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Falkenrath Aristocrat
Falkenrath Aristocrat 2BlackRed (4)
Creature — Vampire Noble (4/1)

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Dark Ascension (Mythic Rare)
Falkenrath Exterminator
Falkenrath Exterminator 1Red (2)
Creature — Vampire Archer (1/1)

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

2Red: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

Avacyn Restored (Uncommon)
Falkenrath Marauders
Falkenrath Marauders 3RedRed (5)
Creature — Vampire Warrior (2/2)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Innistrad (Rare)
Falkenrath Noble
Falkenrath Noble 3Black (4)
Creature — Vampire Noble (2/2)

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Innistrad (Uncommon)
Falkenrath Torturer
Falkenrath Torturer 2Black (3)
Creature — Vampire (2/1)

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

Dark Ascension (Common)
Rise // Fall (Fall)
Rise // Fall (Fall) BlackRed (2)
Sorcery

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Dissension (Uncommon)
Fall of the Gavel
Fall of the Gavel 3WhiteBlue (5)
Instant

Counter target spell. You gain 5 life.

Return to Ravnica (Uncommon)
Fall of the Hammer
Fall of the Hammer 1Red (2)
Instant

Target creature you control deals damage equal to its power to another target creature.

Born of the Gods (Common)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Magic: The Gathering-Commander (Rare)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Legends (Uncommon)
Chronicles (Uncommon)
Beatdown Box Set (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Fallen Askari
Fallen Askari 1Black (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.

Visions (Common)
Fallen Cleric
Fallen Cleric 4Black (5)
Creature — Zombie Cleric (4/2)

Protection from Clerics

Morph 4Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Fallen Ferromancer
Fallen Ferromancer 3Red (4)
Creature — Phyrexian Human Shaman (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

1Red, Tap: Fallen Ferromancer deals 1 damage to any target.

New Phyrexia (Uncommon)
Fallen Ideal
Fallen Ideal 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Time Spiral (Uncommon)
Falling Star
Falling Star 2Red (3)
Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Legends (Rare)
Falling Timber
Falling Timber 2Green (3)
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.

Planeshift (Common)
Fallow Earth
Fallow Earth 2Green (3)
Sorcery

Put target land on top of its owner's library.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Fallow Wurm
Fallow Wurm 2Green (3)
Creature — Wurm (4/4)

When Fallow Wurm enters, sacrifice it unless you discard a land card.

Weatherlight (Uncommon)
Fallowsage
Fallowsage 3Blue (4)
Creature — Merfolk Wizard (2/2)

Whenever Fallowsage becomes tapped, you may draw a card.

Lorwyn (Uncommon)
False Cure
False Cure BlackBlack (2)
Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

Onslaught (Rare)
False Dawn
False Dawn 1White (2)
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Apocalypse (Rare)
False Defeat
False Defeat 3White (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Common)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Other Versions
Alliances (Common)
False Memories
False Memories 1Blue (2)
Instant

Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.

Torment (Rare)
False Mourning
False Mourning Green (1)
Sorcery

Put target card from your graveyard on top of your library.

Portal Three Kingdoms (Uncommon)
False Orders
False Orders Red (1)
Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Unlimited Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
False Peace
False Peace White (1)
Sorcery

Target player skips all combat phases of their next turn.

Portal (Common)
Other Versions
Starter 1999 (Uncommon)
False Prophet
False Prophet 2WhiteWhite (4)
Creature — Human Cleric (2/2)

When False Prophet dies, exile all creatures.

Magic: The Gathering-Commander (Rare)
Other Versions
Urza's Destiny (Rare)
Promo set for Gatherer (Rare)
False Summoning
False Summoning 1Blue (2)
Instant

Counter target creature spell.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Falter
Falter 1Red (2)
Instant

Creatures without flying can't block this turn.

Urza's Saga (Common)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Familiar's Ruse
Familiar's Ruse BlueBlue (2)
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Lorwyn (Uncommon)
Famine
Famine 3BlackBlack (5)
Sorcery

Famine deals 3 damage to each creature and each player.

Commander 2013 Edition (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Uncommon)
Famished Ghoul
Famished Ghoul 3Black (4)
Creature — Zombie (3/2)

1Black, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.

Odyssey (Uncommon)
Fanatic of Mogis
Fanatic of Mogis 3Red (4)
Creature — Minotaur Shaman (4/2)

When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Theros (Uncommon)
Fanatic of Xenagos
Fanatic of Xenagos 1RedGreen (3)
Creature — Centaur Warrior (3/3)

Trample

Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

Born of the Gods (Uncommon)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fanatical Fever
Fanatical Fever 2GreenGreen (4)
Instant

Target creature gets +3/+0 and gains trample until end of turn.

Ice Age (Uncommon)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Fangren Firstborn
Fangren Firstborn 1GreenGreenGreen (4)
Creature — Beast (4/2)

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

Darksteel (Rare)
Fangren Hunter
Fangren Hunter 3GreenGreen (5)
Creature — Beast (4/4)

Trample

Mirrodin (Common)
Fangren Marauder
Fangren Marauder 5Green (6)
Creature — Beast (5/5)

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.

Mirrodin Besieged (Common)
Fangren Pathcutter
Fangren Pathcutter 4GreenGreen (6)
Creature — Beast (4/6)

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Fifth Dawn (Uncommon)
Fanning the Flames
Fanning the Flames Variable ColorlessRedRed (2)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Stronghold (Uncommon)
Far // Away (Far)
Far // Away (Far) 1Blue (2)
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Far Wanderings
Far Wanderings 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Torment (Common)
Farbog Boneflinger
Farbog Boneflinger 4Black (5)
Creature — Zombie (2/2)

When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.

Dark Ascension (Uncommon)
Farbog Explorer
Farbog Explorer 2White (3)
Creature — Human Scout (2/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Avacyn Restored (Common)
Farewell to Arms
Farewell to Arms 1BlackBlack (3)
Enchantment

As Farewell to Arms enters, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Unhinged (Common)
Farhaven Elf
Farhaven Elf 2Green (3)
Creature — Elf Druid (1/1)

When Farhaven Elf enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Commander 2013 Edition (Common)
Other Versions
Shadowmoor (Common)
Farmstead
Farmstead WhiteWhiteWhite (3)
Enchantment — Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay WhiteWhite. If you do, you gain 1 life."

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Farrelite Priest
Farrelite Priest 1WhiteWhite (3)
Creature — Human Cleric (1/3)

1: Add White. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Fallen Empires (Uncommon)
Farrel's Mantle
Farrel's Mantle 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Farrel's Zealot
Farrel's Zealot 1WhiteWhite (3)
Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Common)
Farseek
Farseek 1Green (2)
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Magic 2013 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Farsight Mask
Farsight Mask 5 (5)
Artifact

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

Planechase 2012 Edition (Uncommon)
Other Versions
Mirrodin (Uncommon)
Fascist Art Director
Fascist Art Director 1WhiteWhite (3)
Creature — Human Horror (2/2)

WhiteWhite: Fascist Art Director gains protection from the artist of your choice until end of turn.

Unhinged (Common)
Fastbond
Fastbond Green (1)
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fasting
Fasting White (1)
Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

The Dark (Uncommon)
Fat Ass
Fat Ass 4Green (5)
Creature — Donkey Shaman (2/3{1/2})

Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)

Unhinged (Common)
Fatal Attraction
Fatal Attraction 2Red (3)
Enchantment — Aura

Enchant creature

When Fatal Attraction enters, it deals 2 damage to enchanted creature.

At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Future Sight (Common)
Fatal Blow
Fatal Blow Black (1)
Instant

Destroy target creature that was dealt damage this turn. It can't be regenerated.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Common)
Fatal Frenzy
Fatal Frenzy 2Red (3)
Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

Planar Chaos (Rare)
Fatal Fumes
Fatal Fumes 3Black (4)
Instant

Target creature gets -4/-2 until end of turn.

Dragon's Maze (Common)
Fatal Lore
Fatal Lore 2BlackBlack (4)
Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Alliances (Rare)
Fatal Mutation
Fatal Mutation Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

Scourge (Uncommon)
Fate Foretold
Fate Foretold 1Blue (2)
Enchantment — Aura

Enchant creature

When Fate Foretold enters, draw a card.

When enchanted creature dies, its controller draws a card.

Theros (Common)
Fate Transfer
Fate Transfer 1Blue or Black (2)
Instant

Move all counters from target creature onto another target creature.

Shadowmoor (Common)
Fate Unraveler
Fate Unraveler 3Black (4)
Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

Born of the Gods (Rare)
Fated Conflagration
Fated Conflagration 1RedRedRed (4)
Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Infatuation
Fated Infatuation BlueBlueBlue (3)
Instant

Create a token that's a copy of target creature you control. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Intervention
Fated Intervention 2GreenGreenGreen (5)
Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Retribution
Fated Retribution 4WhiteWhiteWhite (7)
Instant

Destroy all creatures and planeswalkers. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Return
Fated Return 4BlackBlackBlack (7)
Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.

Born of the Gods (Rare)
Fatespinner
Fatespinner 1BlueBlue (3)
Creature — Human Wizard (1/2)

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Mirrodin (Rare)
Fatestitcher
Fatestitcher 3Blue (4)
Creature — Zombie Wizard (1/2)

Tap: You may tap or untap another target permanent.

Unearth Blue (Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Shards of Alara (Uncommon)
Fathom Mage
Fathom Mage 2GreenBlue (4)
Creature — Human Wizard (1/1)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

Gatecrash (Rare)
Fathom Seer
Fathom Seer 1Blue (2)
Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Fathom Seer is turned face up, draw two cards.

Duel Decks: Jace vs. Chandra (Common)
Other Versions
Time Spiral (Common)
Fathom Trawl
Fathom Trawl 3BlueBlue (5)
Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Lorwyn (Rare)
Fatigue
Fatigue 1Blue (2)
Sorcery

Target player skips their next draw step.

Urza's Destiny (Common)
Fault Line
Fault Line Variable ColorlessRedRed (2)
Instant

Fault Line deals X damage to each creature without flying and each player.

Urza's Saga (Rare)
Fault Riders
Fault Riders 2Red (3)
Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Prophecy (Common)
Faultgrinder
Faultgrinder 6Red (7)
Creature — Elemental (4/4)

Trample

When Faultgrinder enters, destroy target land.

Evoke 4Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Magic: The Gathering-Commander (Common)
Other Versions
Lorwyn (Common)
Fauna Shaman
Fauna Shaman 1Green (2)
Creature — Elf Shaman (2/2)

Green, Tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Magic 2011 (Rare)
Favor of the Mighty
Favor of the Mighty 1White (2)
Kindred Enchantment — Giant

Each creature with the highest mana value has protection from each color.

Lorwyn (Rare)
Favor of the Overbeing
Favor of the Overbeing 1Green or Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Eventide (Common)
Favor of the Woods
Favor of the Woods 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Dark Ascension (Common)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Favorable Winds
Favorable Winds 1Blue (2)
Enchantment

Creatures you control with flying get +1/+1.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Favored Hoplite
Favored Hoplite White (1)
Creature — Human Soldier (1/2)

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Theros (Uncommon)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Tenth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Ice Age (Common)
Fearsome Temper
Fearsome Temper 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "2Red: Target creature can't block this creature this turn."

Born of the Gods (Common)
Feast of Blood
Feast of Blood 1Black (2)
Sorcery

Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

Zendikar (Uncommon)
Feast of Dreams
Feast of Dreams 1Black (2)
Instant

Destroy target enchanted creature or enchantment creature.

Journey into Nyx (Common)
Feast of Flesh
Feast of Flesh Black (1)
Sorcery

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Coldsnap (Common)
Feast of the Unicorn
Feast of the Unicorn 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+0.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Feast of Worms
Feast of Worms 3GreenGreen (5)
Sorcery — Arcane

Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.

Champions of Kamigawa (Uncommon)
Feast or Famine
Feast or Famine 3Black (4)
Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Alliances (Common)
Masters Edition (Common)
Fecundity
Fecundity 2Green (3)
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Commander 2013 Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Feebleness
Feebleness 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-1.

Time Spiral (Common)
Feed the Pack
Feed the Pack 5Green (6)
Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Dark Ascension (Rare)
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