|
Cephalid Shrine
( 3)
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
|
|
|
Cephalid Snitch
( 2)
Creature — Octopus Wizard
(1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
|
|
|
Cephalid Vandal
( 2)
Creature — Octopus Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
|
|
|
Cerebral Eruption
( 4)
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
|
|
|
Cerebral Vortex
( 3)
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
|
|
|
Ceremonial Guard
( 3)
Creature — Human Soldier
(3/4)
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
|
|
|
Cerulean Sphinx
( 6)
Creature — Sphinx
(5/5)
Flying : Cerulean Sphinx's owner shuffles it into their library.
|
|
|
Cerulean Wisps
( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
|
|
|
Cessation
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
|
|
|
Ceta Sanctuary
( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
|
|
|
Chain Lightning
( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chain of Acid
( 4)
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
|
|
|
Chain of Plasma
( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chain of Silence
( 2)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chain of Smog
( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
|
|
|
Chain of Vapor
( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chain Reaction
( 4)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
|
|
|
Chain Stasis
( 1)
Instant
You may tap or untap target creature. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chainbreaker
( 2)
Artifact Creature — Scarecrow
(3/3)
Chainbreaker enters with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
|
|
|
Chained Throatseeker
( 6)
Creature — Phyrexian Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.
|
|
|
Chained to the Rocks
( 1)
Enchantment — Aura
Enchant Mountain you control When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Chainer, Dementia Master
( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
|
|
|
Chainer's Edict
( 2)
Sorcery
Target player sacrifices a creature of their choice. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Chains of Mephistopheles
( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
|
|
|
Chalice of Life
( 3)
Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
|
|
|
Chalice of the Void
( 0)
Artifact
Chalice of the Void enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
|
|
|
Chamber of Manipulation
( 4)
Enchantment — Aura
Enchant land Enchanted land has ", Discard a card: Gain control of target creature until end of turn."
|
|
|
Chambered Nautilus
( 3)
Creature — Nautilus Beast
(2/2)
Whenever Chambered Nautilus becomes blocked, you may draw a card.
|
|
|
Chameleon Blur
( 4)
Instant
Prevent all damage that creatures would deal to players this turn.
|
|
|
Chameleon Colossus
( 4)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Protection from black : Chameleon Colossus gets +X/+X until end of turn, where X is its power.
|
|
|
Chameleon Spirit
( 4)
Creature — Illusion Spirit
(*/*)
As Chameleon Spirit enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
|
|
|
Champion Lancer
( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
|
|
|
Champion of Lambholt
( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
|
|
|
Champion of the Parish
( 1)
Creature — Human Soldier
(1/1)
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
|
|
|
Champion's Drake
( 2)
Creature — Drake
(1/1)
Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
|
|
|
Champion's Helm
( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip
|
|
|
Champion's Victory
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
|
|
|
Chance Encounter
( 4)
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
|
|
|
Chancellor of the Annex
( 7)
Creature — Phyrexian Angel
(5/6)
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays . Flying Whenever an opponent casts a spell, counter it unless that player pays .
|
|
|
Chancellor of the Dross
( 7)
Creature — Phyrexian Vampire
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
|
|
|
Chancellor of the Forge
( 7)
Creature — Phyrexian Giant
(5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
|
|
|
Chancellor of the Spires
( 7)
Creature — Phyrexian Sphinx
(5/7)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When Chancellor of the Spires enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
|
|
|
Chancellor of the Tangle
( 7)
Creature — Phyrexian Beast
(6/7)
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add . Vigilance, reach
|
|
|
Chandler
( 5)
Legendary Creature — Human Rogue
(3/3)
|
|
|
Chandra Ablaze
( 6)
Legendary Planeswalker — Chandra
(5)
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. −2: Each player discards their hand, then draws three cards. −7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
|
|
|
Chandra Nalaar
( 5)
Legendary Planeswalker — Chandra
(6)
+1: Chandra Nalaar deals 1 damage to target player or planeswalker. −X: Chandra Nalaar deals X damage to target creature. −8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
|
|
|
Chandra, Pyromaster
( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
|
|
|
Chandra, the Firebrand
( 4)
Legendary Planeswalker — Chandra
(3)
+1: Chandra, the Firebrand deals 1 damage to any target. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. −6: Chandra, the Firebrand deals 6 damage to each of up to six targets.
|
|
|
Chandra's Fury
( 5)
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
|
|
|
Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
|
|
|
Chandra's Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
|
|
|
Chandra's Spitfire
( 3)
Creature — Elemental
(1/3)
Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
|
|
|
Change of Heart
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
|
|
|
Changeling Berserker
( 4)
Creature — Shapeshifter
(5/3)
Changeling (This card is every creature type.) Haste Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
|
|
|
Changeling Hero
( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Changeling Sentinel
( 4)
Creature — Shapeshifter
(3/2)
Changeling (This card is every creature type.) Vigilance
|
|
|
Changeling Titan
( 5)
Creature — Shapeshifter
(7/7)
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
|
|
|
Channel
( 2)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
|
|
|
Chant of Vitu-Ghazi
( 8)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
|
|
|
Chaos Charm
( 1)
Instant
Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
|
|
|
Chaos Confetti
( 4)
Artifact
, : Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
|
|
|
Chaos Harlequin
( 4)
Creature — Human
(2/4)
: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
|
|
|
Chaos Imps
( 6)
Creature — Imp
(6/5)
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it.
|
|
|
Chaos Lord
( 7)
Creature — Human
(7/7)
First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered this turn.
|
|
|
Chaos Moon
( 4)
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
|
|
|
Chaos Orb
( 2)
Artifact
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
|
|
|
Chaos Warp
( 3)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
|
|
Chaoslace
( 1)
Instant
Target spell or permanent becomes red. <I>(Its mana symbols remain unchanged.)</I>
|
|
|
Chaosphere
( 3)
World Enchantment
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
|
|
|
Chaotic Backlash
( 5)
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
|
|
|
Chaotic Goo
( 4)
Creature — Ooze
(0/0)
Chaotic Goo enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
|
|
|
Chaotic Strike
( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
|
|
|
Char
( 3)
Instant
Char deals 4 damage to any target and 2 damage to you.
|
|
|
Charge Across the Araba
( 5)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
|
|
|
Charging Bandits
( 5)
Creature — Human Rogue
(3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
|
|
|
Charging Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
|
|
|
Charging Paladin
( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
|
|
|
Charging Rhino
( 5)
Creature — Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
|
|
|
Charging Slateback
( 5)
Creature — Beast
(4/3)
Charging Slateback can't block. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Charging Troll
( 4)
Creature — Troll
(3/3)
Vigilance : Regenerate Charging Troll.
|
|
|
Chariot of the Sun
( 3)
Artifact
, : Until end of turn, target creature you control gains flying and has base toughness 1.
|
|
|
Chariot of Victory
( 3)
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip
|
|
|
Charisma
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
|
|
|
Charm Peddler
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
|
|
|
Charm School
( 3)
Enchantment
As Charm School enters, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
|
|
|
Charmbreaker Devils
( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
|
|
|
Charmed Griffin
( 4)
Creature — Griffin
(3/3)
Flying When Charmed Griffin enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
|
|
|