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Gemstone Caverns
( 0)
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Gemstone Mine
( 0)
Land
Gemstone Mine enters with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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General Jarkeld
( 4)
Legendary Creature — Human Soldier
(1/2)
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
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General's Kabuto
( 4)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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General's Regalia
( 3)
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
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Genesis
( 5)
Creature — Incarnation
(4/4)
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
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Genesis Chamber
( 2)
Artifact
Whenever a nontoken creature enters, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
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Genesis Wave
( 3)
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Genju of the Cedars
( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
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Genju of the Falls
( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Genju of the Fens
( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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Genju of the Fields
( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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Genju of the Realm
( 5)
Legendary Enchantment — Aura
Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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Genju of the Spires
( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Geralf's Messenger
( 3)
Creature — Zombie
(3/2)
Geralf's Messenger enters tapped. When Geralf's Messenger enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Geralf's Mindcrusher
( 6)
Creature — Zombie Horror
(5/5)
When Geralf's Mindcrusher enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gerrard Capashen
( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. : Tap target creature. Activate only if Gerrard Capashen is attacking.
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Gerrard's Command
( 2)
Instant
Untap target creature. It gets +3/+3 until end of turn.
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Gerrard's Verdict
( 2)
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
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Gerrymandering
( 3)
Sorcery
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
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Get a Life
( 1)
Instant
Target player and each of that player's teammates exchange life totals.
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Geth, Lord of the Vault
( 6)
Legendary Creature — Phyrexian Zombie
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
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Geth's Grimoire
( 4)
Artifact
Whenever an opponent discards a card, you may draw a card.
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Geth's Verdict
( 2)
Instant
Target player sacrifices a creature of their choice and loses 1 life.
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Geyser Glider
( 5)
Creature — Elemental Beast
(4/4)
Landfall — Whenever a land you control enters, Geyser Glider gains flying until end of turn.
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Ghalma's Warden
( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Ghastlord of Fugue
( 5)
Creature — Spirit Avatar
(4/4)
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Demise
( 1)
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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Ghastly Discovery
( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Ghastly Haunting
( 0)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Ghastly Remains
( 3)
Creature — Zombie
(0/0)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay . If you do, return Ghastly Remains to your hand.
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Ghave, Guru of Spores
( 5)
Legendary Creature — Fungus Shaman
(0/0)
Ghave, Guru of Spores enters with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. , Sacrifice a creature: Put a +1/+1 counter on target creature.
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Ghazbán Ogre
( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Ghazbán Ogress
( 1)
Creature — Ogre
(2/2)
When Ghazbán Ogress enters, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
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Ghitu Encampment
( 0)
Land
Ghitu Encampment enters tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Ghitu Fire
( 1)
Sorcery
You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.
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Ghitu Firebreathing
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Ghitu Firebreathing to its owner's hand.
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Ghitu Fire-Eater
( 3)
Creature — Human Nomad
(2/2)
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
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Ghitu Slinger
( 3)
Creature — Human Nomad
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters, it deals 2 damage to any target.
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Ghitu War Cry
( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Ghor-Clan Bloodscale
( 4)
Creature — Lizard Warrior
(2/1)
First strike : Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.
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Ghor-Clan Rampager
( 4)
Creature — Beast
(4/4)
Trample Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Savage
( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
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Ghost Council of Orzhova
( 4)
Legendary Creature — Spirit
(4/4)
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Ghost Hounds
( 2)
Creature — Dog Spirit
(1/1)
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Ghost Quarter
( 0)
Land
: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate Ghost Ship.
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Ghost Tactician
( 5)
Creature — Spirit Spellshaper
(2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
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Ghost Town
( 0)
Land
: Add . : Return Ghost Town to its owner's hand. Activate only if it's not your turn.
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Ghost Warden
( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Ghostblade Eidolon
( 3)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
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Ghostfire
( 3)
Instant
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
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Ghostform
( 2)
Sorcery
Up to two target creatures can't be blocked this turn.
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Ghosthelm Courier
( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap Ghosthelm Courier during your untap step. , : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
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Ghostly Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Ghostly Changeling gets +1/+1 until end of turn.
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Ghostly Flame
( 2)
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
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Ghostly Flicker
( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Ghostly Possession
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghostly Prison
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Ghostly Touch
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Ghostly Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
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Ghosts of the Innocent
( 7)
Creature — Spirit
(4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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Ghostway
( 3)
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Ghoulcaller's Chant
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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Ghoulflesh
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
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Ghoulraiser
( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters, return a Zombie card at random from your graveyard to your hand.
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Ghoul's Feast
( 2)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
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Ghoultree
( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Giant Adephage
( 7)
Creature — Insect
(7/7)
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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Giant Albatross
( 2)
Creature — Bird
(1/1)
Flying When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
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Giant Ambush Beetle
( 5)
Creature — Insect
(4/3)
Haste When Giant Ambush Beetle enters, you may have target creature block it this turn if able.
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Giant Badger
( 3)
Creature — Badger
(2/2)
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
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Giant Caterpillar
( 4)
Creature — Insect
(3/3)
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
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Giant Crab
( 5)
Creature — Crab
(3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Giant Fan
( 4)
Artifact
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Harbinger
( 5)
Creature — Giant Shaman
(3/4)
When Giant Harbinger enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
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Giant Mantis
( 4)
Creature — Insect
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Oyster
( 4)
Creature — Oyster
(0/3)
You may choose not to untap Giant Oyster during your untap step. : For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Giant Scorpion
( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Giant Shark
( 6)
Creature — Shark
(4/4)
Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.
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Giant Slug
( 2)
Creature — Slug
(1/1)
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
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Giant Solifuge
( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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