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Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Alabaster Mage
Alabaster Mage 1White (2)
Creature — Human Wizard (2/1)

1White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2012 (Uncommon)
Alabaster Potion
Alabaster Potion Variable ColorlessWhiteWhite (2)
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

Masters Edition III (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Legends (Common)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Alaborn Cavalier
Alaborn Cavalier 2WhiteWhite (4)
Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Alaborn Grenadier
Alaborn Grenadier WhiteWhite (2)
Creature — Human Soldier (2/2)

Vigilance

Portal Second Age (Common)
Alaborn Musketeer
Alaborn Musketeer 1White (2)
Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Alaborn Trooper
Alaborn Trooper 2White (3)
Creature — Human Soldier (2/3)

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Alaborn Veteran
Alaborn Veteran 2White (3)
Creature — Human Knight (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

Portal Second Age (Rare)
Alaborn Zealot
Alaborn Zealot White (1)
Creature — Human Soldier (1/1)

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Portal Second Age (Uncommon)
Aladdin
Aladdin 2RedRed (4)
Creature — Human Rogue (1/1)

1RedRed, Tap: Gain control of target artifact for as long as you control Aladdin.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Chronicles (Uncommon)
Aladdin's Lamp
Aladdin's Lamp 10 (10)
Artifact

Variable Colorless, Tap: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Arabian Nights (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Aladdin's Ring
Aladdin's Ring 8 (8)
Artifact

8, Tap: Aladdin's Ring deals 4 damage to any target.

Arabian Nights (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Alarum
Alarum 1White (2)
Instant

Untap target nonattacking creature. It gets +1/+3 until end of turn.

Mirage (Common)
Albino Troll
Albino Troll 1Green (2)
Creature — Troll (3/3)

Echo 1Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

1Green: Regenerate Albino Troll.

Duel Decks: Garruk vs. Liliana (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Alchemist's Apprentice
Alchemist's Apprentice 1Blue (2)
Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

Avacyn Restored (Common)
Alchemist's Refuge
Alchemist's Refuge (0)
Land

Tap: Add Colorless.

GreenBlue, Tap: You may cast spells this turn as though they had flash.

Avacyn Restored (Rare)
Alchor's Tomb
Alchor's Tomb 4 (4)
Artifact

2, Tap: Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Aleatory
Aleatory 1Red (2)
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Uncommon)
Alert Shu Infantry
Alert Shu Infantry 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Portal Three Kingdoms (Uncommon)
Alexi, Zephyr Mage
Alexi, Zephyr Mage 3BlueBlue (5)
Legendary Creature — Human Spellshaper (3/3)

Variable ColorlessBlue, Tap, Discard two cards: Return X target creatures to their owners' hands.

Prophecy (Rare)
Alexi's Cloak
Alexi's Cloak 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Prophecy (Common)
Algae Gharial
Algae Gharial 3Green (4)
Creature — Crocodile (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

Shards of Alara (Uncommon)
Ali Baba
Ali Baba Red (1)
Creature — Human Rogue (1/1)

Red: Tap target Wall.

Arabian Nights (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Ali from Cairo
Ali from Cairo 2RedRed (4)
Creature — Human (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Aliban's Tower
Aliban's Tower 1Red (2)
Instant

Target blocking creature gets +3/+1 until end of turn.

Homelands (Common)
Alive // Well (Alive)
Alive // Well (Alive) 3Green (4)
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
All Hallow's Eve
All Hallow's Eve 2BlackBlack (4)
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
All Is Dust
All Is Dust 7 (7)
Kindred Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Rise of the Eldrazi (Mythic Rare)
All Suns' Dawn
All Suns' Dawn 4Green (5)
Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Fifth Dawn (Rare)
Allay
Allay 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Exodus (Common)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Alliance of Arms
Alliance of Arms White (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Magic: The Gathering-Commander (Rare)
Allied Strategies
Allied Strategies 4Blue (5)
Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Allosaurus Rider
Allosaurus Rider 5GreenGreen (7)
Creature — Elf Warrior (1+*/1+*)

You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Duel Decks: Elves vs. Goblins (Rare)
Other Versions
Coldsnap (Rare)
Alloy Golem
Alloy Golem 6 (6)
Artifact Creature — Golem (4/4)

As Alloy Golem enters, choose a color.

Alloy Golem is the chosen color. <I>(It's still an artifact.)</I>

Invasion (Uncommon)
Alloy Myr
Alloy Myr 3 (3)
Artifact Creature — Myr (2/2)

Tap: Add one mana of any color.

New Phyrexia (Uncommon)
Alluring Scent
Alluring Scent 1GreenGreen (3)
Sorcery

All creatures able to block target creature this turn do so.

Masters Edition IV (Common)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Portal Second Age (Rare)
Alluring Siren
Alluring Siren 1Blue (2)
Creature — Siren (1/1)

Tap: Target creature an opponent controls attacks you this turn if able.

Magic 2012 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Alms
Alms White (1)
Enchantment

1, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Weatherlight (Common)
Alms Beast
Alms Beast 2WhiteBlack (4)
Creature — Beast (6/6)

Creatures blocking or blocked by Alms Beast have lifelink.

Gatecrash (Rare)
Alpha Authority
Alpha Authority 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Gatecrash (Uncommon)
Alpha Brawl
Alpha Brawl 6RedRed (8)
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Dark Ascension (Rare)
Alpha Kavu
Alpha Kavu 2Green (3)
Creature — Kavu (2/2)

1Green: Target Kavu creature gets -1/+1 until end of turn.

Planeshift (Uncommon)
Alpha Myr
Alpha Myr 2 (2)
Artifact Creature — Myr (2/1)

Mirrodin (Common)
Alpha Status
Alpha Status 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Scourge (Uncommon)
Alpha Tyrranax
Alpha Tyrranax 4GreenGreen (6)
Creature — Dinosaur Beast (6/5)

Scars of Mirrodin (Common)
Altar Golem
Altar Golem 7 (7)
Artifact Creature — Golem (*/*)

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

Eventide (Rare)
Altar of Bone
Altar of Bone GreenWhite (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Ice Age (Rare)
Altar of Dementia
Altar of Dementia 2 (2)
Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Tempest (Rare)
Altar of Shadows
Altar of Shadows 7 (7)
Artifact

At the beginning of your first main phase, add Black for each charge counter on Altar of Shadows.

7, Tap: Destroy target creature. Then put a charge counter on Altar of Shadows.

Mirrodin (Rare)
Altar of the Lost
Altar of the Lost 3 (3)
Artifact

Altar of the Lost enters tapped.

Tap: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Dark Ascension (Uncommon)
Altar's Light
Altar's Light 2WhiteWhite (4)
Instant

Exile target artifact or enchantment.

Mirrodin (Uncommon)
Altar's Reap
Altar's Reap 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Innistrad (Common)
Magic 2014 Core Set (Common)
Alter Reality
Alter Reality 1Blue (2)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback 1Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Rare)
Aluren
Aluren 2GreenGreen (4)
Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Tempest (Rare)
Amass the Components
Amass the Components 3Blue (4)
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Avacyn Restored (Common)
Ambassador Laquatus
Ambassador Laquatus 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (1/3)

3: Target player mills three cards.

Tenth Edition (Rare)
Other Versions
Torment (Rare)
Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.

Morningtide (Common)
Amber Prison
Amber Prison 4 (4)
Artifact

You may choose not to untap Amber Prison during your untap step.

4, Tap: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Ambiguity
Ambiguity 2BlueBlue (4)
Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Unhinged (Rare)
Ambition's Cost
Ambition's Cost 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

Portal Three Kingdoms (Rare)
Other Versions
Eighth Edition (Uncommon)
Ambush
Ambush 3Red (4)
Instant

Blocking creatures gain first strike until end of turn.

Homelands (Common)
Ambush Commander
Ambush Commander 3GreenGreen (5)
Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.

1Green, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Duel Decks: Elves vs. Goblins (Rare)
Other Versions
Scourge (Rare)
Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Ambush Viper
Ambush Viper 1Green (2)
Creature — Snake (2/1)

Flash

Deathtouch

Innistrad (Common)
Amnesia
Amnesia 3BlueBlueBlue (6)
Sorcery

Target player reveals their hand and discards all nonland cards.

Masters Edition (Rare)
Other Versions
The Dark (Uncommon)
Amoeboid Changeling
Amoeboid Changeling 1Blue (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Tap: Target creature gains all creature types until end of turn.

Tap: Target creature loses all creature types until end of turn.

Premium Deck Series: Slivers (Common)
Other Versions
Lorwyn (Common)
Amok
Amok 1Red (2)
Enchantment

1, Discard a card at random: Put a +1/+1 counter on target creature.

Stronghold (Rare)
Amphibious Kavu
Amphibious Kavu 2Green (3)
Creature — Kavu (2/2)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Planeshift (Common)
Amphin Cutthroat
Amphin Cutthroat 3Blue (4)
Creature — Salamander Rogue (2/4)

Magic 2012 (Common)
Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Modern Masters (Common)
Other Versions
Time Spiral (Common)
Amrou Seekers
Amrou Seekers 2White (3)
Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Modern Masters (Common)
Other Versions
Time Spiral (Common)
Amugaba
Amugaba 5BlueBlue (7)
Creature — Illusion (6/6)

Flying

2Blue, Discard a card: Return Amugaba to its owner's hand.

Odyssey (Rare)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Antiquities (Common)
Amulet of Quoz
Amulet of Quoz 6 (6)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ice Age (Rare)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.

Mirage (Rare)
Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent you control enters tapped, untap it.

Worldwake (Rare)
Ana Battlemage
Ana Battlemage 2Green (3)
Creature — Human Wizard (2/2)

Kicker 2Blue and/or 1Black (You may pay an additional 2Blue and/or 1Black as you cast this spell.)

When Ana Battlemage enters, if it was kicked with its 2Blue kicker, target player discards three cards.

When Ana Battlemage enters, if it was kicked with its 1Black kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Planar Chaos (Uncommon)
Ana Disciple
Ana Disciple Green (1)
Creature — Human Wizard (1/1)

Blue, Tap: Target creature gains flying until end of turn.

Black, Tap: Target creature gets -2/-0 until end of turn.

Apocalypse (Common)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Classic Sixth Edition (Common)
Homelands (Common)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to any target.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anaconda
Anaconda 3Green (4)
Creature — Snake (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters, you may return target sorcery card from your graveyard to your hand.

Odyssey (Common)
Other Versions
Ninth Edition (Uncommon)
Exodus (Common)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Anavolver
Anavolver 3Green (4)
Creature — Volver (3/3)

Kicker 1Blue and/or Black (You may pay an additional 1Blue and/or Black as you cast this spell.)

If Anavolver was kicked with its 1Blue kicker, it enters with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its Black kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Apocalypse (Rare)
Anax and Cymede
Anax and Cymede 1RedWhite (3)
Legendary Creature — Human Soldier (3/2)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Theros (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Ancestor's Chosen
Ancestor's Chosen 5WhiteWhite (7)
Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.

Tenth Edition (Uncommon)
Other Versions
Judgment (Uncommon)
Ancestor's Prophet
Ancestor's Prophet 4White (5)
Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

Onslaught (Rare)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Mercadian Masques (Common)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Portal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Ancestral Tribute
Ancestral Tribute 5WhiteWhite (7)
Sorcery

You gain 2 life for each card in your graveyard.

Flashback 9WhiteWhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Rare)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Duel Decks: Jace vs. Chandra (Rare)
Other Versions
Time Spiral (Rare)
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