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Revelation of Power
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
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Rhox Faithmender
( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Rick, Steadfast Leader
( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
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Rodolf Duskbringer
( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Rooftop Assassin
( 4)
Creature — Vampire Assassin
(2/2)
Flash Flying, lifelink When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
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Rory Williams
( 2)
Legendary Creature — Human Soldier
(3/3)
Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Rot Farm Mortipede
( 4)
Creature — Insect
(3/4)
Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
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Ruff, Underdog Champ (playtest)
( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Ruin-Lurker Bat
( 1)
Creature — Bat
(1/1)
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
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Rune of Sustenance
( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Sustenance enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
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Rush of Battle
( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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Rush of Vitality
( 2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Sacred Cat
( 1)
Creature — Cat
(1/1)
Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sadistic Skymarcher
( 3)
Creature — Vampire Soldier
(2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink
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Sage of the Inward Eye
( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
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Sanctum Spirit
( 4)
Creature — Spirit
(3/2)
Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Sanguinary Priest
( 4)
Creature — Astartes Cleric
(2/4)
Lifelink Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
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Sanguine Savior
( 3)
Creature — Vampire Cleric
(2/1)
Flying, lifelink Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
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Sanguine Sipper
( 2)
Creature — Vampire Guest
(3/1)
Sanguine Sipper has lifelink as long as you control a stickered permanent.
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Sanguine Spy
( 3)
Creature — Vampire Rogue
(2/3)
Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Scales of Shale
( 3)
Instant
This spell costs less to cast for each Lizard you control. Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
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Scavenged Brawler
( 6)
Artifact Creature — Construct
(4/4)
Flying, vigilance, trample, lifelink , Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
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Scion of Draco
( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scourge of the Nobilis
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Scrounger of Souls
( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Seeker of the Way
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Sejiri Merfolk
( 2)
Creature — Merfolk Soldier
(2/1)
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Selective Adaptation
( 6)
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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Selfless Samurai
( 2)
Creature — Fox Samurai
(2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Sentinel's Mark
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Sephara, Sky's Blade
( 7)
Legendary Creature — Angel
(7/7)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Seraphic Steed
( 2)
Creature — Unicorn Mount
(2/2)
First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Serra Ascendant
( 1)
Creature — Human Monk
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
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Shadowspear
( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip
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Shanna, Purifying Blade
( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Sheltered by Ghosts
( 2)
Enchantment — Aura
Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward .
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Shieldhide Dragon
( 6)
Creature — Dragon
(3/3)
Flying, lifelink Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Sidisi's Pet
( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sigardian Paladin
( 4)
Creature — Human Knight
(4/4)
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
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Sigiled Contender
( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silverquill Pledgemage
( 3)
Creature — Vampire Cleric
(3/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
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Sire of Seven Deaths
( 7)
Creature — Eldrazi
(7/7)
First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life.
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Skrelv's Hive
( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
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Sky Crier
( 2)
Creature — Bird Citizen
(1/1)
Flying, lifelink : You and target opponent each draw a card.
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Snooping Newsie
( 2)
Creature — Human Rogue
(2/2)
When Snooping Newsie enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
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Solitary Camel
( 3)
Creature — Camel
(3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
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Solitude
( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Sorin of House Markov
( 2)
Legendary Creature — Human Noble
(1/4)
Lifelink Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
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Sorin the Mirthless
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
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Sorin, Grim Nemesis
( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
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Sorin, Imperious Bloodlord
( 3)
Legendary Planeswalker — Sorin
(4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.
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Sorin, Lord of Innistrad
( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Sorin, Ravenous Neonate
( 0)
Legendary Planeswalker — Sorin
(3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
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Sorin, Solemn Visitor
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
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Sorin, Vengeful Bloodlord
( 4)
Legendary Planeswalker — Sorin
(4)
During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
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Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
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Soulflayer
( 6)
Creature — Demon
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
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Spark Trooper
( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.
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Speaker of the Heavens
( 1)
Creature — Human Cleric
(1/1)
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
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Sphinx of the Steel Wind
( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
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Splendor Mare
( 3)
Creature — Elk Unicorn
(3/3)
Lifelink Cycling (, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.
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Squire's Devotion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters, create a 1/1 white Vampire creature token with lifelink.
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Staggering Insight
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Steel Seraph
( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Stone Haven Pilgrim
( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Stonefare Crocodile
( 3)
Creature — Crocodile
(3/2)
: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stonehorn Chanter
( 6)
Creature — Rhino Cleric
(4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Subversive Acolyte
( 2)
Creature — — Human
(2/2)
, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
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Success!
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
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Sunblade Angel
( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
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Sun-Blessed Healer
( 2)
Creature — Human Cleric
(3/1)
Kicker (You may pay an additional as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
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Sungrace Pegasus
( 2)
Creature — Pegasus
(1/2)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Sunmane Pegasus
( 4)
Creature — Pegasus
(2/3)
Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Sunspear Shikari
( 2)
Creature — Cat Soldier
(2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Swift Justice
( 1)
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
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Sworn Companions
( 3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
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Sydri, Galvanic Genius
( 3)
Legendary Creature — Human Artificer
(2/2)
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.
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Syphon Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
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Syr Cadian, Knight Owl
( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
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T-45 Power Armor
( 2)
Artifact — Equipment
When T-45 Power Armor enters, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip
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Taborax, Hope's Demise
( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
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Take Up the Shield
( 2)
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Tale of Tinúviel
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.
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Tallyman of Nurgle
( 3)
Creature — Astartes Warrior
(2/3)
Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
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Talus Paladin
( 4)
Creature — Human Knight Ally
(2/3)
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
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