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Cemetery Illuminator
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Spirit
(2/3)
Flying Whenever this creature enters or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
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Cemetery Protector
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Soldier
(3/4)
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
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Cemetery Prowler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Wolf
(3/4)
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with this creature.
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Cemetery Puca
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 3)
Creature — Shapeshifter
(1/2)
Whenever a creature dies, you may pay . If you do, this creature becomes a copy of that creature, except it has this ability.
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Cemetery Reaper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures you control get +1/+1. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Cemetery Recruitment
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Cemetery Tampering
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
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Cenn's Enlistment
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Cenn's Heir
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Kithkin Soldier
(1/1)
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
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Cenn's Tactician
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Cenote Scout
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Merfolk Scout
(1/1)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Censor
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Censorship
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Enchantment
As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.
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Centaur Archer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Centaur Archer
(3/2)
: This creature deals 1 damage to target creature with flying.
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Centaur Battlemaster
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Centaur Warrior
(3/3)
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
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Centaur Chieftain
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Centaur
(3/3)
Haste Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
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Centaur Healer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Centaur Cleric
(3/3)
When this creature enters, you gain 3 life.
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Centaur Nurturer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Centaur Druid
(2/4)
When this creature enters, you gain 3 life. : Add one mana of any color.
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Centaur of Attention
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Centaur Performer
(3/3)
When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
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Centaur Omenreader
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Snow Creature — Centaur Shaman
(3/3)
As long as this creature is tapped, creature spells you cast cost less to cast.
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Centaur Peacemaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Centaur Cleric
(3/3)
When this creature enters, each player gains 4 life.
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Centaur Rootcaster
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Centaur Druid
(2/2)
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Centaur Safeguard
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green or White](/Handlers/Image.ashx?size=small&name=GW&type=symbol) ( 3)
Creature — Centaur Warrior
(3/1)
( can be paid with either or .) When this creature dies, you may gain 3 life.
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Centaur Veteran
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Creature — Centaur
(3/3)
Trample , Discard a card: Regenerate this creature.
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Centaur Vinecrasher
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Plant Centaur
(1/1)
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) . If you do, return this card from your graveyard to your hand.
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Centaur's Herald
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Elf Scout
(0/1)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice this creature: Create a 3/3 green Centaur creature token.
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Center Soul
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Central Elevator // Promising Stairs (Central Elevator)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment — Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Centrifuge (Centrifuge (a))
( 0)
Artifact — Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. Lights — 3, 6
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Centrifuge (Centrifuge (b))
( 0)
Artifact — Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. Lights — 4, 6
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Cephalid Aristocrat
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Octopus Noble
(3/3)
Whenever this creature becomes the target of a spell or ability, mill two cards.
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Cephalid Broker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Octopus
(2/2)
: Target player draws two cards, then discards two cards.
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Cephalid Constable
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus Wizard
(1/1)
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Cephalid Facetaker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus Rogue
(1/4)
This creature can't be blocked. At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
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Cephalid Illusionist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Octopus Wizard
(1/1)
Whenever this creature becomes the target of a spell or ability, mill three cards. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Cephalid Inkmage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus Wizard
(2/2)
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
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Cephalid Inkshrouder
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus
(2/1)
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
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Cephalid Looter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus Rogue
(2/1)
: Target player draws a card, then discards a card.
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Cephalid Pathmage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus Wizard
(1/2)
This creature can't be blocked. , Sacrifice this creature: Target creature can't be blocked this turn.
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Cephalid Sage
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Octopus
(2/3)
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
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Cephalid Scout
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Octopus Wizard Scout
(1/1)
Flying ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice a land: Draw a card.
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Cephalid Shrine
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Cephalid Snitch
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Octopus Wizard
(1/1)
Sacrifice this creature: Target creature loses protection from black until end of turn.
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Cephalid Vandal
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Octopus Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
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Cephalopod Sentry
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Artifact Creature — Phyrexian Squid
(*/5)
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.
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Cerebral Confiscation
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
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Cerebral Eruption
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Cerebral Vortex
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
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Ceremonial Groundbreaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ceremonial Guard
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Soldier
(3/4)
When this creature attacks or blocks, destroy it at end of combat.
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Certain Death
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Cerulean Drake
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Drake
(1/1)
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.
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Cerulean Sphinx
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Sphinx
(5/5)
Flying : This creature's owner shuffles it into their library.
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Cerulean Wisps
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
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Cessation
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Ceta Sanctuary
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Chain Assassination
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Instant
Freerunning ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
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Chain Devil
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Devil
(4/2)
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
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Chain Lightning
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) . If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Acid
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain of Plasma
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Silence
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Smog
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain of Vapor
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain Reaction
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Chain Stasis
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
You may tap or untap target creature. Then that creature's controller may pay ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) . If the player does, they may copy this spell and may choose a new target for that copy.
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Chain to Memory
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
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Chainbreaker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact Creature — Scarecrow
(3/3)
This creature enters with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
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Chained Brute
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Devil
(4/3)
This creature doesn't untap during your untap step. , Sacrifice another creature: Untap this creature. Activate only during your turn.
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Chained Throatseeker
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Phyrexian Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature can't attack unless defending player is poisoned.
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Chained to the Rocks
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment — Aura
Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
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Chainer, Dementia Master
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1. ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
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Chainer, Nightmare Adept
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Human Minion
(3/2)
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
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Chainer's Edict
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Target player sacrifices a creature of their choice. Flashback ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chainer's Torment
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Chainflail Centipede
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Artifact Creature — Equipment Insect
(2/2)
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Chains of Custody
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Chains of Mephistopheles
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chainsaw
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Chainweb Aracnir
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Spider
(1/2)
Reach When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape—![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
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Chainwhip Cyclops
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Cyclops Warrior
(4/4)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Target creature can't block this turn.
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Chakram Retriever
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Elemental Dog
(2/4)
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.
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Chakram Slinger
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Human Warrior
(2/4)
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) , : This creature deals 2 damage to target player or planeswalker.
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Chalice of Life
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.
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Chalice of the Void
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ( 0)
Artifact
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
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Chalk Outline
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Challenger Troll
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Troll
(6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
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