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Flaming Gambit
Flaming Gambit Variable ColorlessRed (1)
Instant

Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.

Flashback Variable ColorlessRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Uncommon)
Flaming Sword
Flaming Sword 1Red (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Mercadian Masques (Common)
Flanking Troops
Flanking Troops 2WhiteWhite (4)
Creature — Human Soldier (2/2)

Whenever Flanking Troops attacks, you may tap target creature.

Portal Three Kingdoms (Uncommon)
Flare
Flare 2Red (3)
Instant

Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Flaring Flame-Kin
Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Dissension (Uncommon)
Flaring Pain
Flaring Pain 1Red (2)
Instant

Damage can't be prevented this turn.

Flashback Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Common)
Flash
Flash 1Blue (2)
Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by 2.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Flash Conscription
Flash Conscription 5Red (6)
Instant

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If White was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

Ravnica: City of Guilds (Uncommon)
Flash Counter
Flash Counter 1Blue (2)
Instant

Counter target instant spell.

Legends (Common)
Other Versions
Eighth Edition (Common)
Flash Flood
Flash Flood Blue (1)
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Legends (Common)
Chronicles (Common)
Flash Foliage
Flash Foliage 2Green (3)
Instant

Cast this spell only during combat after blockers are declared.

Create a 1/1 green Saproling creature token that's blocking target creature attacking you.

Draw a card.

Dissension (Uncommon)
Flash of Defiance
Flash of Defiance 1Red (2)
Sorcery

Green creatures and white creatures can't block this turn.

Flashback—1Red, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Flash of Insight
Flash of Insight Variable Colorless1Blue (2)
Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Flashback—1Blue, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

Judgment (Uncommon)
Flashfires
Flashfires 3Red (4)
Sorcery

Destroy all Plains.

Portal (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Flashfreeze
Flashfreeze 1Blue (2)
Instant

Counter target red or green spell.

Magic 2012 (Uncommon)
Other Versions
Coldsnap (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Flay
Flay 3Black (4)
Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay 1.

Prophecy (Common)
Flayed Nim
Flayed Nim 3Black (4)
Creature — Skeleton (2/2)

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

2Black: Regenerate Flayed Nim.

Mirrodin (Uncommon)
Flayer Husk
Flayer Husk 1 (1)
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip 2

Planechase 2012 Edition (Common)
Other Versions
Mirrodin Besieged (Common)
Flayer of the Hatebound
Flayer of the Hatebound 5Red (6)
Creature — Devil (4/2)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters from your graveyard, that creature deals damage equal to its power to any target.

Dark Ascension (Rare)
Fledgling Djinn
Fledgling Djinn 1Black (2)
Creature — Djinn (2/2)

Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Weatherlight (Common)
Fledgling Dragon
Fledgling Dragon 2RedRed (4)
Creature — Dragon (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "Red: Fledgling Dragon gets +1/+0 until end of turn."

Judgment (Rare)
Fledgling Griffin
Fledgling Griffin 1White (2)
Creature — Griffin (2/2)

Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.

Worldwake (Common)
Fledgling Imp
Fledgling Imp 2Black (3)
Creature — Imp (2/2)

Black, Discard a card: Fledgling Imp gains flying until end of turn.

Odyssey (Common)
Fledgling Mawcor
Fledgling Mawcor 3Blue (4)
Creature — Beast (2/2)

Flying

Tap: Fledgling Mawcor deals 1 damage to any target.

Morph BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks: Jace vs. Chandra (Uncommon)
Other Versions
Time Spiral (Uncommon)
Fledgling Osprey
Fledgling Osprey Blue (1)
Creature — Bird (1/1)

Fledgling Osprey has flying as long as it's enchanted.

Urza's Destiny (Common)
Fleecemane Lion
Fleecemane Lion GreenWhite (2)
Creature — Cat (3/3)

3GreenWhite: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Theros (Rare)
Fleetfeather Cockatrice
Fleetfeather Cockatrice 3GreenBlue (5)
Creature — Cockatrice (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

5GreenBlue: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Journey into Nyx (Uncommon)
Fleetfeather Sandals
Fleetfeather Sandals 2 (2)
Artifact — Equipment

Equipped creature has flying and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Theros (Common)
Fleetfoot Panther
Fleetfoot Panther 1GreenWhite (3)
Creature — Cat (3/4)

Flash

When Fleetfoot Panther enters, return a green or white creature you control to its owner's hand.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Planeshift (Uncommon)
Fleet-Footed Monk
Fleet-Footed Monk 1White (2)
Creature — Human Monk (1/1)

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

Portal (Common)
Fleeting Aven
Fleeting Aven 1BlueBlue (3)
Creature — Bird Wizard (2/2)

Flying

Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

Onslaught (Uncommon)
Fleeting Distraction
Fleeting Distraction Blue (1)
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Avacyn Restored (Common)
Other Versions
Rise of the Eldrazi (Common)
Fleeting Image
Fleeting Image 2Blue (3)
Creature — Illusion (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Return Fleeting Image to its owner's hand.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Flensermite
Flensermite 1Black (2)
Creature — Phyrexian Gremlin (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mirrodin Besieged (Common)
Flesh // Blood (Flesh)
Flesh // Blood (Flesh) 3BlackGreen (5)
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Flesh Allergy
Flesh Allergy 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.

Scars of Mirrodin (Uncommon)
Flesh Reaver
Flesh Reaver 1Black (2)
Creature — Phyrexian Horror (4/4)

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Urza's Saga (Uncommon)
Fleshbag Marauder
Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)

When Fleshbag Marauder enters, each player sacrifices a creature of their choice.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Flesh-Eater Imp
Flesh-Eater Imp 3Black (4)
Creature — Phyrexian Imp (2/2)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

Mirrodin Besieged (Uncommon)
Fleshformer
Fleshformer 2Black (3)
Creature — Human Wizard (2/2)

WhiteBlueBlackRedGreen: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Conflux (Uncommon)
Fleshgrafter
Fleshgrafter 2Black (3)
Creature — Human Warrior (2/2)

Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Fifth Dawn (Common)
Fleshmad Steed
Fleshmad Steed 1Black (2)
Creature — Horse (2/2)

Whenever another creature dies, tap Fleshmad Steed.

Theros (Common)
Fleshpulper Giant
Fleshpulper Giant 5RedRed (7)
Creature — Giant (4/4)

When Fleshpulper Giant enters, you may destroy target creature with toughness 2 or less.

Magic 2014 Core Set (Uncommon)
Fleshwrither
Fleshwrither 2BlackBlack (4)
Creature — Horror (3/3)

Transfigure 1BlackBlack (1BlackBlack, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)

Future Sight (Uncommon)
Flicker
Flicker 1White (2)
Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Urza's Destiny (Rare)
Flickerform
Flickerform 1White (2)
Enchantment — Aura

Enchant creature

2WhiteWhite: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Commander 2013 Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Flickering Spirit
Flickering Spirit 3White (4)
Creature — Spirit (2/2)

Flying

3White: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

Time Spiral (Common)
Flickering Ward
Flickering Ward White (1)
Enchantment — Aura

Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

White: Return Flickering Ward to its owner's hand.

Tempest (Uncommon)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Commander 2013 Edition (Uncommon)
Other Versions
Eventide (Uncommon)
Modern Masters (Uncommon)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Magic 2012 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 2000 (Common)
Flight of Fancy
Flight of Fancy 3Blue (4)
Enchantment — Aura

Enchant creature

When Flight of Fancy enters, draw two cards.

Enchanted creature has flying.

Ravnica: City of Guilds (Common)
Flight Spellbomb
Flight Spellbomb 1 (1)
Artifact

Tap, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay Blue. If you do, draw a card.

Scars of Mirrodin (Common)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Planechase 2012 Edition (Common)
Other Versions
Stronghold (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Dark Ascension (Common)
Flint Golem
Flint Golem 4 (4)
Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

Nemesis (Uncommon)
Flinthoof Boar
Flinthoof Boar 1Green (2)
Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

Red: Flinthoof Boar gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2013 (Uncommon)
Flitterstep Eidolon
Flitterstep Eidolon 1Blue (2)
Enchantment Creature — Spirit (1/1)

Bestow 5Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flitterstep Eidolon can't be blocked.

Enchanted creature gets +1/+1 and can't be blocked.

Born of the Gods (Uncommon)
Floating Shield
Floating Shield 2White (3)
Enchantment — Aura

Enchant creature

As Floating Shield enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Torment (Common)
Floating-Dream Zubera
Floating-Dream Zubera 1Blue (2)
Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

Champions of Kamigawa (Common)
Flock of Rabid Sheep
Flock of Rabid Sheep Variable ColorlessGreenGreen (2)
Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Unglued (Uncommon)
Flood
Flood Blue (1)
Enchantment

BlueBlue: Tap target creature without flying.

Battle Royale Box Set (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
The Dark (Uncommon)
Flood Plain
Flood Plain (0)
Land

Flood Plain enters tapped.

Tap, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Mirage (Uncommon)
Floodbringer
Floodbringer 1Blue (2)
Creature — Moonfolk Wizard (1/2)

Flying

2, Return a land you control to its owner's hand: Tap target land.

Betrayers of Kamigawa (Common)
Floodchaser
Floodchaser 5Blue (6)
Creature — Elemental (0/0)

Floodchaser enters with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

Blue, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Morningtide (Common)
Flooded Grove
Flooded Grove (0)
Land

Tap: Add Colorless.

Green or Blue, Tap: Add GreenGreen, GreenBlue, or BlueBlue.

Eventide (Rare)
Flooded Shoreline
Flooded Shoreline BlueBlue (2)
Enchantment

BlueBlue, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Visions (Rare)
Flooded Strand
Flooded Strand (0)
Land

Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Onslaught (Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Floodgate
Floodgate 3Blue (4)
Creature — Wall (0/5)

Defender

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

Mirage (Uncommon)
Floodtide Serpent
Floodtide Serpent 4Blue (5)
Creature — Serpent (4/4)

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Born of the Gods (Common)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Masters Edition IV (Rare)
Other Versions
Alliances (Rare)
Floral Spuzzem
Floral Spuzzem 3Green (4)
Creature — Elemental (2/2)

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

Legends (Uncommon)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Flow of Ideas
Flow of Ideas 5Blue (6)
Sorcery

Draw a card for each Island you control.

Shadowmoor (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Flow of Maggots
Flow of Maggots 2Black (3)
Creature — Insect (2/2)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.

Ice Age (Rare)
Flowering Field
Flowering Field 1White (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Prophecy (Uncommon)
Flowering Lumberknot
Flowering Lumberknot 3Green (4)
Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

Avacyn Restored (Common)
Flowstone Armor
Flowstone Armor 3 (3)
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, Tap: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Nemesis (Uncommon)
Flowstone Blade
Flowstone Blade Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/-1 until end of turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Stronghold (Common)
Flowstone Channeler
Flowstone Channeler 2Red (3)
Creature — Human Spellshaper (2/2)

1Red, Tap, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Time Spiral (Common)
Flowstone Charger
Flowstone Charger 2RedWhite (4)
Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Apocalypse (Uncommon)
Flowstone Crusher
Flowstone Crusher 3RedRed (5)
Creature — Beast (4/4)

Red: Flowstone Crusher gets +1/-1 until end of turn.

Nemesis (Common)
Other Versions
Ninth Edition (Uncommon)
Flowstone Embrace
Flowstone Embrace 1Red (2)
Enchantment — Aura

Enchant creature

Tap: Enchanted creature gets +2/-2 until end of turn.

Future Sight (Common)
Flowstone Flood
Flowstone Flood 3Red (4)
Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.

Exodus (Uncommon)
Flowstone Giant
Flowstone Giant 2RedRed (4)
Creature — Giant (3/3)

Red: Flowstone Giant gets +2/-2 until end of turn.

Tempest (Common)
Flowstone Hellion
Flowstone Hellion 4Red (5)
Creature — Hellion Beast (3/3)

Haste

0: Flowstone Hellion gets +1/-1 until end of turn.

Stronghold (Uncommon)
Flowstone Mauler
Flowstone Mauler 4RedRed (6)
Creature — Beast (4/5)

Trample

Red: Flowstone Mauler gets +1/-1 until end of turn.

Stronghold (Rare)
Flowstone Overseer
Flowstone Overseer 2RedRedRed (5)
Creature — Beast (4/4)

RedRed: Target creature gets +1/-1 until end of turn.

Nemesis (Rare)
Flowstone Salamander
Flowstone Salamander 3RedRed (5)
Creature — Salamander (3/4)

Red: Flowstone Salamander deals 1 damage to target creature blocking it.

Tempest (Uncommon)
Flowstone Sculpture
Flowstone Sculpture 6 (6)
Artifact Creature — Shapeshifter (4/4)

2, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>

Tempest (Rare)
Flowstone Shambler
Flowstone Shambler 2Red (3)
Creature — Beast (2/2)

Red: Flowstone Shambler gets +1/-1 until end of turn.

Stronghold (Common)
Other Versions
Ninth Edition (Common)
Flowstone Slide
Flowstone Slide Variable Colorless2RedRed (4)
Sorcery

All creatures get +X/-X until end of turn.

Tenth Edition (Rare)
Other Versions
Ninth Edition (Rare)
Nemesis (Rare)
Flowstone Strike
Flowstone Strike 1Red (2)
Instant

Target creature gets +1/-1 and gains haste until end of turn.

Nemesis (Common)
Flowstone Surge
Flowstone Surge 1Red (2)
Enchantment

Creatures you control get +1/-1.

Nemesis (Uncommon)
Flowstone Thopter
Flowstone Thopter 7 (7)
Artifact Creature — Thopter (4/4)

1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Nemesis (Uncommon)
Flowstone Wall
Flowstone Wall 2Red (3)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Red: Flowstone Wall gets +1/-1 until end of turn.

Nemesis (Common)
Flowstone Wyvern
Flowstone Wyvern 3RedRed (5)
Creature — Drake (3/3)

Flying

Red: Flowstone Wyvern gets +2/-2 until end of turn.

Tempest (Rare)
Fluctuator
Fluctuator 2 (2)
Artifact

Cycling abilities you activate cost 2 less to activate.

Urza's Saga (Rare)
Flurry of Horns
Flurry of Horns 4Red (5)
Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

Journey into Nyx (Common)
Flurry of Wings
Flurry of Wings GreenWhiteBlue (3)
Instant

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Alara Reborn (Uncommon)
Flusterstorm
Flusterstorm Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Magic: The Gathering-Commander (Rare)
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