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Final Strike
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
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Final-Sting Faerie
( 4)
Creature — Faerie Assassin
(2/2)
Flying When Final-Sting Faerie enters, destroy target creature that was dealt damage this turn.
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Finest Hour
( 5)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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Fire // Ice (Fire)
( 2)
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Fire Ambush
( 2)
Sorcery
Fire Ambush deals 3 damage to any target.
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Fire and Brimstone
( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Fire Ants
( 3)
Creature — Insect
(2/1)
: Fire Ants deals 1 damage to each other creature without flying.
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Fire at Will
( 3)
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Fire Bowman
( 1)
Creature — Human Soldier Archer
(1/1)
Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Fire Covenant
( 3)
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Fire Diamond
( 2)
Artifact
Fire Diamond enters tapped. : Add .
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Fire Dragon
( 9)
Creature — Dragon
(6/6)
Flying When Fire Dragon enters, it deals damage to target creature equal to the number of Mountains you control.
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Fire Drake
( 3)
Creature — Drake
(1/2)
Flying : Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
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Fire Imp
( 3)
Creature — Imp
(2/1)
When Fire Imp enters, it deals 2 damage to target creature.
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Fire Juggler
( 3)
Creature — Goblin Shaman
(2/2)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Fire Servant
( 5)
Creature — Elemental
(4/3)
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
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Fire Snake
( 5)
Creature — Snake
(3/1)
When Fire Snake dies, destroy target land.
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Fire Tempest
( 7)
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
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Fire Whip
( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has ": This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fire-Belly Changeling
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
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Fireblast
( 6)
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
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Firebolt
( 1)
Sorcery
Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firebrand Ranger
( 2)
Creature — Human Soldier Ranger
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Firecat Blitz
( 2)
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firedrinker Satyr
( 1)
Creature — Satyr Shaman
(2/1)
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. : Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
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Firefist Striker
( 2)
Creature — Human Soldier
(2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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Firefly
( 4)
Creature — Insect
(1/1)
Flying : Firefly gets +1/+0 until end of turn.
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Firemane Avenger
( 4)
Creature — Angel
(3/3)
Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
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Firemaw Kavu
( 6)
Creature — Kavu
(4/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
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Firemind's Foresight
( 7)
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
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Fires of Undeath
( 3)
Instant
Fires of Undeath deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Fires of Yavimaya
( 3)
Enchantment
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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Firescreamer
( 4)
Creature — Kavu
(2/2)
: Firescreamer gets +1/+0 until end of turn.
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Fireshrieker
( 3)
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Fireslinger
( 2)
Creature — Human Wizard
(1/1)
: Fireslinger deals 1 damage to any target and 1 damage to you.
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Firestorm
( 1)
Instant
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
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Firestorm Hellkite
( 6)
Creature — Dragon
(6/6)
Flying, trample Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Firestorm Phoenix
( 6)
Creature — Phoenix
(3/2)
Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
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Firewake Sliver
( 3)
Creature — Sliver
(1/1)
All Sliver creatures have haste. All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
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Firewild Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters tapped. : Add or .
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First Come, First Served
( 2)
Enchantment
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
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First Volley
( 2)
Instant — Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
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Fishliver Oil
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Fissure
( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Fissure Vent
( 5)
Sorcery
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
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Fistful of Force
( 2)
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Fists of Ironwood
( 2)
Enchantment — Aura
Enchant creature When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
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Fists of the Demigod
( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
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Fit of Rage
( 2)
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
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Five-Alarm Fire
( 3)
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
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Flaccify
( 3)
Instant
Counter target spell unless its controller pays o½.
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Flagstones of Trokair
( 0)
Legendary Land
: Add . When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Flailing Drake
( 4)
Creature — Drake
(2/3)
Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
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Flailing Manticore
( 4)
Creature — Manticore
(3/3)
Flying, first strike : Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. : Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
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Flailing Ogre
( 3)
Creature — Ogre
(3/3)
: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. : Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
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Flailing Soldier
( 1)
Creature — Human Soldier
(2/2)
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. : Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
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Flame Burst
( 2)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
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Flame Fusillade
( 4)
Sorcery
Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."
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Flame Jab
( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flame Javelin
( 6)
Instant
( can be paid with any two mana or with . This card's mana value is 6.) Flame Javelin deals 4 damage to any target.
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Flame Jet
( 2)
Sorcery
Flame Jet deals 3 damage to target player or planeswalker. Cycling (, Discard this card: Draw a card.)
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Flame Rift
( 2)
Sorcery
Flame Rift deals 4 damage to each player.
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Flame Slash
( 1)
Sorcery
Flame Slash deals 4 damage to target creature.
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Flame Spirit
( 5)
Creature — Elemental Spirit
(2/3)
: Flame Spirit gets +1/+0 until end of turn.
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Flameblast Dragon
( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
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Flameborn Hellion
( 6)
Creature — Hellion
(5/4)
Haste Flameborn Hellion attacks each combat if able.
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Flamebreak
( 3)
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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Flamecast Wheel
( 1)
Artifact
, , Sacrifice Flamecast Wheel: It deals 3 damage to target creature.
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Flamekin Bladewhirl
( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flamekin Brawler
( 1)
Creature — Elemental Warrior
(0/2)
: Flamekin Brawler gets +1/+0 until end of turn.
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Flamekin Harbinger
( 1)
Creature — Elemental Shaman
(1/1)
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
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Flamekin Spitfire
( 2)
Creature — Elemental Shaman
(1/1)
: Flamekin Spitfire deals 1 damage to any target.
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Flame-Kin War Scout
( 4)
Creature — Elemental Scout
(2/4)
When another creature enters, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
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Flame-Kin Zealot
( 4)
Creature — Elemental Berserker
(2/2)
When Flame-Kin Zealot enters, creatures you control get +1/+1 and gain haste until end of turn.
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Flames of the Blood Hand
( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
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Flames of the Firebrand
( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flameshot
( 4)
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
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Flamespeaker Adept
( 3)
Creature — Human Shaman
(2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
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Flamespeaker's Will
( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
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Flamestick Courier
( 3)
Creature — Goblin
(2/1)
You may choose not to untap Flamestick Courier during your untap step. , : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
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Flametongue Kavu
( 4)
Creature — Kavu
(4/2)
When Flametongue Kavu enters, it deals 4 damage to target creature.
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Flamewave Invoker
( 3)
Creature — Goblin Mutant
(2/2)
: Flamewave Invoker deals 5 damage to target player or planeswalker.
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Flame-Wreathed Phoenix
( 4)
Creature — Phoenix
(3/3)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Flame-Wreathed Phoenix enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
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Flamewright
( 2)
Creature — Human Artificer
(1/1)
, : Create a 1/1 colorless Construct artifact creature token with defender. , Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
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