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Excavator
Excavator 2 (2)
Artifact

Tap, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

Tempest (Uncommon)
Excise
Excise Variable ColorlessWhite (1)
Instant

Exile target attacking creature unless its controller pays Variable Colorless.

Prophecy (Common)
Exclude
Exclude 2Blue (3)
Instant

Counter target creature spell.

Draw a card.

Invasion (Common)
Exclusion Ritual
Exclusion Ritual 4WhiteWhite (6)
Enchantment

Imprint — When Exclusion Ritual enters, exile target nonland permanent.

Players can't cast spells with the same name as the exiled card.

New Phyrexia (Uncommon)
Excommunicate
Excommunicate 2White (3)
Sorcery

Put target creature on top of its owner's library.

Magic 2011 (Common)
Other Versions
Shards of Alara (Common)
Magic 2010 (Common)
Excoriate
Excoriate 3White (4)
Sorcery

Exile target tapped creature.

Born of the Gods (Common)
Excruciator
Excruciator 6RedRed (8)
Creature — Avatar (7/7)

Damage that would be dealt by Excruciator can't be prevented.

Ravnica: City of Guilds (Rare)
Execute
Execute 2Black (3)
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

Odyssey (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Executioner's Capsule
Executioner's Capsule Black (1)
Artifact

1Black, Tap, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Modern Masters (Uncommon)
Other Versions
Shards of Alara (Common)
Executioner's Hood
Executioner's Hood 2 (2)
Artifact — Equipment

Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Dark Ascension (Common)
Executioner's Swing
Executioner's Swing WhiteBlack (2)
Instant

Target creature that dealt damage this turn gets -5/-5 until end of turn.

Gatecrash (Common)
Exhaustion
Exhaustion 2Blue (3)
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Portal Three Kingdoms (Rare)
Other Versions
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Starter 1999 (Uncommon)
Portal (Rare)
Portal Second Age (Rare)
Exhume
Exhume 1Black (2)
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

Premium Deck Series: Graveborn (Common)
Other Versions
Urza's Saga (Common)
Battle Royale Box Set (Common)
Exhumer Thrull
Exhumer Thrull 5Black (6)
Creature — Thrull (3/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Exhumer Thrull enters or the creature it haunts dies, return target creature card from your graveyard to your hand.

Guildpact (Uncommon)
Exile
Exile 2White (3)
Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Masters Edition (Common)
Other Versions
Classic Sixth Edition (Rare)
Alliances (Rare)
Exile into Darkness
Exile into Darkness 4Black (5)
Sorcery

Target player sacrifices a creature with mana value 3 or less.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Saviors of Kamigawa (Uncommon)
Exiled Boggart
Exiled Boggart 1Black (2)
Creature — Goblin Rogue (2/2)

When Exiled Boggart dies, discard a card.

Lorwyn (Common)
Exiled Doomsayer
Exiled Doomsayer 1White (2)
Creature — Human Cleric (1/2)

All morph costs cost 2 more. (This doesn't affect the cost to cast creature spells face down.)

Scourge (Rare)
Exorcist
Exorcist WhiteWhite (2)
Creature — Human Cleric (1/1)

1White, Tap: Destroy target black creature.

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
Exoskeletal Armor
Exoskeletal Armor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Judgment (Uncommon)
Exotic Curse
Exotic Curse 2Black (3)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Exotic Disease
Exotic Disease 4Black (5)
Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Planeshift (Uncommon)
Exotic Orchard
Exotic Orchard (0)
Land

Tap: Add one mana of any color that a land an opponent controls could produce.

Planechase 2012 Edition (Rare)
Other Versions
Conflux (Rare)
Expedition Map
Expedition Map 1 (1)
Artifact

2, Tap, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Zendikar (Common)
Expendable Troops
Expendable Troops 1White (2)
Creature — Human Soldier (2/1)

Tap, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.

Urza's Legacy (Common)
Experiment Kraj
Experiment Kraj 2GreenGreenBlueBlue (6)
Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

Tap: Put a +1/+1 counter on target creature.

Dissension (Rare)
Experiment One
Experiment One Green (1)
Creature — Human Ooze (1/1)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Gatecrash (Uncommon)
Exploding Borders
Exploding Borders 2RedGreen (4)
Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Conflux (Common)
Exploration
Exploration Green (1)
Enchantment

You may play an additional land on each of your turns.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Urza's Saga (Rare)
Explore
Explore 1Green (2)
Sorcery

You may play an additional land this turn.

Draw a card.

Worldwake (Common)
Explorer's Scope
Explorer's Scope 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Zendikar (Common)
Explosive Growth
Explosive Growth Green (1)
Instant

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

Invasion (Common)
Explosive Impact
Explosive Impact 5Red (6)
Instant

Explosive Impact deals 5 damage to any target.

Return to Ravnica (Common)
Explosive Revelation
Explosive Revelation 3RedRed (5)
Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Rise of the Eldrazi (Uncommon)
Explosive Vegetation
Explosive Vegetation 3Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Onslaught (Uncommon)
Planechase (Uncommon)
Expunge
Expunge 2Black (3)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Exquisite Blood
Exquisite Blood 4Black (5)
Enchantment

Whenever an opponent loses life, you gain that much life.

Avacyn Restored (Rare)
Exsanguinate
Exsanguinate Variable ColorlessBlackBlack (2)
Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Scars of Mirrodin (Uncommon)
Extinction
Extinction 4Black (5)
Sorcery

Destroy all creatures of the creature type of your choice.

Tempest (Rare)
Extinguish
Extinguish 1Blue (2)
Instant

Counter target sorcery spell.

Portal Three Kingdoms (Common)
Other Versions
Starter 1999 (Common)
Portal Second Age (Common)
Extinguish All Hope
Extinguish All Hope 4BlackBlack (6)
Sorcery

Destroy all nonenchantment creatures.

Journey into Nyx (Rare)
Extirpate
Extirpate Black (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Modern Masters (Rare)
Other Versions
Planar Chaos (Rare)
Extortion
Extortion 3BlackBlack (5)
Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

Mercadian Masques (Rare)
Extra Arms
Extra Arms 4Red (5)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to any target.

Scourge (Uncommon)
Extract
Extract Blue (1)
Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

Odyssey (Rare)
Extract from Darkness
Extract from Darkness 3BlueBlack (5)
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Magic: The Gathering—Conspiracy (Uncommon)
Extractor Demon
Extractor Demon 4BlackBlack (6)
Creature — Demon (5/5)

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Magic: The Gathering-Commander (Rare)
Other Versions
Conflux (Rare)
Archenemy (Rare)
Extraplanar Lens
Extraplanar Lens 3 (3)
Artifact

Imprint — When Extraplanar Lens enters, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Mirrodin (Rare)
Extravagant Spirit
Extravagant Spirit 3Blue (4)
Creature — Spirit (4/4)

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

Mercadian Masques (Rare)
Extruder
Extruder 4 (4)
Artifact Creature — Juggernaut (4/3)

Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice an artifact: Put a +1/+1 counter on target creature.

Urza's Destiny (Uncommon)
Exuberant Firestoker
Exuberant Firestoker 2Red (3)
Creature — Human Druid Shaman (1/1)

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.

Tap: Add Colorless.

Shards of Alara (Uncommon)
Eye for an Eye
Eye for an Eye WhiteWhite (2)
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Arabian Nights (Uncommon)
Eye Gouge
Eye Gouge Black (1)
Instant

Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

Born of the Gods (Common)
Eye of Doom
Eye of Doom 4 (4)
Artifact

When Eye of Doom enters, each player chooses a nonland permanent and puts a doom counter on it.

2, Tap, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Commander 2013 Edition (Rare)
Eye of Nowhere
Eye of Nowhere BlueBlue (2)
Sorcery — Arcane

Return target permanent to its owner's hand.

Champions of Kamigawa (Common)
Eye of Ramos
Eye of Ramos 3 (3)
Artifact

Tap: Add Blue.

Sacrifice Eye of Ramos: Add Blue.

Mercadian Masques (Rare)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Eye of the Storm
Eye of the Storm 5BlueBlue (7)
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Ravnica: City of Guilds (Rare)
Eye of Ugin
Eye of Ugin (0)
Legendary Land

Colorless Eldrazi spells you cast cost 2 less to cast.

7, Tap: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Worldwake (Mythic Rare)
Eye of Yawgmoth
Eye of Yawgmoth 3 (3)
Artifact

3, Tap, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Nemesis (Rare)
Eye Spy
Eye Spy Blue (1)
Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Eye to Eye
Eye to Eye 2Black (3)
Instant

You and target creature's controller have a staring contest. If you win, destroy that creature.

Unhinged (Uncommon)
Eyeblight's Ending
Eyeblight's Ending 2Black (3)
Kindred Instant — Elf

Destroy target non-Elf creature.

Lorwyn (Common)
Eyes in the Skies
Eyes in the Skies 3White (4)
Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Eyes of the Watcher
Eyes of the Watcher 2Blue (3)
Enchantment

Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Fifth Dawn (Uncommon)
Eyes of the Wisent
Eyes of the Wisent 1Green (2)
Kindred Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Lorwyn (Rare)
Ezuri, Renegade Leader
Ezuri, Renegade Leader 1GreenGreen (3)
Legendary Creature — Elf Warrior (2/2)

Green: Regenerate another target Elf.

2GreenGreenGreen: Elf creatures you control get +3/+3 and gain trample until end of turn.

Scars of Mirrodin (Rare)
Ezuri's Archers
Ezuri's Archers Green (1)
Creature — Elf Archer (1/2)

Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.

Scars of Mirrodin (Common)
Ezuri's Brigade
Ezuri's Brigade 2GreenGreen (4)
Creature — Elf Warrior (4/4)

Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

Scars of Mirrodin (Rare)
Fa'adiyah Seer
Fa'adiyah Seer 1Green (2)
Creature — Human Shaman (1/1)

Tap: Draw a card and reveal it. If it isn't a land card, discard it.

Planar Chaos (Common)
Fable of Wolf and Owl
Fable of Wolf and Owl 3Green or BlueGreen or BlueGreen or Blue (6)
Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Eventide (Rare)
Fabled Hero
Fabled Hero 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Double strike

Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.

Theros (Rare)
Fabricate
Fabricate 2Blue (3)
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Planechase (Uncommon)
Other Versions
Mirrodin (Uncommon)
Magic 2010 (Uncommon)
Face of Fear
Face of Fear 5Black (6)
Creature — Horror (3/4)

2Black, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Odyssey (Uncommon)
Face to Face
Face to Face 1Red (2)
Sorcery

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.

Unhinged (Uncommon)
Faceless Butcher
Faceless Butcher 2BlackBlack (4)
Creature — Nightmare Horror (2/3)

When Faceless Butcher enters, exile another target creature.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Premium Deck Series: Graveborn (Common)
Other Versions
Torment (Common)
Time Spiral "Timeshifted" (Special)
Faceless Devourer
Faceless Devourer 2Black (3)
Creature — Nightmare Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

When Faceless Devourer enters, exile another target creature with shadow.

When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Time Spiral (Uncommon)
Faces of the Past
Faces of the Past 2Blue (3)
Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Scourge (Rare)
Facevaulter
Facevaulter Black (1)
Creature — Goblin Warrior (1/1)

Black, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Fact or Fiction
Fact or Fiction 3Blue (4)
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Invasion (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Magic: The Gathering-Commander (Uncommon)
From the Vault: Twenty (Mythic Rare)
Fade Away
Fade Away 2Blue (3)
Sorcery

For each creature, its controller sacrifices a permanent of their choice unless they pay 1.

Exodus (Common)
Fade from Memory
Fade from Memory Black (1)
Instant

Exile target card from a graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

Onslaught (Uncommon)
Fade into Antiquity
Fade into Antiquity 2Green (3)
Sorcery

Exile target artifact or enchantment.

Theros (Common)
Faerie Conclave
Faerie Conclave (0)
Land

Faerie Conclave enters tapped.

Tap: Add Blue.

1Blue: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Commander 2013 Edition (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Faerie Harbinger
Faerie Harbinger 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Faerie Impostor
Faerie Impostor Blue (1)
Creature — Faerie Rogue (2/1)

Flying

When Faerie Impostor enters, sacrifice it unless you return another creature you control to its owner's hand.

Return to Ravnica (Uncommon)
Faerie Invaders
Faerie Invaders 4Blue (5)
Creature — Faerie Rogue (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Magic 2013 (Common)
Faerie Macabre
Faerie Macabre 1BlackBlack (3)
Creature — Faerie Rogue (2/2)

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

Modern Masters (Common)
Other Versions
Shadowmoor (Common)
Duel Decks: Garruk vs. Liliana (Common)
Faerie Mechanist
Faerie Mechanist 3Blue (4)
Artifact Creature — Faerie Artificer (2/2)

Flying

When Faerie Mechanist enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Modern Masters (Common)
Other Versions
Conflux (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Faerie Noble
Faerie Noble 2Green (3)
Creature — Faerie Noble (1/2)

Flying

Other Faerie creatures you control get +0/+1.

Tap: Other Faerie creatures you control get +1/+0 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Faerie Squadron
Faerie Squadron Blue (1)
Creature — Faerie (1/1)

Kicker 3Blue (You may pay an additional 3Blue as you cast this spell.)</I>

If Faerie Squadron was kicked, it enters with two +1/+1 counters on it and with flying.

Invasion (Common)
Faerie Swarm
Faerie Swarm 3Blue (4)
Creature — Faerie (*/*)

Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Shadowmoor (Uncommon)
Faerie Tauntings
Faerie Tauntings 2Black (3)
Kindred Enchantment — Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Lorwyn (Uncommon)
Faerie Trickery
Faerie Trickery 1BlueBlue (3)
Kindred Instant — Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Lorwyn (Common)
Faith Healer
Faith Healer 1White (2)
Creature — Human Cleric (1/1)

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.

Urza's Saga (Rare)
Faithful Squire
Faithful Squire 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.

Betrayers of Kamigawa (Uncommon)
Faithless Looting
Faithless Looting Red (1)
Sorcery

Draw two cards, then discard two cards.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Dark Ascension (Common)
Faith's Fetters
Faith's Fetters 3White (4)
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Duel Decks: Divine vs. Demonic (Common)
Other Versions
Ravnica: City of Guilds (Common)
Faith's Reward
Faith's Reward 3White (4)
Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Magic 2013 (Rare)
Faith's Shield
Faith's Shield White (1)
Instant

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Dark Ascension (Uncommon)
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