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Root Sliver
( 4)
Creature — Sliver
(2/2)
This spell can't be countered. Sliver spells can't be countered.
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Root Spider
( 4)
Creature — Spider
(2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Rootbreaker Wurm
( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rooting Kavu
( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Root-Kin Ally
( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rootless Yew
( 5)
Creature — Treefolk
(5/4)
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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Rootpath Purifier
( 4)
Creature — Elf Druid
(3/4)
Lands you control and land cards in your library are basic.
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Rootrunner
( 4)
Creature — Spirit
(3/3)
, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Rootwalla
( 3)
Creature — Lizard
(2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Rootwater Alligator
( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate Rootwater Alligator.
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Rootweaver Druid
( 3)
Creature — Elf Druid
(2/1)
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
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Rot Shambler
( 2)
Creature — Fungus
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
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Rot Wolf
( 3)
Creature — Phyrexian Wolf
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
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Roughshod Mentor
( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Rubbleback Rhino
( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Maverick
( 1)
Creature — Human Detective
(1/1)
When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Ruins Recluse
( 2)
Creature — Spider
(1/1)
Reach, deathtouch : Put a +1/+1 counter on Ruins Recluse.
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Rumbleweed
( 11)
Creature — Plant Elemental
(8/8)
This spell costs less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
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Runadi, Behemoth Caller
( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
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Runic Armasaur
( 3)
Creature — Dinosaur
(2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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Rural Recruit
( 4)
Creature — Human Peasant
(1/1)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
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Rushwood Dryad
( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rushwood Elemental
( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
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Rushwood Herbalist
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rushwood Legate
( 3)
Creature — Dryad
(2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Rust Scarab
( 5)
Creature — Insect
(4/5)
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
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Rustvine Cultivator
( 1)
Creature — Phyrexian Elf Druid
(1/2)
: Put an oil counter on Rustvine Cultivator. , Remove an oil counter from Rustvine Cultivator: Untap target land.
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Ruxa, Patient Professor
( 4)
Legendary Creature — Bear Druid
(4/4)
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
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Rysorian Badger
( 3)
Creature — Badger
(2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
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S.N.O.T.
( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
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Saber Ants
( 4)
Creature — Insect
(2/3)
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
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Sabertooth Cobra
( 3)
Creature — Snake
(2/2)
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Sacellum Godspeaker
( 3)
Creature — Elf Druid
(2/2)
: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.
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Sachi, Daughter of Seshiro
( 4)
Legendary Creature — Snake Shaman
(1/3)
Other Snake creatures you control get +0/+1. Shamans you control have ": Add ."
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Sacred Prey
( 1)
Creature — Horse
(1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
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Sacred Wolf
( 3)
Creature — Wolf
(3/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Saddleback Lagac
( 4)
Creature — Lizard
(3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Saddled Rimestag
( 2)
Snow Creature — Elk
(2/2)
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
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Sage of Ancient Lore
( 5)
Creature — Human Shaman Werewolf
(*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
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Sagu Archer
( 5)
Creature — Naga Archer
(2/5)
Reach (This creature can block creatures with flying.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sakiko, Mother of Summer
( 6)
Legendary Creature — Snake Shaman
(3/3)
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Sakura-Tribe Elder
( 2)
Creature — Snake Shaman
(1/1)
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Sakura-Tribe Scout
( 1)
Creature — Snake Shaman Scout
(1/1)
: You may put a land card from your hand onto the battlefield.
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Sakura-Tribe Springcaller
( 4)
Creature — Snake Shaman
(2/4)
At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
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Salt Road Quartermasters
( 3)
Creature — Human Soldier
(1/1)
Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
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Sample Collector
( 3)
Creature — Troll Detective
(2/3)
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Sanctum Weaver
( 2)
Enchantment Creature — Dryad
(0/2)
: Add X mana of any one color, where X is the number of enchantments you control.
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Sandstalker Moloch
( 3)
Creature — Lizard
(4/2)
Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sandsteppe Mastodon
( 7)
Creature — Elephant
(5/5)
Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandsteppe Scavenger
( 5)
Creature — Dog Scout
(2/2)
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sandstorm Salvager
( 3)
Creature — Human Artificer
(1/1)
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Sarinth Steelseeker
( 2)
Creature — Human Artificer Scout
(1/2)
Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Sarulf's Packmate
( 4)
Creature — Wolf
(3/3)
When Sarulf's Packmate enters the battlefield, draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Saruli Caretaker
( 1)
Creature — Dryad
(0/3)
Defender , Tap an untapped creature you control: Add one mana of any color.
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Saruli Gatekeepers
( 4)
Creature — Elf Warrior
(2/4)
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
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Saryth, the Viper's Fang
( 4)
Legendary Creature — Human Warlock
(3/4)
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control.
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Sasaya, Orochi Ascendant
( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Satyr Grovedancer
( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
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Satyr Piper
( 3)
Creature — Satyr Rogue
(2/1)
: Target creature must be blocked this turn if able.
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Satyr Wayfinder
( 2)
Creature — Satyr
(1/1)
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Savage Thallid
( 5)
Creature — Fungus
(5/2)
At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
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Savvy Trader
( 4)
Creature — Human Citizen
(3/3)
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost less to cast.
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Sawblade Slinger
( 4)
Creature — Human Archer
(4/3)
When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.
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Sawtusk Demolisher
( 6)
Creature — Beast
(6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
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Scab-Clan Charger
( 4)
Creature — Centaur Warrior
(2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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Dread Linnorm (Scale Deflection)
( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scaled Behemoth
( 6)
Creature — Crocodile
(6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Scaled Herbalist
( 2)
Creature — Lizard Druid
(1/3)
: You may put a land card from your hand onto the battlefield.
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Scaled Hulk
( 6)
Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
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Scaled Nurturer
( 2)
Creature — Dragon Druid
(0/2)
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
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Scaleguard Sentinels
( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scarwood Treefolk
( 4)
Creature — Treefolk
(3/5)
Scarwood Treefolk enters the battlefield tapped.
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Scattershot Archer
( 1)
Creature — Elf Archer
(1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
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Scavenger Folk
( 1)
Creature — Human
(1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
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Scavenging Ooze
( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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Scion of Calamity
( 5)
Creature — Dinosaur
(5/5)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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