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Cloven Casting
Cloven Casting 5BlueRed (7)
Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.

Alara Reborn (Rare)
Clutch of the Undercity
Clutch of the Undercity 1BlueBlueBlack (4)
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute 1BlueBlack (1BlueBlack, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica: City of Guilds (Uncommon)
Clutch of Undeath
Clutch of Undeath 3BlackBlack (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Scourge (Common)
Coal Golem
Coal Golem 5 (5)
Artifact Creature — Golem (3/3)

3, Sacrifice Coal Golem: Add RedRedRed.

Masters Edition III (Common)
Other Versions
The Dark (Uncommon)
Coal Stoker
Coal Stoker 3Red (4)
Creature — Elemental (3/3)

When Coal Stoker enters, if you cast it from your hand, add RedRedRed.

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Time Spiral (Common)
Coalhauler Swine
Coalhauler Swine 4RedRed (6)
Creature — Boar Beast (4/4)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Ravnica: City of Guilds (Common)
Coalition Flag
Coalition Flag White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Uncommon)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Coalition Relic
Coalition Relic 3 (3)
Artifact

Tap: Add one mana of any color.

Tap: Put a charge counter on Coalition Relic.

At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Duel Decks: Phyrexia vs. the Coalition (Rare)
Other Versions
Future Sight (Rare)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Coast Watcher
Coast Watcher 1Blue (2)
Creature — Bird Soldier (1/1)

Flying, protection from green

Scourge (Common)
Coastal Drake
Coastal Drake 2Blue (3)
Creature — Drake (2/1)

Flying

1Blue, Tap: Return target Kavu to its owner's hand.

Apocalypse (Common)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Coastal Tower
Coastal Tower (0)
Land

Coastal Tower enters tapped.

Tap: Add White or Blue.

Invasion (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Coastal Wizard
Coastal Wizard 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

Portal Second Age (Rare)
Coastline Chimera
Coastline Chimera 3Blue (4)
Creature — Chimera (1/5)

Flying

1White: Coastline Chimera can block an additional creature this turn.

Theros (Common)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Premium Deck Series: Slivers (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Exodus (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Cobalt Golem
Cobalt Golem 4 (4)
Artifact Creature — Golem (2/3)

1Blue: Cobalt Golem gains flying until end of turn.

Mirrodin (Common)
Cobblebrute
Cobblebrute 3Red (4)
Creature — Elemental (5/2)

Return to Ravnica (Common)
Cobbled Wings
Cobbled Wings 2 (2)
Artifact — Equipment

Equipped creature has flying.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Innistrad (Common)
Cobra Trap
Cobra Trap 4GreenGreen (6)
Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay Green rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Zendikar (Uncommon)
Cockatrice
Cockatrice 3GreenGreen (5)
Creature — Cockatrice (2/4)

Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Time Spiral "Timeshifted" (Special)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Cocoon
Cocoon Green (1)
Enchantment — Aura

Enchant creature you control

When Cocoon enters, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Codex Shredder
Codex Shredder 1 (1)
Artifact

Tap: Target player mills a card. (They put the top card of their library into their graveyard.)

5, Tap, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Return to Ravnica (Uncommon)
Coerced Confession
Coerced Confession 4Blue or Black (5)
Sorcery

Target player mills four cards. You draw a card for each creature card put into their graveyard this way.

Gatecrash (Uncommon)
Coercion
Coercion 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Portal Three Kingdoms (Uncommon)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Visions (Common)
Tempest (Common)
Starter 1999 (Uncommon)
Starter 2000 (Common)
Beatdown Box Set (Common)
Portal Second Age (Uncommon)
Coercive Portal
Coercive Portal 4 (4)
Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Magic: The Gathering—Conspiracy (Mythic Rare)
Coffin Puppets
Coffin Puppets 3BlackBlack (5)
Creature — Zombie (3/3)

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.

Prophecy (Rare)
Coffin Purge
Coffin Purge Black (1)
Instant

Exile target card from a graveyard.

Flashback Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest (Rare)
Cognivore
Cognivore 6BlueBlue (8)
Creature — Lhurgoyf (*/*)

Flying

Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Odyssey (Rare)
Cogwork Grinder
Cogwork Grinder 6 (6)
Artifact Creature — Construct (0/0)

Draft Cogwork Grinder face up.

As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)

Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Magic: The Gathering—Conspiracy (Rare)
Cogwork Librarian
Cogwork Librarian 4 (4)
Artifact Creature — Construct (3/3)

Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Magic: The Gathering—Conspiracy (Common)
Cogwork Spy
Cogwork Spy 3 (3)
Artifact Creature — Bird Construct (2/1)

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.

Flying

Magic: The Gathering—Conspiracy (Common)
Cogwork Tracker
Cogwork Tracker 4 (4)
Artifact Creature — Dog Construct (4/4)

Reveal Cogwork Tracker as you draft it and note the player who passed it to you.

Cogwork Tracker attacks each combat if able.

Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.

Magic: The Gathering—Conspiracy (Uncommon)
Coiled Tinviper
Coiled Tinviper 3 (3)
Artifact Creature — Snake (2/1)

First strike

Tempest (Common)
Coiling Oracle
Coiling Oracle GreenBlue (2)
Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Dissension (Common)
Coiling Woodworm
Coiling Woodworm 2Green (3)
Creature — Insect Worm (*/1)

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Nemesis (Uncommon)
Coils of the Medusa
Coils of the Medusa 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Weatherlight (Common)
Cold Snap
Cold Snap 2White (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

Ice Age (Uncommon)
Cold Storage
Cold Storage 4 (4)
Artifact

3: Exile target creature you control.

Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.

Tempest (Rare)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Modern Masters (Rare)
Other Versions
Eventide (Rare)
Coldsteel Heart
Coldsteel Heart 2 (2)
Snow Artifact

Coldsteel Heart enters tapped.

As Coldsteel Heart enters, choose a color.

Tap: Add one mana of the chosen color.

Coldsnap (Uncommon)
Colfenor's Plans
Colfenor's Plans 2BlackBlack (4)
Enchantment

When Colfenor's Plans enters, exile the top seven cards of your library face down.

You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.

Skip your draw step.

You can't cast more than one spell each turn.

Lorwyn (Rare)
Colfenor's Urn
Colfenor's Urn 3 (3)
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Lorwyn (Rare)
Collapsing Borders
Collapsing Borders 3Red (4)
Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

Invasion (Rare)
Collective Blessing
Collective Blessing 3GreenGreenWhite (6)
Enchantment

Creatures you control get +3/+3.

Return to Ravnica (Rare)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Collective Unconscious
Collective Unconscious 4GreenGreen (6)
Sorcery

Draw a card for each creature you control.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Collective Voyage
Collective Voyage Green (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Magic: The Gathering-Commander (Rare)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Colos Yearling
Colos Yearling 2Red (3)
Creature — Goat Beast (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Colos Yearling gets +1/+0 until end of turn.

Urza's Destiny (Common)
Colossal Heroics
Colossal Heroics 2Green (3)
Instant

Strive — This spell costs 1Green more to cast for each target beyond the first.

Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Journey into Nyx (Uncommon)
Colossal Might
Colossal Might RedGreen (2)
Instant

Target creature gets +4/+2 and gains trample until end of turn.

Magic: The Gathering-Commander (Common)
Other Versions
Alara Reborn (Common)
Archenemy (Common)
Colossal Whale
Colossal Whale 5BlueBlue (7)
Creature — Whale (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

Magic 2014 Core Set (Rare)
Colossus of Akros
Colossus of Akros 8 (8)
Artifact Creature — Golem (10/10)

Defender, indestructible

10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Theros (Rare)
Colossus of Sardia
Colossus of Sardia 9 (9)
Artifact Creature — Golem (9/9)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate only during your upkeep.

Masters Edition IV (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Antiquities (Rare)
Tenth Edition (Rare)
Coma Veil
Coma Veil 4Blue (5)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Shards of Alara (Common)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Combust
Combust 1Red (2)
Instant

This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Magic 2012 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Comet Storm
Comet Storm Variable ColorlessRedRed (2)
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Magic: The Gathering-Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Command of Unsummoning
Command of Unsummoning 2Blue (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Portal (Uncommon)
Command Tower
Command Tower (0)
Land

Tap: Add one mana of any color in your commander's color identity.

Commander 2013 Edition (Common)
Other Versions
Magic: The Gathering-Commander (Common)
Commander's Arsenal (Common)
Commandeer
Commandeer 5BlueBlue (7)
Instant

You may exile two blue cards from your hand rather than pay this spell's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

Coldsnap (Rare)
Commander Eesha
Commander Eesha 2WhiteWhite (4)
Legendary Creature — Bird Soldier (2/4)

Flying, protection from creatures

Judgment (Rare)
Commander Greven il-Vec
Commander Greven il-Vec 3BlackBlackBlack (6)
Legendary Creature — Phyrexian Human Warrior (7/5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Commander Greven il-Vec enters, sacrifice a creature.

Tempest (Rare)
Commander's Authority
Commander's Authority 4White (5)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

Avacyn Restored (Uncommon)
Commando Raid
Commando Raid 2Red (3)
Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Onslaught (Uncommon)
Common Bond
Common Bond 1GreenWhite (3)
Instant

Put a +1/+1 counter on target creature.

Put a +1/+1 counter on target creature.

Return to Ravnica (Common)
Common Cause
Common Cause 2White (3)
Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadian Masques (Rare)
Common Courtesy
Common Courtesy 2BlueBlue (4)
Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.

When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

Unglued (Uncommon)
Commune with Nature
Commune with Nature Green (1)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Tenth Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Commune with the Gods
Commune with the Gods 1Green (2)
Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Theros (Common)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Complicate
Complicate 2Blue (3)
Instant

Counter target spell unless its controller pays 3.

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays 1.

Onslaught (Uncommon)
Composite Golem
Composite Golem 6 (6)
Artifact Creature — Golem (4/4)

Sacrifice Composite Golem: Add WhiteBlueBlackRedGreen.

Tenth Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Compost
Compost 1Green (2)
Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Urza's Destiny (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Compulsion
Compulsion 1Blue (2)
Enchantment

1Blue, Discard a card: Draw a card.

1Blue, Sacrifice Compulsion: Draw a card.

Torment (Uncommon)
Compulsive Research
Compulsive Research 2Blue (3)
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Concentrate
Concentrate 2BlueBlue (4)
Sorcery

Draw three cards.

Planechase 2012 Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Odyssey (Uncommon)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Conch Horn
Conch Horn 2 (2)
Artifact

1, Tap, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Fallen Empires (Rare)
Conclave Equenaut
Conclave Equenaut 4WhiteWhite (6)
Creature — Human Soldier (3/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Ravnica: City of Guilds (Common)
Conclave Phalanx
Conclave Phalanx 4White (5)
Creature — Human Soldier (2/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Conclave Phalanx enters, you gain 1 life for each creature you control.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Conclave's Blessing
Conclave's Blessing 3White (4)
Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Ravnica: City of Guilds (Common)
Concordant Crossroads
Concordant Crossroads Green (1)
World Enchantment

All creatures have haste.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Concordia Pegasus
Concordia Pegasus 1White (2)
Creature — Pegasus (1/3)

Flying

Return to Ravnica (Common)
Concussive Bolt
Concussive Bolt 3RedRed (5)
Sorcery

Concussive Bolt deals 4 damage to target player or planeswalker.

Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.

Mirrodin Besieged (Common)
Condemn
Condemn White (1)
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Dissension (Uncommon)
Tenth Edition (Uncommon)
Magic 2011 (Uncommon)
Condescend
Condescend Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Duel Decks: Jace vs. Chandra (Common)
Other Versions
Fifth Dawn (Common)
Cone of Flame
Cone of Flame 3RedRed (5)
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Planechase (Uncommon)
Confessor
Confessor White (1)
Creature — Human Cleric (1/1)

Whenever a player discards a card, you may gain 1 life.

Odyssey (Common)
Confiscate
Confiscate 4BlueBlue (6)
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Conflagrate
Conflagrate Variable ColorlessVariable ColorlessRed (1)
Sorcery

Conflagrate deals X damage divided as you choose among any number of targets.

Flashback—RedRed, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Uncommon)
Conflux
Conflux 3WhiteBlueBlackRedGreen (8)
Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Conflux (Mythic Rare)
Confound
Confound 1Blue (2)
Instant

Counter target spell that targets a creature.

Draw a card.

Planeshift (Common)
Confusion in the Ranks
Confusion in the Ranks 3RedRed (5)
Enchantment

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Mirrodin (Rare)
Congregate
Congregate 3White (4)
Instant

Target player gains 2 life for each creature on the battlefield.

Magic 2014 Core Set (Uncommon)
Other Versions
Urza's Saga (Common)
Planechase (Common)
Magic: The Gathering-Commander (Common)
Congregation at Dawn
Congregation at Dawn GreenGreenWhite (3)
Instant

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

Ravnica: City of Guilds (Uncommon)
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