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Problematic Volcano (playtest)
( 3)
World Enchantment
When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
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Processor Assault
( 2)
Sorcery
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
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Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
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Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
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Profane Prayers
( 4)
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
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Professional Face-Breaker
( 3)
Creature — Human Warrior
(2/3)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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Proper Laboratory Attire
( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip
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Prophetic Bolt
( 5)
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Prophetic Flamespeaker
( 3)
Creature — Human Shaman
(1/3)
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
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Prophetic Titan
( 6)
Creature — Giant Wizard
(4/4)
Delirium — When Prophetic Titan enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Prosperous Bandit
( 3)
Creature — Raccoon Rogue
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
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Prosthetic Injector
( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip
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Protean Hydra
( 1)
Creature — Hydra
(0/0)
Protean Hydra enters with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Protection of the Hekma
( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Protective Sphere
( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Protector of the Crown
( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
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Proud Pack-Rhino
( 3)
Creature — Rhino
(3/3)
When Proud Pack-Rhino enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Provoke the Trolls
( 4)
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
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Prying Blade
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Psionic Blast
( 3)
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
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Psionic Entity
( 5)
Creature — Illusion
(2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
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Psionic Gift
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Psionic Sliver
( 5)
Creature — Sliver
(2/2)
All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself."
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Psychic Allergy
( 5)
Enchantment
As Psychic Allergy enters, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
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Psychic Frog
( 2)
Creature — Frog
(1/2)
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
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Psychic Purge
( 1)
Sorcery
Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
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Psychic Venom
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Psychogenic Probe
( 2)
Artifact
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
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Psychotic Haze
( 4)
Instant
Psychotic Haze deals 1 damage to each creature and each player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Pugnacious Pugilist
( 5)
Creature — Ogre Warrior
(4/4)
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Pulse of the Forge
( 3)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Punctuate
( 4)
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - — ( ) / " " ‘ ' & .)
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Puncture Blast
( 3)
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target.
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Puncture Bolt
( 2)
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
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Puncturing Blow
( 4)
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Punish the Enemy
( 5)
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
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Punishing Fire
( 2)
Instant
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
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Puresteel Angel (playtest)
( 8)
Artifact Creature — — Angel
(4/4)
Flying, indestructible When CARDNAME enters the battlefield, exile all artifacts that aren't colorless. Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
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Purging Scythe
( 5)
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
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Purifying Dragon
( 5)
Creature — Dragon
(4/3)
Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
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Purity
( 6)
Creature — Elemental Incarnation
(6/6)
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
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Purphoros, God of the Forge
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. : Creatures you control get +1/+0 until end of turn.
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Purphoros's Intervention
( 1)
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
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Putrefax
( 5)
Creature — Phyrexian Horror
(5/3)
Trample, haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of the end step, sacrifice Putrefax.
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Putrid Warrior
( 2)
Creature — Zombie Soldier Warrior
(2/2)
Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Pyre Spawn
( 6)
Creature — Elemental
(6/4)
When Pyre Spawn dies, it deals 3 damage to any target.
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Pyre-Sledge Arsonist
( 3)
Creature — Lizard Shaman
(2/2)
, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
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Pyretic Rebirth
( 4)
Instant
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
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Pyrewild Shaman
( 3)
Creature — Goblin Shaman
(3/1)
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
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Pyrite Spellbomb
( 1)
Artifact
, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Pyroclast Consul
( 5)
Creature — Elemental Shaman
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
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Pyroclastic Hellion
( 5)
Creature — Hellion
(4/5)
When Pyroclastic Hellion enters, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
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Pyroconvergence
( 5)
Enchantment
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
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Pyrogoyf
( 4)
Creature — Lhurgoyf
(*/1+*)
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever Pyrogoyf or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
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Pyrohemia
( 4)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. : Pyrohemia deals 1 damage to each creature and each player.
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Pyrokinesis
( 6)
Instant
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
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Pyromancer's Assault
( 4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
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Pyromancer's Gauntlet
( 5)
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Pyromancer's Swath
( 3)
Enchantment
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
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Pyromancy
( 4)
Enchantment
, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.
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Pyromancy 101 (playtest)
( 1)
Sorcery — — Lesson
Pyromancy 101 deals 1 damage to any target. Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")
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Pyromatics
( 2)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
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Pyrophobia
( 2)
Sorcery
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
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Pyrostatic Pillar
( 2)
Enchantment
Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
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Pyrotechnic Performer
( 2)
Creature — Lizard Assassin
(3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Pyrrhic Blast
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
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Quakebringer
( 5)
Creature — Giant Berserker
(5/4)
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell
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Quartzwood Crasher
( 5)
Creature — Dinosaur Beast
(6/6)
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
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Queen of Ice
( 3)
Creature — Human Noble Wizard
(2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
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Quenchable Fire
( 4)
Sorcery
Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.
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Quest for Pure Flame
( 1)
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
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Quest for the Gemblades
( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
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Questing Beast
( 4)
Legendary Creature — Beast
(4/4)
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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Quick Fixer
( 3)
Creature — Azra Employee
(2/3)
Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Quick-Draw Katana
( 2)
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Quicksilver Dagger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
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Quicksmith Rebel
( 4)
Creature — Human Artificer
(3/2)
When Quicksmith Rebel enters, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
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Quietus Spike
( 3)
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip
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Quilled Greatwurm
( 6)
Creature — Wurm
(7/7)
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
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Quilled Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Rabble-Rouser
( 4)
Creature — Goblin Shaman
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) , : Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
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Rabid Bite
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Gnaw
( 2)
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
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Rackling
( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Radiant Flames
( 3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
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Radiating Lightning
( 4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
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Ragavan, Nimble Pilferer
( 1)
Legendary Creature — Monkey Pirate
(2/1)
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Rage Extractor
( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target.
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Rage Forger
( 3)
Creature — Elemental Shaman
(2/2)
When Rage Forger enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
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Rage of Purphoros
( 5)
Sorcery
Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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