|
Excavator
( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
|
|
|
Excise
( 1)
Instant
Exile target attacking creature unless its controller pays .
|
|
|
Exclude
( 3)
Instant
Counter target creature spell. Draw a card.
|
|
|
Exclusion Ritual
( 6)
Enchantment
Imprint — When Exclusion Ritual enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
|
|
|
Excommunicate
( 3)
Sorcery
Put target creature on top of its owner's library.
|
|
|
Excoriate
( 4)
Sorcery
Exile target tapped creature.
|
|
|
Excruciator
( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by Excruciator can't be prevented.
|
|
|
Execute
( 3)
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
|
|
|
Executioner's Hood
( 2)
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Executioner's Swing
( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
|
|
|
Exhaustion
( 3)
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
|
|
|
Exhume
( 2)
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
|
|
|
Exhumer Thrull
( 6)
Creature — Thrull
(3/3)
Haunt (When this creature dies, exile it haunting target creature.) When Exhumer Thrull enters or the creature it haunts dies, return target creature card from your graveyard to your hand.
|
|
|
Exile
( 3)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
|
|
|
Exile into Darkness
( 5)
Sorcery
Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
|
|
|
Exiled Boggart
( 2)
Creature — Goblin Rogue
(2/2)
When Exiled Boggart dies, discard a card.
|
|
|
Exiled Doomsayer
( 2)
Creature — Human Cleric
(1/2)
All morph costs cost more. (This doesn't affect the cost to cast creature spells face down.)
|
|
|
Exorcist
( 2)
Creature — Human Cleric
(1/1)
|
|
|
Exoskeletal Armor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
|
|
|
Exotic Curse
( 3)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
|
|
|
Exotic Disease
( 5)
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
|
|
|
Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Expedition Map
( 1)
Artifact
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
|
|
Expendable Troops
( 2)
Creature — Human Soldier
(2/1)
, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
|
|
|
Experiment Kraj
( 6)
Legendary Creature — Ooze Mutant
(4/6)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
|
|
|
Experiment One
( 1)
Creature — Human Ooze
(1/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Exploding Borders
( 4)
Sorcery
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
|
|
|
Exploration
( 1)
Enchantment
You may play an additional land on each of your turns.
|
|
|
Explore
( 2)
Sorcery
You may play an additional land this turn. Draw a card.
|
|
|
Explorer's Scope
( 1)
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Explosive Growth
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
|
|
|
Explosive Revelation
( 5)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
|
|
|
Explosive Vegetation
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Expunge
( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling (, Discard this card: Draw a card.)
|
|
|
Exquisite Blood
( 5)
Enchantment
Whenever an opponent loses life, you gain that much life.
|
|
|
Exsanguinate
( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
|
|
|
Extinction
( 5)
Sorcery
Destroy all creatures of the creature type of your choice.
|
|
|
Extinguish
( 2)
Instant
Counter target sorcery spell.
|
|
|
Extirpate
( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
|
|
|
Extortion
( 5)
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
|
|
|
Extra Arms
( 5)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
|
|
|
Extract
( 1)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
|
|
|
Extract from Darkness
( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
|
|
|
Extractor Demon
( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
|
|
Extraplanar Lens
( 3)
Artifact
Imprint — When Extraplanar Lens enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
|
|
|
Extravagant Spirit
( 4)
Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
|
|
|
Extruder
( 4)
Artifact Creature — Juggernaut
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
|
|
|
Exuberant Firestoker
( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. : Add .
|
|
|
Eye for an Eye
( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
|
|
|
Eye Gouge
( 1)
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
|
|
|
Eye of Doom
( 4)
Artifact
When Eye of Doom enters, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
|
|
|
Eye of Nowhere
( 2)
Sorcery — Arcane
Return target permanent to its owner's hand.
|
|
|
Eye of Ramos
( 3)
Artifact
: Add . Sacrifice Eye of Ramos: Add .
|
|
|
Eye of Singularity
( 4)
World Enchantment
When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
|
|
|
Eye of the Storm
( 7)
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
|
|
|
Eye of Ugin
( 0)
Legendary Land
Colorless Eldrazi spells you cast cost less to cast. , : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
|
|
|
Eye of Yawgmoth
( 3)
Artifact
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
|
|
|
Eye Spy
( 1)
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
|
|
|
Eye to Eye
( 3)
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
|
|
|
Eyes in the Skies
( 4)
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Eyes of the Watcher
( 3)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Eyes of the Wisent
( 2)
Kindred Enchantment — Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
|
|
|
Ezuri's Archers
( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
|
|
|
Ezuri's Brigade
( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
|
|
|
Fa'adiyah Seer
( 2)
Creature — Human Shaman
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
|
|
|
Fable of Wolf and Owl
( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
|
|
|
Fabled Hero
( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
|
|
|
Fabricate
( 3)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
|
|
|
Face of Fear
( 6)
Creature — Horror
(3/4)
, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Face to Face
( 2)
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
|
|
|
Faceless Butcher
( 4)
Creature — Nightmare Horror
(2/3)
When Faceless Butcher enters, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
|
|
Faceless Devourer
( 3)
Creature — Nightmare Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
|
|
Faces of the Past
( 3)
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
|
|
|
Facevaulter
( 1)
Creature — Goblin Warrior
(1/1)
, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
|
|
|
Fact or Fiction
( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
|
|
Fade Away
( 3)
Sorcery
For each creature, its controller sacrifices a permanent of their choice unless they pay .
|
|
|
Fade from Memory
( 1)
Instant
Exile target card from a graveyard. Cycling (, Discard this card: Draw a card.)
|
|
|
Faerie Conclave
( 0)
Land
Faerie Conclave enters tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
|
|
|
Faerie Harbinger
( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
|
|
|
Faerie Impostor
( 1)
Creature — Faerie Rogue
(2/1)
Flying When Faerie Impostor enters, sacrifice it unless you return another creature you control to its owner's hand.
|
|
|
Faerie Invaders
( 5)
Creature — Faerie Rogue
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
|
|
|
Faerie Macabre
( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
|
|
|
Faerie Mechanist
( 4)
Artifact Creature — Faerie Artificer
(2/2)
Flying When Faerie Mechanist enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Faerie Noble
( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
|
|
|
Faerie Swarm
( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
|
|
|
Faerie Tauntings
( 3)
Kindred Enchantment — Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
|
|
|
Faerie Trickery
( 3)
Kindred Instant — Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Faith Healer
( 2)
Creature — Human Cleric
(1/1)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
|
|
|
Faithful Squire
( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
|
|
|
Faithless Looting
( 1)
Sorcery
Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Faith's Fetters
( 4)
Enchantment — Aura
Enchant permanent When Faith's Fetters enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
|
|
|
Faith's Reward
( 4)
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
|
|
|
Faith's Shield
( 1)
Instant
Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
|
|
|