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Daring Apprentice
Daring Apprentice 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap, Sacrifice Daring Apprentice: Counter target spell.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Daring Leap
Daring Leap 1WhiteBlue (3)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Planeshift (Common)
Daring Skyjek
Daring Skyjek 1White (2)
Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Gatecrash (Common)
Daring Thief
Daring Thief 2Blue (3)
Creature — Human Rogue (2/3)

Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

Journey into Nyx (Rare)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Duel Decks: Divine vs. Demonic (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Masters Edition II (Common)
Dark Betrayal
Dark Betrayal Black (1)
Instant

Destroy target black creature.

Theros (Uncommon)
Dark Confidant
Dark Confidant 1Black (2)
Creature — Human Wizard (2/1)

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Modern Masters (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Dark Depths
Dark Depths (0)
Legendary Snow Land

Dark Depths enters with ten ice counters on it.

3: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Coldsnap (Rare)
Dark Favor
Dark Favor 1Black (2)
Enchantment — Aura

Enchant creature

When Dark Favor enters, you lose 1 life.

Enchanted creature gets +3/+1.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Magic 2013 (Common)
Dark Hatchling
Dark Hatchling 4BlackBlack (6)
Creature — Horror (3/3)

Flying

When Dark Hatchling enters, destroy target nonblack creature. It can't be regenerated.

Planechase 2012 Edition (Rare)
Other Versions
Urza's Saga (Rare)
Magic: The Gathering-Commander (Rare)
Dark Heart of the Wood
Dark Heart of the Wood BlackGreen (2)
Enchantment

Sacrifice a Forest: You gain 3 life.

Ravnica: City of Guilds (Uncommon)
Other Versions
The Dark (Common)
Dark Impostor
Dark Impostor 2Black (3)
Creature — Vampire Assassin (2/2)

4BlackBlack: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

Avacyn Restored (Rare)
Dark Maze
Dark Maze 4Blue (5)
Creature — Wall (4/5)

Defender (This creature can't attack.)

0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Dark Offering
Dark Offering 4BlackBlack (6)
Sorcery

Destroy target nonblack creature. You gain 3 life.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Dark Privilege
Dark Privilege 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

Visions (Common)
Dark Prophecy
Dark Prophecy BlackBlackBlack (3)
Enchantment

Whenever a creature you control dies, you draw a card and you lose 1 life.

Magic 2014 Core Set (Rare)
Dark Revenant
Dark Revenant 3Black (4)
Creature — Spirit (2/2)

Flying

When Dark Revenant dies, put it on top of its owner's library.

Return to Ravnica (Uncommon)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

From the Vault: Twenty (Mythic Rare)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Mercadian Masques (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Planechase (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Masters Edition IV (Common)
Dark Sphere
Dark Sphere 0 (0)
Artifact

Tap, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

The Dark (Uncommon)
Dark Supplicant
Dark Supplicant Black (1)
Creature — Human Cleric (1/1)

Tap, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.

Legions (Uncommon)
Dark Suspicions
Dark Suspicions 2BlackBlack (4)
Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

Planeshift (Rare)
Dark Temper
Dark Temper 2Red (3)
Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Conflux (Common)
Dark Triumph
Dark Triumph 4Black (5)
Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.

Nemesis (Uncommon)
Dark Tutelage
Dark Tutelage 2Black (3)
Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Magic 2011 (Rare)
Dark Withering
Dark Withering 4BlackBlack (6)
Instant

Destroy target nonblack creature.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral (Common)
Darkblast
Darkblast Black (1)
Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Ravnica: City of Guilds (Uncommon)
Darkest Hour
Darkest Hour Black (1)
Enchantment

All creatures are black.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Darkheart Sliver
Darkheart Sliver BlackGreen (2)
Creature — Sliver (2/2)

All Slivers have "Sacrifice this permanent: You gain 3 life."

Planar Chaos (Uncommon)
Darkling Stalker
Darkling Stalker 3Black (4)
Creature — Shade Spirit (1/1)

Black: Regenerate Darkling Stalker.

Black: Darkling Stalker gets +1/+1 until end of turn.

Tempest (Common)
Darklit Gargoyle
Darklit Gargoyle 1White (2)
Artifact Creature — Gargoyle (1/2)

Flying

Black: Darklit Gargoyle gets +2/-1 until end of turn.

Conflux (Common)
Darkness
Darkness Black (1)
Instant

Prevent all combat damage that would be dealt this turn.

Time Spiral "Timeshifted" (Special)
Other Versions
Legends (Common)
Darkpact
Darkpact BlackBlackBlack (3)
Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Darkslick Drake
Darkslick Drake 2BlueBlue (4)
Creature — Phyrexian Drake (2/4)

Flying

When Darkslick Drake dies, draw a card.

Scars of Mirrodin (Uncommon)
Darkslick Shores
Darkslick Shores (0)
Land

Darkslick Shores enters tapped unless you control two or fewer other lands.

Tap: Add Blue or Black.

Scars of Mirrodin (Rare)
Darksteel Axe
Darksteel Axe 1 (1)
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip 2

Scars of Mirrodin (Uncommon)
Darksteel Brute
Darksteel Brute 2 (2)
Artifact

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Darksteel (Uncommon)
Darksteel Citadel
Darksteel Citadel (0)
Artifact Land

Indestructible

Tap: Add Colorless.

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Darksteel (Common)
Darksteel Colossus
Darksteel Colossus 11 (11)
Artifact Creature — Golem (11/11)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Magic 2010 (Mythic Rare)
Other Versions
Darksteel (Rare)
Darksteel Forge
Darksteel Forge 9 (9)
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Magic 2014 Core Set (Mythic Rare)
Other Versions
Darksteel (Rare)
Planechase (Rare)
Darksteel Gargoyle
Darksteel Gargoyle 7 (7)
Artifact Creature — Gargoyle (3/3)

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Darksteel (Uncommon)
Darksteel Garrison
Darksteel Garrison 2 (2)
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Future Sight (Rare)
Darksteel Ingot
Darksteel Ingot 3 (3)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Tap: Add one mana of any color.

Commander 2013 Edition (Uncommon)
Other Versions
Darksteel (Common)
Magic: The Gathering-Commander (Common)
Magic 2014 Core Set (Uncommon)
Darksteel Juggernaut
Darksteel Juggernaut 5 (5)
Artifact Creature — Juggernaut (*/*)

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each combat if able.

Scars of Mirrodin (Rare)
Darksteel Mutation
Darksteel Mutation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Commander 2013 Edition (Uncommon)
Darksteel Myr
Darksteel Myr 3 (3)
Artifact Creature — Myr (0/1)

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Uncommon)
Darksteel Pendant
Darksteel Pendant 2 (2)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

1, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Darksteel (Common)
Darksteel Plate
Darksteel Plate 3 (3)
Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip 2

Mirrodin Besieged (Rare)
Darksteel Reactor
Darksteel Reactor 4 (4)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Darksteel (Rare)
Darksteel Relic
Darksteel Relic 0 (0)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

New Phyrexia (Uncommon)
Darksteel Sentinel
Darksteel Sentinel 6 (6)
Artifact Creature — Golem (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Uncommon)
Darkthicket Wolf
Darkthicket Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad (Common)
Darkwatch Elves
Darkwatch Elves 2Green (3)
Creature — Elf (2/2)

Protection from black

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Legacy (Uncommon)
Darkwater Catacombs
Darkwater Catacombs (0)
Land

1, Tap: Add BlueBlack.

Odyssey (Rare)
Darkwater Egg
Darkwater Egg 1 (1)
Artifact

2, Tap, Sacrifice Darkwater Egg: Add BlueBlack. Draw a card.

Odyssey (Uncommon)
Darting Merfolk
Darting Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Blue: Return Darting Merfolk to its owner's hand.

Mercadian Masques (Common)
Daru Cavalier
Daru Cavalier 3White (4)
Creature — Human Soldier (2/2)

First strike

When Daru Cavalier enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.

Onslaught (Common)
Daru Encampment
Daru Encampment (0)
Land

Tap: Add Colorless.

White, Tap: Target Soldier creature gets +1/+1 until end of turn.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Onslaught (Uncommon)
Daru Healer
Daru Healer 2White (3)
Creature — Human Cleric (1/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Daru Lancer
Daru Lancer 4WhiteWhite (6)
Creature — Human Soldier (3/4)

First strike

Morph 2WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Daru Mender
Daru Mender White (1)
Creature — Human Cleric (1/1)

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

Legions (Uncommon)
Daru Sanctifier
Daru Sanctifier 3White (4)
Creature — Human Cleric (1/4)

Morph 1White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Legions (Common)
Daru Spiritualist
Daru Spiritualist 1White (2)
Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Scourge (Common)
Daru Stinger
Daru Stinger 3White (4)
Creature — Soldier (1/1)

Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)

Tap: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Legions (Common)
Daru Warchief
Daru Warchief 2WhiteWhite (4)
Creature — Human Soldier (1/1)

Soldier spells you cast cost 1 less to cast.

Soldier creatures you control get +1/+2.

Scourge (Uncommon)
Dash Hopes
Dash Hopes BlackBlack (2)
Instant

When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

Planar Chaos (Common)
Daughter of Autumn
Daughter of Autumn 2GreenGreen (4)
Legendary Creature — Avatar (2/4)

White: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Homelands (Rare)
Daunting Defender
Daunting Defender 4White (5)
Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Onslaught (Common)
Dauntless Dourbark
Dauntless Dourbark 3Green (4)
Creature — Treefolk Warrior (*/*)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Lorwyn (Rare)
Dauntless Escort
Dauntless Escort 1GreenWhite (3)
Creature — Rhino Soldier (3/3)

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Alara Reborn (Rare)
Dauntless Onslaught
Dauntless Onslaught 2White (3)
Instant

Up to two target creatures each get +2/+2 until end of turn.

Theros (Uncommon)
Dauthi Cutthroat
Dauthi Cutthroat 1Black (2)
Creature — Dauthi Minion (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black, Tap: Destroy target creature with shadow.

Exodus (Uncommon)
Dauthi Embrace
Dauthi Embrace 2Black (3)
Enchantment

BlackBlack: Target creature gains shadow until end of turn. <I>(It can block or be blocked by only creatures with shadow.)</I>

Tempest (Uncommon)
Dauthi Ghoul
Dauthi Ghoul 1Black (2)
Creature — Dauthi Zombie (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

Tempest (Uncommon)
Dauthi Horror
Dauthi Horror 1Black (2)
Creature — Dauthi Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Tempest (Common)
Dauthi Jackal
Dauthi Jackal 2Black (3)
Creature — Dauthi Jackal (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

BlackBlack, Sacrifice Dauthi Jackal: Destroy target blocking creature.

Exodus (Common)
Dauthi Marauder
Dauthi Marauder 2Black (3)
Creature — Dauthi Minion (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest (Common)
Dauthi Mercenary
Dauthi Mercenary 2Black (3)
Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black: Dauthi Mercenary gets +1/+0 until end of turn.

Tempest (Uncommon)
Dauthi Mindripper
Dauthi Mindripper 3Black (4)
Creature — Dauthi Minion (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Tempest (Uncommon)
Dauthi Slayer
Dauthi Slayer BlackBlack (2)
Creature — Dauthi Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.

Time Spiral "Timeshifted" (Special)
Other Versions
Tempest (Common)
Dauthi Trapper
Dauthi Trapper 2Black (3)
Creature — Dauthi Minion (1/1)

Tap: Target creature gains shadow until end of turn. <I>(It can block or be blocked by only creatures with shadow.)</I>

Stronghold (Uncommon)
Dauthi Warlord
Dauthi Warlord 1Black (2)
Creature — Dauthi Soldier (*/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.

Exodus (Uncommon)
D'Avenant Archer
D'Avenant Archer 2White (3)
Creature — Human Soldier Archer (1/2)

Tap: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Chronicles (Common)
D'Avenant Healer
D'Avenant Healer 1WhiteWhite (3)
Creature — Human Cleric Archer (1/2)

Tap: D'Avenant Healer deals 1 damage to target attacking or blocking creature.

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Time Spiral (Common)
Dawn Charm
Dawn Charm 1White (2)
Instant

Choose one —

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.

Planar Chaos (Common)
Dawn Elemental
Dawn Elemental WhiteWhiteWhiteWhite (4)
Creature — Elemental (3/3)

Flying

Prevent all damage that would be dealt to Dawn Elemental.

Scourge (Rare)
Dawn of the Dead
Dawn of the Dead 2BlackBlackBlack (5)
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Torment (Rare)
Dawn to Dusk
Dawn to Dusk 2WhiteWhite (4)
Sorcery

Choose one or both —

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.

Born of the Gods (Uncommon)
Dawnbringer Charioteers
Dawnbringer Charioteers 2WhiteWhite (4)
Creature — Human Soldier (2/4)

Flying, lifelink

Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

Journey into Nyx (Rare)
Dawnfluke
Dawnfluke 3White (4)
Creature — Elemental (0/3)

Flash

When Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.

Evoke White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Lorwyn (Common)
Dawnglare Invoker
Dawnglare Invoker 2White (3)
Creature — Kor Wizard (2/1)

Flying

8: Tap all creatures target player controls.

Rise of the Eldrazi (Common)
Dawnglow Infusion
Dawnglow Infusion Variable ColorlessGreen or White (1)
Sorcery

You gain X life if Green was spent to cast this spell and X life if White was spent to cast this spell. (Do both if GreenWhite was spent.)

Shadowmoor (Uncommon)
Dawning Purist
Dawning Purist 2White (3)
Creature — Human Cleric (2/2)

Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.

Morph 1White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Dawnray Archer
Dawnray Archer 2Blue (3)
Creature — Human Archer (1/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

White, Tap: Dawnray Archer deals 1 damage to target attacking or blocking creature.

Shards of Alara (Uncommon)
Dawn's Reflection
Dawn's Reflection 3Green (4)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Fifth Dawn (Common)
Dawnstrider
Dawnstrider 1Green (2)
Creature — Dryad Spellshaper (1/1)

Green, Tap, Discard a card: Prevent all combat damage that would be dealt this turn.

Mercadian Masques (Rare)
Dawnstrike Paladin
Dawnstrike Paladin 3WhiteWhite (5)
Creature — Human Knight (2/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Magic 2014 Core Set (Common)
Dawntreader Elk
Dawntreader Elk 1Green (2)
Creature — Elk (2/2)

Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Dark Ascension (Common)
Daxos of Meletis
Daxos of Meletis 1WhiteBlue (3)
Legendary Creature — Human Soldier (2/2)

Daxos of Meletis can't be blocked by creatures with power 3 or greater.

Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Theros (Rare)
Night // Day (Day)
Night // Day (Day) 2White (3)
Instant

Creatures target player controls get +1/+1 until end of turn.

Apocalypse (Uncommon)
Day of Destiny
Day of Destiny 3White (4)
Legendary Enchantment

Legendary creatures you control get +2/+2.

Betrayers of Kamigawa (Rare)
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