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Castigate
Castigate WhiteBlack (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

Guildpact (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Castle
Castle 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Seventh Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Castle Raptors
Castle Raptors 4White (5)
Creature — Bird Soldier (3/3)

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

Time Spiral (Common)
Castle Sengir
Castle Sengir (0)
Land

Tap: Add Colorless.

1, Tap: Add Black.

2, Tap: Add Blue or Red.

Homelands (Uncommon)
Cat Burglar
Cat Burglar 3Black (4)
Creature — Kor Rogue Minion (2/2)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Exodus (Common)
Cat Warriors
Cat Warriors 1GreenGreen (3)
Creature — Cat Warrior (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Chronicles (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Cataclysm
Cataclysm 2WhiteWhite (4)
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Exodus (Rare)
Catacomb Dragon
Catacomb Dragon 4BlackBlack (6)
Creature — Dragon (4/4)

Flying

Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.

Mirage (Rare)
Catacomb Slug
Catacomb Slug 4Black (5)
Creature — Slug (2/6)

Return to Ravnica (Common)
Catalog
Catalog 2Blue (3)
Instant

Draw two cards, then discard a card.

Urza's Saga (Common)
Other Versions
Eighth Edition (Common)
Catalyst Stone
Catalyst Stone 2 (2)
Artifact

Flashback costs you pay cost 2 less.

Flashback costs your opponents pay cost 2 more.

Odyssey (Rare)
Catapult Master
Catapult Master 3WhiteWhite (5)
Creature — Human Soldier (3/3)

Tap five untapped Soldiers you control: Exile target creature.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Onslaught (Rare)
Catapult Squad
Catapult Squad 1White (2)
Creature — Human Soldier (2/1)

Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Onslaught (Uncommon)
Catastrophe
Catastrophe 4WhiteWhite (6)
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Battle Royale Box Set (Rare)
Other Versions
Urza's Saga (Rare)
Catch // Release (Catch)
Catch // Release (Catch) 1BlueRed (3)
Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Cateran Brute
Cateran Brute 2Black (3)
Creature — Horror Mercenary (2/2)

2, Tap: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cateran Enforcer
Cateran Enforcer 3BlackBlack (5)
Creature — Horror Mercenary (4/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

4, Tap: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Overlord
Cateran Overlord 4BlackBlackBlack (7)
Creature — Horror Mercenary (7/5)

Sacrifice a creature: Regenerate Cateran Overlord.

6, Tap: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cateran Slaver
Cateran Slaver 4BlackBlack (6)
Creature — Horror Mercenary (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

5, Tap: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Cateran Summons
Cateran Summons Black (1)
Sorcery

Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.

Mercadian Masques (Uncommon)
Caterwauling Boggart
Caterwauling Boggart 3Red (4)
Creature — Goblin Shaman (2/2)

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

Lorwyn (Common)
Cathars' Crusade
Cathars' Crusade 3WhiteWhite (5)
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn Restored (Rare)
Cathartic Adept
Cathartic Adept Blue (1)
Creature — Human Wizard (1/1)

Tap: Target player mills a card.

Shards of Alara (Common)
Cathedral Membrane
Cathedral Membrane 1Phyrexian White (2)
Artifact Creature — Phyrexian Wall (0/3)

(Phyrexian White can be paid with either White or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

New Phyrexia (Uncommon)
Cathedral of Serra
Cathedral of Serra (0)
Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Cathedral of War
Cathedral of War (0)
Land

Cathedral of War enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Colorless.

Magic 2013 (Rare)
Cathedral Sanctifier
Cathedral Sanctifier White (1)
Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters, you gain 3 life.

Avacyn Restored (Common)
Cathodion
Cathodion 3 (3)
Artifact Creature — Construct (3/3)

When Cathodion dies, add ColorlessColorlessColorless.

Mirrodin (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Cauldron Dance
Cauldron Dance 4BlackRed (6)
Instant

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Invasion (Uncommon)
Cauldron Haze
Cauldron Haze 1White or Black (2)
Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Cauldron of Souls
Cauldron of Souls 5 (5)
Artifact

Tap: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Caustic Crawler
Caustic Crawler 3BlackBlack (5)
Creature — Insect (4/3)

Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.

Worldwake (Uncommon)
Caustic Hound
Caustic Hound 5Black (6)
Creature — Phyrexian Dog (4/4)

When Caustic Hound dies, each player loses 4 life.

Mirrodin Besieged (Common)
Caustic Rain
Caustic Rain 2BlackBlack (4)
Sorcery

Exile target land.

Guildpact (Uncommon)
Caustic Tar
Caustic Tar 4BlackBlack (6)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target player loses 3 life."

Odyssey (Uncommon)
Caustic Wasps
Caustic Wasps 2Green (3)
Creature — Insect (1/1)

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Mercadian Masques (Uncommon)
Cautery Sliver
Cautery Sliver RedWhite (2)
Creature — Sliver (2/2)

All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to any target."

All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."

Planar Chaos (Uncommon)
Cavalry Master
Cavalry Master 2WhiteWhite (4)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Time Spiral (Uncommon)
Cavalry Pegasus
Cavalry Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

Theros (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Cave Sense
Cave Sense 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Mercadian Masques (Common)
Cave Tiger
Cave Tiger 2Green (3)
Creature — Cat (2/2)

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

Urza's Saga (Common)
Cave-In
Cave-In 3RedRed (5)
Sorcery

You may exile a red card from your hand rather than pay this spell's mana cost.

Cave-In deals 2 damage to each creature and each player.

Mercadian Masques (Rare)
Cavern Crawler
Cavern Crawler 2Red (3)
Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Cavern Crawler gets +1/-1 until end of turn.

Mercadian Masques (Common)
Cavern Harpy
Cavern Harpy BlueBlack (2)
Creature — Harpy Beast (2/1)

Flying

When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Planeshift (Common)
Cavern Lampad
Cavern Lampad 3Black (4)
Enchantment Creature — Nymph (2/2)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.

Theros (Common)
Cavern of Souls
Cavern of Souls (0)
Land

As Cavern of Souls enters, choose a creature type.

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Avacyn Restored (Rare)
Cavern Thoctar
Cavern Thoctar 5Green (6)
Creature — Beast (5/5)

1Red: Cavern Thoctar gets +1/+0 until end of turn.

Shards of Alara (Common)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Caves of Koilos
Caves of Koilos (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Caves of Koilos deals 1 damage to you.

Modern Event Deck 2014 (Rare)
Other Versions
Ninth Edition (Rare)
Apocalypse (Rare)
Tenth Edition (Rare)
Cease-Fire
Cease-Fire 2White (3)
Instant

Target player can't cast creature spells this turn.

Draw a card.

Odyssey (Common)
Ceaseless Searblades
Ceaseless Searblades 3Red (4)
Creature — Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Lorwyn (Uncommon)
Celestial Ancient
Celestial Ancient 3WhiteWhite (5)
Creature — Elemental (3/3)

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

Planechase 2012 Edition (Rare)
Other Versions
Dissension (Rare)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Theros (Rare)
Celestial Colonnade
Celestial Colonnade (0)
Land

Celestial Colonnade enters tapped.

Tap: Add White or Blue.

3WhiteBlue: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Worldwake (Rare)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Celestial Crusader
Celestial Crusader 2WhiteWhite (4)
Creature — Spirit (2/2)

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Time Spiral (Uncommon)
Celestial Dawn
Celestial Dawn 1WhiteWhite (3)
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Time Spiral "Timeshifted" (Special)
Other Versions
Classic Sixth Edition (Rare)
Mirage (Rare)
Celestial Flare
Celestial Flare WhiteWhite (2)
Instant

Target player sacrifices an attacking or blocking creature of their choice.

Magic 2014 Core Set (Common)
Celestial Force
Celestial Force 5WhiteWhiteWhite (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you gain 3 life.

Magic: The Gathering-Commander (Rare)
Celestial Gatekeeper
Celestial Gatekeeper 3WhiteWhite (5)
Creature — Bird Cleric (2/2)

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Legions (Rare)
Celestial Kirin
Celestial Kirin 2WhiteWhite (4)
Legendary Creature — Kirin Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

Saviors of Kamigawa (Rare)
Celestial Mantle
Celestial Mantle 3WhiteWhiteWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Zendikar (Rare)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Magic 2012 (Uncommon)
Other Versions
Conflux (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Cellar Door
Cellar Door 2 (2)
Artifact

3, Tap: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Innistrad (Uncommon)
Cemetery Gate
Cemetery Gate 2Black (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Protection from black

Homelands (Common)
Cemetery Puca
Cemetery Puca 1Blue or BlackBlue or Black (3)
Creature — Shapeshifter (1/2)

Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

Shadowmoor (Rare)
Cemetery Reaper
Cemetery Reaper 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Magic 2012 (Rare)
Other Versions
Magic 2010 (Rare)
Archenemy (Rare)
Cenn's Enlistment
Cenn's Enlistment 3White (4)
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Modern Masters (Common)
Other Versions
Eventide (Common)
Cenn's Heir
Cenn's Heir 1White (2)
Creature — Kithkin Soldier (1/1)

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Lorwyn (Common)
Cenn's Tactician
Cenn's Tactician White (1)
Creature — Kithkin Soldier (1/1)

White, Tap: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Morningtide (Uncommon)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: Centaur Archer deals 1 damage to target creature with flying.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Centaur Battlemaster
Centaur Battlemaster 3GreenGreen (5)
Creature — Centaur Warrior (3/3)

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Theros (Uncommon)
Centaur Chieftain
Centaur Chieftain 3Green (4)
Creature — Centaur (3/3)

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn."

Torment (Uncommon)
Centaur Courser
Centaur Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Centaur Garden
Centaur Garden (0)
Land

Tap: Add Green. Centaur Garden deals 1 damage to you.

Threshold — Green, Tap, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Centaur Glade
Centaur Glade 3GreenGreen (5)
Enchantment

2GreenGreen: Create a 3/3 green Centaur creature token.

Onslaught (Uncommon)
Centaur Healer
Centaur Healer 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Healer enters, you gain 3 life.

Return to Ravnica (Common)
Centaur Omenreader
Centaur Omenreader 3Green (4)
Snow Creature — Centaur Shaman (3/3)

As long as Centaur Omenreader is tapped, creature spells you cast cost 2 less to cast.

Future Sight (Uncommon)
Centaur Rootcaster
Centaur Rootcaster 3Green (4)
Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Judgment (Common)
Centaur Safeguard
Centaur Safeguard 2Green or White (3)
Creature — Centaur Warrior (3/1)

(Green or White can be paid with either Green or White.)

When Centaur Safeguard dies, you may gain 3 life.

Ravnica: City of Guilds (Common)
Centaur Veteran
Centaur Veteran 5Green (6)
Creature — Centaur (3/3)

Trample

Green, Discard a card: Regenerate Centaur Veteran.

Torment (Common)
Centaur's Herald
Centaur's Herald Green (1)
Creature — Elf Scout (0/1)

2Green, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Return to Ravnica (Common)
Cephalid Aristocrat
Cephalid Aristocrat 4Blue (5)
Creature — Octopus Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

Torment (Common)
Cephalid Broker
Cephalid Broker 3Blue (4)
Creature — Octopus (2/2)

Tap: Target player draws two cards, then discards two cards.

Odyssey (Uncommon)
Cephalid Coliseum
Cephalid Coliseum (0)
Land

Tap: Add Blue. Cephalid Coliseum deals 1 damage to you.

Threshold — Blue, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

From the Vault: Realms (Mythic Rare)
Other Versions
Odyssey (Uncommon)
Cephalid Constable
Cephalid Constable 1BlueBlue (3)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Cephalid Illusionist
Cephalid Illusionist 1Blue (2)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

2Blue, Tap: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Torment (Uncommon)
Cephalid Inkshrouder
Cephalid Inkshrouder 2Blue (3)
Creature — Octopus (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Judgment (Uncommon)
Cephalid Looter
Cephalid Looter 2Blue (3)
Creature — Octopus Rogue (2/1)

Tap: Target player draws a card, then discards a card.

Odyssey (Common)
Cephalid Pathmage
Cephalid Pathmage 2Blue (3)
Creature — Octopus Wizard (1/2)

Cephalid Pathmage can't be blocked.

Tap, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

Legions (Common)
Cephalid Retainer
Cephalid Retainer 2BlueBlue (4)
Creature — Octopus (2/3)

BlueBlue: Tap target creature without flying.

Odyssey (Rare)
Cephalid Sage
Cephalid Sage 3Blue (4)
Creature — Octopus (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters, draw three cards, then discard two cards."

Torment (Uncommon)
Cephalid Scout
Cephalid Scout 1Blue (2)
Creature — Octopus Wizard Scout (1/1)

Flying

2Blue, Sacrifice a land: Draw a card.

Odyssey (Common)
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