+r (14137)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
: Add .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
: Zof Shade gets +2/+2 until end of turn.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As Zombie Fanboy enters, choose an artist.
Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
Discard two cards: Create a 2/2 black Zombie creature token.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Zombie Mob enters with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters, exile all creature cards from your graveyard.
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
: Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
Protection from green
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Return target creature card from your graveyard to the battlefield.
, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Whenever a land enters, Zo-Zu the Punisher deals 2 damage to that land's controller.
Flying
Other Griffin creatures get +1/+1.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
, : Target player discards a card. Activate only during your turn.
Sacrifice a land: You gain 2 life.
: Zuran Spellcaster deals 1 damage to any target.
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
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