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Squirrel Stack (Squirrel Stack (b))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction. Lights — 2, 4, 6
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Squirrel Stack (Squirrel Stack (c))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction. Lights — 2, 5, 6
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Squirrel Stack (Squirrel Stack (d))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
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Squirrel Stack (Squirrel Stack (e))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction. Lights — 3, 5, 6
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Squirrel Stack (Squirrel Stack (f))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction. Lights — 4, 5, 6
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Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
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Sram, Senior Edificer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Legendary Creature — Dwarf Advisor
(2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Sram's Expertise
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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Stab
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Stab Wound
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Stabbing Pain
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
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Stabilizer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
Players can't cycle cards.
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Stack of Paperwork (playtest)
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
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Stadium Vendors
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Goblin
(3/3)
When this creature enters, choose a player. That player adds two mana of any one color they choose.
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Staff of Compleation
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
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Staff of Eden, Vault's Key
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Legendary Artifact
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
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Staff of Nin
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Artifact
At the beginning of your upkeep, draw a card. : This artifact deals 1 damage to any target.
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Staff of the Ages
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
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Staff of the Letter Magus
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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Staff of the Mind Magus
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Storyteller
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. , , Remove a story counter from this artifact: Draw a card.
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Staff of the Sun Magus
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Staff of the Wild Magus
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Staff of Titania
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Staff of Zegon
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
, : Target creature gets -2/-0 until end of turn.
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Experimental Lab // Staff Room (Staff Room)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment — Room
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Stag Beetle
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Insect
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
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Staggering Insight
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Staggering Size
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Staggershock
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Stain the Mind
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Stalactite Stalker
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Creature — Goblin Rogue
(1/1)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
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Stalked Researcher
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Wizard
(3/3)
Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
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Stalker Hag
![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ( 3)
Creature — Hag
(3/2)
Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
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Stalking Bloodsucker
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Vampire
(4/4)
Flying ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Discard a card: This creature gets +2/+2 until end of turn.
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Stalking Drone
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : This creature gets +1/+2 until end of turn. Activate only once each turn. ( represents colorless mana.)
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Stalking Leonin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Cat Archer
(3/3)
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stalking Stones
( 0)
Land
: Add .
: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Stalking Tiger
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Cat
(3/3)
This creature can't be blocked by more than one creature.
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Stalking Vengeance
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Stalking Yeti
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Snow Creature — Yeti
(3/3)
When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Return this creature to its owner's hand. Activate only as a sorcery. ( can be paid with one mana from a snow source.)
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Stall for Time
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Instant
Kicker ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may pay an additional ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
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Stall Out
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Cycling ( , Discard this card: Draw a card.)
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Stallion of Ashmouth
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Nightmare Horse
(3/3)
Delirium — ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Stalwart Aven
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Bird Soldier
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Stalwart Pathlighter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Soldier
(3/1)
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
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Stalwart Shield-Bearers
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(0/3)
Defender Other creatures you control with defender get +0/+2.
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Stalwart Valkyrie
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Angel Warrior
(3/2)
You may pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
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Stalwarts of Osgiliath
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Human Soldier
(4/3)
When this creature enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
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Stamina
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. Sacrifice this Aura: Regenerate enchanted creature.
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Stamp of Approval
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
As this artifact enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
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Stampede
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
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Stampede Rider
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Satyr
(2/3)
Trample At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
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Stampede Surfer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ( 5)
Creature — Human Warrior
(4/4)
Haste Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Stampeding Elk Herd
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elk
(5/5)
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
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Stampeding Horncrest
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Dinosaur
(4/4)
This creature has haste as long as you control another Dinosaur.
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Stampeding Rhino
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Stampeding Scurryfoot
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Mouse
(1/1)
Exhaust — ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
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Stampeding Serow
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stampeding Wildebeests
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stand Firm
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Stand or Fall
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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Stand Together
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
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Standard Bearer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Flagbearer
(1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Standard Procedure
( 0)
Instant
, Reveal this card from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. This card becomes that card until end of turn.
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Standardize
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
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Standing Army
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Soldier
(2/4)
As long as you're standing, this creature has vigilance.
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Standstill
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
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Stangg
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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Stangg, Echo Warrior
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
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Star Athlete
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Warrior
(3/2)
Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Star Charter
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Bat Cleric
(3/1)
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Star Compass
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
This artifact enters tapped. : Add one mana of any color that a basic land you control could produce.
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Star of Extinction
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Star Pupil
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Wizard
(0/0)
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.
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Star-Crowned Stag
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Elk
(3/3)
Whenever this creature attacks, tap target creature defending player controls.
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Starfall
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
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Starfall Invocation
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
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Starfield Mystic
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(2/2)
Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
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Starfield of Nyx
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Starforged Sword
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Stargaze
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
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Starke of Rath
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Legendary Creature — Human Rogue
(2/2)
: Destroy target artifact or creature. That permanent's controller gains control of Starke. <I>(This effect lasts indefinitely.)</I>
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Starlight
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Sorcery
You gain 3 life for each black creature target opponent controls.
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