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Solitary Sanctuary
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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Soliton
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Construct
(3/4)
: Untap this creature.
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Solitude
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Sol'kanar the Swamp King
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Legendary Creature — Demon
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
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Sol'kanar the Tainted
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Legendary Creature — Elemental Demon
(5/5)
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'kanar, then return it to the battlefield under an opponent's control.
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Soltari Champion
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
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Soltari Crusader
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : This creature gets +1/+0 until end of turn.
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Soltari Emissary
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Soltari Soldier
(2/1)
: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Soltari Foot Soldier
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Guerrillas
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Soltari Soldier
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
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Soltari Lancer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
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Soltari Monk
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Soltari Monk Cleric
(2/1)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Priest
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Soltari Cleric
(2/1)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Trooper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
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Soltari Visionary
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
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Solve the Equation
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Somber Hoverguard
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Somberwald Beastmaster
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Creature — Human Ranger
(1/1)
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Somberwald Dryad
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Somberwald Sage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elk
(4/3)
When this creature enters, you may have it fight target creature you don't control.
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Somberwald Vigilante
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Somnomancer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White or Blue](/Handlers/Image.ashx?size=small&name=WU&type=symbol) ( 2)
Creature — Kithkin Wizard
(2/1)
When this creature enters, you may tap target creature.
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Somnophore
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Illusion
(2/2)
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
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Sonar Strike
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
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Song of Blood
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
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Song of Creation
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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Song of Eärendil
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
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Song of Freyalise
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain " : Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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Song of Inspiration
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1–14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.
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Song of Serenity
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Enchantment
Creatures that are enchanted can't attack or block.
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Song of Stupefaction
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
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Song of the Dryads
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
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Song of the Worldsoul
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
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Song of Totentanz
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
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Songbirds' Blessing
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
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Song-Mad Treachery
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Songstitcher
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Cleric
(1/1)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
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Sonic Assault
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Sonic Burst
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
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Sonic Seizure
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Sonorous Howlbonder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black or Red](/Handlers/Image.ashx?size=small&name=BR&type=symbol) ![Black or Red](/Handlers/Image.ashx?size=small&name=BR&type=symbol) ( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
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Sontaran General
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Alien Soldier
(5/5)
Trample, haste Battalion — Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
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Soot Imp
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Imp
(1/2)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
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Sootfeather Flock
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Bird
(3/2)
Flying Morph ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soothing of Sméagol
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
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Sootstoke Kindler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black or Red](/Handlers/Image.ashx?size=small&name=BR&type=symbol) ( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
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Sootwalkers
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black or Red](/Handlers/Image.ashx?size=small&name=BR&type=symbol) ![Black or Red](/Handlers/Image.ashx?size=small&name=BR&type=symbol) ( 4)
Creature — Elemental Rogue
(3/3)
This creature can't be blocked by white creatures.
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Sophia, Dogged Detective
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
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Soporific Springs
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Soramaro, First to Dream
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Soratami Cloud Chariot
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
: Target creature you control gains flying until end of turn.
: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Soratami Cloudskater
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
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Soratami Mindsweeper
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player mills two cards.
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Soratami Mirror-Guard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Moonfolk Wizard
(3/1)
Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
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Soratami Mirror-Mage
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Moonfolk Wizard
(2/1)
Flying , Return three lands you control to their owner's hand: Return target creature to its owner's hand.
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Soratami Rainshaper
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Soratami Savant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Moonfolk Wizard
(2/2)
Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays .
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Soratami Seer
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Moonfolk Wizard
(2/3)
Flying , Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
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Soraya the Falconer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Sorcerer Class
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Level 2
//Level_2// Creatures you control have " : Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Level 3
//Level_3// Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
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Sorcerer's Broom
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact Creature — Spirit
(2/1)
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of this creature.
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Sorcerer's Strongbox
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
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Sorcerer's Wand
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Sorceress Queen
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Sorcerous Spyglass
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Sorcerous Squall
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 9)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Sorin Markov
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Legendary Planeswalker — Sorin
(4)
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.
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Sorin of House Markov
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Legendary Creature — Human Noble
(1/4)
Lifelink Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
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Sorin the Mirthless
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin deals 13 damage to any target. You gain 13 life.
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Sorin, Grim Nemesis
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
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Sorin, Imperious Bloodlord
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Legendary Planeswalker — Sorin
(4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.
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Sorin, Lord of Innistrad
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Sorin, Ravenous Neonate
( 0)
Legendary Planeswalker — Sorin
(3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
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Sorin, Solemn Visitor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
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Sorin, Vampire Lord
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Legendary Planeswalker — Sorin
(4)
+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains " : Gain control of target creature."
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Sorin, Vengeful Bloodlord
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Planeswalker — Sorin
(4)
During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
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Sorin's Guide
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Vampire
(4/2)
When this creature enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Sorin's Thirst
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
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Sorin's Vengeance
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Sorrow's Path
( 0)
Land
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
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Sorry
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
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Sosuke, Son of Seshiro
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Snake Warrior
(3/4)
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
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Sosuke's Summons
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
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Soul Barrier
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay .
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Soul Bleed
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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