|
Zariel, Archduke of Avernus
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Planeswalker — Zariel
(4)
+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
|
|
|
Zaxara, the Exemplary
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Nightmare Hydra
(2/3)
Deathtouch : Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
|
|
|
Zealot il-Vec
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Rebel
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
|
|
|
Zealot of the God-Pharaoh
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Minotaur Archer
(4/3)
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) : This creature deals 2 damage to target opponent or planeswalker.
|
|
|
Zealot's Conviction
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
|
|
|
Zealots en-Dal
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Soldier
(2/4)
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
|
|
|
Zealous Conscripts
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Human Warrior
(3/3)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
|
|
|
Zealous Inquisitor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Cleric
(2/2)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
|
|
|
Zealous Persecution
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
|
|
|
Zealous Strike
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
|
|
|
Zebra Unicorn
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Unicorn
(2/2)
Whenever this creature deals damage, you gain that much life.
|
|
|
Zegana, Utopian Speaker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Merfolk Wizard
(4/4)
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
|
|
|
Zektar Shrine Expedition
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
|
|
|
Zellix, Sanity Flayer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Creature — Horror
(2/3)
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. , : Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
|
|
|
Zelyon Sword
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +2/+0 for as long as this artifact remains tapped.
|
|
|
Zendikar Farguide
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elemental
(3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zendikar Incarnate
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Elemental
(*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
|
|
|
Zendikar Resurgent
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
|
|
Zendikar's Roil
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
|
|
|
Zenith Chronicler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact Creature — Phyrexian Construct
(3/1)
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
|
|
|
Zenith Flare
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
|
|
|
Zenith Seeker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Bird Wizard
(2/2)
Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.
|
|
|
Zephid
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Illusion
(3/4)
Flying Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Zephid's Embrace
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
|
|
|
Zephyr Boots
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Zephyr Charge
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Target creature gains flying until end of turn.
|
|
|
Zephyr Net
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has defender and flying.
|
|
|
Zephyr Scribe
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap this creature.
|
|
|
Zephyr Sentinel
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Soldier
(2/1)
Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.
|
|
|
Zephyr Singer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Siren Pirate
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance When this creature enters, put a flying counter on each creature that convoked it.
|
|
|
Zephyr Spirit
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Spirit
(0/6)
When this creature blocks, return it to its owner's hand.
|
|
|
Zephyr Winder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Elemental
(2/1)
Flying Whenever this creature deals combat damage to a player, untap up to one target creature.
|
|
|
Zephyrim
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Zerapa Minotaur
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Minotaur
(3/3)
First strike : This creature loses first strike until end of turn. Any player may activate this ability.
|
|
|
Zeriam, Golden Wind
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Legendary Creature — Griffin
(3/4)
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
|
|
|
Zetalpa, Primal Dawn
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
|
|
|
Zevlor, Elturel Exile
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Tiefling Warrior
(4/2)
Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
|
|
|
Zhalfirin Commander
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : Target Knight creature gets +1/+1 until end of turn.
|
|
|
Zhalfirin Crusader
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
|
|
|
Zhalfirin Decoy
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(1/3)
: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
|
|
|
Zhalfirin Knight
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : This creature gains first strike until end of turn.
|
|
|
Zhalfirin Lancer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(3/3)
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
|
|
|
Zhalfirin Shapecraft
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Target creature has base power and toughness 4/3 until end of turn. Draw a card.
|
|
|
Zhalfirin Void
( 0)
Land
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add .
|
|
|
Zhang Fei, Fierce Warrior
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Legendary Creature — Human Soldier Warrior
(4/4)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Zhang He, Wei General
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Legendary Creature — Human Soldier
(4/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He attacks, each other creature you control gets +1/+0 until end of turn.
|
|
|
Zhang Liao, Hero of Hefei
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever Zhang Liao deals damage to an opponent, that opponent discards a card.
|
|
|
Zhao Zilong, Tiger General
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.
|
|
|
Zhentarim Bandit
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Halfling Rogue
(2/1)
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Zhou Yu, Chief Commander
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Legendary Creature — Human Soldier
(8/8)
Zhou Yu can't attack unless defending player controls an Island.
|
|
|
Zhuge Jin, Wu Strategist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
|
|
|
Zhulodok, Void Gorger
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Colorless](/Handlers/Image.ashx?size=small&name=C&type=symbol) ( 6)
Legendary Creature — Eldrazi
(7/4)
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
|
|
|
Zhur-Taa Ancient
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Beast
(7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
|
|
Zhur-Taa Druid
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Human Druid
(1/1)
: Add .
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
|
|
|
Zhur-Taa Goblin
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
|
|
|
Ziatora, the Incinerator
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Legendary Creature — Demon Dragon
(6/6)
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
|
|
|
Zilortha, Apex of Ikoria
( 0)
Legendary Creature — Dinosaur
(8/8)
Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
|
|
|
Zilortha, Strength Incarnate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — Dinosaur
(7/3)
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
|
|
|
Zimone and Dina
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Creature — Human Dryad
(3/4)
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
|
|
|
Zimone, All-Questioning
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
|
|
|
Zimone, Mystery Unraveler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Zimone, Paradox Sculptor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Wizard
(1/4)
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) , : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
|
|
|
Zimone's Hypothesis
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
|
|
|
Zinnia, Valley's Voice
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Bird Bard
(1/3)
Flying Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring . (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
|
|
|
Zirda, the Dawnwaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ( 3)
Legendary Creature — Elemental Fox
(3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.
|
|
|
Zndrsplt, Eye of Wisdom
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
|
|
|
Zndrsplt's Judgment
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
|
|
|
Zoanthrope
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) Warp Blast — When this creature enters, it deals X damage to any target.
|
|
|
Zodiac Dog
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Dog
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Zodiac Dragon
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 9)
Creature — Dragon
(8/8)
When this creature is put into your graveyard from the battlefield, you may return it to your hand.
|
|
|
Zodiac Goat
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Zodiac Horse
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Horse
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
Zodiac Monkey
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Monkey
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zodiac Ox
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Ox
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Pig
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Boar
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Rabbit
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zodiac Rat
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Creature — Rat
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Rooster
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Bird
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
|
|
|
Zodiac Snake
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Snake
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Tiger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Cat
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zoetic Glyph
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When this Aura is put into a graveyard from the battlefield, discover 3.
|
|
|
Zof Consumption
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Sorcery
Each opponent loses 4 life and you gain 4 life.
|
|
|
Zof Shade
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Shade
(2/2)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : This creature gets +2/+2 until end of turn.
|
|
|
Zombie Apocalypse
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
|
|
|
Zombie Assassin
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
|
|
|
Zombie Boa
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Zombie Snake
(3/3)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
|
|
|