights (Common)
Xanthic Statue
Xanthic Statue 8 (8)
Artifact

5: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.

Weatherlight (Rare)
Xantid Swarm
Xantid Swarm Green (1)
Creature — Insect (0/1)

Flying

Whenever Xantid Swarm attacks, defending player can't cast spells this turn.

Scourge (Rare)
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