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Start from Scratch
( 3)
Sorcery — Lesson
Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.
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Start//Fire (playtest)
( 3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance. // Fire Instant Fire deals 2 damage divided as you choose among one or two targets.
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Statecraft
( 4)
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
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Static Discharge
( 2)
Sorcery
Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.
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Steadfast Armasaur
( 4)
Creature — Dinosaur
(2/3)
Vigilance , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
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Stealer of Secrets
( 3)
Creature — Human Rogue
(2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
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Steam Blast
( 3)
Sorcery
Steam Blast deals 2 damage to each creature and each player.
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Scalding Viper (Steam Clean)
( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steam Vines
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
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Steamcore Weird
( 4)
Creature — Weird
(1/3)
When Steamcore Weird enters, if was spent to cast it, it deals 2 damage to any target.
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Roaring Furnace // Steaming Sauna (Steaming Sauna)
( 5)
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Steampath Charger
( 2)
Creature — Lizard Warlock
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature dies, it deals 1 damage to target player.
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Steel Hellkite
( 6)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
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Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Steer Clear
( 1)
Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
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Stench of Evil
( 4)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
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Stensia Banquet
( 3)
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
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Stensia Masquerade
( 3)
Enchantment
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Stensia Uprising
( 4)
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
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Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Stew the Coneys
( 3)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Sticky Fingers
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card.
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Stigma Lasher
( 2)
Creature — Elemental Shaman
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
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Stingblade Assassin
( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
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Stinging Barrier
( 4)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , : Stinging Barrier deals 1 damage to any target.
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Stinging Hivemaster
( 3)
Creature — Phyrexian Warlock
(3/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
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Stinkdrinker Bandit
( 4)
Creature — Goblin Rogue
(2/1)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stinkweed Imp
( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Stir the Pride
( 5)
Instant
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine (Choose both if you pay the entwine cost.)
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Stoke the Flames
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
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Stolen Grain
( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
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Stolen Identity
( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Stolen Vitality
( 2)
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
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Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stonefare Crocodile
( 3)
Creature — Crocodile
(3/2)
: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stonefury
( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stonehorn Chanter
( 6)
Creature — Rhino Cleric
(4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stonesplitter Bolt
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
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Stone-Tongue Basilisk
( 7)
Creature — Basilisk
(4/5)
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
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Stonewise Fortifier
( 2)
Creature — Human Wizard
(2/2)
: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
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Storm Caller
( 3)
Creature — Ogre Shaman
(3/2)
When Storm Caller enters, it deals 2 damage to each opponent.
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Storm Fleet Pyromancer
( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When Storm Fleet Pyromancer enters, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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Storm God's Oracle
( 3)
Enchantment Creature — Human Shaman
(1/3)
: Storm God's Oracle gets +1/-1 until end of turn. When Storm God's Oracle dies, it deals 3 damage to any target.
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Storm Seeker
( 4)
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
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Storm Spirit
( 6)
Creature — Elemental Spirit
(3/3)
Flying : Storm Spirit deals 2 damage to target creature.
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Storm the Citadel
( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Storm the Vault
( 4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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Storm World
( 1)
World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
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Stormbind
( 3)
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
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Stormblood Berserker
( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormbreath Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcloud Djinn
( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying. : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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Storm's Wrath
( 4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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Stormwild Capridor
( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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Storrev, Devkarin Lich
( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Story Circle
( 3)
Enchantment
As Story Circle enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Strafe
( 1)
Sorcery
Strafe deals 3 damage to target nonred creature.
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Strangle
( 1)
Sorcery
Strangle deals 3 damage to target creature or planeswalker.
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Strategy, Schmategy
( 2)
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
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Strax, Sontaran Nurse
( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
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Street Urchin
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
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Striking Sliver
( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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Strixhaven Stadium
( 3)
Artifact
: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Stromkirk Noble
( 1)
Creature — Vampire Noble
(1/1)
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Stromkirk Occultist
( 3)
Creature — Vampire Horror
(3/2)
Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Stromkirk Patrol
( 5)
Creature — Vampire Soldier
(4/3)
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
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Strong, the Brutish Thespian
( 6)
Legendary Creature — Mutant Berserker
(7/7)
Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
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Stronghold Arena
( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Stronghold Rats
( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
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Structural Assault
( 5)
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
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Structural Collapse
( 6)
Sorcery
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
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Structural Distortion
( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Struggle for Skemfar
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Stuffy Doll
( 5)
Artifact Creature — Construct
(0/1)
Indestructible As Stuffy Doll enters, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.
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Stump Stomp
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Stun Sniper
( 2)
Creature — Human Archer
(1/1)
, : Stun Sniper deals 1 damage to target creature. Tap that creature.
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Sturmgeist
( 5)
Creature — Spirit
(*/*)
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
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Subdue
( 1)
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
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Subira, Tulzidi Caravanner
( 3)
Legendary Creature — Human Shaman
(2/3)
Haste : Another target creature with power 2 or less can't be blocked this turn. , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
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Subterranean Shambler
( 4)
Creature — Elemental
(2/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
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Subterranean Spirit
( 5)
Creature — Elemental Spirit
(3/3)
Protection from red : Subterranean Spirit deals 1 damage to each creature without flying.
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Subterranean Tremors
( 1)
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
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Subversive Acolyte
( 2)
Creature — — Human
(2/2)
, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
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Sudden Demise
( 1)
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Sudden Shock
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
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Suffocating Blast
( 4)
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
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Suffocation
( 2)
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
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Sulfuric Vapors
( 4)
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Sulfuric Vortex
( 3)
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Sulfurous Blast
( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
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Sultai Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
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Summary Judgment
( 2)
Instant
Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
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