|
Feedback
( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
|
|
|
Feedback Bolt
( 5)
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
|
|
|
Feeding Frenzy
( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
|
|
|
Feeling of Dread
( 2)
Instant
Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Feint
( 1)
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
|
|
|
Feldon's Cane
( 1)
Artifact
, Exile this artifact: Shuffle your graveyard into your library.
|
|
|
Felhide Brawler
( 2)
Creature — Minotaur
(2/2)
Felhide Brawler can't block unless you control another Minotaur.
|
|
|
Felhide Petrifier
( 3)
Creature — Minotaur Warrior
(2/3)
Deathtouch Other Minotaur creatures you control have deathtouch.
|
|
|
Felhide Spiritbinder
( 4)
Creature — Minotaur Shaman
(3/4)
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
|
|
|
Felidar Sovereign
( 6)
Creature — Cat Beast
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
|
|
|
Felidar Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. : Attach Felidar Umbra to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Fell Shepherd
( 7)
Creature — Avatar
(8/6)
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. , Sacrifice another creature: Target creature gets -2/-2 until end of turn.
|
|
|
Fellwar Stone
( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Femeref Archers
( 3)
Creature — Human Archer
(2/2)
: Femeref Archers deals 4 damage to target attacking creature with flying.
|
|
|
Femeref Enchantress
( 2)
Creature — Human Druid
(1/2)
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
|
|
|
Femeref Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
|
|
|
Femeref Knight
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Femeref Knight gains vigilance until end of turn.
|
|
|
Fen Stalker
( 4)
Creature — Nightstalker
(3/2)
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Fencer Clique
( 4)
Creature — Faerie Soldier
(3/2)
Flying : Put Fencer Clique on top of its owner's library.
|
|
|
Fencer's Magemark
( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
|
|
|
Fencing Ace
( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
|
|
|
Fend Off
( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling (, Discard this card: Draw a card.)
|
|
|
Fendeep Summoner
( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
|
|
|
Feral Animist
( 3)
Creature — Goblin Shaman
(2/1)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
|
|
|
Feral Contest
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
|
|
|
Feral Deceiver
( 4)
Creature — Spirit
(3/2)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
|
|
|
Feral Hydra
( 1)
Creature — Hydra Beast
(0/0)
Feral Hydra enters with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
|
|
|
Feral Instinct
( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Feral Invocation
( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
|
|
|
Feral Lightning
( 6)
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
|
|
|
Feral Ridgewolf
( 3)
Creature — Wolf
(1/2)
Trample : Feral Ridgewolf gets +2/+0 until end of turn.
|
|
|
Feral Thallid
( 6)
Creature — Fungus
(6/3)
At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
|
|
|
Feral Throwback
( 6)
Creature — Beast
(3/3)
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
|
|
|
Ferocious Charge
( 3)
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Ferocity
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
|
|
|
Feroz's Ban
( 6)
Artifact
Creature spells cost more to cast.
|
|
|
Ferropede
( 3)
Artifact Creature — Insect
(1/1)
Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
|
|
|
Ferrovore
( 3)
Creature — Beast
(2/2)
, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
|
|
|
Fertile Ground
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Fertile Imagination
( 4)
Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
|
|
|
Fertilid
( 3)
Creature — Elemental
(0/0)
Fertilid enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
|
|
|
Fervent Cathar
( 3)
Creature — Human Knight
(2/1)
Haste When Fervent Cathar enters, target creature can't block this turn.
|
|
|
Fervent Charge
( 4)
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
|
|
|
Fervent Denial
( 5)
Instant
Counter target spell. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Fervor
( 3)
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
|
|
|
Festercreep
( 2)
Creature — Elemental
(0/0)
Festercreep enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
|
|
|
Festerhide Boar
( 4)
Creature — Boar
(3/3)
Trample Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn.
|
|
|
Festering Evil
( 5)
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. , Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
|
|
|
Festering Goblin
( 1)
Creature — Zombie Goblin
(1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
|
|
|
Festering Newt
( 1)
Creature — Salamander
(1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
|
|
|
Festering Wound
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
|
|
|
Festival
( 1)
Instant
Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.
|
|
|
Fetid Horror
( 4)
Creature — Shade Horror
(1/2)
: Fetid Horror gets +1/+1 until end of turn.
|
|
|
Fettergeist
( 3)
Creature — Spirit
(3/4)
Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.
|
|
|
Feudkiller's Verdict
( 6)
Kindred Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
|
|
|
Fever Charm
( 1)
Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
|
|
|
Fevered Strength
( 3)
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Fickle Efreet
( 4)
Creature — Efreet
(5/2)
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
|
|
|
Fiddlehead Kami
( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
|
|
|
Field Marshal
( 3)
Creature — Human Soldier
(2/2)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
|
|
|
Field of Dreams
( 1)
World Enchantment
Players play with the top card of their libraries revealed.
|
|
|
Field of Reality
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by Spirits. : Return Field of Reality to its owner's hand.
|
|
|
Field of Souls
( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
|
|
|
Field Surgeon
( 2)
Creature — Human Cleric
(1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Fieldmist Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters tapped. : Add or .
|
|
|
Fiend Hunter
( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
|
|
Fiend of the Shadows
( 5)
Creature — Vampire Wizard
(3/3)
Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows.
|
|
|
Fiendslayer Paladin
( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.
|
|
|
Fierce Empath
( 3)
Creature — Elf
(1/1)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
|
|
|
Fiery Bombardment
( 2)
Enchantment
Chroma — , Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
|
|
|
Fiery Conclusion
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
|
|
|
Fiery Gambit
( 3)
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
|
|
|
Fiery Hellhound
( 3)
Creature — Elemental Dog
(2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
|
|
|
Fiery Justice
( 3)
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
|
|
|
Fiery Mantle
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
|
|
|
Fiery Temper
( 3)
Instant
Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Fight or Flight
( 4)
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
|
|
|
Fighting Chance
( 1)
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
|
|
|
Filigree Angel
( 8)
Artifact Creature — Angel
(4/4)
Flying When Filigree Angel enters, you gain 3 life for each artifact you control.
|
|
|
Filigree Fracture
( 3)
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
|
|
|
Filigree Sages
( 4)
Artifact Creature — Vedalken Wizard
(2/3)
: Untap target artifact.
|
|
|
Fill with Fright
( 4)
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Filth
( 4)
Creature — Incarnation
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
|
|
|
Filthy Cur
( 2)
Creature — Dog
(2/2)
Whenever Filthy Cur is dealt damage, you lose that much life.
|
|
|
Final Fortune
( 2)
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
|
|
Final Punishment
( 5)
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
|
|
|
Final Revels
( 5)
Sorcery
Choose one — • All creatures get +2/+0 until end of turn. • All creatures get -0/-2 until end of turn.
|
|
|