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Derelor
Derelor 3Black (4)
Creature — Thrull (4/4)

Black spells you cast cost Black more to cast.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Fallen Empires (Rare)
Derevi, Empyrial Tactician
Derevi, Empyrial Tactician GreenWhiteBlue (3)
Legendary Creature — Bird Wizard (2/3)

Flying

When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.

1GreenWhiteBlue: Put Derevi onto the battlefield from the command zone.

Commander 2013 Edition (Mythic Rare)
Dermoplasm
Dermoplasm 2Blue (3)
Creature — Shapeshifter (1/1)

Flying

Morph 2BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

Legions (Rare)
Descendant of Kiyomaro
Descendant of Kiyomaro 1WhiteWhite (3)
Creature — Human Soldier (2/3)

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Saviors of Kamigawa (Uncommon)
Descendant of Masumaro
Descendant of Masumaro 2Green (3)
Creature — Human Monk (1/1)

At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Saviors of Kamigawa (Uncommon)
Descendant of Soramaro
Descendant of Soramaro 3Blue (4)
Creature — Human Wizard (2/3)

1Blue: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Saviors of Kamigawa (Common)
Descendants' Path
Descendants' Path 2Green (3)
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Avacyn Restored (Rare)
Descent into Madness
Descent into Madness 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

Avacyn Restored (Mythic Rare)
Desecrated Earth
Desecrated Earth 4Black (5)
Sorcery

Destroy target land. Its controller discards a card.

Zendikar (Common)
Desecration Demon
Desecration Demon 2BlackBlack (4)
Creature — Demon (6/6)

Flying

At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

Return to Ravnica (Rare)
Desecration Elemental
Desecration Elemental 3Black (4)
Creature — Elemental (8/8)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a player casts a spell, sacrifice a creature.

Fifth Dawn (Rare)
Desecration Plague
Desecration Plague 3Green (4)
Sorcery

Destroy target enchantment or land.

Journey into Nyx (Common)
Desecrator Hag
Desecrator Hag 2Black or GreenBlack or Green (4)
Creature — Hag (2/2)

When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Magic: The Gathering-Commander (Common)
Other Versions
Eventide (Common)
Desert
Desert (0)
Land — Desert

Tap: Add Colorless.

Tap: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

From the Vault: Realms (Mythic Rare)
Other Versions
Arabian Nights (Common)
Time Spiral "Timeshifted" (Special)
Desert Drake
Desert Drake 3Red (4)
Creature — Drake (2/2)

Flying

Portal (Uncommon)
Desert Nomads
Desert Nomads 2Red (3)
Creature — Human Nomad (2/2)

Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.

Arabian Nights (Common)
Desert Sandstorm
Desert Sandstorm 2Red (3)
Sorcery

Desert Sandstorm deals 1 damage to each creature.

Portal Three Kingdoms (Common)
Desert Twister
Desert Twister 4GreenGreen (6)
Sorcery

Destroy target permanent.

Masters Edition III (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Arabian Nights (Uncommon)
Mercadian Masques (Uncommon)
Deserted Temple
Deserted Temple (0)
Land

Tap: Add Colorless.

1, Tap: Untap target land.

Odyssey (Rare)
Deserter's Quarters
Deserter's Quarters 2 (2)
Artifact

You may choose not to untap Deserter's Quarters during your untap step.

6, Tap: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.

Journey into Nyx (Uncommon)
Desertion
Desertion 3BlueBlue (5)
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Commander's Arsenal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Visions (Rare)
Desolate Lighthouse
Desolate Lighthouse (0)
Land

Tap: Add Colorless.

1BlueRed, Tap: Draw a card, then discard a card.

Avacyn Restored (Rare)
Desolation
Desolation 1BlackBlack (3)
Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Visions (Uncommon)
Desolation Angel
Desolation Angel 3BlackBlack (5)
Creature — Angel (5/4)

Kicker WhiteWhite (You may pay an additional WhiteWhite as you cast this spell.)

Flying

When Desolation Angel enters, destroy all lands you control. If it was kicked, destroy all lands instead.

Apocalypse (Rare)
Desolation Giant
Desolation Giant 2RedRed (4)
Creature — Giant (3/3)

Kicker WhiteWhite (You may pay an additional WhiteWhite as you cast this spell.)

When Desolation Giant enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Time Spiral "Timeshifted" (Special)
Other Versions
Apocalypse (Rare)
Desperate Charge
Desperate Charge 2Black (3)
Sorcery

Creatures you control get +2/+0 until end of turn.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Desperate Gambit
Desperate Gambit Red (1)
Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Weatherlight (Uncommon)
Desperate Ravings
Desperate Ravings 1Red (2)
Instant

Draw two cards, then discard a card at random.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Desperate Research
Desperate Research 1Black (2)
Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Invasion (Rare)
Desperate Ritual
Desperate Ritual 1Red (2)
Instant — Arcane

Add RedRedRed.

Splice onto Arcane 1Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Modern Masters (Uncommon)
Other Versions
Champions of Kamigawa (Common)
Desperate Stand
Desperate Stand RedWhite (2)
Sorcery

Strive — This spell costs RedWhite more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Journey into Nyx (Uncommon)
Despise
Despise Black (1)
Sorcery

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

New Phyrexia (Uncommon)
Despoil
Despoil 3Black (4)
Sorcery

Destroy target land. Its controller loses 2 life.

Prophecy (Common)
Despondency
Despondency 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Urza's Saga (Common)
Despotic Scepter
Despotic Scepter 1 (1)
Artifact

Tap: Destroy target permanent you own. It can't be regenerated.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Destroy the Evidence
Destroy the Evidence 4Black (5)
Sorcery

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Return to Ravnica (Common)
Destructive Flow
Destructive Flow BlackRedGreen (3)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.

Planeshift (Rare)
Destructive Force
Destructive Force 5RedRed (7)
Sorcery

Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.

Magic 2011 (Rare)
Destructive Revelry
Destructive Revelry RedGreen (2)
Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

Theros (Uncommon)
Other Versions
Duel Decks: Heroes vs. Monsters (Uncommon)
Destructive Urge
Destructive Urge 1RedRed (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.

Urza's Saga (Uncommon)
Detainment Spell
Detainment Spell White (1)
Enchantment — Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

1White: Attach Detainment Spell to target creature.

Time Spiral (Common)
Detention Sphere
Detention Sphere 1WhiteBlue (3)
Enchantment

When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Return to Ravnica (Rare)
Bound // Determined (Determined)
Bound // Determined (Determined) GreenBlue (2)
Instant

Other spells you control can't be countered this turn.

Draw a card.

Dissension (Rare)
Detonate
Detonate Variable ColorlessRed (1)
Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Mirrodin (Uncommon)
Detritivore
Detritivore 2RedRed (4)
Creature — Lhurgoyf (*/*)

Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.

Suspend X—Variable Colorless3Red. X can't be 0. (Rather than cast this card from your hand, you may pay Variable Colorless3Red and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

Planar Chaos (Rare)
Deus of Calamity
Deus of Calamity Red or GreenRed or GreenRed or GreenRed or GreenRed or Green (5)
Creature — Spirit Avatar (6/6)

Trample

Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Shadowmoor (Rare)
Devastate
Devastate 3RedRed (5)
Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

Prophecy (Common)
Devastating Dreams
Devastating Dreams RedRed (2)
Sorcery

As an additional cost to cast this spell, discard X cards at random.

Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.

Torment (Rare)
Devastating Summons
Devastating Summons Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice X lands.

Create two X/X red Elemental creature tokens.

Rise of the Eldrazi (Rare)
Devastation
Devastation 5RedRed (7)
Sorcery

Destroy all creatures and lands.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Devastation Tide
Devastation Tide 3BlueBlue (5)
Sorcery

Return all nonland permanents to their owners' hands.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Rare)
Research // Development (Development)
Research // Development (Development) 3BlueRed (5)
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Dissension (Rare)
Deviant Glee
Deviant Glee Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Red: This creature gains trample until end of turn."

Return to Ravnica (Common)
Devil's Play
Devil's Play Variable ColorlessRed (1)
Sorcery

Devil's Play deals X damage to any target.

Flashback Variable ColorlessRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Sorin vs. Tibalt (Rare)
Other Versions
Innistrad (Rare)
Devoted Caretaker
Devoted Caretaker White (1)
Creature — Human Cleric (1/2)

White, Tap: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Odyssey (Rare)
Devoted Druid
Devoted Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add Green.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Shadowmoor (Common)
Devoted Hero
Devoted Hero White (1)
Creature — Elf Soldier (1/2)

Portal (Common)
Other Versions
Starter 1999 (Common)
Devoted Retainer
Devoted Retainer White (1)
Creature — Human Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Champions of Kamigawa (Common)
Devour Flesh
Devour Flesh 1Black (2)
Instant

Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.

Gatecrash (Common)
Devour in Shadow
Devour in Shadow BlackBlack (2)
Instant

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

Fifth Dawn (Uncommon)
Devouring Deep
Devouring Deep 2Blue (3)
Creature — Fish (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Common)
Devouring Greed
Devouring Greed 2BlackBlack (4)
Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

Champions of Kamigawa (Common)
Devouring Light
Devouring Light 1WhiteWhite (3)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Exile target attacking or blocking creature.

Ravnica: City of Guilds (Uncommon)
Devouring Rage
Devouring Rage 4Red (5)
Instant — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Champions of Kamigawa (Common)
Devouring Strossus
Devouring Strossus 5BlackBlackBlack (8)
Creature — Phyrexian Horror (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a creature.

Sacrifice a creature: Regenerate Devouring Strossus.

Invasion (Rare)
Devouring Swarm
Devouring Swarm 1BlackBlack (3)
Creature — Insect (2/1)

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Magic 2012 (Common)
Devout Chaplain
Devout Chaplain 2White (3)
Creature — Human Cleric (2/2)

Tap, Tap two untapped Humans you control: Exile target artifact or enchantment.

Avacyn Restored (Uncommon)
Devout Harpist
Devout Harpist White (1)
Creature — Human (1/1)

Tap: Destroy target Aura attached to a creature.

Urza's Legacy (Common)
Devout Invocation
Devout Invocation 6White (7)
Sorcery

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

Magic 2014 Core Set (Mythic Rare)
Devout Lightcaster
Devout Lightcaster WhiteWhiteWhite (3)
Creature — Kor Cleric (2/2)

Protection from black

When Devout Lightcaster enters, exile target black permanent.

Zendikar (Rare)
Devout Monk
Devout Monk White (1)
Creature — Human Monk Cleric (1/1)

When Devout Monk enters, you gain 1 life.

Starter 1999 (Common)
Devout Witness
Devout Witness 2White (3)
Creature — Human Spellshaper (2/2)

1White, Tap, Discard a card: Destroy target artifact or enchantment.

Mercadian Masques (Common)
Dewdrop Spy
Dewdrop Spy 1BlueBlue (3)
Creature — Faerie Rogue (2/2)

Flash

Flying

When Dewdrop Spy enters, look at the top card of target player's library.

Morningtide (Common)
Diabolic Edict
Diabolic Edict 1Black (2)
Instant

Target player sacrifices a creature of their choice.

Beatdown Box Set (Common)
Other Versions
Tempest (Common)
Diabolic Intent
Diabolic Intent 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Planeshift (Rare)
Diabolic Machine
Diabolic Machine 7 (7)
Artifact Creature — Construct (4/4)

3: Regenerate Diabolic Machine.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Diabolic Revelation
Diabolic Revelation Variable Colorless3BlackBlack (5)
Sorcery

Search your library for up to X cards, put those cards into your hand, then shuffle.

Magic 2013 (Rare)
Diabolic Servitude
Diabolic Servitude 3Black (4)
Enchantment

When Diabolic Servitude enters, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Magic 2014 Core Set (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Odyssey (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Magic 2012 (Uncommon)
Diabolic Vision
Diabolic Vision BlueBlack (2)
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Beatdown Box Set (Uncommon)
Diamond Faerie
Diamond Faerie 2GreenWhiteBlue (5)
Snow Creature — Faerie (3/3)

Flying

1Snow: Snow creatures you control get +1/+1 until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Diamond Kaleidoscope
Diamond Kaleidoscope 4 (4)
Artifact

3, Tap: Create a 0/1 colorless Prism artifact creature token.

Sacrifice a Prism token: Add one mana of any color.

Visions (Rare)
Diamond Valley
Diamond Valley (0)
Land

Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Masters Edition (Rare)
Other Versions
Arabian Nights (Uncommon)
Diaochan, Artful Beauty
Diaochan, Artful Beauty 3Red (4)
Legendary Creature — Human Advisor (1/1)

Tap: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.

Commander's Arsenal (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Dichotomancy
Dichotomancy 7BlueBlue (9)
Sorcery

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.

Suspend 3—1BlueBlue (Rather than cast this card from your hand, you may pay 1BlueBlue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Planar Chaos (Rare)
Dictate of Erebos
Dictate of Erebos 3BlackBlack (5)
Enchantment

Flash

Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

Journey into Nyx (Rare)
Dictate of Heliod
Dictate of Heliod 3WhiteWhite (5)
Enchantment

Flash

Creatures you control get +2/+2.

Journey into Nyx (Rare)
Dictate of Karametra
Dictate of Karametra 3GreenGreen (5)
Enchantment

Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Journey into Nyx (Rare)
Dictate of Kruphix
Dictate of Kruphix 1BlueBlue (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

At the beginning of each player's draw step, that player draws an additional card.

Journey into Nyx (Rare)
Dictate of the Twin Gods
Dictate of the Twin Gods 3RedRed (5)
Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Journey into Nyx (Rare)
Didgeridoo
Didgeridoo 1 (1)
Artifact

3: You may put a Minotaur permanent card from your hand onto the battlefield.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Diligent Farmhand
Diligent Farmhand Green (1)
Creature — Human Druid (1/1)

1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

Odyssey (Common)
Diluvian Primordial
Diluvian Primordial 5BlueBlue (7)
Creature — Avatar (5/5)

Flying

When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Gatecrash (Rare)
Dimensional Breach
Dimensional Breach 5WhiteWhite (7)
Sorcery

Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.

Scourge (Rare)
Diminish
Diminish Blue (1)
Instant

Target creature has base power and toughness 1/1 until end of turn.

Magic 2011 (Common)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Masters Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Alliances (Rare)
Dimir Aqueduct
Dimir Aqueduct (0)
Land

Dimir Aqueduct enters tapped.

When Dimir Aqueduct enters, return a land you control to its owner's hand.

Tap: Add BlueBlack.

Planechase 2012 Edition (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic: The Gathering-Commander (Common)
Dimir Charm
Dimir Charm BlueBlack (2)
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

Gatecrash (Uncommon)
Dimir Cluestone
Dimir Cluestone 3 (3)
Artifact

Tap: Add Blue or Black.

BlueBlack, Tap, Sacrifice Dimir Cluestone: Draw a card.

Dragon's Maze (Common)
Dimir Cutpurse
Dimir Cutpurse 1BlueBlack (3)
Creature — Spirit (2/2)

Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
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