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Termagant Swarm
( 1)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.
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Terminal Agony
( 4)
Sorcery
Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
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Termination Facilitator
( 2)
Creature — Human Assassin
(1/3)
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
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Terminus
( 6)
Sorcery
Put all creatures on the bottom of their owners' libraries. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Teroh's Faithful
( 4)
Creature — Human Cleric
(1/4)
When this creature enters, you gain 4 life.
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Teroh's Vanguard
( 4)
Creature — Human Nomad
(2/3)
Flash Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
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Terra Ravager
( 4)
Creature — Elemental Beast
(0/4)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
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Terra Stomper
( 6)
Creature — Beast
(8/8)
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Terraformer
( 3)
Creature — Human Wizard
(2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
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Terramorph
( 4)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Terramorphic Expanse
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Terrarion
( 1)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
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Terravore
( 3)
Creature — Lhurgoyf
(*/*)
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
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Terrifying Presence
( 2)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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Territorial Aetherkite
( 6)
Creature — Cat Dragon
(6/5)
Flying, haste When this creature enters, you get (two energy counters). Then you may pay one or more . When you do, this creature deals that much damage to each other creature.
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Territorial Baloth
( 5)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Territorial Boar
( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
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Territorial Dispute
( 6)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land. Players can't play lands.
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Territorial Gorger
( 4)
Creature — Gremlin
(2/2)
Trample Whenever you get one or more (energy counters), this creature gets +2/+2 until end of turn.
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Territorial Hammerskull
( 3)
Creature — Dinosaur
(2/3)
Whenever this creature attacks, tap target creature an opponent controls.
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Territorial Hellkite
( 4)
Creature — Dragon
(6/5)
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
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Territorial Kavu
( 2)
Creature — Kavu
(*/*)
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
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Territorial Maro
( 5)
Creature — Elemental
(*/*)
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
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Territorial Scythecat
( 3)
Creature — Cat
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Territorial Witchstalker
( 2)
Creature — Wolf
(2/3)
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
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Territory Culler
( 5)
Creature — Eldrazi
(7/5)
Devoid (This card has no color.) Reach Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Territory Forge
( 5)
Artifact
When this artifact enters, if you cast it, exile target artifact or land. This artifact has all activated abilities of the exiled card.
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Terror
( 2)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Terror of Kruin Pass
( 0)
Creature — Werewolf
(3/3)
Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Terror of Mount Velus
( 7)
Creature — Dragon
(5/5)
Flying Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, creatures you control gain double strike until end of turn.
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Terror of the Peaks
( 5)
Creature — Dragon
(5/4)
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
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Terror of Towashi
( 4)
Creature — Phyrexian Ogre
(4/3)
Deathtouch Whenever this creature attacks, you may pay . When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
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Terror Tide
( 4)
Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
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Terry Pin, Turboturtle (playtest)
( 4)
Legendary Creature — — Turtle Athlete
(4/3)
Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.
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Tervigon
( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
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Tesak, Judith's Hellhound
( 4)
Legendary Creature — Elemental Dog
(3/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak attacks, add for each attacking creature.
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Teshar, Ancestor's Apostle
( 4)
Legendary Creature — Bird Cleric
(2/2)
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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Test of Endurance
( 4)
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Test of Faith
( 2)
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Test of Talents
( 2)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Testament Bearer
( 4)
Creature — Phyrexian Warrior
(4/1)
When this creature dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Testament of Faith
( 1)
Enchantment
: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.
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Tethered Griffin
( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice this creature.
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Tethered Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Whenever this creature becomes the target of a spell or ability, you lose 1 life.
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Tethmos High Priest
( 3)
Creature — Cat Cleric
(2/3)
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Tetravus
( 6)
Artifact Creature — Construct
(1/1)
Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
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Tetsuko Umezawa, Fugitive
( 2)
Legendary Creature — Human Rogue
(1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
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Tetsuo, Imperial Champion
( 3)
Legendary Creature — Human Samurai
(3/3)
Whenever Tetsuo attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.
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Tetzimoc, Primal Death
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Deathtouch , Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
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Tetzin, Gnome Champion
( 3)
Legendary Artifact Creature — Gnome
(2/2)
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Tevesh Szat, Doom of Fools
( 5)
Legendary Planeswalker — Szat
(4)
+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
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Teyo, Aegis Adept
( 4)
Legendary Planeswalker — — Teyo
+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." −2: Conjure a card named Lumbering Lightshield onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
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Teyo, Geometric Tactician
( 3)
Legendary Planeswalker — Teyo
(3)
When Teyo enters, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Teyo, the Shieldmage
( 3)
Legendary Planeswalker — Teyo
(5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.
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Teyo's Lightshield
( 3)
Creature — Illusion
(0/3)
When this creature enters, put a +1/+1 counter on target creature you control.
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Teysa Karlov
( 4)
Legendary Creature — Human Advisor
(2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
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Teysa, Envoy of Ghosts
( 7)
Legendary Creature — Human Advisor
(4/4)
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
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Teysa, Opulent Oligarch
( 3)
Legendary Creature — Human Advisor
(2/3)
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
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Teysa, Orzhov Scion
( 3)
Legendary Creature — Human Advisor
(2/3)
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
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Tezzeret the Schemer
( 4)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this token: Add one mana of any color." −2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. −7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
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Tezzeret the Seeker
( 5)
Legendary Planeswalker — Tezzeret
(4)
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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Tezzeret, Agent of Bolas
( 4)
Legendary Planeswalker — Tezzeret
(3)
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −1: Target artifact becomes an artifact creature with base power and toughness 5/5. −4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
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Tezzeret, Artifice Master
( 5)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
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Tezzeret, Betrayer of Flesh
( 4)
Legendary Planeswalker — Tezzeret
(4)
The first activated ability of an artifact you activate each turn costs less to activate. +1: Draw two cards. Then discard two cards unless you discard an artifact card. −2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. −6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
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Tezzeret, Cruel Machinist
( 6)
Legendary Planeswalker — Tezzeret
(4)
+1: Draw a card. 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. −7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
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Tezzeret, Master of Metal
( 6)
Legendary Planeswalker — Tezzeret
(5)
+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. −3: Target opponent loses life equal to the number of artifacts you control. −8: Gain control of all artifacts and creatures target opponent controls.
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Tezzeret, Master of the Bridge
( 6)
Legendary Planeswalker — Tezzeret
(5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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Tezzeret's Betrayal
( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Tezzeret's Gambit
( 4)
Sorcery
( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tezzeret's Gatebreaker
( 4)
Artifact
When this artifact enters, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice this artifact: Creatures you control can't be blocked this turn.
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Tezzeret's Simulacrum
( 3)
Artifact Creature — Golem
(2/3)
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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Tezzeret's Strider
( 3)
Artifact Creature — Golem
(3/1)
As long as you control a Tezzeret planeswalker, this creature has menace. (It can't be blocked except by two or more creatures.)
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Tezzeret's Touch
( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.
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Thada Adel, Acquisitor
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Thalakos Deceiver
( 4)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
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Thalakos Dreamsower
( 3)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap this creature during your untap step. Whenever this creature deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
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Thalakos Drifters
( 4)
Creature — Thalakos
(3/3)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Thalakos Mistfolk
( 3)
Creature — Thalakos Illusion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Put this creature on top of its owner's library.
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Thalakos Scout
( 3)
Creature — Thalakos Soldier Scout
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return this creature to its owner's hand.
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Thalakos Seer
( 2)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature leaves the battlefield, draw a card.
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Thalakos Sentry
( 2)
Creature — Thalakos Soldier
(1/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Thalia and The Gitrog Monster
( 4)
Legendary Creature — Human Frog Horror
(4/4)
First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
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Thalia, Heretic Cathar
( 3)
Legendary Creature — Human Soldier
(3/2)
First strike Creatures and nonbasic lands your opponents control enter tapped.
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