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Broken Fall
( 3)
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
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Broken Visage
( 5)
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Broken Wings
( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Brokers Ascendancy
( 3)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
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Brokers Charm
( 3)
Instant
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
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Brokers Confluence
( 5)
Instant
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
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Brokers Hideout
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Brokers Initiate
( 1)
Creature — Cat Citizen
(0/4)
: This creature has base power and toughness 5/5 until end of turn.
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Brokers' Safeguard
( 2)
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brokers Veteran
( 2)
Creature — Human Soldier
(2/1)
When this creature dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brontotherium
( 6)
Creature — Beast
(5/3)
Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Bronze Bombshell
( 4)
Artifact Creature — Construct
(4/1)
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
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Bronze Calendar
( 4)
Artifact
Spells you cast cost less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.
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Bronze Cudgels
( 1)
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bronze Guardian
( 5)
Artifact Creature — Golem
(*/5)
Double strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other artifacts you control have ward . Bronze Guardian's power is equal to the number of artifacts you control.
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Bronze Horse
( 7)
Artifact Creature — Horse
(4/4)
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
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Bronze Sword
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bronze Tablet
( 6)
Artifact
Remove this card from your deck before playing if you're not playing for ante. This artifact enters tapped. , : Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
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Bronze Walrus
( 3)
Artifact Creature — Walrus
(2/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) : Add one mana of any color.
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Bronzebeak Foragers
( 4)
Creature — Dinosaur
(3/4)
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield. : Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
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Bronzebeak Moa
( 4)
Creature — Bird
(2/2)
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
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Bronzeplate Boar
( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Brood Birthing
( 2)
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ." Otherwise, create one of those tokens.
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Brood Butcher
( 5)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Brood Keeper
( 4)
Creature — Human Shaman
(2/3)
Whenever an Aura becomes attached to this creature, create a 2/2 red Dragon creature token with flying. It has ": This creature gets +1/+0 until end of turn."
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Brood Monitor
( 6)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
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Brood of Cockroaches
( 2)
Creature — Insect
(1/1)
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
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Brood Sliver
( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
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Brood Weaver
( 4)
Creature — Spider
(2/4)
Reach When this creature dies, create a 1/2 green Spider creature token with reach.
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Broodbirth Viper
( 5)
Creature — Snake
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
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Broodhatch Nantuko
( 2)
Creature — Insect Druid
(1/1)
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Brooding Saurian
( 4)
Creature — Lizard
(4/4)
At the beginning of each end step, each player gains control of all nontoken permanents they own.
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Broodlord
( 4)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
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Broodmate Dragon
( 6)
Creature — Dragon
(4/4)
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
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Broodrage Mycoid
( 4)
Creature — Fungus
(4/3)
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This token can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
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Broodspinner
( 2)
Creature — Spider
(2/3)
Reach When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , , Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
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Broodstar
( 10)
Creature — Beast
(*/*)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
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Broodwarden
( 5)
Creature — Eldrazi Drone
(4/4)
Eldrazi Spawn creatures you control get +2/+1.
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Brotherhood Ambushers
( 5)
Creature — Human Assassin
(6/3)
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
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Brotherhood Headquarters
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
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Brotherhood Outcast
( 3)
Creature — Human Soldier
(3/2)
When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brotherhood Patriarch
( 4)
Creature — Human Assassin
(4/1)
When this creature dies, each opponent loses 2 life and you gain 2 life.
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Brotherhood Regalia
( 2)
Artifact — Equipment
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Brotherhood Scribe
( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Brotherhood Spy
( 2)
Creature — Human Assassin
(1/3)
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
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Brotherhood Vertibird
( 3)
Artifact — Vehicle
(*/4)
Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
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Brotherhood's End
( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
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Brothers Yamazaki
( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 1)
( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 2)
( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brought Back
( 2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
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Browbeat
( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Brudiclad, Telchor Engineer
( 6)
Legendary Artifact Creature — Phyrexian Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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Bruenor Battlehammer
( 4)
Legendary Creature — Dwarf Warrior
(5/3)
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn.
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Bruna, Light of Alabaster
( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Bruna, the Fading Light
( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
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Bruse Tarl, Boorish Herder
( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Bruse Tarl, Roving Rancher
( 4)
Legendary Creature — Human Warrior
(4/3)
Oxen you control have double strike. Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
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Brushfire Elemental
( 2)
Creature — Elemental
(1/1)
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Brushstrider
( 2)
Creature — Beast
(3/1)
Vigilance (Attacking doesn't cause this creature to tap.)
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Brushstroke Paintermage
( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
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Brushwagg
( 3)
Creature — Brushwagg
(3/2)
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
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Brutal Cathar
( 3)
Creature — Human Soldier Werewolf
(2/2)
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Brutal Deceiver
( 3)
Creature — Spirit
(2/2)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
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Brutal Expulsion
( 4)
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Brutal Hordechief
( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. : Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Brutal Nightstalker
( 5)
Creature — Nightstalker
(3/2)
When this creature enters, you may have target opponent discard a card.
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Brutal Suppression
( 1)
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
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Brutalizer Exarch
( 6)
Creature — Phyrexian Cleric
(3/3)
When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
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Brute Force
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Brute Strength
( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Brute Suit
( 3)
Artifact — Vehicle
(4/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bruvac the Grandiloquent
( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Bubble Matrix
( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Bubble Snare
( 1)
Enchantment — Aura
Kicker (You may pay an additional as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Aquatic Alchemist (Bubble Up)
( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Bubbling Beebles
( 5)
Creature — Beeble
(3/3)
This creature can't be blocked as long as defending player controls an enchantment.
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Bubbling Muck
( 1)
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .
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Buccaneer's Bravado
( 2)
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
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Bucket List (playtest)
( 3)
Enchantment
Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery
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Bucknard's Everfull Purse
( 2)
Artifact
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
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Budoka Gardener
( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
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Budoka Pupil
( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Builder's Bane
( 1)
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
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Builder's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. : Level 2 //Level_2// Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. : Level 3 //Level_3// When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
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