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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vigilance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Vigilant Baloth
( 5)
Creature — Beast
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
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Vigilant Drake
( 5)
Creature — Drake
(3/3)
Flying : Untap this creature.
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Vigilant Martyr
( 1)
Creature — Human Cleric
(1/1)
Sacrifice this creature: Regenerate target creature. , , Sacrifice this creature: Counter target spell that targets an enchantment.
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Vigilant Sentry
( 3)
Creature — Human Nomad
(2/2)
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
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Vigilante Justice
( 4)
Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
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Vigor
( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Vigor Mortis
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorous Charge
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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Vigorspore Wurm
( 6)
Creature — Wurm
(6/4)
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
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Vihaan, Goldwaker
( 3)
Legendary Creature — Dwarf Warlock
(3/3)
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
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Vildin-Pack Alpha
( 0)
Creature — Werewolf
(4/3)
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Vildin-Pack Outcast
( 5)
Creature — Werewolf Horror
(4/4)
Trample : This creature gets +1/-1 until end of turn. : Transform this creature.
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Vile Aggregate
( 3)
Creature — Eldrazi Drone
(*/5)
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Vile Bile
( 2)
Creature — Ooze
(2{1/2}/2{1/2})
Whenever a player's skin or fingernail touches this creature, that player loses 2 life.
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Vile Consumption
( 3)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
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Vile Deacon
( 4)
Creature — Human Cleric
(2/2)
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
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Vile Entomber
( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
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Vile Manifestation
( 2)
Creature — Horror
(0/4)
This creature gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)
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Vile Mutilator
( 7)
Creature — Demon
(6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
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Vile Rebirth
( 1)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Vile Redeemer
( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Flash When you cast this spell, you may pay . If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add ."
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Vile Requiem
( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
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Vilespawn Spider
( 2)
Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
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Vilis, Broker of Blood
( 8)
Legendary Creature — Demon
(8/8)
Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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Village Bell-Ringer
( 3)
Creature — Human Scout
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
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Village Cannibals
( 3)
Creature — Human
(2/2)
Whenever another Human creature dies, put a +1/+1 counter on this creature.
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Village Elder
( 1)
Creature — Human Druid
(1/1)
, , Sacrifice a Forest: Regenerate target creature.
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Village Ironsmith
( 2)
Creature — Human Werewolf
(1/1)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Village Messenger
( 1)
Creature — Human Werewolf
(1/1)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Village Reavers
( 0)
Creature — Werewolf
(5/4)
Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Village Rites
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Village Survivors
( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
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Village Watch
( 5)
Creature — Human Werewolf
(4/3)
Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Villagers of Estwald
( 3)
Creature — Human Werewolf
(2/3)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Villainous Ogre
( 3)
Creature — Ogre Warrior
(3/2)
This creature can't block. As long as you control a Demon, this creature has ": Regenerate this creature."
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Villainous Wealth
( 3)
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Vindicate
( 3)
Sorcery
Destroy target permanent.
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Vindictive Flamestoker
( 1)
Creature — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on this creature. , Sacrifice this creature: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on this creature.
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Vindictive Lich
( 4)
Creature — Zombie Wizard
(4/1)
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
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Vindictive Mob
( 6)
Creature — Human Berserker
(5/5)
When this creature enters, sacrifice a creature. This creature can't be blocked by Saprolings.
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Vindictive Vampire
( 4)
Creature — Vampire
(2/3)
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
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Vine Dryad
( 4)
Creature — Dryad
(1/3)
You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Vine Gecko
( 2)
Creature — Elemental Lizard
(2/2)
The first kicked spell you cast each turn costs less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
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Vine Kami
( 7)
Creature — Spirit
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Vine Mare
( 4)
Creature — Elemental Horse
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked by black creatures.
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Vine Snare
( 3)
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
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Vine Trellis
( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
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Vineglimmer Snarl
( 0)
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. : Add or .
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Vinelasher Kudzu
( 2)
Creature — Plant
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Vinereap Mentor
( 2)
Creature — Squirrel Druid
(3/2)
When this creature enters or dies, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
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Vines of the Recluse
( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Vines of Vastwood
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
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Vineshaper Mystic
( 3)
Creature — Merfolk Shaman
(1/3)
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
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Vineweft
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Return this card from your graveyard to your hand.
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Vintara Elephant
( 5)
Creature — Elephant
(4/3)
Trample : This creature loses trample until end of turn. Any player may activate this ability.
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Vintara Snapper
( 2)
Creature — Turtle
(2/2)
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
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Violent Impact
( 4)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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Violent Outburst
( 3)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.
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Violent Urge
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
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Violet Pall
( 5)
Kindred Instant — Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
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Viper's Kiss
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
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Viral Drake
( 4)
Creature — Phyrexian Drake
(1/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Viral Spawning
( 3)
Sorcery
Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.) Corrupted — As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback . (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Viridescent Wisps
( 1)
Instant
Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
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Viridian Betrayers
( 3)
Creature — Phyrexian Elf Warrior
(3/1)
This creature has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Viridian Claw
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has first strike. Equip
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Viridian Corrupter
( 3)
Creature — Phyrexian Elf Shaman
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, destroy target artifact.
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Viridian Emissary
( 2)
Creature — Phyrexian Elf Scout
(2/1)
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Viridian Harvest
( 1)
Enchantment — Aura
Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
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Viridian Joiner
( 3)
Creature — Elf Druid
(1/2)
: Add an amount of equal to this creature's power.
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Viridian Longbow
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Viridian Revel
( 3)
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
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Viridian Scout
( 4)
Creature — Elf Warrior Scout
(1/2)
, Sacrifice this creature: It deals 2 damage to target creature with flying.
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Viridian Shaman
( 3)
Creature — Elf Shaman
(2/2)
When this creature enters, destroy target artifact.
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Viridian Zealot
( 2)
Creature — Elf Warrior
(2/1)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Virtue of Courage
( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
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Virtue of Knowledge
( 5)
Enchantment
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Virtue of Loyalty
( 5)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
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Virtue of Persistence
( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Virtue of Strength
( 7)
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
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Virtuous Charge
( 3)
Sorcery
Creatures you control get +1/+1 until end of turn.
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Virtus the Veiled
( 3)
Legendary Creature — Azra Assassin
(1/1)
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
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Virtus's Maneuver
( 3)
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.
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Virulent Sliver
( 1)
Creature — Sliver
(1/1)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
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Virulent Swipe
( 1)
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Virulent Wound
( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Virus Beetle
( 2)
Artifact Creature — Insect
(1/1)
When this creature enters, each opponent discards a card.
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