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Decree of Silence
Decree of Silence 6BlueBlue (8)
Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling 4BlueBlue (4BlueBlue, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Scourge (Rare)
Dedicated Martyr
Dedicated Martyr White (1)
Creature — Human Cleric (1/1)

White, Sacrifice Dedicated Martyr: You gain 3 life.

Odyssey (Common)
Deep Analysis
Deep Analysis 3Blue (4)
Sorcery

Target player draws two cards.

Flashback—1Blue, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2013 Edition (Common)
Other Versions
Torment (Common)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Deep Reconnaissance
Deep Reconnaissance 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deep Wood
Deep Wood 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Portal Second Age (Uncommon)
Other Versions
Portal (Uncommon)
Deepcavern Imp
Deepcavern Imp 2Black (3)
Creature — Imp Rebel (2/2)

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Modern Masters (Common)
Other Versions
Future Sight (Common)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deepfire Elemental
Deepfire Elemental 4BlackRed (6)
Creature — Elemental (4/4)

Variable ColorlessVariable Colorless1: Destroy target artifact or creature with mana value X.

Commander 2013 Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Time Spiral (Rare)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Slumber Titan
Deep-Slumber Titan 2RedRed (4)
Creature — Giant Warrior (7/7)

Deep-Slumber Titan enters tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Shadowmoor (Rare)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defend the Hearth
Defend the Hearth 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

Urza's Legacy (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Defiant Elf
Defiant Elf Green (1)
Creature — Elf (1/1)

Trample

Legions (Common)
Defiant Falcon
Defiant Falcon 1White (2)
Creature — Rebel Bird (1/1)

Flying

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Defiant Stand
Defiant Stand 1White (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Target creature gets +1/+3 until end of turn. Untap that creature.

Portal (Uncommon)
Defiant Vanguard
Defiant Vanguard 2White (3)
Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

5, Tap: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Time Spiral "Timeshifted" (Special)
Other Versions
Nemesis (Uncommon)
Defiler of Souls
Defiler of Souls 3BlackBlackRed (6)
Creature — Demon (5/5)

Flying

At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.

Alara Reborn (Mythic Rare)
Defiling Tears
Defiling Tears 2Black (3)
Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains "Black: Regenerate this creature."

Invasion (Uncommon)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Deft Duelist
Deft Duelist WhiteBlue (2)
Creature — Human Rogue (2/1)

First strike

Shroud (This creature can't be the target of spells or abilities.)

Shards of Alara (Common)
Deftblade Elite
Deftblade Elite White (1)
Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

1White: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Legions (Common)
Defy Death
Defy Death 3WhiteWhite (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Avacyn Restored (Uncommon)
Defy Gravity
Defy Gravity Blue (1)
Instant

Target creature gains flying until end of turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Common)
Dega Disciple
Dega Disciple White (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets -2/-0 until end of turn.

Red, Tap: Target creature gets +2/+0 until end of turn.

Apocalypse (Common)
Dega Sanctuary
Dega Sanctuary 2White (3)
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Apocalypse (Uncommon)
Degavolver
Degavolver 1White (2)
Creature — Volver (1/1)

Kicker 1Black and/or Red (You may pay an additional 1Black and/or Red as you cast this spell.)

If Degavolver was kicked with its 1Black kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its Red kicker, it enters with a +1/+1 counter on it and with first strike.

Apocalypse (Rare)
Deglamer
Deglamer 1Green (2)
Instant

Choose target artifact or enchantment. Its owner shuffles it into their library.

Morningtide (Common)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Deicide
Deicide 1White (2)
Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Journey into Nyx (Rare)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Déjà Vu
Déjà Vu 2Blue (3)
Sorcery

Return target sorcery card from your graveyard to your hand.

Portal Second Age (Common)
Other Versions
Portal (Common)
Delay
Delay 1Blue (2)
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Future Sight (Uncommon)
Delaying Shield
Delaying Shield 3White (4)
Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1White.

Odyssey (Rare)
Delif's Cone
Delif's Cone 0 (0)
Artifact

Tap, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Fallen Empires (Common)
Delif's Cube
Delif's Cube 1 (1)
Artifact

2, Tap: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

2, Remove a cube counter from Delif's Cube: Regenerate target creature.

Fallen Empires (Rare)
Delirium
Delirium 1BlackRed (3)
Instant

Cast this spell only during an opponent's turn.

Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Mirage (Uncommon)
Delirium Skeins
Delirium Skeins 2Black (3)
Sorcery

Each player discards three cards.

Dissension (Common)
Stand // Deliver (Deliver)
Stand // Deliver (Deliver) 2Blue (3)
Instant

Return target permanent to its owner's hand.

Invasion (Uncommon)
Delraich
Delraich 6Black (7)
Creature — Horror (6/6)

You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample

Mercadian Masques (Rare)
Deluge
Deluge 2Blue (3)
Instant

Tap all creatures without flying.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Delusions of Mediocrity
Delusions of Mediocrity 3Blue (4)
Enchantment

When Delusions of Mediocrity enters, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Delver of Secrets
Delver of Secrets Blue (1)
Creature — Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Innistrad (Common)
Supply // Demand (Demand)
Supply // Demand (Demand) 1WhiteBlue (3)
Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Dissension (Uncommon)
Dematerialize
Dematerialize 3Blue (4)
Sorcery

Return target permanent to its owner's hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Dementia Bat
Dementia Bat 4Black (5)
Creature — Phyrexian Bat (2/2)

Flying

4Black, Sacrifice Dementia Bat: Target player discards two cards.

New Phyrexia (Common)
Dementia Sliver
Dementia Sliver 3BlueBlack (5)
Creature — Sliver (3/3)

All Slivers have "Tap: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."

Time Spiral (Uncommon)
Demigod of Revenge
Demigod of Revenge Black or RedBlack or RedBlack or RedBlack or RedBlack or Red (5)
Creature — Spirit Avatar (5/4)

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Flying, haste

Modern Masters (Rare)
Other Versions
Shadowmoor (Rare)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Theros (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Odyssey (Uncommon)
Tenth Edition (Common)
Zendikar (Common)
Magic 2011 (Common)
Avacyn Restored (Common)
Magic 2014 Core Set (Common)
Demon
Demon (0)
Creature — Demon (*/*)

Flying

Duel Decks: Divine vs. Demonic (Common)
Demon of Death's Gate
Demon of Death's Gate 6BlackBlackBlack (9)
Creature — Demon (9/9)

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

Magic 2011 (Mythic Rare)
Demonfire
Demonfire Variable ColorlessRed (1)
Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

Duel Decks: Jace vs. Chandra (Rare)
Other Versions
Dissension (Rare)
Demonic Appetite
Demonic Appetite Black (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Rise of the Eldrazi (Common)
Demonic Attorney
Demonic Attorney 1BlackBlack (3)
Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of their library.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Demonic Collusion
Demonic Collusion 3BlackBlack (5)
Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Search your library for a card, put that card into your hand, then shuffle.

Time Spiral (Rare)
Demonic Consultation
Demonic Consultation Black (1)
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Demonic Dread
Demonic Dread 1BlackRed (3)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Target creature can't block this turn.

Alara Reborn (Common)
Demonic Hordes
Demonic Hordes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Tap: Destroy target land.

At the beginning of your upkeep, unless you pay BlackBlackBlack, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Demonic Rising
Demonic Rising 3BlackBlack (5)
Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Avacyn Restored (Rare)
Demonic Taskmaster
Demonic Taskmaster 2Black (3)
Creature — Demon (4/3)

Flying

At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Avacyn Restored (Uncommon)
Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Demonic Tutor
Demonic Tutor 1Black (2)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Demonlord of Ashmouth
Demonlord of Ashmouth 2BlackBlack (4)
Creature — Demon (5/4)

Flying

When Demonlord of Ashmouth enters, exile it unless you sacrifice another creature.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Rare)
Demonmail Hauberk
Demonmail Hauberk 4 (4)
Artifact — Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

Innistrad (Uncommon)
Demon's Herald
Demon's Herald Black (1)
Creature — Human Wizard (1/1)

2Black, Tap, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.

Shards of Alara (Uncommon)
Demon's Horn
Demon's Horn 2 (2)
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Magic 2012 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Demon's Jester
Demon's Jester 3Black (4)
Creature — Imp (2/2)

Flying

Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

Duel Decks: Divine vs. Demonic (Common)
Other Versions
Dissension (Common)
Demonspine Whip
Demonspine Whip BlackRed (2)
Artifact — Equipment

Variable Colorless: Equipped creature gets +X/+0 until end of turn.

Equip 1

Alara Reborn (Uncommon)
Demoralize
Demoralize 2Red (3)
Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

Odyssey (Common)
Demystify
Demystify White (1)
Instant

Destroy target enchantment.

Magic 2012 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Rise of the Eldrazi (Common)
Denied!
Denied! Blue (1)
Instant

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

Unglued (Common)
Denizen of the Deep
Denizen of the Deep 6BlueBlue (8)
Creature — Serpent (11/11)

When Denizen of the Deep enters, return each other creature you control to its owner's hand.

Portal Second Age (Rare)
Other Versions
Tenth Edition (Rare)
Starter 1999 (Rare)
Dense Canopy
Dense Canopy 1Green (2)
Enchantment

Creatures with flying can block only creatures with flying.

Saviors of Kamigawa (Uncommon)
Dense Foliage
Dense Foliage 2Green (3)
Enchantment

Creatures can't be the targets of spells.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Deny Reality
Deny Reality 3BlueBlack (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Planechase 2012 Edition (Common)
Other Versions
Alara Reborn (Common)
Denying Wind
Denying Wind 7BlueBlue (9)
Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

Prophecy (Rare)
Deprive
Deprive BlueBlue (2)
Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.

Rise of the Eldrazi (Common)
Deputy of Acquittals
Deputy of Acquittals WhiteBlue (2)
Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters, you may return another target creature you control to its owner's hand.

Dragon's Maze (Common)
Deranged Assistant
Deranged Assistant 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Mill a card: Add Colorless. (To mill a card, put the top card of your library into your graveyard.)

Innistrad (Common)
Deranged Hermit
Deranged Hermit 3GreenGreen (5)
Creature — Elf (1/1)

Echo 3GreenGreen (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.

Urza's Legacy (Rare)
Deranged Outcast
Deranged Outcast 1Green (2)
Creature — Human Rogue (2/1)

1Green, Sacrifice a Human: Put two +1/+1 counters on target creature.

Dark Ascension (Rare)
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