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Budoka Gardener
Budoka Gardener 1Green (2)
Creature — Human Monk (2/1)

Tap: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

Champions of Kamigawa (Rare)
Budoka Pupil
Budoka Pupil 1GreenGreen (3)
Creature — Human Monk (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

Betrayers of Kamigawa (Uncommon)
Builder's Bane
Builder's Bane Variable ColorlessVariable ColorlessRed (1)
Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

Mirage (Common)
Builder's Blessing
Builder's Blessing 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Avacyn Restored (Uncommon)
Bull Aurochs
Bull Aurochs 1Green (2)
Creature — Aurochs (2/1)

Trample

Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Coldsnap (Common)
Bull Cerodon
Bull Cerodon 4RedWhite (6)
Creature — Beast (5/5)

Vigilance, haste

Planechase (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Bull Elephant
Bull Elephant 3Green (4)
Creature — Elephant (4/4)

When Bull Elephant enters, sacrifice it unless you return two Forests you control to their owner's hand.

Visions (Common)
Bull Hippo
Bull Hippo 3Green (4)
Creature — Hippo (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Uncommon)
Starter 1999 (Uncommon)
Bull Rush
Bull Rush Red (1)
Instant

Target creature gets +2/+0 until end of turn.

Worldwake (Common)
Bullwhip
Bullwhip 4 (4)
Artifact

2, Tap: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

Stronghold (Uncommon)
Bulwark
Bulwark 3RedRed (5)
Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

Urza's Saga (Rare)
Bump in the Night
Bump in the Night Black (1)
Sorcery

Target opponent loses 3 life.

Flashback 5Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Innistrad (Common)
Buoyancy
Buoyancy 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has flying.

Mercadian Masques (Common)
Burden of Greed
Burden of Greed 3Black (4)
Instant

Target player loses 1 life for each tapped artifact they control.

Darksteel (Common)
Burden of Guilt
Burden of Guilt White (1)
Enchantment — Aura

Enchant creature

1: Tap enchanted creature.

Dark Ascension (Common)
Bureaucracy
Bureaucracy 3BlueBlue (5)
Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Unglued (Rare)
Burgeoning
Burgeoning Green (1)
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Stronghold (Rare)
Buried Alive
Buried Alive 2Black (3)
Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Weatherlight (Uncommon)
Odyssey (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Buried Ruin
Buried Ruin (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Magic 2012 (Uncommon)
Turn // Burn (Burn)
Turn // Burn (Burn) 1Red (2)
Instant

Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Burn at the Stake
Burn at the Stake 2RedRedRed (5)
Sorcery

As an additional cost to cast this spell, tap any number of untapped creatures you control.

Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

Avacyn Restored (Rare)
Burn the Impure
Burn the Impure 1Red (2)
Instant

Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.

Mirrodin Besieged (Common)
Burn Trail
Burn Trail 3Red (4)
Sorcery

Burn Trail deals 3 damage to any target.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Unglued (Rare)
Burning Cloak
Burning Cloak Red (1)
Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

Portal (Common)
Burning Earth
Burning Earth 3Red (4)
Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Magic 2014 Core Set (Rare)
Burning Fields
Burning Fields 4Red (5)
Sorcery

Burning Fields deals 5 damage to target opponent or planeswalker.

Portal Three Kingdoms (Common)
Burning Inquiry
Burning Inquiry Red (1)
Sorcery

Each player draws three cards, then discards three cards at random.

Magic 2010 (Common)
Burning of Xinye
Burning of Xinye 4RedRed (6)
Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Burning Oil
Burning Oil 1Red (2)
Instant

Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Burning Palm Efreet
Burning Palm Efreet 2RedRed (4)
Creature — Efreet (2/2)

1RedRed: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Mirage (Uncommon)
Burning Sands
Burning Sands 3RedRed (5)
Enchantment

Whenever a creature dies, that creature's controller sacrifices a land of their choice.

Odyssey (Rare)
Burning Shield Askari
Burning Shield Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

RedRed: Burning Shield Askari gains first strike until end of turn.

Mirage (Common)
Burning Vengeance
Burning Vengeance 2Red (3)
Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Innistrad (Uncommon)
Burning Wish
Burning Wish 1Red (2)
Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

Judgment (Rare)
Burning-Eye Zubera
Burning-Eye Zubera 2RedRed (4)
Creature — Zubera Spirit (3/3)

When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.

Saviors of Kamigawa (Uncommon)
Burning-Tree Bloodscale
Burning-Tree Bloodscale 2RedGreen (4)
Creature — Lizard Berserker (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

2Red: Target creature can't block Burning-Tree Bloodscale this turn.

2Green: Target creature blocks Burning-Tree Bloodscale this turn if able.

Guildpact (Common)
Burning-Tree Emissary
Burning-Tree Emissary Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

When Burning-Tree Emissary enters, add RedGreen.

Gatecrash (Uncommon)
Burning-Tree Shaman
Burning-Tree Shaman 1RedGreen (3)
Creature — Centaur Shaman (3/4)

Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Guildpact (Rare)
Burnished Hart
Burnished Hart 3 (3)
Artifact Creature — Elk (2/2)

3, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Theros (Uncommon)
Burnout
Burnout 1Red (2)
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Burnt Offering
Burnt Offering Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add X mana in any combination of Black and/or Red, where X is the sacrificed creature's mana value.

Ice Age (Common)
Burr Grafter
Burr Grafter 3Green (4)
Creature — Spirit (2/2)

Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

Champions of Kamigawa (Common)
Burrenton Bombardier
Burrenton Bombardier 2White (3)
Creature — Kithkin Soldier (2/2)

Flying

Reinforce 2—2White (2White, Discard this card: Put two +1/+1 counters on target creature.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Morningtide (Common)
Burrenton Forge-Tender
Burrenton Forge-Tender White (1)
Creature — Kithkin Wizard (1/1)

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Modern Event Deck 2014 (Uncommon)
Other Versions
Lorwyn (Uncommon)
Burrenton Shield-Bearers
Burrenton Shield-Bearers 4White (5)
Creature — Kithkin Soldier (3/3)

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Morningtide (Common)
Burrowing
Burrowing Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Classic Sixth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Burst Lightning
Burst Lightning Red (1)
Instant

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Zendikar (Common)
Burst of Energy
Burst of Energy White (1)
Instant

Untap target permanent.

Urza's Legacy (Common)
Burst of Speed
Burst of Speed Red (1)
Sorcery

Creatures you control gain haste until end of turn. (They can attack and Tap even if they just came under your control.)

Magic 2010 (Common)
Burst of Strength
Burst of Strength Green (1)
Instant

Put a +1/+1 counter on target creature and untap it.

Gatecrash (Common)
Bursting Beebles
Bursting Beebles 2Blue (3)
Creature — Beeble (2/2)

Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Unhinged (Common)
Bushi Tenderfoot
Bushi Tenderfoot White (1)
Creature — Human Soldier (1/1)

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

Champions of Kamigawa (Uncommon)
Boom // Bust (Bust)
Boom // Bust (Bust) 5Red (6)
Sorcery

Destroy all lands.

Planar Chaos (Rare)
Butcher Ghoul
Butcher Ghoul 1Black (2)
Creature — Zombie (1/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Common)
Butcher of Malakir
Butcher of Malakir 5BlackBlack (7)
Creature — Vampire Warrior (5/4)

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature of their choice.

Duel Decks: Sorin vs. Tibalt (Rare)
Other Versions
Worldwake (Rare)
Magic: The Gathering-Commander (Rare)
Butcher Orgg
Butcher Orgg 4RedRedRed (7)
Creature — Orgg (6/6)

You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.

Onslaught (Rare)
Butcher's Cleaver
Butcher's Cleaver 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip 3

Innistrad (Uncommon)
Cabal Archon
Cabal Archon 2Black (3)
Creature — Human Cleric (2/2)

Black, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

Onslaught (Uncommon)
Cabal Coffers
Cabal Coffers (0)
Land

2, Tap: Add Black for each Swamp you control.

Planechase (Uncommon)
Other Versions
Torment (Uncommon)
Cabal Conditioning
Cabal Conditioning 6Black (7)
Sorcery

Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.

Scourge (Rare)
Cabal Executioner
Cabal Executioner 2BlackBlack (4)
Creature — Human Cleric (2/2)

Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature of their choice.

Morph 3BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Cabal Inquisitor
Cabal Inquisitor 1Black (2)
Creature — Human Minion (1/1)

Threshold — 1Black, Tap, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.

Odyssey (Common)
Cabal Interrogator
Cabal Interrogator 1Black (2)
Creature — Zombie Wizard (1/1)

Variable ColorlessBlack, Tap: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.

Scourge (Uncommon)
Cabal Patriarch
Cabal Patriarch 3BlackBlackBlack (6)
Legendary Creature — Human Wizard (5/5)

2Black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

2Black, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.

Odyssey (Rare)
Cabal Pit
Cabal Pit (0)
Land

Tap: Add Black. Cabal Pit deals 1 damage to you.

Threshold — Black, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Cabal Ritual
Cabal Ritual 1Black (2)
Instant

Add BlackBlackBlack.

Threshold — Add BlackBlackBlackBlackBlack instead if seven or more cards are in your graveyard.

Torment (Common)
Cabal Shrine
Cabal Shrine 1BlackBlack (3)
Enchantment

Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Cabal Slaver
Cabal Slaver 2Black (3)
Creature — Human Cleric (2/1)

Whenever a Goblin deals combat damage to a player, that player discards a card.

Onslaught (Uncommon)
Cabal Surgeon
Cabal Surgeon 2BlackBlack (4)
Creature — Human Minion (2/1)

2BlackBlack, Tap, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

Torment (Common)
Cabal Therapy
Cabal Therapy Black (1)
Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Judgment (Uncommon)
Cabal Torturer
Cabal Torturer 1BlackBlack (3)
Creature — Human Minion (1/1)

Black, Tap: Target creature gets -1/-1 until end of turn.

Threshold — 3BlackBlack, Tap: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

Torment (Common)
Cabal Trainee
Cabal Trainee Black (1)
Creature — Human Minion (1/1)

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Judgment (Common)
Cache Raiders
Cache Raiders 3BlueBlue (5)
Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Eventide (Uncommon)
Cackling Counterpart
Cackling Counterpart 1BlueBlue (3)
Instant

Create a token that's a copy of target creature you control.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Rare)
Cackling Fiend
Cackling Fiend 2BlackBlack (4)
Creature — Zombie (2/1)

When Cackling Fiend enters, each opponent discards a card.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Cackling Flames
Cackling Flames 3Red (4)
Instant

Cackling Flames deals 3 damage to any target.

Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.

Dissension (Common)
Cackling Imp
Cackling Imp 2BlackBlack (4)
Creature — Imp (2/2)

Flying

Tap: Target player loses 1 life.

Duel Decks: Divine vs. Demonic (Common)
Other Versions
Fifth Dawn (Common)
Cackling Witch
Cackling Witch 1Black (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessBlack, Tap, Discard a card: Target creature gets +X/+0 until end of turn.

Mercadian Masques (Uncommon)
Cadaver Imp
Cadaver Imp 1BlackBlack (3)
Creature — Imp (1/1)

Flying

When Cadaver Imp enters, you may return target creature card from your graveyard to your hand.

Planechase 2012 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Cadaverous Bloom
Cadaverous Bloom 3BlackGreen (5)
Enchantment

Exile a card from your hand: Add BlackBlack or GreenGreen.

Mirage (Rare)
Cadaverous Knight
Cadaverous Knight 2Black (3)
Creature — Zombie Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1BlackBlack: Regenerate Cadaverous Knight.

Planechase (Common)
Other Versions
Mirage (Common)
Cage of Hands
Cage of Hands 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

1White: Return Cage of Hands to its owner's hand.

Planechase 2012 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Caged Sun
Caged Sun 6 (6)
Artifact

As Caged Sun enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

New Phyrexia (Rare)
Cagemail
Cagemail 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't attack.

Judgment (Common)
Cairn Wanderer
Cairn Wanderer 4Black (5)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Lorwyn (Rare)
Calciderm
Calciderm 2WhiteWhite (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Planar Chaos (Uncommon)
Calciform Pools
Calciform Pools (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Calciform Pools.

1, Remove X storage counters from Calciform Pools: Add X mana in any combination of White and/or Blue.

Time Spiral (Uncommon)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land you control enters, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Caldera Hellion
Caldera Hellion 3RedRed (5)
Creature — Hellion (3/3)

Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)

When Caldera Hellion enters, it deals 3 damage to each creature.

Shards of Alara (Rare)
Caldera Kavu
Caldera Kavu 2Red (3)
Creature — Kavu (2/2)

1Black: Caldera Kavu gets +1/+1 until end of turn.

Green: Caldera Kavu becomes the color of your choice until end of turn.

Planeshift (Common)
Caldera Lake
Caldera Lake (0)
Land

Caldera Lake enters tapped.

Tap: Add Colorless.

Tap: Add Blue or Red. Caldera Lake deals 1 damage to you.

Tempest (Rare)
Beck // Call (Call)
Beck // Call (Call) 4WhiteBlue (6)
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Call for Blood
Call for Blood 4Black (5)
Instant — Arcane

As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Betrayers of Kamigawa (Common)
Call of the Conclave
Call of the Conclave GreenWhite (2)
Sorcery

Create a 3/3 green Centaur creature token.

Return to Ravnica (Uncommon)
XXCall of the Herd (Call of the Herd)
XXCall of the Herd (Call of the Herd) 2Green (3)
Sorcery

Create a 3/3 green Elephant creature token.

Flashback 3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral "Timeshifted" (Special)
Other Versions
Odyssey (Rare)
Call of the Nightwing
Call of the Nightwing 2BlueBlack (4)
Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Call of the Wild
Call of the Wild 2GreenGreen (4)
Enchantment

2GreenGreen: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Call the Skybreaker
Call the Skybreaker 5Blue or RedBlue or Red (7)
Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Magic: The Gathering-Commander (Rare)
Other Versions
Eventide (Rare)
Call to Arms
Call to Arms 1White (2)
Enchantment

As Call to Arms enters, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Rare)
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