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Crookclaw Elder
( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters, switch target creature's power and toughness until end of turn.
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Crop Rotation
( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Crosis, the Purger
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crosis's Charm
( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
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Crossbow Ambush
( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crosstown Courier
( 2)
Creature — Vedalken
(2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
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Crossway Vampire
( 3)
Creature — Vampire
(3/2)
When Crossway Vampire enters, target creature can't block this turn.
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Crosswinds
( 2)
Enchantment
Creatures with flying get -2/-0.
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Crovax the Cursed
( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crowd of Cinders
( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crown of Ascension
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Awe
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
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Crown of Convergence
( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. : Put the top card of your library on the bottom of your library.
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Crown of Empires
( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Crown of Flames to its owner's hand.
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Crown of Fury
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Crown of Suspicion
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Crown of Vigor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Crowned Ceratok
( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crude Rampart
( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Bargain
( 3)
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Deceiver
( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Cruel Edict
( 2)
Sorcery
Target opponent sacrifices a creature of their choice.
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Cruel Fate
( 5)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
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Cruel Feeding
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Cruel Revival
( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Cruel Tutor
( 3)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Crumble
( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Crumbling Ashes
( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crusade
( 2)
Enchantment
White creatures get +1/+1.
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Crusader of Odric
( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusading Knight
( 4)
Creature — Human Knight
(2/2)
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
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Crush
( 1)
Instant
Destroy target noncreature artifact.
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Crush Underfoot
( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Crusher Zendikon
( 3)
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Crushing Pain
( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Crushing Vines
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
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Cry of Contrition
( 1)
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts dies, target player discards a card.
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Cryoclasm
( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crypsis
( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Angel
( 5)
Creature — Angel
(3/3)
Flying, protection from white When Crypt Angel enters, return target blue or red creature card from your graveyard to your hand.
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Crypt Champion
( 4)
Creature — Zombie
(2/2)
Double strike When Crypt Champion enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters, sacrifice it unless was spent to cast it.
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Crypt Cobra
( 4)
Creature — Snake
(3/3)
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Crypt Creeper
( 2)
Creature — Zombie
(2/1)
Sacrifice Crypt Creeper: Exile target card from a graveyard.
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Crypt Ghast
( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Rats
( 3)
Creature — Rat
(1/1)
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Ripper
( 4)
Creature — Shade
(2/2)
Haste : Crypt Ripper gets +1/+1 until end of turn.
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Crypt Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": Regenerate target Sliver."
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Cryptborn Horror
( 3)
Creature — Horror
(0/0)
Trample Cryptborn Horror enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cryptic Annelid
( 4)
Creature — Worm Beast
(1/4)
When Cryptic Annelid enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cryptic Command
( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cryptic Gateway
( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Cryptoplasm
( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
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Cryptwailing
( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystal Ball
( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Chimes
( 3)
Artifact
, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Rod
( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
( 5)
Creature — Vedalken Wizard
(2/2)
When Crystal Seer enters, look at the top four cards of your library, then put them back in any order. : Return Crystal Seer to its owner's hand.
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Crystal Spray
( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Crystalline Nautilus
( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystallization
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Cudgel Troll
( 4)
Creature — Troll
(4/3)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Culling Dais
( 2)
Artifact
, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
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Culling Mark
( 3)
Sorcery
Target creature blocks this turn if able.
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Culling Scales
( 3)
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
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Culling Sun
( 5)
Sorcery
Destroy each creature with mana value 3 or less.
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Cultbrand Cinder
( 5)
Creature — Elemental Shaman
(3/3)
When Cultbrand Cinder enters, put a -1/-1 counter on target creature.
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Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Cultural Exchange
( 6)
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. <I>(This effect lasts indefinitely.)</I>
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Cumber Stone
( 4)
Artifact
Creatures your opponents control get -1/-0.
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Cunning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
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Cunning Advisor
( 4)
Creature — Human Advisor
(1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
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Cunning Bandit
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Cunning Giant
( 6)
Creature — Giant
(4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
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Cunning Lethemancer
( 3)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
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Cunning Sparkmage
( 3)
Creature — Human Shaman
(0/1)
Haste : Cunning Sparkmage deals 1 damage to any target.
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